|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
|Have (4)||metalmagic , , SP3CTR3_chelts , LordBlackblade|
|Want (11)||Nuregami , kiadote12 , tgmaor , MagikMic , __juanthebeaver27 , whoville , Krektogar , amnspecial1 , shallowyojomojo , StevenTompary , Takore|
Lifecrafter's Bestiary Discussion
1 day ago
Maybe cut Emerald Medallion & Moss Diamond for Mana Crypt & Birds of Paradise ? The latter is more fragile but a turn quicker and has various synergies in the deck. The lower CMC of both cards overall helps against mana screw as well ofc. I think you should consider Myriad Landscape too since it's basically a CMC 3 ramp piece that pulls double duty of helping you stay on curve, although IDK if it should replace a land or nonland then.
I could also see cutting Lifecrafter's Bestiary for either the mentioned Elemental Bond or Guardian Project . While the latter is more expensive, I think you'll draw more cards from it than the Bestiary since you don't need to pay an extra for every single creature spell.
Other than that, those CMC 4+ non-Hydras probably still need to be reduced to an additional extent, up to you to see what's underperforming
4 days ago
Have you thought about Architect of the Untamed ? It gives some useful energy sinks to make a big token. Appetite for the Unnatural is a pretty decent instant answer for a problematic enchantment/artifact too. You have some good interaction at sorcery speed but nothing to really deal with anyone's artifacts and enchantments. I also personally enjoy Aethersquall Ancient as a good energy creator with the possibility of bouncing everyone's stuff if you think they are getting a bit out of hand. If your more into token finishers, look at Cultivator of Blades , pump them up to a big number and then give everything on your field a ridiculous boost. I think that you might have a small issue of card advantage as well, so look for a couple of draw spells/creatures, peferably something repeatable like Glint-Sleeve Siphoner or Quicksmith Spy and although it might be out of budget, one of my personal favorite cards from this block is Lifecrafter's Bestiary You might also find that having so many tap lands can make you have some slow and awkward hands, so changing some of them to basic lands might not hurt, but that is up to you!
5 days ago
This is an interesting build.
I would add more multi-colored creatures and/or more angels, 16 creatures just doesn't feel right in a Naya deck. Probably cut down on the instant and sorcery spells and add in cards like Lyra Dawnbringer and Avacyn, the Purifier and Sigarda, Host of Herons and Basandra, Battle Seraph .
Since you're using green to ramp, I would also replace some of your mana rocks with land ramp spells like Cultivate and Rampant Growth . Artifacts get destroyed all the time to Vandalblast and similar effects, but lands tend to be much safer (unless your meta is really mean lol).
You might also consider more card draw. I only counted 3 cards that allow you to draw more cards, none of which were recurrable or particularly potent. I think your deck will be much more powerful if you add more draw effects. Most commander decks are okay with about 10 such cards. For this deck I would recommend Hunter's Insight and Rishkar's Expertise and Lifecrafter's Bestiary and The Immortal Sun and Vanquisher's Banner and Keen Sense .
1 week ago
Alright buddy other things that I believe would be good in the deck are below.
I’d recommend about 36 lands to get started as most of these creatures need a lot. Haven’t looked at utility lands yet though.
1 month ago
@SilverWolfPup: nice suggestions - I'm going to slip the Lifecrafter's Bestiary in there for now. I have been debating Cloudstone Curio as it keeps bouncing creatures I want to attack with for the sake of drawing a card. Is that the best trade in a faster format like this? It is really good when I can flash in a creature and bounce another to save it in response to a spell or ability that would kill it. I need Prophet of Kruphix or Vivien, Champion of the Wilds out for that to happen.
1 month ago
If you want something to do with lots of mana... Wolfbriar Elemental is a good one-off for that. For consistent mana-use something like a Quilled Wolf could work? I'm less sure about how to handle that aspect.
1 month ago
I think there's two fairly large problems with this list as is, the first is mana. With only 34 lands and 3 cards which can be considered ramp, you're going to struggle to hit your land drops and have enough mana in the late game to cast your spells.
I would run at least 38-39 lands and make room for cards like Harabaz Druid , Cultivate , Kodama's Reach and Chromatic Lantern . Around 10 of these cards which both give you extra mana and fix what colours of mana you have.
The other area you will struggle in is card advantage. Tribal decks with lots of creatures are particularly weak to board wipes, which are prevalent in Commander, so it's important they can rebuild from scratch. Doing so is going to be very hard if you have no cards in hand.
Kindred Discovery , Vanquisher's Banner , Lifecrafter's Bestiary can make sure you're firing on all cylinders while Arguel's Blood Fast Flip, Vivien Reid will keep providing you cards on their own and Fact or Fiction , Dig Through Time , Rishkar's Expertise give you a burst of cards that can help dig for lands or specific answers. Again, I would try to fit around 10 of these cards into your deck.
As for what you can cut, you can make room by removing the lower impact creatures like Shatterskull Recruit , Umara Entangler , Goblin Freerunner which although they are Allies, they're also just collections of stats without relevant abilities that will be swept away the first time someone casts Wrath of God .
Hopefully this helps.
Lifecrafter's Bestiary occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%