|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (27)||Ellyreia , Regulus1010 , Venser_the_Sojoner , thetechzombie , ironax , SpaghettiToastBook , RPG_FOX , pskinn01 , rhinoloupe , Supremespeed , Yawkcorb , duff87 , sonnet666 , dolphinsgrubb , bakeraj4 , saj0219 , rockleemyhero , rakdos24 , mziter501 , Vasbear1 , jstn.mrrtt , Tiddilywinkus , clayperce , MattN7498 , philktoken8998 , DudeMan1031 , mcstang1986|
Relic Seeker Discussion
1 day ago
Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.
First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.
Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.
Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:
Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.
The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.
Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.
Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.
I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War
For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.
Anyway hope these help!
1 month ago
Uh, this is one much different Aurelia deck than mine is. I suggest you check it out ;) Aurelia, the Warleader EDH - Make them panic.
So, if card draw is your biggest problem, you def. should add Mask of Memory, it gives card advantage and filters aswell. Skullclamp will give you cards aswell. I think that you don't need a deck to abuse skullclamp for it to be really, really good. Smack it onto your aurelia for 1 mana, and its either 8 CMDR dmg per turn or 2 cards.
Next, I'll be touching general build of your deck, so you might ignore it alltogether, but here goes. You have a ton of slow, really slow creatures. I wouldn't be keen on going for a very long game withouth inf combos or really good draw power. Balefire dragon is a 6/6 flying dude, and does absolutly nothing when he comes in. Your 1/1 tapper is also slowing you down a lot. If you need cards to be effective, a dude who tapps creatures for 1 mana isnt the thing you want. Aurelia is a quick deck. What i like to do is set up Hero's Blade, Silverblade Paladin and ramp 1 man in the process, bam T5 kill, with no god-hand requirement. I also play Tenza, Godo's Maul for quite the same approach, since equip cost of 1 for +3/+3 and tremple is quite sick on Aurelia.
And include Sunforger, for the love of boros colors... it's card advantege and always has the answer. Check my isntant set for some ideas on the toolbox, the copy spells are really nice.
I also think you have a bit too many random-utility creatures, which should be a bit more beater or combat oriented, like Relic Seeker, who can hold the -already-mentioned-before Sword of the Animist or Mask of Memory and he gives card adventege if he gets renowned.
Also, some of the pillowfortish enchantmens and creatures might be needed to get cut out as they kind of hinder your progress and slow you down, your opponents will outvalue you eventually. What i like about aurelia is keeping them afraid. They wont know when i'll cast her and kill someone, and whlist i have her at 6-8 mana per cast, i can do a lot of other things. They leave my board alone without her on the field, and my beaters generate card adventege with equipments. Then i can use board wipe + Boros charm to wipe thier fields and swin in for the win, or use an infintie combo to that extent. If they tap out, Aurelia comes swinging out of the gates with equipments to back her up.
+1, for trying to build a good deck for your fiance. Having your girl play magics with you is worth a ton (i'd be really happy if mine played MTG with me, but she is just not the type for it ;) ), keep her in it, make the deck a fun one to play, that should be your first priority :)
1 month ago
Carrion Feeder, Viscera Seer, Animate Dead, Bloodthrone Vampire, Hidden Stockpile, Stingscourger, Bone Shredder, Bygone Bishop, Devouring Swarm, Kathari Bomber, Pawn of Ulamog, Victimize, Cabal Executioner, Dauthi Mindripper, Flesh-Eater Imp (if you wanna be mean), Marsh Flitter, Vulturous Aven, Endrek Sahr, Master Breeder, Karmic Guide, Knight-Captain of Eos, Reveillark, Solar Tide, Butcher of Malakir, Corpse Connoisseur, Burnished Hart, Priest of the Blood Rite, Sin Collector,
Cards to think about
1 month ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
2 months ago
I had run Kaldra until I realized that I could put other utility equipmemt in my deck to get a bit more toolbox-y with my tutors, but Kaldra remains as my absolute favorite #1 card set in Magic overall, so believe me when I say I'd run him if I could. Getting Kaldra is easy with all the tutors out there: Steelshaper's Gift, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Relic Seeker, Inventors' Fair, and Nazahn, Revered Bladesmith. Heck Nazahn with Blade of Selves can nab them all in one shot.
Next is bypassing the Equip costs. Puresteel Paladin, Hammer of Nazahn, Sigarda's Aid, Nahiri, the Lithomancer, and Brass Squire can all help. Plus, don't worry about equip costs at all, really, since it's just 1mana to make token and instantly equip all the pieces to it. Also Mirror Gallery is hilarious with Kaldra, making 4/4s for just 1mana lol.
3 months ago
hey sorry for the late response i just read my wall,
Fireshrieker and Inquisitor's Flail are good damage doublers for zurgo, if you want zurgo to be the only permanent allowed to live so he has a clear path for conbat, cards like Jokulhaups, Obliterate, Devastation and Burning of Xinye usually end games by rendering opponents helpless against zurgo
4 months ago
4 months ago
Can you please remember what you took out for Strata Scythe, Caged Sun, and Relic Seeker? By the way, playtesting with Inquisitor's Flail, I noticed a lot of my Sword triggers are no longer doing it twice since it does not equate to double strike. Do you find it worth the change in order to reduce redundancy of Balan, Wandering Knights double strike?