Relic Seeker


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Rare
Promo Set Rare

Combos Browse all

Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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Relic Seeker Discussion

TheAmenai on EDH Darien's Soldiers

3 days ago

@Mike94 Thx a lot ! I looked at all possible extentions for good soldier cards, but I forgot that conspiracy cards was available !!Recruiter of the Guard will be in asap.

Stoneforge Mystic : The "problem" with this card is the fact that she is not a soldier and will not be buffed after beeing played. Most of the time my Relic Seeker can be a thread in late game (Coat of Arms Door of Destinies Daru Warchief ... )

And for the last card (Knight-Captain of Eos), I m waiting for the release of the new commanders 2017 set to add some defensive cards like Teferi's Protection .

Mike94 on EDH Darien's Soldiers

3 days ago

If you are playing soldier tribal I would recommend Recruiter of the Guard. I also would swap out Relic Seeker for Stoneforge Mystic but I see you are running the promo version so maybe he is just there for the flavor (witch is nice!)

Last, I think you lack a bit of control during the combat-phase. Since you have tokens to spare maybe Knight-Captain of Eos could be something for you to look at.

Nice deck! I love mono-white +1

xSKINCOLLECTORx on Great Khan Punchy McStabbers

1 week ago

Stoneforge Mystic is the replacement you need for Relic Seeker

Also Hanweir Garrison won't make the tokens if he is brought in with alesha, only when he is physically declared an attacker

Mike94 on God sent Anya and her army to destroy

1 week ago

Hi! First of all cool deck +1 I also love to play with equipments so allow me to give some advise on the matter.

You seem to have a solid game-plan already and I don't know if you are willing to pay a little more for better alternatives but I would play:

I would also try to play around 35 lands, 31 is in my opinion not enough.

Those are some of my suggestions. I to play an equipment oriented deck, feel free to take a look for inspiration Odric's Holy War

Kitnz on Alesha - I've Come to Bargain!

2 weeks ago

I'm not sure it's worth it to run Sunforger with so few Instants in the deck. Also, you might want to trade a Mountain or two for Swamp/Plains. Impact Tremors would be a nice addition with your strategy, and perhaps Mardu Ascendancy. You can definitely do without Evangel of Heliod and perhaps Relic Seeker. Considering your lack of Shocklands, Cyclelands, or Tangolands, you probably shouldn't run Duergar Hedge-Mage since he won't be all that reliable.

Some low-budget cards that could go in their places... Tormenting Voice, Solemn Simulacrum, Smuggler's Copter (great looter for a sac strategy), Wear / Tear

Hope this is helpful!

Warxuaroz on Making Eight-and-a-Half-Tails Great Again!

3 weeks ago

Hey there, mate! Reading your post I was both glad you too see this card as as powerful as I do. But then I realised you are a happy man playing it against the decks you mentioned. It would also shut down Meren. BUT in my meta, there are some decks running black and, as it usually goes with black -Dark Depths. Solemnity would be awesome if you ran it yourself, but is horrible when you don't have that land and 20% of your usual opponents do...
Also works against Relic Seeker and Umezawa's Jitte.

DespairFaction on Iroas Aggro Stax

1 month ago

I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)

How has your deck performed?

Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.

In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.

Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm

Let me know what you think. You can check out one of my Aurelia decks here

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