|Commander / EDH||Legal|
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|Commander 2014||Mythic Rare|
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Nahiri, the Lithomancer
Planeswalker — Nahiri
+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.
-2: You may put an Equipment card from your hand or graveyard onto the battlefield.
-10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
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Nahiri, the Lithomancer Discussion
2 days ago
This looks like a really fun deck! Definitely a different take on my main squeeze Alesha, Who Smiles at Death, and I love it! I play her as well if you couldn't tell Alesha, Who is Unfinished. Mine is definitely different from yours, I play this iron maiden in a very control-type fashion, but I really enjoy discussing the finer points of an Alesha deck. I am curious how well the deck performs with such a low mana count, even with your 0 drops, I don't see you having enough.... Alesha is a mana hungry lady in my experience.
I have a few cards that I would suggest for your consideration; Sanctum Gargoyle for that artifact recursion on a stick, Grenzo, Dungeon Warden since you have a nice shiny Crucible of Worlds, maybe Nahiri, the Lithomancer? it feels like a huge mana sink, and Treasure Keeper because well..... Treasure Keeper. I feel like your list is pretty tight, but I also see that Wizards have pissed in your cheerios and banned some solid cards. Don't know how your meta feels about the ban list, but I think these would be some value cards to replace.
5 days ago
Masterwork of Ingenuity
Neglected Heirloom Flip
Nahiri, the Lithomancer
2 weeks ago
I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.
As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.
Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.
I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.
In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.
In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.
For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.
2 weeks ago
To my knowledge, the only cards that make noncreature tokens are as follows:
Etherium Cell - Tezzeret the Schemer
Land Mine - Goblin Kaboomist
Stone Forged Blade - Nahiri, the Lithomancer
Clue - Investigate from SOI (Tireless Tracker)
2 weeks ago
You have very few cards that cost 2 or less, in fact, almost half of your list costs 4 or more (counting lands!) That's an extremely high curve, and you will usually be glacially slow as a result.
Also, 26 planeswalkers seems slightly too many. I would cut down to 20 or so, and make room for some more cheap accelerators and tools to protect yourself. Your gameplan needs to be survival until the advantages gained by Atraxa and your Planeswalkers win you the game. So you need cards that help you cast your value engines quickly, and cards that protect them and you, then winning should be trivial.
That said, i would add: Fellwar Stone - since you are 4 colors, it will usually provide 2-4 of your colors. I like it more than Darksteel Ingot and other 3cmc rocks, since it ramps into your powerful 4cmc cards like Atraxa a turn early. Similar cards are Carpet of Flowers (It works almost all the time, and is just fantastic if it works. People play lots of islands!), Nature's Lore, Farseek, Chrome Mox and Signets.
Toxic Deluge, Snuff Out, Dismember, Moment's Peace, Swan Song, Stubborn Denial, Unexpectedly Absent - cheap interaction. The cheaper your interaction, the easier it is to cast it when you really need it to protect your planeswalkers from harm.
Vampiric Tutor, Wargate, Enlightened Tutor, Tezzeret the Seeker - a few more tutors to ensure you find the right tool exactly at the right time.
Blind Obedience, Meekstone, Maze of Ith - lockpieces that help defend you.
The cards i like the least and would therefore suggest to cut are Deploy the Gatewatch, AEtherize, Ob Nixilis of the Black Oath, Nahiri, the Lithomancer, Sorin, Lord of Innistrad, Lightmine Field, Tamiyo, Field Researcher, Dovin Baan.
3 weeks ago
For card draw:
1 month ago
added Nahiri, the Lithomancer. seems like i pretty strong fit but havent seen anyone use her much, thoughts?
1 month ago
feyn_do_alduin: Honestly, I just find it to be too much mana. A lot of my triggered abilities are not useful in multiples, and mana is really tight in the deck.
With regards to the Swords, my original draft had all five. My experiences were...mixed. Sword of Light and Shadow is fantastic here (with so many self-sacrificing creatures), but prevented me from targeting Avacyn with any white cards (like Mother of Runes or Bruse Tarl, Boorish Herder or Sigarda's Aid, etc). Sword of War and Peace was far worse - it prevented ALL of my colored targeting for what I found to be a lackluster (or at least inconsistent) effect. And Sword of Body and Mind didn't have any color issues, but I just think its effect is really weak. Am I misjudging any of them, in your opinion?
And about your other additions: Do you like Sram, Senior Edificer here? I've been thinking about Sram's Expertise here as well, since I have so many things with CMC 3 or less. Nahiri, the Lithomancer was cut from my initial draft because she was just too much mana for her effect, and I play in a meta where Open the Vaults helps my opponents far more than it helps me.