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One With the Wind
Enchantment — Aura
Enchanted creature gets +2/+2 and has flying.
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One With the Wind Discussion
1 month ago
I like the deck, I'm have something similar in the works. How do you feel about dive down and Admiral's Order in the side vs. control? Personally, I have a hard time getting around Vraska's Contempt so I will likely either run the dive down or Curator's Ward in the main. I also am a fan of One With the Wind. Likely would run over Short Sword. The artifacts equips feel a little clunky to me in Dom... maybe a 1 of Blackblade Reforged. Just some thoughts! Glad you went 2-2, what were your hardest matchups?
2 months ago
I really like Dramatic Reversal in Kumena, Tyrant of Orazca because it allows you to get his tap effects off twice in a turn. Whether you wanna pump your dudes before you attack or get the most out of your Throne it helps a ton in both cases. I also really like Path of Discovery alongside Panharmonicon, as digging through your deck and giving your dudes counters along the way is super useful. I found I was also able to cut my land-count down with this combo so that I could add good stuff like One With the Wind , Pull from Tomorrow , Metallic Mimic , Rhonas's Monument , and [\River's Rebuke.
I have also really wanted to experiment with a low to the ground version makes use of one drops and token generators so I could throw in a Paradox Engine and abuse the crap out of Kumena's tap effects.
2 months ago
the post says "modern" but i see you use a lot of recent cards, might even be standard legal if you switch it up a little. can't help but wonder why Herald of Secret Streams is in maybeboard. you don't seem to have a lot of +1/+1 counter giving cards, but might i suggest that could work wonders. a herald of secret streams with a bunch of unblockable buffed up merfolk can realy turn the tide. i run multiple Forerunner of the Heralds just to search out herald of secret streams. recent cards have a lot of possibilities for adding +1/+1 counters, both merfolk and out of theme support. slightly more expensive but very effective might be Metallic Mimic and Verdurous Gearhulk. Jade Bearer is a bad one drop since if you play him as a first turn one drop (which you should) he doesn't have a target for his counter. Kumena, Tyrant of Orazca is a little slow in my opinion. he takes too much resources to be effective. Tishana, Voice of Thunder could be an alternative, but she is mostly a finisher and the game usually doesn't last long enough to benefit from that.One With the Wind and Cartouche of Knowledge are great buffs but i'd prefer buffs in the form of counters since you have alot of support for that so River Heralds' Boon might work better. it doesn't give flying, but with herald of secret streams it has the same effect, namely not being blocked. i would cut the ramp and lifegain cards since merfolk has a lot of aggro/tempo potential. ixalan merfolk is what i'm gonna run when i get the last few cards. had a few playtests with it's predecessor before rivals came out. worked rather well and usually only lost when something could boardwipe me.
hope it helps
3 months ago
I have a similar deck that I'm testing and it runs Daring Saboteur because you opponent could not have creatures out by the time he's attacking and Slippery Scoundrel needs ascend to be of any use at all, and ascend is a lot harder to hit in an aggro deck like this with fewer lands than normal. Daring Saboteur could be better if you added enchantments to you deck such as Cartouche of Knowledge, One With the Wind, or whatever the Kaladesh one is called that gives your dude +2/+1 and menace. These enchantments make Daring Saboteur virtually unblockable, which means you can fix the cards in your hand a lot better.
3 months ago
Id remove Lookout's Dispersal for 4x Favorable Winds and maybe use Nimble Obstructionist instead of Siren Reaver. As for enchantments One With the Wind and Cartouche of Knowledge would be pretty good.
3 months ago
You are playing 4 colors and 19 lands - that is a bad starting point - tyrant is good, but no other white cards are really worth it, so splashing a double white card is not worth it. Red is only for one card, so you can cut it too. Black is perfect as is, so is green.
I think that 3 colors is not uncommon in sealed. I would add blue to the mix for Soul of the Rapids, Shapers of Nature, Vona's Hunger is amazing, Waterknot for sure and Spire Winder and One With the Wind, given the you already have 1 hexproof merfolk.
Going for a BGU ascend control deck seems to be correct choice. Look for cards that give treasures too to make splashing easier.
4 months ago
There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.
First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.
another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.
i hope these suggestions are at the least a little helpful