|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|FNM Promos (FNM)||None|
|Promo Set (000)||None|
Combos Browse all
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Unmanning a man land with land-changing abilities?
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
|Have (16)||ironax , sneferie , Mousemke , jstn.mrrtt , Fairseas , Epidilius , Va1mar , itheoryz , ducttapedeckbox , OneEyedKing , Horizon97 , rockleemyhero , conker3009 , , CAPT.Shock , Nemesis|
|Want (10)||jkpker , Zidon , yeoldsmithy , hotmaildotcom1 , Karkelo , facepalmmuted , rightturner , ferretgr , Drops , Malachy_|
Fatal Push Discussion
6 hours ago
<table> <caption><h4>Stock List</h4></caption> <tr> <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td> </tr> <tr> <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td> </tr> <tr> <td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td> </tr> <tr> <td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td> </tr> <tr> <td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td> </tr> <tr> <td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td> </tr> <tr> <td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td> </tr> <tr> <td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td> </tr> <tr> <td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td> </tr> <tr> <td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td> </tr> <tr> <td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td> </tr> <tr> <td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td> </tr> <tr> <td> </td><td>4x [[card:Liliana of the veil]]</td> </tr> <tr> <td> </td><td>2x [[card:Thoughtseize]]</td> </tr> </table>
16 hours ago
Artificer's Assistant is a fun new addition because drawing the right card is better than drawing cards.
Spire of Industry is a new rainbow land.
2 days ago
Then, I'd suggest some shock and fetch lands
2 days ago
About the mana: it is very simple, If you pay attention, you'll see that I can only play lands that add mana, and I only use Urborg, Tomb of Yawgmoth just in case I find decks that play Blood Moon , Magus of the Moon or other similar cards in the mainboard.
The best solution to the problem of the first turns that you say would be to move the Kambal to the sidebard and add another Fatal Push , because the first turn is the best to play Thoughtseize or Inquisition of Kozilek .
I feel a little bit foolish to play the Dark Confidant using 3 cards of CMC 5, but the firrst verion of this deck that I designed played only 2 Gray Merchant of Asphodel , and when I added the other one I did not think in the Dark Confidant s. I'm going to cut the Dark Confidant s and replace them for 2 Grim Flayer and a Mishra's Bauble . The problem is that I do not know what to remove of the main to add the other Mishra's Bauble , although in the end, against my esteem towards Assassin's Trophy , I will surely cut 1 Assassin's Trophy .
if you're worried about what might happen to Kambal after removing it from the Mainboard, don't worry, because I will add 1 or 2 in the side. (Kambal is great against decks like IzzetPhoenix, Burn, and against storm is very broken) ;D
Thanks for the vote, the suggestions and your help,
2 days ago
I love obliterator decks! Used to run a few myself.
How does the mana work out? I think its pretty safe to go up a second Urborg, Tomb of Yawgmoth as someone did the math somewhere and deemed it pretty safe to have 2 of legendary lands.
You seem really light on the first few turns of play. Maybe prioritize Fatal Push as your 4 of removal? Not doing anything and passing really does hurt in the fast meta modern is.
Cant seem to ignore the fact that Tarmogoyf doesnt grow too big too fast here, bauble might be great (SORRY I KEEP MISPELLING MISHRAS BAUBLE?) you know the card ;)
If yoy dont have the space Grim Flayer is an amaaazing card that most rock players love to run. Even helps devotion!
Kambal feels a bit weird mainboard as. He doesnt really add pressure like the rest of the deck and does tend to be dead in alot of matchups. Personally id prefer him in the sb.
U got balls for playing bob with 5 drops i give ya that!
Thats all i got, love the deck! Best of luck good sir. +1
6 days ago
Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:
-2x Crypt Incursion - Side board material against GY-interacting decks.
-3x Surgical Extraction - Side board.
-4x Twincast - Better to have spells that stand by themselves.
-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.
+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.
+2-4x Fraying Sanity - Can really close games.
+2x Mind Funeral - Excellent finisher.
+2-4x Mind Sculpt
+4x Tome Scour
1 week ago
Vexing Devil is already in the deck as a 2-of because it does just kinda suck against removal
Bedevil is better than Fatal Push for the Death's Shadow matchup because they play non- 1 mana threats such as Gurmag Angler . also deaths shadow just doesn't do so well in general against a deck with 15 bolts
1 week ago
Fatal Push occurrence in decks from the last year
All decks: 0.03%
All decks: 3.51%
U/B (Dimir): 3.52%
W/B (Orzhov): 1.74%
BRG (Jund): 1.9%
W/U/B (Esper): 2.06%
BUG (Sultai): 2.31%
U/B/R (Grixis): 2.46%
RBW (Mardu): 2.12%
BGW (Abzan, Junk): 1.55%
All decks: 1.35%
Commander / EDH:
All decks: 0.03%