Maximize Altitude


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Maximize Altitude


Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Maximize Altitude Discussion

TheSimikBOat on Dredge Phoenix

1 week ago

I think that Glimpse the Unthinkable is very important in this deck, because is the alternative to the normal Dredge Cards, and I add Maximize Altitude because I can cast it from my graveyard, and if I have it in my hand I can cast it 2 times in a single turn (and also discard a card like Bloodghast and others), that is great for Arclight Phoenix .

Probably I will cut 2 Opt (that is less important than Maximize Altitude ), to add 2 Seasoned Pyromancer , but If I see that is hard to cast Arclight Phoenix , I will have 1 Seasoned Pyromancer and 1 Opt .

magicharm on War Wizards

1 month ago


I have only been able to test on the lower ladder for now, but for the matches I've had the deck has been performing pretty well. It can often do around (depending if you throw burn at face) 13 damage in one combat face when only having both Arcanist and Adeliz out. The main combat trick to get through creatures in this deck is Maximize Altitude , and I like it more because it doesn't only allow you to avoid blockers, you can double cast it on Arcanist to get back burn like Wizard's Lightning . I think that I could probably replace Skewer the Critics with Lightning Strike , but there is always the chance you have other burn in your hand in which case Skewer would be better.

frosthammer_eden on First Deck

2 months ago

Firstly think about what does your deck in general want to accomplish and how does it accomplish that. Then for each card think "What does it accomplish for my deck?" then "Does that fit my deck's goal?" and/or "does it help my deck play better?". This is a simple way to decide on cards. Of course you always have to think about how good a card is in general, since not anything that successfully passes those questions is worth it but knowledge of card strength just comes with time.

In personal view for example I feel like Passwall Adept doesn't fit well. Firstly a lot of your big creatures are going to be flying which already makes them hard to block. Secondly your deck would much rather use your burn spells to get rid of a dangerous enemy creature than ignore it. Also Fearless Halberdier is a creature for the sake of being a creature. Something your deck gains nothing out of as you are not in dire need of creatures and you don't have much creature buffing either so it does kind of nothing for you. Maximize Altitude is a card that is meant to get a big attack through to your opponents face. But every creature in your deck that has 3 power or more has either trample or flying already. So it doesn't do much.

There are some other cards that I personally think should be replaced but I want you to try to think through it yourself. Since learning how to make a good deck is ,in my opinion, more important than making this deck the best deck ever.

I hope it helped.

tobiasfunke on Wizard's Assault: Red/Blue Aggro

5 months ago

Thanks for the advice, Poaralion! I made some edits based on those suggestions, I had been considering Wee Dragonauts over Aven Wind Mage and you've convinced me. And I think you're right, Howling Golem isn't as good as just having more copies of spells that win me the game.

I struggled to find any cards I'd be willing to drop for Maximize Altitude, but I swapped 2 Shock for 2 Maximize Velocity, because they essentially pump the Enigma Drake for +2/+2 and haste them for 1 so I'm definitely into that!

Please let me know if you have any other suggestions!

Poaralion on Wizard's Assault: Red/Blue Aggro

5 months ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

Poaralion on Meam splitter madness

7 months ago

I don't think Ral is good enough. You don't have enough creature to keep him safe so at best it will activate his abilities once or twice. ( and they are not gamebreaker in your deck imo )

Maximize Altitude and Maximize Velocity are great with the Beamsplitter I think.

Guttersnipe can get in some huge swing thanks to all the low ccm instant/sorcery.

Rekindling Phoenix is a nice threat to run and is a great target to the Beamsplitter instant/sorcery copies.

You could also use a bit more card draw from blue to fill your graveyard without loosing gas in your hand. That will fuel both the drake so they will quickly be big. But it's not a focus on the Beamsplitter anymore.

You could also go on the wizard route with Adeliz, the Cinder Wind / Ghitu Lavarunner etc.

FastIsFaster on Is it wizards?

7 months ago

How about something like Maximize Altitude or Maximize Velocity? They are cheap spells that work perfectly with Beamsplitter Mage, and the fact they can be jump-started (recast) at such low costs can make for a huge buff/attack for relatively low mana investment.

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