
Deadeye Plunderers
Creature — Human Pirate
Deadeye Plunderers gets +1/+1 for each artifact you control.
2UB: Create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
Trade
Have (0) | |
Want (3) | PenguinVenom228 , DMEY , OrionTheBrave |
Combos Browse all
Tokens
Legality
Format | Legality |
Oathbreaker | Legal |
Leviathan | Legal |
Modern | Legal |
Arena | Legal |
Block Constructed | Legal |
Gladiator | Legal |
Casual | Legal |
Legacy | Legal |
Historic | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
1v1 Commander | Legal |
2019-10-04 | Legal |
Custom | Legal |
Vintage | Legal |
Duel Commander | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Pioneer | Legal |
Canadian Highlander | Legal |
Deadeye Plunderers occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Deadeye Plunderers Discussion
bobdaduck on
Rogue's Paradise
1 month ago
Good & cheap Covetous Urge Deadeye Plunderers Evil Twin Extract from Darkness Mask of Riddles Nightveil Specter Victimize Soul Ransom
Expensive$$ (one to ten dollars but I favor cheap) Fallen Shinobi Memory Plunder Mind Grind Sire of Stagnation Vile Consumption
possible themes Slitherwisp Soulquake
Silly Flooded Woodlands
Joedragon3 on
ExpelliARRRmus
10 months ago
Ay yo, this isnt the best list but it's what i've got being quick about it:
OUT:
- Thran Dynamo
- Syr Konrad, the Grim
- Pyreheart Wolf
- Izzet Chronarch
- Helium Squirter
- Goblin Electromancer
- Flux Channeler
- Forerunner of the Coalition
- Dire Fleet Daredevil
- Dire Fleet Poisoner
- Deadeye Plunderers
- Crafty Cutpurse
- Brazen Buccaneers
- Contract Killing
- March of the Drowned
- Sleep
- Hornswoggle
- Lookout's Dispersal
- Siren's Ruse
- Kefnet's Monument
IN:
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- Arcane Signet
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Woe Strider
- Yahenni, Undying Partisan
- Exava, Rakdos Blood Witch
- Grim Haruspex
- Viscera Seer
- Drana, Liberator of Malakir
- Zealous Conscripts
- River Kelpie
- Solemn Simulacrum
- Puppeteer Clique
- Glen Elendra Archmage
- Mulldrifter
- Dreadhorde Butcher
- Cytoplast Manipulator
- Toothy, Imaginary Friend
- Olivia, Mobilized for War
- Ravenous Chupacabra
- Counterspell
- Bedevil
- Domineering Will
- Vandalblast
- Last One Standing
- Decree of Pain
- Kari Zev's Expertise
- Chain Reaction
I know there are more INs than OUTs but i didn't want to just try to tell you everything to take out - it's your choices!
EngineNumber9 on
ExpelliARRRmus
1 year ago
Hey bud, got a few things that may interest ya:
- Deadeye Plunderers - Gets bigger for every treasure/artifact you own and makes them. Big time synergy.
- Protean Raider - Cheap pirate mimic. Thematic win combined with flexibility.
- Spell Swindle - Treasure generation X Counterspell.
- Storm the Vault Flip - A must include if you want Treasure synergy. This bad boy will fix you with treasure, then give you an op land.
- Unspeakable Symbol - Instant speed counter distribution that costs no mana. Need to kill a bitch? Pay all your life into an unblocked scurvy boi. Need to save someone with Marchesa/save Marchesa? This has your back; highly recommended.
- Forge of Heroes - You know Marchesa brings herself back to life with her own ability too? You do now. This land ensures she's protected straight away.
Looking at your mass mutiny, I see you want to steal peoples things en masse. Here's some other suggestions for good cards of that ilk (Because frankly, they're pretty much alternate win cons/Marchesa steal opportunities)
-
Mob Rule
-
Insurrection
-
Harness by Force
-
Press into Service
-
Reins of Power
Pal00ka on
1 year ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .
Skullblade248 on
YarHarFidllyDee, I steal ur Planeswalker Abilities
1 year ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x
March of the Drowned
3x
Dire Fleet Captain
3x
Fathom Fleet Captain
2x
Wily Goblin
3x
Captain Lannery Storm
2x
Fell Flagship
3x
Sailor of Means
3x
Unlicensed Disintegration
1x
Admiral Beckett Brass
2x
Dire Fleet Neckbreaker
1x
Storm the Vault
Flip
2x
Visage of Bolas
2x
Angrath's Fury
2x
Deadeye Plunderers
1x
Revel in Riches
1x
Angrath, the Flame-Chained
1x
Nicol Bolas, Dragon-God
1x
Angrath, Minotaur Pirate
1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
Leminestrone on
1 year ago
Yo le Kroaxis.
Petit cube vraiment plaisant à jouer, qui sera encore plus boosté avec quelques évolutions et équilibrages. J'en suis un peu au même point que toi au niveau du built, mais quelques idées pour améliorer les synergies selon moi :
-
Toujours favoriser une carte qui fait 2 pour 1, c'est à dire qui peut être utilisée de plusieurs façon selon le built. Exemple : Divest permet de discard un adversaire mais elle ne fait QUE ça. La remplacer par Pilfering Imp permet de jouer une créature / Avec une capacité d'évasion / Qui discard l'adversaire. Il sera donc beaucoup plus facile de lui trouver une place dans un deck.
-
Se méfier des cartes qui interagissent trop entres elles de façon situationnelles. Exemple, le cycle des cartes type Liliana's Triumph . La probabilité de se retrouver avec cette carte ET un planeswalker Liliana dans le même pack est à mon avis trop basse... Dans beaucoup de cas cette carte sera boudée car morte.
-
Si tu as du mal à trouver des archétypes, les principales bases de Magic feront une belle structure de départ :
-
- Des Kills et du Cimetière
-
- Du Boost de créatures et de la Ramp
-
- Du Blast et de la célérité
-
- Du Tempo et de la pioche
-
- De l'exile et du Lifelink.
De cette façon, l'utilisation de tes cartes golds découleront logiquement de ces bases.
- Méfie-toi également des cartes qui vendent du rève, mais qui n'ont pas réellement de cible dans le cube. Après avoir pioché cette carte hier et regardé ta liste verte, je me suis aperçu que Chord of Calling était quasiment une carte morte. En effet, avec ses trois , elle sera vraiment difficilement jouable dans une jeu autre que bicolor... Pourtant, elle est inintéressante pour aller chercher un Thon vert puisqu'il n'y en a pas dans la liste. Idem pour les Deadeye Plunderers qui seront beaucoup trop compliqué à optimiser dans un cube qui comporte uniquement une quinzaine d'artefacts.
Voilà :) Il me tarde de rejouer ce pack en tout cas !