|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Bestiary Discussion
1 day ago
My thought pattern is that you can dominate the field with 1/1 cat tokens (kittens) that are boosted by Radiant Destiny, Regal Caracal and Metallic Mimic and you want to get there as early as possible. Anointed Procession is a must. I have also played around with Lifecrafter's Bestiary to modify what you draw and Mirage Mirror to copy Regal Caracal, Pride Sovereign or Anointed Procession as required.
2 days ago
I agree with Kizmetto. Lifecrafter's Bestiary is probably the best card draw in this deck. Also, I use Shake the Foundations and Crash Through because they can actually be quite useful. Shake the Foundations can destroy small, unblockable merfolk, and Crash Through can give your bigger dinosaurs trample, while also letting you draw a card.
3 days ago
Just wanted to pop in, give you some pointers i've learned from playing Naya dino midrange (my list is here:
SCORE: 77 | 93 COMMENTS | 9434 VIEWS | IN 37 FOLDERS
You mention lacking card draw, may i suggest; Lifecrafter's Bestiary, Rishkar's Expertise and Ajani Unyielding perhaps. I see the bestiary is in your sideboard, but its pretty good main too, I dont run it by my other friend who is running a similar list swears by it. I've used the latter two in my builds but i dont seem to lack a hand. You could also go the enrage route and ping off your own Ripjaw Raptor with Forerunner of the Empire not only tutors for it or other saurs, but wipes the field of tokens and triggers enrage.
5 days ago
As a Gishath player I think some of your dinos are too low impact. Like does it really matter if Raptor Hatchling or Siegehorn Ceratops are cheated into play? They're so low impact. What can you exactly do with Cacophodon? These types of slots could easily be replaced with more ramp imo or more answers like you are running zero wipes beyond the Wakening Suns Avatar it seems. Your draw especially is really low. Maybe go for Staff of Nin for draw and enrage or Lifecrafter's Bestiary or Greater Good to aid drawing. I think a quality over quantity approach is bigger and I use certain cards to manipulate the top of the library and benefit off Gishath's trigger the most. Randomness is fun but stacking the deck is too. Just some of my thoughts as a fellow Gishath player.
5 days ago
I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.
Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.
Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?
Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.
Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.
Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.
Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.
Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win
Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.
Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.
Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.
Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.
In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.
You have received an upvote from me. Good Job.
1 week ago
i have an explore deck going too. this one is most similar to mine. I dont really run with the Tomb Robber I've been meaning to add 3 Shadowed Caravel to the deck, but i really like the Lifecrafter's Bestiary a nice scry before laying any exploring options i limited my Deadeye Tracker to 2 and my Enter the Unknown to 3 so i could add in a couple of Blossoming Defense to protect my larger creatures later in the game
1 week ago
1 week ago
Lifecrafter's Bestiary and Throne of the God-Pharaoh don't seem like they would be necessary. I'd put in Abrupt Decays, Dismembers, or two more Fatal Pushes in their place. You seem to have enough creatures and support since they all support each other anyway. Also, 20 lands might be too little, though your mana-curve is good. If the lands work, don't fuck with it. If I were you, though, I'd replace the Overgrown Tombs with Blooming Marshes. Anyway, looks great so far.