Relic Seeker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare
Promo Set Rare

Combos Browse all

Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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0.01 TIX $0.02 Foil


Relic Seeker Discussion

Snydog17 on Isamaru Equip

5 days ago

I would recommend having a few board wipes to access in dire need, Fumigate, End Hostilities, and Day of Judgment are cheaper equivalents to Wrath of God.

You have a lot of nice artifacts. But maybe a few more tutors could help get which ones you need. Relic Seeker, Steelshaper Apprentice, and Stonehewer Giant could help get what you need.

Card draw is white's biggest problem, so Puresteel Paladin and Sram, Senior Edificer.

Having too many lands sitting around could be a problem, so the cycling lands like Secluded Steppe could get rid of extra unnecessary lands.

Cathedral of War could help the Voltron esque function of your deck by buffing your Isamaru with Exalted, with Sublime Archangel and Battlegrace Angel serving this function also

I really help that this helps you with your deckbuilding.

Gattison on 60 Shades of Odric

1 week ago

Serra Avenger x2 or x3 sounds like a good idea.

For hubs, I would add "artifacts," maybe change "control" to "aggro" or "tempo" (which is basically being able to adapt an aggro or control strategy on the fly, depending on your opponent's moves), add "humans," maybe "multiplayer," add "theme/gimmick," and if you got room after all that, then fuggit, add "voltron" too, lol.

As for the deck, for starters, I recommend 4x Trained Caracal as your one-drop. In exchange, lose the 4x Cloudshift because none of your creatures really benefit from "blink" effects. Plus they'll be all so beefed up from your "communal voltron" strategy, that you prolly won't need to rescue them during combat often.

You could also drop Relic Seeker entirely because Odric doesn't copy Renown for you. Instead add +1 Knight of the White Orchid (or swap out some knights for some aforementioned Serra Avengers). That leaves one empty "slot" in your deck. So do -2 White Sun's Zenith & -1 Mirran Crusader and add +4 Aerial Responder.

Finally, -2 Great Teacher's Decree and +2 more Odric, Lunarch Marshal. You definitely want to have more than one of him, because he is what will push your creatures over the edge and make them hard to deal with.

Notice how I focused on giving you at least a playset (x4) each of a 1-drop, 2-drop and a 3-drop. That is important to consider when deckbuilding because, as it stands now, your deck has no real turn-one play it can make. Having 1-drop creatures changes that.

That concludes my lesson for the day. Now it's eyes2sky's turn. =P

xyr0s on Project Weapons

2 weeks ago

I think you have a couple of problems with this deck.

First: too many creatures.

Second: Too few equipment cards.

You want to draw cards of your equipment, chaining one into the next. But with 9 pieces of equipment, you'll on average draw equipment one out of every 6 cards. This also affects Militant Inquisitor - you don't get it to be huge creature, because you rarely have more than 2 or 3 equipments in play.

Jor Kadeen, the Prevailer seems to be a win-more card. More expensive to play than the rest of your creatures, only works if you already have a pile of both creatures AND artifacts in play.

Warden of the Wall and Iron Myr But why? For the ramp? Then rather play cheaper equipment. And more of it.

Nykthos, Shrine to Nyx doesn't get to give you much more mana than another land would. Not much devotion to anything in a deck with small creatures and artifacts.

Odric, Lunarch Marshal + Sword of Vengeance - I see what you did there. Clever synergy.

Mikaeus, the Lunarch, 3 of the Deflecting Palms and Thalia, Heretic Cathar doesn't really work with the rest of the deck. Consider exchanging them for 3 Sram, Senior Edificer, 1 Puresteel Paladin and some better equipment. I doubt you'll get to equip and unequip Sunforger more than a couple of times, and certainly not enough to justify 4 Deflecting Palm - which you also don't need 4 of, since you can tutor it with Sunforger. You could also consider Relic Seeker or Steelshaper's Gift for tutoring out the equipment you need.

You have a couple of things in your maybeboard, that look good... and a couple of things, that aren't in modern (Sol Ring, Umezawa's Jitte). Batterskull is fine and so is any and all Swords of X and Y.

PartyJ on Voltron-and-a-Senior-Edificer (21 combat damage)

2 weeks ago

Another big update incoming. It's something that is part of my plan to try something out of the ordinary with white: a storm win!

I wil explain this playtest using the card changes:



As you can see, this first update - a new alternate gameplan - might need some more improvements while we start testing. If you have any suggestions, knowing that I want to keep it voltron, but with a storm twist. Then let me know!

