|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
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Nahiri, the Lithomancer
Planeswalker — Nahiri
+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.
-2: You may put an Equipment card from your hand or graveyard onto the battlefield.
-10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
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Nahiri, the Lithomancer Discussion
4 weeks ago
You might want to keep your descriptions more positive...saying things like "this deck usually does not have legs in competitive pods," or that this is "the worst colour combination in commander," or "You want to eliminate someone every game regardless of a win," will cause your viewers to lose faith in the deck!
Have you thought about running any allies to have synergy with your commanders? I really like things such as Kabira Evangel and Tuktuk Scrapper that give repeatable value, and Gideon, Ally of Zendikar is an excellent ally token maker! He's pretty decent even if you run no other allies!
I really think you ought to run more draw sources! Skullclamp has really good synergy with Nahiri, the Lithomancer, and if you can't afford a Wheel of Fortune, then Reforge the Soul and Magus of the Wheel are good budget options too!
1 month ago
I think this should be looked at two ways - best swordsman and best magically enhanced swordsman. A lot of the nominees have had to heavily rely on magic (thinking about Tetsuo Umezawa) to augment their natural abilities. In this vein of swordsman, I think Nahiri, the Lithomancer is a good candidate. She has thousands of years of experience, and not only can she wield two swords at once, Nahiri's Wrath depicts her with 5. So while her raw talent as a swordsman (swordswoman?) might be less than other characters from lore, I think she might be able to beat many of them with her enhanced abilities.
2 months ago
With all of your equipment and high-costing nonartifact spells, Inspiring Statuary could do a lot of work in here
I know it can't be Sunforged, but Leave // Chance will save your ass every time you cast it. And with all the creatures that you're running, Legion's Initiative could be useful for deterring boardwipes
I noticed that the only pieces of artifact recursion you're currently running is Buried Ruin and Sun Titan. Things like Goblin Welder and Scrap Mastery can recur your artifacts will messing up your opponents' boards, and if that's not really your thing, I've had good success with Nahiri, the Lithomancer and Remember the Fallen as well
Keep up the good work!
2 months ago
Godo, Bandit Warlord could be really useful for getting out equipment, especially ones that give vigilance
2 months ago
Remember the Fallen could also be really helpful for recurring important artifacts and creatures
Eight-and-a-Half-Tails is invaluable in mono-white, especially with so many artifacts that need protecting
Is your maybeboard a list of cards that you still need to buy or is it a list that you are still not sure about?
The deck looks pretty decent for a casual deck, and depending on your budget there's a lot room for improvement
2 months ago
My highest priorities right now are 2x True-Name Nemesis and 3x Cryptic Command, but other stuff I'm actively seeking include Creeping Tar Pit, Kolaghan's Command, and Nahiri, the Lithomancer (among some commons and uncommons too!).
2 months ago
Sorry for some reason I fat fingered deck and not the card for pride sovereign Pride Sovereign
Here are tons of examples
2 months ago
How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).
If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.
Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).
I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.
Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.
Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.
Thats all I got for now!