Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
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Relic Seeker Discussion
5 days ago
Having too many lands sitting around could be a problem, so the cycling lands like Secluded Steppe could get rid of extra unnecessary lands.
I really help that this helps you with your deckbuilding.
1 week ago
Serra Avenger x2 or x3 sounds like a good idea.
For hubs, I would add "artifacts," maybe change "control" to "aggro" or "tempo" (which is basically being able to adapt an aggro or control strategy on the fly, depending on your opponent's moves), add "humans," maybe "multiplayer," add "theme/gimmick," and if you got room after all that, then fuggit, add "voltron" too, lol.
As for the deck, for starters, I recommend 4x Trained Caracal as your one-drop. In exchange, lose the 4x Cloudshift because none of your creatures really benefit from "blink" effects. Plus they'll be all so beefed up from your "communal voltron" strategy, that you prolly won't need to rescue them during combat often.
You could also drop Relic Seeker entirely because Odric doesn't copy Renown for you. Instead add +1 Knight of the White Orchid (or swap out some knights for some aforementioned Serra Avengers). That leaves one empty "slot" in your deck. So do -2 White Sun's Zenith & -1 Mirran Crusader and add +4 Aerial Responder.
Finally, -2 Great Teacher's Decree and +2 more Odric, Lunarch Marshal. You definitely want to have more than one of him, because he is what will push your creatures over the edge and make them hard to deal with.
Notice how I focused on giving you at least a playset (x4) each of a 1-drop, 2-drop and a 3-drop. That is important to consider when deckbuilding because, as it stands now, your deck has no real turn-one play it can make. Having 1-drop creatures changes that.
That concludes my lesson for the day. Now it's eyessky's turn. =P
2 weeks ago
I think you have a couple of problems with this deck.
First: too many creatures.
Second: Too few equipment cards.
You want to draw cards of your equipment, chaining one into the next. But with 9 pieces of equipment, you'll on average draw equipment one out of every 6 cards. This also affects Militant Inquisitor - you don't get it to be huge creature, because you rarely have more than 2 or 3 equipments in play.
Jor Kadeen, the Prevailer seems to be a win-more card. More expensive to play than the rest of your creatures, only works if you already have a pile of both creatures AND artifacts in play.
Nykthos, Shrine to Nyx doesn't get to give you much more mana than another land would. Not much devotion to anything in a deck with small creatures and artifacts.
Mikaeus, the Lunarch, 3 of the Deflecting Palms and Thalia, Heretic Cathar doesn't really work with the rest of the deck. Consider exchanging them for 3 Sram, Senior Edificer, 1 Puresteel Paladin and some better equipment. I doubt you'll get to equip and unequip Sunforger more than a couple of times, and certainly not enough to justify 4 Deflecting Palm - which you also don't need 4 of, since you can tutor it with Sunforger. You could also consider Relic Seeker or Steelshaper's Gift for tutoring out the equipment you need.
You have a couple of things in your maybeboard, that look good... and a couple of things, that aren't in modern (Sol Ring, Umezawa's Jitte). Batterskull is fine and so is any and all Swords of X and Y.
2 weeks ago
Another big update incoming. It's something that is part of my plan to try something out of the ordinary with white: a storm win!
I wil explain this playtest using the card changes:
- Austere Command : This card just hits too many of my own non-creature stuff now.
- Solemn Simulacrum : Part of the change is that I am looking into ramp using mana rocks
- Extraplanar Lens : Same as above
- Burnished Hart : Same as above
- Mangara of Corondor : Can be missed and I need his slot for a new card
- Silverblade Paladin : Does not synergises with Sram, being an creature.
- Relic Seeker : Being the slowest tutor, which gives me an extra slot for a new card
- Knight of the White Orchid : I am looking into ramp using mana rocks for my new gameplan
- Armory Automaton : Can be replaced, too narrow
- Paradox Engine : This will untap my mana rocks to get a storm of equipment brewing
- Aetherflux Reservoir : My new alternative wincon besides being Voltron orientated.
- Gilded Lotus : New mana rock 1
- Thran Dynamo : New mana rock 2
- Mind Stone : New mana rock 3
- Mana Vault : New mana rock 4
- Paradise Mantle : New mana rock 5
- Mana Crypt : New mana rock 6
- Mox Opal : New mana rock 7
As you can see, this first update - a new alternate gameplan - might need some more improvements while we start testing. If you have any suggestions, knowing that I want to keep it voltron, but with a storm twist. Then let me know!