SpookyToe on A Meek Couple

2 weeks ago

I too have been working on a list for sidar and tymna. Finally! Someone else sees their potential! One card I found to be absolutely bonkers for this pair is King Macar, the Gold-Cursed, since he gets semi-unblockable and an exile creature with ramp on it: everything this deck wants. I tried Relic Seeker, but it's always been a non-bo for me. Wild Pair is another all star: since all of your creatures are around the same power and toughness, you'll usually win once you drop it. Phyrexian Revoker is also fantastic, and can act as a removal spell. Arachnogenesis is also a great way to avoid dying and gives you a bunch of little spiders to attack with.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 weeks ago

hoardofnotions: Oh, I missed your earlier comment! Lemme fix that now...

First post: Boros Garrison can bite you sometimes, but overall I'm pleased with it. I don't own an Eiganjo Castle or fetchlands, unfortunately. Inspiring Vantage is awesome. Sublime Archangel used to be better when I was playing more token cards like Monastery Mentor, but it's still pulling its weight (usually gives at least +4/+4 to my Exalted creature). Inquisitor's Flail is one of my most valuable cards, wouldn't leave home without it. Relic Seeker is much worse than Stoneforge Mystic obviously, but still very good (I need to see if Sram can make the cut as well). I'm not really a fan of Tithe. Lightning Greaves is generally a better card than Swiftfoot Boots BUT shroud isn't friendly in a Voltron deck. Mistveil Plains/Sunforger is not a combo I really like here, to be honest - it's better suited for a slow, grindy deck. Armory Automaton does not work very well with Argentum Armor unfortunately. I'm glad you're enjoying your Aurelia deck!

Latest post: I'm honestly not sure why I have trouble with colors in this deck, but I do. Perhaps I shuffle wrong? But for now I'm not willing to add more utility lands TBH. (Also, I can't run Cabal Coffers obv - what card did you mean?)

The artifact lands DO work better with Puresteel Paladin and Mox Opal (considering adding the latter).

And with regards to Chaos Warp - if you Warp a commander, the top card of its owner's library still gets flipped. This is because the effect that puts the commander back into the Command Zone is a replacement effect, not an effect that makes the target illegal (in the latter case, the spell would be countered and the top card would not be flipped - for example, if the commander in question was sacrificed in response). However - in the special case of a commander being Warped - the commander isn't shuffled in and therefore the order of the library is unchanged before the flip occurs.

Does that clear that up? :)

the_earl_0f_grey: I can't run Cabal Coffers anyway :)

I don't run Strionic Resonator or Rings of Brighthearth because both cards are disappointing - too little effect on their own, and too conditional. In 95% of cases, they are just dead cards. I've tried them and found they just didn't work in this build. (In fact, I find that Strionic Resonator sucks in general, but that's a longer conversation.) There are just too few triggered effects I'm willing to pay mana to copy. I could give you proper statistical analysis if you want, but it's mostly personal preference.

I don't personally think that Cauldron of Souls is worth 5 mana here, especially since it conflicts with my commander's CMC. I actually used to run Rune-Tail, Kitsune Ascendant in here, haha - and I'm conflicted over him. He's amazing if I can drop him T3. He's really disappointing if I drop him T5 (because I'm frequently below 30 life at that point). I cut him due to reliability issues.

I hope this answers your questions!

hoardofnotions on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 weeks ago

I have a couple of thoughts,

Boros Garrison worth it?

Eiganjo Castle better than a plains?

no fetch lands? on purpose?

how has Inspiring Vantage worked for you? better at keeping your stax artifacts tapped when you want then Quicksmith Rebel?

Sublime Archangel good? i'm not seeing a lot of token generation for big swings. it's basically just a "big dude"

Inquisitor's Flail how has this preformed?

Relic Seeker? possibly too slow, especially off curve. Could be Sram, Senior Edificer instead?

have you found Swiftfoot Boots better than Lightning Greaves?

Tithe instead of a plains?

Mask of Memory card draw is great and synergizes well with Land Tax

Mistveil Plains recursion for Sunforger

Armory Automaton probably not to great, but it can steal opponents nonsense. Is great with Argentum Armor as well

I've been rocking an aurelia, the warleader deck and it's fun seeing boros getting some love!

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

3 weeks ago

Relic Seeker- probably too expensive, but it's your budget stoneforge mystic

Skyhunter Skirmisher- carries a sword or enchantment well

Wing Shards- board control. Plus a personnel favorite i don't see played much

Mass Calcify-on color Plague Wind

Mask of Memory- card draw in mono

Ring of Thune vigilance and a slowly growing threat

Trailblazer's Boots unblockable always!

Haunted Cloak- generic good stuff equipment, this one is iffy

Mind Stone mana rock that draws you a card

Bonehoard big dude and allows for commander kills (hopefully)

Oblivion Ring removal

Secluded Steppe better than a plains imo

Drifting Meadow better than a plains imo

New Benalia better than a plains imo

Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option

Decree of Justice finisher and card draw!

Tamiyo's Journal card draw!

Darksteel Mutation commander lock down!

Faith's Fetters hits everything and more removal!

Armored Ascension commander killS

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