Creature — Human Pirate
Deadeye Plunderers gets +1/+1 for each artifact you control.
2UB: Create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
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|Commander / EDH||Legal|
Deadeye Plunderers occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Deadeye Plunderers Discussion
5 months ago
Ay yo, this isnt the best list but it's what i've got being quick about it:
- Thran Dynamo
- Syr Konrad, the Grim
- Pyreheart Wolf
- Izzet Chronarch
- Helium Squirter
- Goblin Electromancer
- Flux Channeler
- Forerunner of the Coalition
- Dire Fleet Daredevil
- Dire Fleet Poisoner
- Deadeye Plunderers
- Crafty Cutpurse
- Brazen Buccaneers
- Contract Killing
- March of the Drowned
- Lookout's Dispersal
- Siren's Ruse
- Kefnet's Monument
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- Arcane Signet
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Woe Strider
- Yahenni, Undying Partisan
- Exava, Rakdos Blood Witch
- Grim Haruspex
- Viscera Seer
- Drana, Liberator of Malakir
- Zealous Conscripts
- River Kelpie
- Solemn Simulacrum
- Puppeteer Clique
- Glen Elendra Archmage
- Dreadhorde Butcher
- Cytoplast Manipulator
- Toothy, Imaginary Friend
- Olivia, Mobilized for War
- Ravenous Chupacabra
- Domineering Will
- Last One Standing
- Decree of Pain
- Kari Zev's Expertise
- Chain Reaction
I know there are more INs than OUTs but i didn't want to just try to tell you everything to take out - it's your choices!
7 months ago
Hey bud, got a few things that may interest ya:
- Deadeye Plunderers - Gets bigger for every treasure/artifact you own and makes them. Big time synergy.
- Protean Raider - Cheap pirate mimic. Thematic win combined with flexibility.
- Spell Swindle - Treasure generation X Counterspell.
- Unspeakable Symbol - Instant speed counter distribution that costs no mana. Need to kill a bitch? Pay all your life into an unblocked scurvy boi. Need to save someone with Marchesa/save Marchesa? This has your back; highly recommended.
- Forge of Heroes - You know Marchesa brings herself back to life with her own ability too? You do now. This land ensures she's protected straight away.
Looking at your mass mutiny, I see you want to steal peoples things en masse. Here's some other suggestions for good cards of that ilk (Because frankly, they're pretty much alternate win cons/Marchesa steal opportunities)
- Mob Rule - Insurrection - Harness by Force - Press into Service - Reins of Power
11 months ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
1 year ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
1 year ago
Yo le Kroaxis.
Petit cube vraiment plaisant à jouer, qui sera encore plus boosté avec quelques évolutions et équilibrages. J'en suis un peu au même point que toi au niveau du built, mais quelques idées pour améliorer les synergies selon moi :
Toujours favoriser une carte qui fait 2 pour 1, c'est à dire qui peut être utilisée de plusieurs façon selon le built. Exemple : Divest permet de discard un adversaire mais elle ne fait QUE ça. La remplacer par Pilfering Imp permet de jouer une créature / Avec une capacité d'évasion / Qui discard l'adversaire. Il sera donc beaucoup plus facile de lui trouver une place dans un deck.
Se méfier des cartes qui interagissent trop entres elles de façon situationnelles. Exemple, le cycle des cartes type Liliana's Triumph . La probabilité de se retrouver avec cette carte ET un planeswalker Liliana dans le même pack est à mon avis trop basse... Dans beaucoup de cas cette carte sera boudée car morte.
Si tu as du mal à trouver des archétypes, les principales bases de Magic feront une belle structure de départ :
- Des Kills et du Cimetière
- Du Boost de créatures et de la Ramp
- Du Blast et de la célérité
- Du Tempo et de la pioche
- De l'exile et du Lifelink.
De cette façon, l'utilisation de tes cartes golds découleront logiquement de ces bases.
- Méfie-toi également des cartes qui vendent du rève, mais qui n'ont pas réellement de cible dans le cube. Après avoir pioché cette carte hier et regardé ta liste verte, je me suis aperçu que Chord of Calling était quasiment une carte morte. En effet, avec ses trois , elle sera vraiment difficilement jouable dans une jeu autre que bicolor... Pourtant, elle est inintéressante pour aller chercher un Thon vert puisqu'il n'y en a pas dans la liste. Idem pour les Deadeye Plunderers qui seront beaucoup trop compliqué à optimiser dans un cube qui comporte uniquement une quinzaine d'artefacts.
Voilà :) Il me tarde de rejouer ce pack en tout cas !
1 year ago
Smothering Tithe - A great 'pay to play' card, and you'll ramp like crazy if they don't.
Rhystic Study - If they don't pay, you draw... they'll pay.
Thief of Sanity - Thievery + some mill, all in a nice evasion package.
Mnemonic Betrayal - This is just too good, cherry pick all your opponent's best spells they've played.
Desertion - Counter the threat, get the threat.
Paradox Haze - Double up on your commander's ability.
Emergency Powers - Great for resetting what is in someone's hand or your own. Addendum is gravy on top if you have nothing else to play during your main.
Supreme Verdict - Just a great wrath spell.
Rewind - Counter and keep the mana open.
Unwind - Sure it only works for noncreature spells, but there will be plenty of those around.
Wrath of God - The original.
Celestial Dawn - Makes casting opponent's spells with your commander just too easy.
Cascading Cataracts - Indestructible color fixing.
Revel in Riches - Mana fixing + a win-con if you get lucky.
Lightning Greaves - Protect what matters most.
Swiftfoot Boots - More protection.
Sun Titan - This guy is a beast, sometimes he'll only do a small bit, other times he's your golden boy. Cool little combo: Use Mirage Mirror to copy a sacrifice artifact like Mindslaver , use the sacrifice of the copied card, then bring Mirage Mirror back with the titan.
Paradox Engine - Use artifacts to pay for spells, then untap them to pay for more.
Darksteel Forge - With all your artifacts you're running, this lets you play your wraths without any fear.
Cards to consider ousting:
Blood Baron of Vizkopa - It's good, but won't be active all that much as a 10/10.
Deadeye Plunderers - Lackluster.
Merieke Ri Berit - Without a way to abuse untapping her she can under perform.
Nightveil Predator - Doesn't do as much for you as it could.
Odric, Lunarch Marshal - You're not strictly a combat deck.
Spell Queller - I like this card, but in commander it's just too fragile.
Traxos, Scourge of Kroog - He's not horrid.
Walking Ballista - Just not got for this deck.
Wrexial, the Risen Deep - Too slow, by this point you should be focusing on control with your commander.
Displacement Wave - You're putting in better.
Mind's Desire - You're just not build for this card.
Illusory Gains - Really depends on your play group.
Dimir Locket - The signet is better.
2 years ago
Deadeye Plunderers would receive +1+1 for every treasure you control. Never used him so it could work maybe not.