Brimaz, King of Oreskos


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all


Brimaz, King of Oreskos

Legendary Creature — Cat Soldier


Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking.

Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

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Brimaz, King of Oreskos Discussion

TwelveOpossum on tiny leader ayli

3 days ago

Hi this is Derek.

Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.

Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).

Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.

Maverick009 on CoCo Cats

1 week ago

Collected Company is best when it's hitting either combo pieces or 3 drops, and I would consider having more than just Brimaz, King of Oreskos in the 3 drop slot. Maybe consider Pride Sovereign? good luck on your brewing quest

SynergyBuild on Too Many, Too Fast, Too Soon

1 week ago

Weirdly I have been playing mono-white soldiers against much more competitive decks, and the key I originally thought was the synergy of Preeminent Captain and Captain of the Watch, and swinging as fast as possible.

I used creatures like Brimaz, King of Oreskos and Field Marshal, along with Dryad Militants and Soldier of the Pantheon for added bonus. The issue was that Captain of the Watch was a dead card, so I added Windbrisk Heights in the deck, but the deck was too cluttered and failed.

I built a tempo deck requiring hard mulligans, using a 1-2-3 play set up that was simple.

Turn One: Plains, (Whatever, a Soldier of the Pantheon, I don't care)

Turn Two: Plains, Lightning Greaves

Turn Three: Plains, Preeminent Captain, equip Lightning Greaves, Captain of the Watch on attack.

This deck was the best I could get with that synergy, it was consistent enough and it killed about as well as I could get, but it still had a 38% win rate against top tier modern decks, and that was on average, some decks I couldn't ever beat, others couldn't really beat me. It wasn't great, nor was it fun.

I thought about my strategy more, and decided to drop the idea that I have to win in that method, look at How an Army Wins! for my thought process, just ran two Captain of the Watch, and played aggro to win. It worked for a while, getting closer to 40%, which might not sound like a lot better, but it felt better, since I was much more interactive, I had to respond to the board state, not just hope my pieces aligned.

I ended up stumbling upon Thalia's Lieutenant and Champion of the Parish, thought, meh, Preeminent Captain, Dryad Militant, Raise the Alarm all don't get benefits, but then looked at all of the things it did get, and thought about their power level, I tested a version of the deck based around them, Human Soldiers and was like... dang.

The deck performed great in play testing. Tested it in person, and got closer to a 45% win-rate, not great, but for mono-white soldiers to go nearly toe to toe against Death's Shadow Aggro, Zoo, Jeskai Control, and Tron, I felt good.

I went more into the aggro human tribal versions, around the time Five color humans became a deck, where I wasn't thinking colors were the issue, but mana in a different sense, I built my best version of mono-white soldier tribal, which wasn't even soldier tribal, nor human-soldier tribal, it was human-soldier-ally. Human Ally Soldier Tribal?

This was fun, but I was like... four tribes? I mean warriors have Mardu Woe-Reaper and Dragon Hunter... No. People told me I needed to stop, before I went human-soldier-ally-warrior-kithin-kor-shapeshifter-angel-dragon-demon tribal.

I finalized the deck, I was done (up to now at least). I went as far as I could go combo (Captain of the Watch), then tribal, and finally, aggro. Mana Curve White is the best I have. I can't do better now.

Squirrelbacon on Naya Zoo Midrange

1 week ago

This might be a budget issue, but Tarmogoyf is a card to add here. Also think about Goblin Guide for early aggression and some Atarka's Command for extra range. Lightning Bolt is also good for range and removal, alongside Lightning Helix to recover early shocking or spot removal. I guess it depends if you want more of a hate bears strategy or more aggression through your creatures.

The hatebears you'll want both Thalia's and Loxodon Smiter and Qasali Pridemage.

In Aggro you'll want Tarmogoyf, Goblin Guide, Wild Nacatl and the instant spells listed above.

The differences do not look major but it does change the playstyle of the deck and the curve of what you want to do. Example, for hatebears Collected Company is going to be better than BBE since you hit more creatures that will impact the board, for aggro BBE is better since it attacks and brings a buddy along for immediate impact rather than investment for future turns.

In regards to your question for cutting red, you gain access to:

Thalia, Guardian of Thraben as a 4 of

Thalia, Heretic Cathar to slow the board

Leonin Arbiter since you no longer need fetches to find colors

Qasali Pridemage for exalted and answers.

Brimaz, King of Oreskos as a finisher.

Aven Mindcensor (see above)

and several more options. Removal also gets better with Path to Exile to answer delve fatties.

Sorry for such a lengthy comment, just want to give as much info and options as possible!

JIV_IV on Rhys' Minis

1 week ago

NV_1980, I appreciate the comment. I've considered Mycoloth pretty heavily, and I will probably add it at some point. As for Brimaz, King of Oreskos, I completely forgot about him. The rest of them, I had never heard of.

NV_1980 on Rhys' Minis

1 week ago


I would expect some more ways in this deck to generate tokens, like Brimaz, King of Oreskos, Kazandu Tuskcaller, Wren's Run Packmaster, Wolfbriar Elemental, Ant Queen and especially Mycoloth.



SynergyBuild on Hello Kitty

1 week ago

Your average non-land CMC is 1.846, color ratios are pretty clean, a couple landbase points:

Drop a Temple Garden, up a Brimaz, King of Oreskos, 3 is fine in testing, and he is the midrange king.

Drop a few Qasali Ambushers and add a few Steppe Lynx, the fetch lands help this out a ton, being a 4/5 for one mana.

To Support the lynx and Brimaz, upping the white mana seems smart, if you decide to do these changes, I'd suggest dropping a mountain, and throwing in a couple Arid Mesa by dropping a plains as well.

I'll build up a quick decklist for this on my account.

Tethys on Tethys

1 week ago

Hey Squirrelbacon! I do actually play them all, although it has been a while since I took out the Green Splash version. That one is really strong against Control, but a little bit gimmicky, and the more complex land requirements add a layer of complexity and and reduce the number of utility lands you can run.

It's kind of funny that my primary build and the Alternative Control Build have become more and more similar as time has passed. They are only a few cards away from each other now, but that build is still what I bring to metas that I know are going to be very heavy on Tron.

This build is the version that I almost always take to larger competitive events, however, and the one I would recommend focusing on. It has been (and continues to be) ceaselessly refined. I have spent an ungodly amount of time discussing matchup strategy, card choice, etc. among the small, but highly experienced group of people who play the strongest B/W Tokens builds with competitive intentions. Read through the whole deck page in the above link, and believe it or not, that is just the tip of the iceberg.

P.S. I know you like Monastery Mentor, but creatures are simply removal magnets in B/W tokens, and there are a variety of reasons why they make the deck weaker. Brimaz, King of Oreskos and Hero of Bladehold are both stronger than Mentor in B/W Tokens, but neither is actually good in practice. The only creature that is actually viable is Auriok Champion, and even then, only as a sideboard card for certain matchups.

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