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Artifact — Equipment
Equipped creature gets +2/+1.
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Trusty Machete Discussion
2 months ago
4 months ago
Masterwork of Ingenuity
Neglected Heirloom Flip
Nahiri, the Lithomancer
5 months ago
Hero's Blade is fantastic, since it'll re-equip when Sram inevitably gets removed by something.
Trailblazer's Boots are a better cheap equip than say Trusty Machete because even if it costs one more to drop, it'll consistently read as 'unblockable'. Prowler's Helm is a similar budget option but there are walls that get dropped more often:P.
Cultivator's Caravan is just wasteful budget when you can use Darksteel Ingot for an indestructible version, or Manalith for a way cheaper option(or, if you don't care about making white mana, Pristine Talisman will gain you life. Tooth of Ramos also gives you a pocket two mana)
Always good to see economical decks :D
5 months ago
Yes, it works like any other equipment. In this case, Mycosynth turns Rancor into an artifact enchantment aura, and BB turns it into an artifact enchantment aura equipment, with both abilities. When you move a Trusty Machete from one creature to another, does the +2/+1 stay on the first creature after its moved?
6 months ago
Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.
Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran
The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.
I'll start with your maybe board and then some cards you may have over looked.
+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.
Other creatures to consider:
Doomed Traveler, Loyal Cathar Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.
Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.
Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.
There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.
Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.
As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
1 year ago
No Lightning Greaves? Accorder's Shield? Trusty Machete? Kitesail Apprentice? These I feel are the most imperative of selections for any equipment Puresteel deck. Greaves I generally leave as a 1 of in combo aggro style decks, but with Sigarda's more disruptive midrange style play, 2 is a good number. Accorder's Shield is a free anti-bolt card with Sigarda in play. Something to consider when playing Kitesail Apprentice, who's flying is actually more important than you might realize. If doing these two together, they are definitely more valuable than Invisible Stalker. Finally, Trusty Machete over some of your other 1 drop artifacts purely because the stats it gives are better.
When running Steelshaper's Gift, having too many of these things can actually slow you down too much. You generally only need to see 1 throughout your game. Thus I always keep my gifts down to 2.
The other potential cards that I don't think are as imperative for you but are worth playtesting are: Paradise Mantle + Puresight Merrow combo, Retract, Myth Realized + Emerge Unscathed package and Leonin Shikari.
Myth Realized I found to be quite important against control and midrange decks, with Emerge Unscathed happily giving it 2 counters for one spell. It also works very well with Steelshaper's Gift, also upping those counters up quite high. However its inclusion is solely dependent on your midrange and control match-ups.
As for Emerge Unscathed itself, being able to protect your creatures is very important in this voltron style deck. Invisible Stalker will only get you so far. The best thing about Emerge Unscathed is its ability to also give you a potentially unblockable attack next turn. Leonin Shikari I found to be very powerful in tangent with either Puresteel Paladin (instant speed free equips) and/or lightning greaves (instant speed removal protection). Generally only need her as a 2 of.
I also want to let you know that having Path to Exile is more important than Dispatch, especially with your prevalence on 3 drops and infect and affinity being faster than you can guarantee having 3 artifacts in play. I'm also interested in the Darksteel Citadel choice, though I feel Ghost Quarter is better suited here mainly for the importance of disrupting eldrazi and tron. Ensoul Artifact is a potential consideration if you are set on the citadel and Flayer Husk inclusions.
1 year ago
Drop: 1 time draws(sign in blood, read the bones, etc), grafted exoskeleton(who is even granted infect while gaining a new way to die?!), Knight of Infamy(weak), killing wave(they will pay the life in commander nearly every time as 40 plus your goal is infect so life totals matter less!), etc
Add: boosts: you want buffs and not in dire need of evasion so think Darksteel Axe, Bonesplitter, Trusty Machete, Chitinous Cloak(menace can be nice), Hall of Triumph, etc. You also want removal! Mass removal. You're low creature so think like: Languish, Havoc Demon, Deathbringer Regent, Mutilate, etc. These can clear the way to a direct hit or just give you a grip when things seem dire. Add some reanimation: Ever After, Dread Return, Necromantic Summons, etc can give you a key creature back or let you plunder a grave for a baddie. Speaking of baddies: you need some. Think like a giant eldrazi: Bane of Bala Ged, Breaker of Armies, a demon: Reiver Demon, Kuro, Pitlord, Desecration Demon, Archfiend of Depravity, etc or even a big artifact like Colossus of Akros or a spell like In Garruk's Wake or Rise of the Dark Realms. For an edh deck you have minimal pay offs if the game goes long. You're using infect; you're going to be hated. Be prepared to time well and be careful. A few generic buffs to your guys will go a long way. And some end game stuff might aid you in actually closing a game. I kept budget in mind and I hope at least something here helps ya!
1 year ago
Mana Cylix is really not needed. Bone Saw and Trusty Machete should both be cut in favor of Bonesplitter. Memnite can also be cut when you consider you consider your creature will usually be equipped. With that in consideration, Ornithopter is better 99% of the time. Ferropede is situational at best. I would cut or put it on the sideboard.