Dispense Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Dispense Justice

Instant

Target player sacrifices an attacking creature.

Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Dispense Justice Discussion

franknot.19 on Lin Sivvi, leader of the angel rebellion

5 months ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

Zeke_the_planeswalker on

8 months ago

Hexaflexagon I removed Myr Propagator, True Conviction, Forced Worship, Mirrorworks, and Dispense Justice as well as added Origin Spellbomb to get some limited draw in there

Hexaflexagon on

8 months ago

I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.

SteelSentry on

2 years ago

I would throw in Ancient Den, Great Furnace, and Inventors' Fair for the mana base, to support the artifact matters stuff.

It seems like the deck is lacking in answers, things like Swords to Plowshares or Disenchant-type effects, especially since your Sunforger only has 2 valid targets. Since you have metalcraft, you can run Dispatch and Dispense Justice. I suppose this is more meta-dependent, but for me at least, having sufficient answers is crucial.

MRDOOM3 on WU Metalcraft

2 years ago

More Metalcraft creatures you can run are Auriok Edgewright and maybe Ghalma's Warden. If this weren't pauper, I would have suggested Mr. Puresteel Paladin, the staple in equipment decks. You also can run Dispatch and Dispense Justice (removal and a better version of Celestial Flare, respectively).

While he isn't Metalcraft, Kor Duelist makes for a nice aggro attacker when equipped (Equip a Bonesplitter and swing for 6 each turn).

Liscom on The Delirious Angels of Boros

2 years ago

Angelic Purge and Descend upon the Sinful are good, but I believe they might hurt you harder than your opponent most of the time, because you will probably have the more expensive creatures.

Also, the chances to ever get metalcraft with this deck are very very slim, so Dispense Justice and Jor Kadeen, the Prevailer do not seem worth it to me.

As I said, try to get the important stuff at least 4 times. I also feel that your mana curve is quite high, making this deck probably pretty slow, because most of the costly stuff are creatures and the cheap spells need creatures to be usefull. To answer your last question, I need to know where you are from

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