Lifecrafter's Bestiary

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay . If you do, draw a card.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Aether Revolt (AER) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Lifecrafter's Bestiary occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Lifecrafter's Bestiary Discussion

Magic_Faqs on Riku of Two Reflections - Energy

1 day ago

Here's a few cards I would include:

Fabricate - This will help get your Aetherworks Marvel into play sooner so you can use your energy counters to cheat out cards.

Trophy Mage - To help get either a mana rock or a card like Lifecrafter's Bestiary or Electrostatic Pummeler.

Sai, Master Thopterist - Works very well with all the artifacts you will be dropping. Plus, he can be used for card draw in a pinch.

bushido_man96 on Spreading Rot

2 weeks ago

Karn's Bastion and Evolution Sage are solid inclusions for upping your spore counters.

You could improve your mana rock section, going with more 2 mana rocks. I rarely find Chromatic Lantern to be that useful in a two-color deck. Or, you could go in on land ramp with cards like Rampant Growth, a Wayfarer's Bauble, and even Summer Bloom can be useful. Since Slimefoot costs three to cast, I'd try to keep my ramp under 2 mana as much as possible, so I'd skip on cards like Cultivate and Kodama's Reach. Manalith and Darksteel Ingot are just not good.

I don't think Bontu's Monument is worth a slot here. You don't have many creatures to cast at all, and if it's not dead in your hand, it's going to be dead on your board. Lifecrafter's Bestiary will likewise not draw you many cards, and just having the scry isn't worth including it, in my opinion. Something like Vampiric Rites and Arguel's Blood Fast  Flip will help you draw cards more reliably in your current build. Harmonize would be a better draw spell for you, too.

Last thing I noticed is your lack of sacrifice outlets. Slimefoot does damage when saprolings die, and the most consistent way to kill saps is to do it yourself. If your budget allows, the altars are a good place to start: Ashnod's Altar, Phyrexian Altar, and Altar of Dementia. If your budget isn't that friendly, there are other options. Evolutionary Leap is a cheap sac outlet that lets you trade a sap for a creature in your library. Phyrexian Ghoul and Nantuko Husk are similar creatures that are free sac outlets, and Carrion Feeder is another decent one. Viscera Seer provides good value, too. Going all in on Slimefoot's abilities lets you get benefit out of enchanting it with cards like Keen Sense and Snake Umbra.

You've got a nice start. Hopefully this helps you focus it in a bit better.

Profet93 on Xenagos, God of Wilds

1 month ago

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - BEST card for your deck ever. Run this or you're dumb, period

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun. 24/24 annilar 4 with haste and draw 4? Damn

Lifeblood Hydra - I've always liked him, even more fun with Berserk (which itself is fun with Selvala, heart of the wilds)

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

Once we discuss each of these options, I would be more than happy to discuss creatures with you. Lmk

Profet93 on Gruul Stompy Featuring Xenagos, God of Revels

1 month ago
  1. Still, even with that small swap of Quzard in place of Molddraf, your CMC is way too high. 9 ramp spells usually isn't enough, but from our discussion, you meta seems very relaxed so perhaps thats enough for you. That being said, lowering your CMC will help greatly.
  2. Your biggest offender, you really really need card draw. Here are some ideas

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - As discussed, best card for your deck ever

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun since your meta is slow

Lifeblood Hydra - I've always liked him, even more fun with berserk

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

The Great Henge - Very very good, add this

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

  1. Regarding specific cuts and add ins we can discuss. That being said, re: guardian project, I had it in my initial build. I think it would work great in yours. Just keep in mind they can respond to the trigger and kill it to make sure you don't draw anything (which is what they did to me all the time), so be aware. If you're running embercleave, add Godo for sure. I personally dont like cleave, but lots of xenagos players do, so might as well add godo for he is the reason to run cleave. Also cut 1 land to 38.

Brutal_B on

1 month ago

Lifecrafter's Bestiary for some card draw?

Kamerot on Om nom Trample

1 month ago

Before I dive into the responses, I just wanted to say thank you for taking the time to comment.

  • Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
  • Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
  • Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
  • Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
  • Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
  • Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
  • Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
  • Vivien's Arkbow/Elvish Piper - both on the list to playtest.
  • Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
  • Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
  • Rogue's Passage - unneeded. When I swing, I get through.
  • Reliquary Tower - already in the deck.
  • Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
  • Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
  • Harmonize - I have better draw spells for only 1 additional mana.

Again, thank you for all the suggestions, I greatly appreciate it.

Stardragon on Om nom Trample

1 month ago

I love this deck though i have to wonder why some cards are not in here if you could find room fair enough or if you though that this doesn't need them again fine. Emerald Medallion and/or Rhonas's Monument for cheaper spells and creatures now I know green can ridiculous amounts of mana so these are not the most important but the monument does give a creature a mini Overrun each time you cast a creature spell. Nyx Lotus which just a second slower Nykthos, Shrine to Nyx for more ramp, Bow of Nylea Which gives the passive ability of Ohran Frostfang as it never hurts to have redundancy a few time to have something to fall back on but also give you these really nice modal options the best for this deck are the add a +1/+1 counter on a creature each turn which helps trample, And the Put up to four target cards from your graveyard on the bottom of your library in any order for reusable cards as I didn't see anything that lets you use the graveyard as a resource and like it been apart of every green deck I seen because of it utility. Things that give creatures trample other than your commander things like Brawn, Nylea, God of the Hunt, Nylea's Forerunner, Primal Rage or Roughshod Mentor things like that. Citanul Hierophants or Cryptolith Rite for more mana. Embodiment of Insight as it such has a high synergy level with your commander. Sword of the Animist for repeatable forest searching which also helps thin your deck so your draw abilites become more useful. Vivien's Arkbow or Elvish Piper for free creatures. Overwhelming Stampede as it has a great synergy with your commander. you mention over Overrun and that would be a great addition to this deck as would Beastmaster Ascension which I always seen as an auto include. May take out a forest for Rogue's Passage as unblockable creatures in decks like this are no joke. I would do the same for a Reliquary Tower for unlimited hand size, mostly for those people that are running forced draw card decks like Nekusar, the Mindrazer or similar decks. I would also run Pir's Whim for a few reason, 1. it give you the ability to search for a non-basic land, 2. it can target more than just one artifact or enchantment (though you don't get to choose) and 3. it a little politics to your deck you can make deals with other players so they can be friends instead of foes until you are ready to deal with them. And finally both Lifecrafter's Bestiary and Harmonize for more draw power

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