Fatal Push

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Fatal Push Discussion

CinnaToastKrunch on Sultai Control

2 hours ago

I agree with the Liliana of the Veil pick But idk who is a good replacement. Maybe Jace, Vryn's Prodigy  Flip?. Lili seems off with this type of style. As for Maelstrom Pulse and Damnation those are usually situational cards and usually have 1. Damnation usually is in sideboard but I feel it fits in main here. In replace of these I would grab a 4th Fatal Push and a 4th Inquisition of Kozilek. When it comes to your lands I think running 4x Blooming Marsh. These benefit you because they are immediately playable if you have them in starting hand. I personally love cards like Thragtusk and Kalitas, Traitor of Ghet for life gain but with Kalitas you get tokens and pump him up, Especially since you have kills spells! As for Cryptic Command I feel it costs too much but I'm not an expert on blue lol. hope this may be a bit helpful as well! I run a Jund modern and am still slightly new to modern but I love it so far! I also enjoy this style because it's different.

ziggster on Jund Delirium

1 day ago

Where is the Fatal Push?

Wyrmweird on I'm Bringing Allies Back, Yeah!

1 day ago

Anguished Unmaking and Fatal Push stop Saheeli. Could add Authority of the Consuls in the side board as well.

Dorotheus on Treefolkdancing my way to competitive scene!

1 day ago

I really don't want to seem like the Debbie Downer, more like a voice of reason and moral ambiguity. There are card choices in here I very so would support like Dungrove Elder for obvious valuable reasons, more so I believe retain in a Fatal Push meta.
However, there are just too many card choices I cannot and do not support. Some just because the amount and others, at all. I could not call this a competitively placed deck, unless your LGS is very much more along the line of budget or more-so casual. Do no confuse this with me saying the deck it bad, or choices are bad. I do not do that to people, and I understand many peoples' directions in which they build. That is not being argued here. Again there are just too many missing cards here like Spellskite, Assault Formation, Nyx-Fleece Ram, toolbox potential cards like Selfless Spirit, and Fiend Hunter. The tribal-theme outweighing more visibly playable cards along the same strategy, is choice. If that is exactly what you want then that's you but cards by specific name that I believe are being ignored here are Collected Company, Chord of Calling, Path to Exile (Crib Swap is no where near the strength of Path, but I understand it as a 1-of), and Scavenging Ooze.
I feel like this is a question that always itches at the back of your mind, and maybe many people have questioned also, but, is the Treefolk-tribal theme, actually strong enough?

joshuaizac on I am thinking about making ...

1 day ago

black & green counters is a popular deck in standard atm, because Winding Constrictor is super strong. red / green energy was a thing for quite a bit (Electrostatic Pummeler, Voltaic Brawler, Bristling Hydra, Uncaged Fury, Blossoming Defense ect...) it was an extremely explosive deck...though not very consistent. Additionally the meta has shifted and there's lots more combo/control now. I think if you are gonna try to make a +1/+1 counter deck it should have at least a splash of black, if for nothing else, Winding Constrictor and a few Fatal Push.

CheapDecks101 on Feeding Frenzy

1 day ago

You need better removal Tragic Slip has big potential but you are hoping you a) Have it in hand when a vampire dies and b) Have to have a vampire die. Go for the Throat is much better as seeing that it kills so much more Fatal Push is also awesome because it has a similar affect as Morbid with Revolt and if you can't get Revolt it is still viable.

doozy on Purgatory (B/R Control)

1 day ago

APPLE01DOJ You're definitely right on your evaluation of Thoughtseize. I've been considering dropping Duress for the 3rd, and this conversation has basically convinced me.

Fatal Push has been great, but as you said my current list is lacking reach mostly because of having no Lightning Bolt.

I'm going to be doing more testing and I'll change up my removal suite a bit. I'll see how things go.

Bridge isn't a great fit just because my main wincon has 5 power, and there's no way I'm keeping 5 cards in my hand with this list. Thanks again for your comment, you have given me a considerable amount to think on.

Snydog17 on First Custom Deck

1 day ago

SecondRate recommend Nip Gwyllion due to it's function, but because it is B and W, Edge of the Divinity is extremely powerful. With the amount of enchantments that you have, Blood-Cursed Knight would not be a bad option, also working with Edge. Divinity of Pride can be extremely powerful as 5 for an 8/8 with flying and lifelink. Tithe Drinker also fits into this category. Hyena Umbra provides some protection for your creatures.

If you are looking for a few more expensive cards, Daybreak Coronet is a good enchantment, Inquisition of Kozilek is good hand removal. Fatal Push isn't that expensive, but provides some of the best removal. Stony Silence will shut down all artifact decks, and Surgical Extraction is pretty great to remove reoccurring threats.

Hope that that helps, and good luck with your deck.

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