|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|Promo Set (000)||None|
|FNM Promos (FNM)||None|
Combos Browse all
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Unmanning a man land with land-changing abilities?
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
Price & Acquistion Set Price Alerts
Fatal Push Discussion
7 hours ago
mikeb388 This deck can hopefully deal with their early threats with cards like Fatal Push and Cast Down, and then counter anything else they might play after the board is stabilized. Banefire might be hard for this deck to deal with, but a lot of the time you should be at too much life to care.
16 hours ago
Nice variation Lerijie.
I don't think Cast Down is the best removal to only run 4 of, as there are some legendary creature that you probably want to be able to hit. I would run at least 1x Vraska's Contempt for planeswalker removal and God removal (i.e: Hazoret the Fervent). Fatal Push is a GREAT removal spell for the early game, would probably use at least 1x. Through drafting I've found that Fungal Infection is a great card for eliminating your opponent's mana ramp and smaller, pesky creatures.
16 hours ago
I played an esper contral deck at FNM and it destroyed me. One card that was in the deck was Fatal Push and that card really messed up my board since I was playing a mono green aggro deck, so I would recommend adding Fatal Push to this deck.
21 hours ago
This seems like a lot of fun.
Have you tested a sideboard yet? I can see something like:
- 2x Grafdigger's Cage
- 1x Wear
- 2x Crackling Doom
- 2x Fatal Push
- 2x Stony Silence
- 1x Disenchant
- 2x Skullcrack
- 3x Leyline of the Void
I'd love to test this some time, and I don't even play Modern right now :) Have fun!
1 day ago
Now that all of M19 has been revealed, I will take some time and begin to look at cards that can fit as replacements for things that rotate like Dread Wanderer, Lord of the Accursed, Plague Belcher, Wayward Servant, Fatal Push, Liliana, Death's Majesty, and Concealed Courtyard
1 day ago
So, Mono-Red and RB are both fairly common right now (at least at bigger tournaments); you might want to consider adding black or white to have access to some decent removal. Ixalan's Binding can hose any recursive threats, Vraska's Contempt is also decent. Fatal Push isn't bad if you have any. Along the exiling note, Scavenger Grounds helps get rid of that crazy phoenix as well as any other graveyard things; you would likely only need slash want 1 or 2. Song of Freyalise might be super useful against Goblin Chainwhirlers to keep your dorks around.
Also, the double explore guy is crazy if you have him. Explore in general is kind of nuts. Carnage Tyrant is pretty crazy and maybe worth an include.
Hour of Promise seems ok if you want to use some various utility desert lands.
2 days ago
2 days ago
I like your deck build going here, I love vampire decks, as for info on Vampires and tokens, here's the things I like so far with yours
- Procession and radiant destiny to increase the effects of doubling and adding bonuses + vanquishers banner
- Call to the feast is definitely a must have for this, not sure if your interested but there's also Queen's Commission as well
- If you could, try earning a Legion's Landing Flip card because thats a amazing card for vampires and tokens especially
Here's my advice: I'd lower off some creatures a bit like Sadistic Skymarcher (costs 4 or 3 depending on choice but flying is nice with it except very little difference from aspirants for a quick token deck build), Ravenous Chupacabra (find sorceries or instants to slay off creatures, not saying its bad but vampires), Voracious Vampire (since its effect triggers only once and for a 3 cost it wont help with tokens much as it only affects 1 vampire for 1 turn). I'd also 2nd removing Moment of Triumph like Exodus2727 mentioned. In your case you'll want vampires to be fast, skymarcher aspirant to 4x, vicious conquistador to 4x kind of thing because it makes city's blessing that much easier. Keep Elenda, the Dusk Rose for sure, I even prefer 2 of them if you can manage to get two of them.
If your also trying a life gain method with Twilight Prophet I'd honestly take it out if for that reason, but for ascend reason would make sense. Thats up to you, Personally myself, I'd take it out. Moment of Craving isnt a bad card but not best suited for a token deck nor is it extremely useful later on. Charge isnt bad either but with all the anthems you already have, its not completely necessary. I mean Legion Lieutenant, Radiant Destiny and the banner are all you need really.
Forerunner of the Legion I'd rather have Dusk Legion Zealot for card draws, may cost 2 mana but as I mentioned to rid of quite a few of things, you'll only want to add in cards you really need, thats where zealot comes in handy.
Here's my short version because I write to much, thanks if you read if so
Take out - Mo craving, Mo triumph, charge, prophet, sadistic skymarcher, voracious vampire, chupacabra, arterial flow is better with more of but I prefer to take it out, and possibly vicious offering in replace for a Gideon's Reproach or even Walk the Plank sorcery. Fatal Push if can get a couple of those.
Have - 4x skymarcher aspirant, 4 vicious conquistador, 2 elenda (if can), 4x martyr, 4x legion lieutenant, keep mavren at 2x or 3x, 4x dusk legion zealot, maybe 2x-4x Queen's Commission from earlier mentioned. 2x-3x Legion's Landing Flip radiant destiny 3x or 2x of depending, 2x procession, and gruesome fate. The rest should be lands
I hope this helps out a little bit or maybe to much because I tend to overdo writing alot.