Relic Seeker

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare
Promo Set Rare

Combos Browse all

Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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Relic Seeker Discussion

mothman on Sassy, Kha Regent

4 days ago

I would say you need more ways to generate card advantage and more ways to get more mana.

For mana, we have Marble Diamond, Coldsteel Heart, Land Tax, Endless Horizons, Knight of the White Orchid, Gift of Estates, Solemn Simulacrum, Weathered Wayfarer, Karoo, and Nykthos, Shrine to Nyx.

For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.

Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.

Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.

Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).

That's my $0.02.

Daedalus19876 on God sent Anya and her army to destroy

1 week ago

sigh I wrote you a long, detailed comment, then my computer decided to delete it. Long story short, here was my suggestion:

Make sure all of your equipment and creatures will have an impact. I'd look to the equipment I'm using on my deck for some suggestions, but the most important ones you're missing are O-Naginata, Champion's Helm, and Inquisitor's Flail. Also, of the Swords of X and Y, I'd play exactly the opposite ones from the ones you have, lol.

More tutors are vital in Boros colors. Open the Armory, Stoneforge Mystic, Relic Seeker, Enlightened Tutor, Stonehewer Giant, etc would be my first choices.

Double strike and extra combat steps are helpful. Duelist's Heritage, Silverblade Paladin, Bruse Tarl, Boorish Herder, Temur Battle Rage, Aggravated Assault (goes infinite with Sword of Feast and Famine).

Better removal and draw. Swords to Plowshares, Chaos Warp, Oblation, Reforge the Soul, Scroll Tax.

Protection is vital. Mother of Runes is the best, but more hexproof is always good.

Hope this helps! :)

Shamen3mill on Zurgo or Bust

1 week ago

Relic Seeker Seems nice if you're already packing evasion for Zurgo.It's no Stoneforge Mystic, but it's also not got the price-tag of them...

Snydog17 on Isamaru Equip

1 month ago

I would recommend having a few board wipes to access in dire need, Fumigate, End Hostilities, and Day of Judgment are cheaper equivalents to Wrath of God.

You have a lot of nice artifacts. But maybe a few more tutors could help get which ones you need. Relic Seeker, Steelshaper Apprentice, and Stonehewer Giant could help get what you need.

Card draw is white's biggest problem, so Puresteel Paladin and Sram, Senior Edificer.

Having too many lands sitting around could be a problem, so the cycling lands like Secluded Steppe could get rid of extra unnecessary lands.

Cathedral of War could help the Voltron esque function of your deck by buffing your Isamaru with Exalted, with Sublime Archangel and Battlegrace Angel serving this function also

I really help that this helps you with your deckbuilding.

Gattison on 60 Shades of Odric

1 month ago

Serra Avenger x2 or x3 sounds like a good idea.

For hubs, I would add "artifacts," maybe change "control" to "aggro" or "tempo" (which is basically being able to adapt an aggro or control strategy on the fly, depending on your opponent's moves), add "humans," maybe "multiplayer," add "theme/gimmick," and if you got room after all that, then fuggit, add "voltron" too, lol.

As for the deck, for starters, I recommend 4x Trained Caracal as your one-drop. In exchange, lose the 4x Cloudshift because none of your creatures really benefit from "blink" effects. Plus they'll be all so beefed up from your "communal voltron" strategy, that you prolly won't need to rescue them during combat often.

You could also drop Relic Seeker entirely because Odric doesn't copy Renown for you. Instead add +1 Knight of the White Orchid (or swap out some knights for some aforementioned Serra Avengers). That leaves one empty "slot" in your deck. So do -2 White Sun's Zenith & -1 Mirran Crusader and add +4 Aerial Responder.

Finally, -2 Great Teacher's Decree and +2 more Odric, Lunarch Marshal. You definitely want to have more than one of him, because he is what will push your creatures over the edge and make them hard to deal with.

Notice how I focused on giving you at least a playset (x4) each of a 1-drop, 2-drop and a 3-drop. That is important to consider when deckbuilding because, as it stands now, your deck has no real turn-one play it can make. Having 1-drop creatures changes that.

That concludes my lesson for the day. Now it's eyes2sky's turn. =P

xyr0s on Project Weapons

1 month ago

I think you have a couple of problems with this deck.

First: too many creatures.

Second: Too few equipment cards.

You want to draw cards of your equipment, chaining one into the next. But with 9 pieces of equipment, you'll on average draw equipment one out of every 6 cards. This also affects Militant Inquisitor - you don't get it to be huge creature, because you rarely have more than 2 or 3 equipments in play.

Jor Kadeen, the Prevailer seems to be a win-more card. More expensive to play than the rest of your creatures, only works if you already have a pile of both creatures AND artifacts in play.

Warden of the Wall and Iron Myr But why? For the ramp? Then rather play cheaper equipment. And more of it.

Nykthos, Shrine to Nyx doesn't get to give you much more mana than another land would. Not much devotion to anything in a deck with small creatures and artifacts.

Odric, Lunarch Marshal + Sword of Vengeance - I see what you did there. Clever synergy.

Mikaeus, the Lunarch, 3 of the Deflecting Palms and Thalia, Heretic Cathar doesn't really work with the rest of the deck. Consider exchanging them for 3 Sram, Senior Edificer, 1 Puresteel Paladin and some better equipment. I doubt you'll get to equip and unequip Sunforger more than a couple of times, and certainly not enough to justify 4 Deflecting Palm - which you also don't need 4 of, since you can tutor it with Sunforger. You could also consider Relic Seeker or Steelshaper's Gift for tutoring out the equipment you need.

You have a couple of things in your maybeboard, that look good... and a couple of things, that aren't in modern (Sol Ring, Umezawa's Jitte). Batterskull is fine and so is any and all Swords of X and Y.

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

Another big update incoming. It's something that is part of my plan to try something out of the ordinary with white: a storm win!

I wil explain this playtest using the card changes:

OUT:

IN:

As you can see, this first update - a new alternate gameplan - might need some more improvements while we start testing. If you have any suggestions, knowing that I want to keep it voltron, but with a storm twist. Then let me know!

SpookyToe on A Meek Couple

1 month ago

I too have been working on a list for sidar and tymna. Finally! Someone else sees their potential! One card I found to be absolutely bonkers for this pair is King Macar, the Gold-Cursed, since he gets semi-unblockable and an exile creature with ramp on it: everything this deck wants. I tried Relic Seeker, but it's always been a non-bo for me. Wild Pair is another all star: since all of your creatures are around the same power and toughness, you'll usually win once you drop it. Phyrexian Revoker is also fantastic, and can act as a removal spell. Arachnogenesis is also a great way to avoid dying and gives you a bunch of little spiders to attack with.

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