At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Bestiary Discussion
2 days ago
3 days ago
What do you think about the new cards from Amonkhet? Would you add any of these?
Combat Celebrant as another way to go infinite with Kiki.
Harsh Mentor some decks can't combo when he's in play.
Harvest Season could ramp us a lot.
Vizier of the Menagerie is card advantage and fixing for Kiki.
Also what do you think about Lifecrafter's Bestiary?
3 days ago
Initiate's Companion vs Longtusk Cub: I had myself convinced that Companion was worth it, but I have to agree with you, Longtusk Cub wins in the more important ways and gives an outlet for the little bit of ebergy in the deck besides the Aether Hubs.
Vizier of Deferment: Yeah, not a cat, I realize. My reason for including them anyway, especially over Felidar Guardian, was utility. This card can be used several ways. I can, with a little effort (have to attack or block with it first), use it to bounce my royal caracal and get a few more cats. Or, I can flash her in and bounce an attacker (not everything has positive ETB triggers, and there's a fair number of negative ones in amonkhet) and block another. Compare this to Felidar Guardian. Guardian costs 1 more, gets all the cat tribal bonuses and has better stats, but without flash it can't affect you're opponents combat phase. At the moment I feel the flash justifies the loss of tribal bonuses, but this will require some testing before I'm convinced one way or the other. There is a case to be made for Felidar Guardian though ... I forgot it can hit enchantments too. I don't want to trade creatures for removal at this point, so if I include Cast Out other cuts will be made.
Cartouche, Solidarity vs Strength: Apart from the +1/+1 they each bring, the differences are first strike and a 1/1 token creature at 1 cmc vs trample and a "fight" affect for 3 cmc. I leaned away from fight and towards first strike because I don't much for big attackers, so targets to use the "fight" affect on that won't cost me a creature aren't going to be real common, and the trample ends up fairly ineffective. On the flip side, something with 3-4 attack and first strike can get a lot done for you. I get the sense that you're mostly trying to get some removal in for me here, but I'm thinking that Cast Out would be a better choice, and I could certainly drop down to 3 each on the trial and cartouche of solidarity.
Card Draw: Lifecrafter's Bestiary. Do you think I need more than that, with all the creatures in here? Benefaction of Rhonas looked pretty good as well. I don't see Key to the City being better, I have nothing that benefits from discarding.
If I come off as argumentative I apologize, I really appreciate the exchange of opinions.
3 days ago
I put together Cheezburger Tribal if you want to check it out, same theme. Metallic Mimic seems like it would add to the deck, and Felidar Cub is just great, 2/2 2cmc cat that can be enchantment removal if you need it.
Land wise, I'm a big fan of 20 lands + 4 Attune with Aether, making 4 of those lands Aether Hub. Helps tremendously with color fixing, and makes you a little less likely to draw land later in the game. Maybe a couple Fortified Village.
Personally, I dislike Blossoming Defense. If you want something to save your cats, Heroic Intervention is much better, only costs 1 more, and can also be used after blockers are declared but before damage when you and you're opponent are both set to lose most of your armies in the exchange. When played this way, 1-2 in a deck can turn things around for you when played right in the right circumstances.
The drawback to a lot of these cats though is that they're mostly 1-2 toughness and 1-3 power. Regal Caracal and Metallic Mimic can help, but I see why you wanted those pump cards, and I felt it too. I went with some of the new stuff though....
I really like Cartouche of Solidarity. A permanent +1/+1 and first strike for 1 mana is great on its own. But if you also play Trial of Solidarity, it gets even better. Trial is non legendary, so you can have 2 or 3 out (which does nothing for you after the turn they're played) and bounce them all back to your hand by playing 1 cartouche. They work well together, and Trial pumps your whole board.
I like Lifecrafter's Bestiary here. Decks with lower curves that drop a lot of creatures like these need some card draw/fixing. Benefaction of Rhonas might be worth looking at as well.
Last, to take advantage of the Regal Caracal ETB trigger, consider Felidar Guardian (cat) or Vizier of Deferment (not cat). I prefer vizier for the lower cost, the flash, and the fact its more multi-purpose (can also be used to flash block/bounce during an opponents attack).
4 days ago
Love Xira just never gotten a chance to build her, kudos for going the tribal route.
In janky/tribal decks I always enjoy sticking in relevant Theros gods (it's the block I began playing MTG) to add some relevant diversity. Nylea, God of the Hunt gives everyone trample and pump, Purphoros, God of the Forge every creature is a fire ant, and Erebos, God of the Dead is good card draw.
1 week ago
1 week ago
Aurelia, the Warleader, Archangel of Tithes, Masako the Humorless, Nullmage Shepherd, Reconnaissance, Akroma's Memorial, Mother of Runes and, funnily enough, Gideon, Martial Paragon would all fit in with your untapping shenanigans theme.
This is approaching magical Christmas land, but Mangara of Corondor could exile multiple things if you were able to untap him multiple times.
Lifecrafter's Bestiary has quickly become a staple for me in EDH and I would highly recommend it. One card being a source of smoothing out your draws and card draw is invaluable.
1 week ago
multimedia Using Lifecrafter's Bestiary more for the scry ability to filter through unneeded lands, as going down to 18 lands hurts the deck early game when they are needed. The extra when casting a creature to draw helps and they stack. Most players leave the permanent alone and prefer to go after Sylvan Advocate or Winding Constrictor or really anything else which is pressuring them. This helps get me to the bigger creatures in the later game if needed.
Tireless Tracker is a great card and I should look at putting it back in. I do sideboard 2 Authority of the Consuls to help guard against the copy cat and the R/W human aggro decks, along with some counter spells. Since this comes in game 2 or 3 most of the opponents have side boarded in for creature hate which helps it stick around once played.
Thalia, Heretic Cathar is a good card and I would use her if I had any, so I could keep creature pressure on the opponent. I like her ability to slow down opponent mana and creatures. Where Authority let's me gain 1+ life when they enter.
Looking forward to trying out your BANT version after release in a couple weeks.