Relic Seeker

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare
Promo Set Rare

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Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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Relic Seeker Discussion

Gadianten on Odric, lunarch marshal/EDH

1 week ago

I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.

General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.

Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.

Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.

Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.

Anthem/Discount: Daru Warchief, Field Marshal. I don't think the field marshal is probably worth it but I would recommend the Warchief as its a discount AND anthem effect in one for a reason cost.

Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.

Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.

Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.

Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.

Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.

In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.

MRDOOM3 on Equip, Equip, Equip!!!

1 month ago

Kor Duelist is always nice in an equipments deck, especially with that double strike perk. There's also Auriok Edgewright.

Sram, Senior Edificer can also give card advantage, like Puresteel.

You also can try out Relic Seeker for an additional tutor.

For some more equipments, you can try out Loxodon Warhammer, Kusari-Gama, Neko-Te, Basilisk Collar, Moonsilver Spear, etc.

Rusty_Shackleford on

1 month ago

General observations:

Playing the entire game at sorcery-speed in a blue-white deck just seems wrong. Total logjam at the 3-mana point on your mana curve. Creature selection could be trimmed down and optimized; if it doesn't fit either of your two plans--locking your opponent down with mana taxing effects and/or alpha striking with Geist--don't run it. Stuff like Jin Gitaxias probably won't even hit the board before your opponent is already dead, so cut it. If you're looking to win via commander damage, tutors for your Voltron pieces (equipment) would be ideal. Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Relic Seeker etc. Fireshrieker and Silverblade Paladin make Geist kill twice as fast. Mother of Runes and Rogue's Passage make him unlockable. Run some countermagic--at least hard counters Counterspell, Disallow, Cryptic Command, etc. to ensure your plans don't get blown up by wrath effects and/or your opponent doesn't combo off. The Vows are substandard, and would be much better as Path to Exile and Swords to Plowshares. If you want to lock your opponents out with taxing effects like Ghostly Prison, Armageddon seems like an obvious include. Some cheap cantrips like Impulse,Ponder, Preordain will make your game plan much more consistent.

Oh--and I can never stress this enough--a typical EDH deck needs to have at least 42-44 mana sources, so try adding some more lands and a few mana rocks.

mothman on Sassy, Kha Regent

2 months ago

I would say you need more ways to generate card advantage and more ways to get more mana.

For mana, we have Marble Diamond, Coldsteel Heart, Land Tax, Endless Horizons, Knight of the White Orchid, Gift of Estates, Solemn Simulacrum, Weathered Wayfarer, Karoo, and Nykthos, Shrine to Nyx.

For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.

Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.

Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.

Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).

That's my $0.02.

Daedalus19876 on God sent Anya and her army to destroy

2 months ago

sigh I wrote you a long, detailed comment, then my computer decided to delete it. Long story short, here was my suggestion:

Make sure all of your equipment and creatures will have an impact. I'd look to the equipment I'm using on my deck for some suggestions, but the most important ones you're missing are O-Naginata, Champion's Helm, and Inquisitor's Flail. Also, of the Swords of X and Y, I'd play exactly the opposite ones from the ones you have, lol.

More tutors are vital in Boros colors. Open the Armory, Stoneforge Mystic, Relic Seeker, Enlightened Tutor, Stonehewer Giant, etc would be my first choices.

Double strike and extra combat steps are helpful. Duelist's Heritage, Silverblade Paladin, Bruse Tarl, Boorish Herder, Temur Battle Rage, Aggravated Assault (goes infinite with Sword of Feast and Famine).

Better removal and draw. Swords to Plowshares, Chaos Warp, Oblation, Reforge the Soul, Scroll Tax.

Protection is vital. Mother of Runes is the best, but more hexproof is always good.

Hope this helps! :)

Shamen3mill on Zurgo or Bust

2 months ago

Relic Seeker Seems nice if you're already packing evasion for Zurgo.It's no Stoneforge Mystic, but it's also not got the price-tag of them...

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