|Commander / EDH||Legal|
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Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
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Serra Angel Discussion
1 month ago
Vapor snag is decent, since you can bounce your own Venerated Teacher. The problem with level up are that the creatures are bad and venerated teacher does not help a lot, since it is the only enabler. Random proliferate things like Tezzeret's Gambit will help, but for example Knight of Cliffhaven is a Serra Angel for 14 mana. Even with venerated teacher, it still is a Serra Angel for 8 mana.
I would recommend limiting the level up theme to halimar wavewatch, but if you do get more than those, be aware that the payoff is not substantial.
1 month ago
Thanks for your response. No offense taken.
On Prepare, how many do you think I should run? What should I put in for it?
What do you think I should replace Responder with?
I’ll try playing Seraph Sanctuary, but I’m not sure that Colourless mana will work. I’ll try it with the dual lands when I get them.
Thanks for your response,
1 month ago
Very casual. Much random one-off. Such underpowered. wow.
Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.
Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.
Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.
Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.
Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.
You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.
Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.
Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.
Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.
2 months ago
Serra Angel is too expensive to cast for it to be playable early in the game. I would consider dropping the angel for 2 Danitha Capashen, Paragon and 2 Blackblade Reforged. You could also make the deck a bit more aggro by dropping 2 Traxos, Scourge of Kroog for 2 Kari Zev, Skyship Raider. I like the idea of reducing the casting cost of heroic cards, but would try for a few more win-cons that come into play earlier in the game. By turn 4, you could have Kari Zev equipped with the Blackblade and attacking for 7. This attack will only grow with time. I also like the idea of Dowsing Dagger Flip in this deck.
3 months ago
Honestly, I don't really see the point of the planeswalkers.
Huatli, Radiant Champion is really for token decks, where you will be getting a lot of creatures out.
Ajani, Valiant Protector is a bit borderline for what he does.
Karn, Scion of Urza is slow to get going, and once you do get him going, you're either dead, dying, winning, or won.
You might want to drop them and add some moe angels like Serra Angel.
3 months ago
Nice deck! You may want to put in some more Angels to help with the half-Angel tribal theme. I think Heroic Intervention is more of a sideboard card, same with Baffling End. Changes you might want to consider:
4x Serra Angel
4x Baffling End to sideboard
2x Heroic Intervention to sideboard
You also might want to consider how many copies of each legendary creature you have in your deck, as you can only have one out at a time.
3 months ago
Unlike EDH, substitutions in Standard make a deck a WHOLE lot weaker.
The best I can suggest is the following:
This was quite fun! I don't often get the challenge of finding substitute cards.
Mind you, I wouldn't want to do that all the time.