Fatal Push

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None
Promo Set (000) Uncommon

Combos Browse all

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Fatal Push Discussion

Red_X on Varolz's Shadow

5 hours ago

A few comments.

First, I don't know if Drown in the Loch is the best card for this deck. You aren't milling your opponent except for vantress, and you really want to be proactive in the early turns so you don't have the mana to keep drowned up. Other removal spells may be better, like Go for the Throat , Fatal Push , or extra copies of what you've got already.

Second, Invisible Stalker seems too cute to me. Without varolz stalker is just dealing 1 point of damage a turn, which seems really weak. If you had something like Kitesail Freebooter or Bitterblossom that was a good card on its own that had evasion, varolz could work with that, but stalker just felt like a bad card whenever I drew it on the limited testing I did.

Finally, I would switch out the Liliana for oko, but that may be personal preference/bias. I feel like Oko is better against tron and aggro and may be worse in the attrition mirror, but not by a huge margin. However, I haven't played with the deck a ton and you may find one works a lot better than the other.

I like the deck.

DragonzBane on Zombieneer assault

14 hours ago

I would suggest dropping 2 Diregraf Ghoul (Leaving you still with 10 1 drops) and adding 2 more Thoughtseize . Depending on your meta, I would also suggest Fatal Push over Spark Harvest . Also adding 1 or 2 Castle Locthwain over swamps costs nothing and may win you a game or 2. 2-4 Liliana, Untouched By Death would help with your late game. You may be able to cut Dark Salvation for it.

I like the deck! The Zombie tribe is one of my favorites.

Darth_Savage on Rider Life Gains

17 hours ago

Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.

Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...

I hope this helps, good luck brewing your deck.

abbatromebone on abzan buying an obliterator...

1 day ago

Grubbernaut on Midrange Sultai

1 day ago

4x Treasure Cruise seems a bit high, especially with no JVP; I might recommend going -1 Cruise, -1 Traverse the Ulvenwald , -1 Walking Ballista and +3 Jace, Vryn's Prodigy  Flip. This will make all of your cards a little better by filling the yard, and also be less of a nonbo for Grim Flayer when you delve away the yard with Cruise.

I think you also want 2-4 Fatal Push in the mix, and that'll also get better with JVP, for flashback potential. That being said, I think this looks like a good list that's a lot of fun. Sultai is fantastic in pioneer.

Cheers!

Nillstan on Abzan Midrange

1 day ago

Argy

Yeah I've been doing a lot of testing against DRS and Its looking like a pretty good argument against it so far. A few situations I'd rather have it, but as it stands it's doing pretty okay without. May be even better if the Gideon Blackblade thing works out.

Caerwyn

I hadn't even thought of Gideon Blackblade yet. Seems really decent for this build. Will test for sure.

I already checked out Abzan Charm . It was okay, but I was ultimately unimpressed. May be worth checking out over Tireless Tracker , though I'm skeptical.

As for Fatal Push , I retest it every time I change something. Every time so far I've found it wanting, but that's not to say it wont be good.

Caerwyn on Abzan Midrange

1 day ago

Pioneer is not really my forte (I just happened to see the Thoughtseize discussion on the homepage and it's one of my favourite cards), so take be sure to take the following with a grain of salt!

I'd consider mainboarding 2-3 copies of Fatal Push . A good midrange deck has a decent removal package, so you can clear weenie blockers and start swinging with your efficient mid-mana creatures. Abzan Charm is a pretty nifty instant as well, and might be worth running 2 copies of.

Since you are trying to be aggressive, Gideon Blackblade seems like a good option. Not only is it a 4/4 with indestructible for 3, you can also use it the turn it is dropped to give another creature one of three very useful abilities (each with diverse applications), and can keep doing that once per turn.

I find Gilded Goose to be rather lacklustre here--sure, it provides some evasion, but you have to first put in some work to make sure it gets a +1/+1 counter.

Looking at your current testing, I would fully support removing all the copies of DRS. While it does have some nifty effects in the later game, without fetch lands it's a bad card to draw early. By the time it does become useful, you'd probably want to be casting something a bit more powerful than a creature that pings for two (so long as you have ammunition in a GY). I think it is made even worse by the fact your deck is relatively light on instant/sorcery cards, so you are really relying on an opponent to have fuel for your DRS.

Hope some of that helps!

Sorin_Markov_1947 on 4 Color Midrange (non blue)

2 days ago

Although Dreadbore is the best removal in Pioneer, the mana requirements will be hard to meet in a four-color deck, especially on turn two. Same with Abrupt Decay . I'd recommend the enchantment-based removal like Stasis Snare or Conclave Tribunal , and/or Declaration in Stone , Fatal Push , Cast Down . Any of those are fine removal spells, and easier to meet mana-wise.

Next, some mass removal is in order. In a midrange deck, you need something to counteract the faster decks that spot removal can't deal with. Settle the Wreckage is amazing, and if you need more Flame Sweep can do the job too. Don't put all of these cards in; find what works best and what ratio of spot removal/mass removal works best for your deck.

And then the last thing I have that's more obvious is your sideboard. It seems more like a maybeboard to me. I'll be honest, sideboards really aren't my strength. Look at some other decks that share colors with yours, and find cards that are good against decks that you aren't, or that are good against popular archetypes.

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Fatal Push occurrence in decks from the last year

Modern:

All decks: 0.83%

Black: 13.44%

Rakdos: 3.7%

Golgari: 3.56%

Legacy:

All decks: 0.52%

Commander / EDH:

All decks: 0.01%