At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Bestiary Discussion
21 hours ago
@xxSkedz24xx: Blood Artist almost got cut because I do a surprisingly little amount of nickel and diming opponents with this deck. I don't like Zulaport because it only affects my own creatures and not everyone elses (which matters in my meta).
2 days ago
2 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
4 days ago
Following up to this:
Cold-Eyed Selkie, Blue Sun's Zenith and Bident of Thassa all slot well into the deck and provide reliable draw. Archaeomancer and Eternal Witness provide prudent access to the wide variety of noncreature spells you'll be using to turn Kraj on. Ugin's Insight is a card that I will admit I have a bit of bias for, but it still provides excellent filtering for itself in the overwhelming majority of situations. This deck would enjoy scrying away "win more" cards like Crowned Ceratok enough that I believe you could also make use of Lifecrafter's Bestiary and even Aqueous Form, especially if you're copying enemy abilities that want Kraj to attack.
And above all else, Sekki, Seasons' Guide, because memes.
5 days ago
I made a comment but will need some time to correct it my apologies.
1 week ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
1 week ago
cards to consider:
1 week ago
I'm really going back and forth over how I want to build my Modern Elf deck. At the crux of this deliberation are three artifacts which all seem to offer tremendous opportunities, depending on how its built.
My first thought was Staff of Domination for the infinity loop it offers with Elvish Archdruid - those two cards hit the table with any kind of support and its game over, while in the meantime I just run a traditionally aggressive Elf deck, perhaps with some Heroic Intervention to keep the key parts of the combo safe.
My second thought was building a Elf recursion deck around Cloudstone Curio, specifically using elves that create an effect as they come into play, like the aforementioned Shaman of the Pack, Elvish Visionary, Reclamation Sage, Elvish Harbinger and Sylvan Messenger. Even Joraga Warcaller works here because it can be cast early for (G) and then picked up and recast with the kicker when the mana production explodes. In fact, with this version I'm finding myself with a bit of 'option paralysis', where including everything that looks good might lead me taking too few of anything, making my ideal draw less and less likely. Something like this (Elven Curiosity), maybe.
My final consideration was lifecrafter's beastiary. I've actually run Elf decks with 42 elves and nothing else but lands and had them be very effective. I can't help but think that the added draw (and scry) that the Bestiary gives me could really speed up the game - but by the same token, I don't want to get drug down by casting it and re-casting it as my opponent bounces, counters or destroys it.
I've toyed around with a host of non-creature cards - green staples like Heroic Intervention, Collected Company and Chord of Calling - and I'm not specifically opposed to including them, but again, I've found success and synergy going all-Elf in the past. I guess I'm wondering if working towards those combos is pulling me away from the strength of Elves or, if done correctly, might instead help me maximize what they can do. It seems like the Staff of Domination combo might be too specific, but its not as if the deck wouldn't be strong even if the combo never comes out. The Cloudstone Curio combo might be too unfocused, though it does offer quite a bit of versatility. Card draw is so important, hence Lifecrafter's Bestiary... ugh.
Another part of me thinks that sticking with my original 42 so that I don't have to worry about protecting my artifacts and not having any non-creature spells in the deck at all could actually give me an advantage in wasted draws by my opponent. After all, the entire reason I lean hard towards Elf decks is the speed and efficiency with which they can overwhelm an opponent. I'm so conflicted...
Here's what it comes down to - if I were going to run an Elf deck with 38 Elf spells and 18 lands, which artifact would you suggest to fill those 4 remaining card slots, and why it over the other options available? Any insights would be most appreciated...