Fatal Push

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None

Combos Browse all

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Fatal Push Discussion

xyr0s on Black Merchant of Devotion

1 hour ago

Aether Vial is... Aether Vial. It's only worth playing if you play 4, and it's masively better if your creatures have the same casting cost. It's a horrible topdeck later in the game, and you most likely never get to use it for anything if you draw it turn 3 or later. Also, it doesn't cast creatures, so you don't get to use kicker on your Gatekeeper of Malakir. Besides, neither of your artifacts add any devotion. And speaking as someone who has played a lot of vials (I've played a lot of merfolk), it's too slow if you are on the play against affinity, even when you play it turn 1.

I could imagine that your 4 Dismember is a problem against fast aggro decks - you have to remove their creatures as fast as possible, but won't be able to pay in mana until turn 3 - so essentially, a removed creature still gets to hit you for 2 or 4 life (maybe not what an affinity-player would want from an Arcbound Ravager, but much better than nothing). Maybe if you played more Fatal Push? Also, Collective Brutality is pretty good against fast aggro.

Cafelattis on vampires NEED HELP!!!

21 hours ago

If you are trying to make this competitive and if you have the money Bloodghast is right on the money, just sack it and get counters with aristocrat and then return it. I also think that Vampire Nighthawk is better than Gifted Aetherborn just because of the flying, which is so important in comp. Cut down Bishop's Soldier and add Gatekeeper of Malakir, such a better card. One of the thing you need to think about is the competitive advantage that this tride has over other tribes. One such advantage is Vampire Nocturnus, he is a must in this deck, he is so incredibly powerful. And with him comes the other part, maybe consider making this a mono black competitive deck, and by doing so you can add Nykthos, Shrine to Nyx to get some devotion. The Sorins are nice but competitive is usually very fast so you wont really have a chance of utilizing him. Also, cut down of Drana, four of her seems a bit excessive. Maybe add or upgrade some for your removal package, Dismember, Fatal Push and even Victim of Night might work in this deck. I hope this helps and good luck.

PickleNutz on Golgari Mandem

1 day ago

Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.

Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.

You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.

Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.

Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.

Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.

If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.

Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.

Illuminate21 on XLN - UB Master Control

1 day ago

ninexpad Ramunap Red is an annoying matchup, however with the amount of early game removal/counters (Fatal Push, Censor, Perilous Voyage) I'm able to usually disable the majority of the creatures that come after me. If they go wide with Bomat Courier, Soul-Scar Mage ect, then cast Bontu's Last Reckoning to clear the board, while also keeping up mana to counter a potential Hazoret the Fervent or similar.

If Contraband Kingpin and Essence Extraction haven't been working for u, then I'm guessing lifegain type stuff hasn't been working for you. The best I can think of other than those is Harsh Scrutiny and Essence Scatter to mainly remove Hazoret the Fervent, and Gifted Aetherborn to block and remove other creatures while gaining life, although it does die to Lightning Strike.

Hope I could help mate, good luck against em

Grandad_Stop_It on Prison Quest: Torment Lockdown

1 day ago

Just saw how you link cards, whoops

Fatal Push

Waste Not

Shrieking Affliction

Sangromancer

Those were the ones I wanted to swap in, wanted to keep the budget kinda low but I'm willing to throw in a few extra bucks

BrenoSulz on Seek and Destroy

1 day ago

Hi!

My dream for ixalan draft is building a deck with 3 Wildgrowth Walker, 2 Lurking Chupacabra and a bunch of explore dudes. It's sad cause this deck won't be competitive, but since you play for fun...

I think the core would be: Seekers' Squire, Wildgrowth Walker, Merfolk Branchwalker (by far the best explorer), Deadeye Tracker and Vraska obviously. Chupacabra might be a 1or2-of in the deck, can't be more than this since it doesn't affect the board right away :/ (Jezzz I would love to use the foil Chupacabra I got in my prerelease D: it's so beautiful)

Shadowed Caravel is borderline unplayable because you need to cast it, then get at least 2 explore triggers to have a decent body and still tap a dude to crew... Also they made this ship without any evasion! And that's with Abrade and Fatal Push in the format.

Speaking of evasion, it's a crime that this dude doesn't have evasion as well Emperor's Vanguard .

As for removal, 2-3 Vraska's Contempts, 4 Fatal Push, something like 2 Walk the Plank it's alright. Essence Extraction is also playable against super aggro decks.

IMO a must inclusion is 4 Blossoming Defense since you will want to keep Wildgrowth Walker alive to benefit from his triggers.

4x Deadeye Tracker

4x Wildgrowth Walker

4x Merfolk Branchwalker

4x Seekers' Squire

2x Lurking Chupacabra

18 creatures

4x Blossoming Defense

4x Fatal Push

2x Walk the Plank

2x Vraska's Contempt

12 spells

23-24 lands. 53-54 cards, leaving room for about 6-7 cards and there's a big gap in the 3 CMC slots. The last cards should be 3CMC ones to fill the deck's curve, but yet there are 2 amazing 2 CMC cards in Gifted Aetherborn and Glint-Sleeve Siphoner. But yeah, this is just a sketch :)

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