Fatal Push

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None
Promo Set (000) None

Combos Browse all

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Fatal Push Discussion

Chasmolinker on Oloro_Magic

6 hours ago
<table>
<caption><h4>Stock List</h4></caption>
<tr>
 <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td>
</tr>
<tr>
 <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td>
</tr>
<tr>
<td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td>
</tr>
<tr>
<td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td>
</tr>
<tr>
<td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td>
</tr>
<tr>
<td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td>
</tr>
<tr>
<td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td>
</tr>
<tr>
<td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td>
</tr>
<tr>
<td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td>
</tr>
<tr>
<td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td>
</tr>
<tr>
<td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td>
</tr>
<tr>
<td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td>
</tr>
<tr>
<td> </td><td>4x [[card:Liliana of the veil]]</td>
</tr>
<tr>
<td> </td><td>2x [[card:Thoughtseize]]</td>
</tr>
</table>

M_Malcom on Affinity - want to update to 2019

16 hours ago

Artificer's Assistant is a fun new addition because drawing the right card is better than drawing cards.

Spire of Industry is a new rainbow land.

Now as for meta, the new tough kid is arclight Phoenix. Surgical Extraction and Fatal Push in the board probably would help.

Cereal_Killer on DragonStar Lock

2 days ago

Another good sac outled could be Viscera Seer (since you are , if you want, you could also add the combo with the seer, Kitchen Finks / Murderous Redcap and Solemnity / Vizier of Remedies )

Then, I'd suggest some shock and fetch lands

Bound by Moonsilver isn't such a good card, in my opinion there are better removals, as Path to Exile or Fatal Push

TheSimikBOat on abzan buying an obliterator...

2 days ago

Hey Vman,

About the mana: it is very simple, If you pay attention, you'll see that I can only play lands that add mana, and I only use Urborg, Tomb of Yawgmoth just in case I find decks that play Blood Moon , Magus of the Moon or other similar cards in the mainboard.

The best solution to the problem of the first turns that you say would be to move the Kambal to the sidebard and add another Fatal Push , because the first turn is the best to play Thoughtseize or Inquisition of Kozilek .

I feel a little bit foolish to play the Dark Confidant using 3 cards of CMC 5, but the firrst verion of this deck that I designed played only 2 Gray Merchant of Asphodel , and when I added the other one I did not think in the Dark Confidant s. I'm going to cut the Dark Confidant s and replace them for 2 Grim Flayer and a Mishra's Bauble . The problem is that I do not know what to remove of the main to add the other Mishra's Bauble , although in the end, against my esteem towards Assassin's Trophy , I will surely cut 1 Assassin's Trophy .

if you're worried about what might happen to Kambal after removing it from the Mainboard, don't worry, because I will add 1 or 2 in the side. (Kambal is great against decks like IzzetPhoenix, Burn, and against storm is very broken) ;D

Thanks for the vote, the suggestions and your help,

TheSimikBOat.

Vman on abzan buying an obliterator...

2 days ago

I love obliterator decks! Used to run a few myself.

How does the mana work out? I think its pretty safe to go up a second Urborg, Tomb of Yawgmoth as someone did the math somewhere and deemed it pretty safe to have 2 of legendary lands.

You seem really light on the first few turns of play. Maybe prioritize Fatal Push as your 4 of removal? Not doing anything and passing really does hurt in the fast meta modern is.

Cant seem to ignore the fact that Tarmogoyf doesnt grow too big too fast here, bauble might be great (SORRY I KEEP MISPELLING MISHRAS BAUBLE?) you know the card ;)

If yoy dont have the space Grim Flayer is an amaaazing card that most rock players love to run. Even helps devotion!

Kambal feels a bit weird mainboard as. He doesnt really add pressure like the rest of the deck and does tend to be dead in alot of matchups. Personally id prefer him in the sb.

U got balls for playing bob with 5 drops i give ya that!

Thats all i got, love the deck! Best of luck good sir. +1

Chopwood on Modern- Mill

6 days ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

generikaed0x on RB Burn (Sword Point Burn)

1 week ago

Vexing Devil is already in the deck as a 2-of because it does just kinda suck against removal

Bedevil is better than Fatal Push for the Death's Shadow matchup because they play non- 1 mana threats such as Gurmag Angler . also deaths shadow just doesn't do so well in general against a deck with 15 bolts

RedZebra on RB Burn (Sword Point Burn)

1 week ago

Vexing Devil might be a good inclusion and I recommend Fatal Push in the SB to deal with shadow.

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Fatal Push occurrence in decks from the last year

Standard:

All decks: 0.03%

Modern:

All decks: 3.51%

Black: 12.56%

Golgari: 7.15%

U/B (Dimir): 3.52%

Rakdos: 5.12%

W/B (Orzhov): 1.74%

BRG (Jund): 1.9%

W/U/B (Esper): 2.06%

BUG (Sultai): 2.31%

U/B/R (Grixis): 2.46%

RBW (Mardu): 2.12%

BGW (Abzan, Junk): 1.55%

Legacy:

All decks: 1.35%

Black: 0.76%

Commander / EDH:

All decks: 0.03%

Black: 0.04%