2 weeks ago
I too have been working on a list for sidar and tymna. Finally! Someone else sees their potential! One card I found to be absolutely bonkers for this pair is King Macar, the Gold-Cursed, since he gets semi-unblockable and an exile creature with ramp on it: everything this deck wants. I tried Relic Seeker, but it's always been a non-bo for me. Wild Pair is another all star: since all of your creatures are around the same power and toughness, you'll usually win once you drop it. Phyrexian Revoker is also fantastic, and can act as a removal spell. Arachnogenesis is also a great way to avoid dying and gives you a bunch of little spiders to attack with.
3 weeks ago
hoardofnotions: Oh, I missed your earlier comment! Lemme fix that now...
First post: Boros Garrison can bite you sometimes, but overall I'm pleased with it. I don't own an Eiganjo Castle or fetchlands, unfortunately. Inspiring Vantage is awesome. Sublime Archangel used to be better when I was playing more token cards like Monastery Mentor, but it's still pulling its weight (usually gives at least +4/+4 to my Exalted creature). Inquisitor's Flail is one of my most valuable cards, wouldn't leave home without it. Relic Seeker is much worse than Stoneforge Mystic obviously, but still very good (I need to see if Sram can make the cut as well). I'm not really a fan of Tithe. Lightning Greaves is generally a better card than Swiftfoot Boots BUT shroud isn't friendly in a Voltron deck. Mistveil Plains/Sunforger is not a combo I really like here, to be honest - it's better suited for a slow, grindy deck. Armory Automaton does not work very well with Argentum Armor unfortunately. I'm glad you're enjoying your Aurelia deck!
Latest post: I'm honestly not sure why I have trouble with colors in this deck, but I do. Perhaps I shuffle wrong? But for now I'm not willing to add more utility lands TBH. (Also, I can't run Cabal Coffers obv - what card did you mean?)
And with regards to Chaos Warp - if you Warp a commander, the top card of its owner's library still gets flipped. This is because the effect that puts the commander back into the Command Zone is a replacement effect, not an effect that makes the target illegal (in the latter case, the spell would be countered and the top card would not be flipped - for example, if the commander in question was sacrificed in response). However - in the special case of a commander being Warped - the commander isn't shuffled in and therefore the order of the library is unchanged before the flip occurs.
Does that clear that up? :)
I don't run Strionic Resonator or Rings of Brighthearth because both cards are disappointing - too little effect on their own, and too conditional. In 95% of cases, they are just dead cards. I've tried them and found they just didn't work in this build. (In fact, I find that Strionic Resonator sucks in general, but that's a longer conversation.) There are just too few triggered effects I'm willing to pay mana to copy. I could give you proper statistical analysis if you want, but it's mostly personal preference.
I don't personally think that Cauldron of Souls is worth 5 mana here, especially since it conflicts with my commander's CMC. I actually used to run Rune-Tail, Kitsune Ascendant in here, haha - and I'm conflicted over him. He's amazing if I can drop him T3. He's really disappointing if I drop him T5 (because I'm frequently below 30 life at that point). I cut him due to reliability issues.
I hope this answers your questions!
3 weeks ago
I have a couple of thoughts,
Boros Garrison worth it?
Eiganjo Castle better than a plains?
no fetch lands? on purpose?
Sublime Archangel good? i'm not seeing a lot of token generation for big swings. it's basically just a "big dude"
Inquisitor's Flail how has this preformed?
Tithe instead of a plains?
I've been rocking an aurelia, the warleader deck and it's fun seeing boros getting some love!
3 weeks ago
Relic Seeker- probably too expensive, but it's your budget stoneforge mystic
Skyhunter Skirmisher- carries a sword or enchantment well
Wing Shards- board control. Plus a personnel favorite i don't see played much
Mask of Memory- card draw in mono
Ring of Thune vigilance and a slowly growing threat
Trailblazer's Boots unblockable always!
Haunted Cloak- generic good stuff equipment, this one is iffy
Mind Stone mana rock that draws you a card
Bonehoard big dude and allows for commander kills (hopefully)
Oblivion Ring removal
Secluded Steppe better than a plains imo
Drifting Meadow better than a plains imo
New Benalia better than a plains imo
Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option
Decree of Justice finisher and card draw!
Tamiyo's Journal card draw!
Darksteel Mutation commander lock down!
Faith's Fetters hits everything and more removal!
Armored Ascension commander killS