Lifecrafter's Bestiary

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts

AER

Ebay

Lifecrafter's Bestiary Discussion

xxxavo on Yidris!

1 day ago

Remove

Burgeoning - I think this is mainly personal preference, while it does ramp you well, it's also a -1 in card advantage, and then you must ensure your hand is stocked with hands, which can go away fairly quickly. I'd rather remove to improve my chances at hitting sol ring, ancestral, or wheel.

Elvish Mystic - Same thing here, I'd rather remove to improve my chances at hitting sol ring, ancestral, or wheel. Also dies to easily to mass removal.

Clan Defiance - X spells don't play along with Cascade effects.

Lifecrafter's Bestiary - The value is to conditional in my opinion. I'd rather play a Mystic Remora or Rhystic Study

Add

Rampant Growth - Staple Green Ramp

Abrupt Decay - Staple removal

Counterspell - Staple Counter

Swiftfoot Boots - Staple Artifact

Nethereon on G/W Monument

1 day ago

Honestly, the Mentors and Defenders would be the first cards I would cut. You also need a board clear and Dusk / Dawn is still very good in the monument deck. Also, get rid of Harmonize. If you want to draw cards, then play something repeatable like Lifecrafter's Bestiary. Also, Whitemane needs to be a four of inclusion. Typically, Wilt-Leaf doesn't fit into a monument deck because it doesn't fit into the strategy with what you are wanting to do, which is go wide very quickly and use Dusk/Dawn to regain card advantage.

Alternatively, I would only run a single copy of Gavony and increase Westvale to 2 copies because your goal is to come across a Westvale and just crash. The difference between a win and lose is sometimes determined by whether or not you were able to find your Westvale. The UW Standard deck runs Gideon for the Anthem effect if they feel that they need more pushing power, but too many anthems end up really hurting the deck strategy because of the anti-synergy with Dusk/Dawn.

Let me show you why some of these choices are necessary. Let's say you rush out your Monument on turn 2 thanks to a dork on the field. You've got Whitemane in hand and let's say Militia Captian. On turn three, you play the Captain and pass. That's it! This gives you the option to save your Captain form a Path, Bolt, or other removal, plus it gives you three casts of the Lion for three additional Monument tokens. On turn four, your captain flips and you'r swinging for five with the option of pumping the flipped cultist for additional tokens, plus the three vigilant Warrior tokens you made at last end step.

If you're playing Hawks, with the monument on the field, they might as well say create a 1/1 flyer and a 1/1 Warrior with Vigilance plus search for a bunch more all for .

For your sideboard, definitely include Heroic Intervention! This will help get around removal like Abrupt Decay, Disenchant, and Anger of the Gods, along with any other type of board clear.

xXxGIJOELxXx on G/W Tokens w/ Cats

3 days ago

SailorJoeV Thanks for the advice, the Lifecrafter's Bestiary sounds like a pretty decent idea to me. I have a few evasion cards in Blossoming Defense and Heroic Intervention but it wont hurt for me to test with the other cards as well. Dusk / Dawn brings back every creature in my deck except for the Regal Caracal, and if they have creatures that are lower than 2 power, I am getting my creatures back to help deal with them. I do see why Fumigate still has its place, but I think that is another one I want to test a bit and see how it is working out. I used to main board two Declaration in Stone and I probably will go back to it, it's a really solid card. As far as the Authority of the Consuls reccomendation, I think that is a really good call. It's a super strong card against aggro, and I think it would go great with my aggro as well. Also it can get blown up early which may make them use the removal on it rather than my Anointed Procession. Thanks for the feedback, I appreciate it!

SailorJoeV on G/W Tokens w/ Cats

4 days ago

I've been working on this type of deck for a few weeks now. It's fun, but top decks pretty quickly. Try adding Lifecrafter's Bestiary for card draw. Consider adding some type of evasion like, Unconventional Tactics or Mighty Leap. Fumigate works a lot better for board wipe than Dusk / Dawn in this type of deck. Mainboard atleast 2 Declaration in Stone to help you get rid of problem creatures. Lastly, I've had great success with Authority of the Consuls in the sideboard to slow down Red Deck wins. My version is here Aggro Kitties!, if you want to take a look. I've updated the deck, I just need to make the changes on here. I'll get to that later.

Colorschemer on Cats Amass(ed)

1 week ago

@Murphy77 I know what it does, I just feel Sacred Cat just doesn't do it for this deck in particular. It's only semi-focused on making 1/1 tokens to help stay in the game (it being more conservative, name might be a little inaccurate. Whoops?) Yours for example, being entirely based on the concept is built to benefit more from it. This is somewhat all-rounded and beatdown-focused, with buffs to amplify damage (especially with Adorned Pouncer) to win early, and a token-engine to pull through mid-late rather than to try flooding the board immediately.

Having a Metallic Mimic/Regal Caracal for any amount of time on the field is as you imply, up to chance. I've chosen to go with Lifecrafter's Bestiary over, say, another 2 Anointed Processions. It keeps the decks engine going somewhat similarly to what Zendikar Resurgent would do for yours. It's not a card that makes many tokens, but it potentially helps me draw what I need to make them, while tiring out my opponent.

Cheers for the comments, tho. I'll toss in a few thoughts on your deck too

multimedia on Guided by Nature Edit

1 week ago

Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.

Some other budget cards including other Elves that I've found to be good with the Elves are:

These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.

More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.

Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.

The four one mana, budget mana Elves are Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Arbor Elf. You're playing two of them I suggest adding the other two.

I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.

Good luck with your deck.


multimedia on Green from Ground Zero

1 week ago

I also began playing Commander by getting Guided by Nature and used the premade made deck as a starting point for my Elf Commander deck, Ezuri's Fury (Budget). Fury is a budget upgrade of Guided by Nature. There's detailed write-ups of the process I used to build Fury out of Guided by Nature. As a new player to the format It might give you some ideas.

For a first Commander deck you have an excellent starting Elf core here, good card sense. Here's some suggestions of other Elves to consider Quirion Ranger lets you bounce a Forest to untap an Elf such as Elvish Archdruid or Priest of Titania this interaction can produce a lot of mana for a simple one drop Elf. If you can bounce her with Wirewood Symbiote or other ways you can play her again and untap another Elf or the same one again. Because of the amount of Elves you're playing Sylvan Messenger can be very good. She can also be bounced to be used again which can be a lot of value. Fauna Shaman although not budget I would find room for her in any Elf deck, she's Survival of the Fittest with an Elf body, very powerful. Being able to discard say a mana Elf when you really don't need it in a game to tutor for Regal Force or Ezuri is great. Elves have a toolbox of creatures with various abilities being able to use an Elf to tutor for any of these tools is amazing.

Two instants that are very good with Elves are Heroic Intervention and Benefactor's Draught. Both are budget and can do a lot for only two mana. Intervention is especially important because it's the cheapest green mana instant spell that can give all Elves indestructibility letting them survive most board wipes while also protecting Elves, Freyalise and other permanents from targeted removal. Lifecrafter's Bestiary is one of the better artifacts to use with Elves.

Good luck with your deck.


Load more