|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|FNM Promos (FNM)||None|
|Promo Set (000)||None|
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- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Unmanning a man land with land-changing abilities?
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fatal Push Discussion
3 hours ago
Pabs4444 again, this is a Control deck.
It does not want any more slow lands, as it needs to stay on curve.
Metalspinner's Puzzleknot can be sacced to trigger Fatal Push if needed, but with Harnessed Lightning, Cut / Ribbons, Unlicensed Disintegration, and Vraska's Contempt in the mix, I rarely need to trigger Fatal Push.
3 hours ago
No need to be sorry; that is why I asked instead of jus simply posting it. I appreciate your quick responses. Have you considered Silent Gravestone for against The Scarab God? It also is another artifact to help in the event you have Unlicensed Disintegration. If you don't mind me asking, what was it about Siphoner that did not work out? Has Evolving Wilds been considered at all in the mana base? It is the easiest way in Standard to guarantee a revolt on Fatal Push in Standard.
10 hours ago
Please link all cards in your question using double brackets.
Remember that there is a round of priority before anything happens when a spell is cast, an ability triggers, or an ability is activated and that objects on the stack resolve First In, Last Out. As long as you Fatal Push either in response to Legion's Landing Flip or the Landing's trigger the Metallic Mimic will not be on the battlefield when the token is created and the token will therefore not receive a counter. If you allow the token to enter before responding it will have already triggered the Mimic and a counter will be put on the token.
Argy on It's A Raid!
23 hours ago
Here are my thoughts.
I understand why you have Crypt of the Eternals, but it can be quite crippling in the early game.
I think you'd be better off replacing all copies with Evolving Wilds.
26 lands are too many for this kind of deck. I'd lose an Island, and a Swamp.
You have nothing to interrupt your Opponent's plans.
has brilliant removal, such as Fatal Push, Unlicensed Disintegration (an excellent card in this deck; you should do 3 damage most of the time), and Vraska's Contempt.
Add between four and six of these to your deck. Maybe two of each?
has access to Counter spells, which you should take advantage of. Probably in a Sideboard, which all competitive decks need.
Throw in some of these cards: Essence Scatter, Lost Legacy, Negate, Vizier of Many Faces.
I'm not sure how competitive you can make this deck. It spends a lot of time warming up to its win conditions.
Try putting together a Sideboard, and then I can take another look, if you like.
1 day ago
1 day ago
Love your deck! I think a quick and easy way to upgrade would be moving into . Tetzimoc, Primal Death is a dino that keeps things under control pretty nicely. This could probably take the place of some number of River's Rebuke and/or Baral's Expertise. It will also assist in Migration 2nd turn, which is super important.
Ifnir Deadlands is my choice desert for budget.
The mana base could quickly support heavy black if wanted. 4x Woodland Stream seems poor because of the tutors in the deck already.
Finally Ramunap Excavator might be something here. It could also be the "card draw" that's needed.
1 day ago
These are the things I think your deck needs to fix, if you want to make it competitive.
(I can't tell if this deck can go 5-0, as I don't know your local meta.)
The number of lands you have is too small. I often had to mulligan, as I had one or none in my opening hand.
You need some lands that will help you colour fix. Tri coloured decks just don't work without these, at the moment.
I would do something like this:
2x Aether Hub
3x Concealed Courtyard
3x Drowned Catacomb
3x Evolving Wilds
3x Glacial Fortress
You need better removal than Fatal Push.
If your Opponent has large Creatures they will get away with their game plan, and overrun you, particularly if they have efficient, early removal.
A deck like Stompy Whompy Dinos outraces you.
Vraska's Contempt would work better for you, I feel.
- Counter spells
You have access to , so you should use Counter spells in your deck.
Cancel is cheap, but so is Admiral's Order.
It might feel as though you will weaken your deck by taking out some Token focused cards for other spells, but in point of fact you will strengthen it.
Flame-Chained wrecked your deck by Sideboarding in Lost Legacy, and Gonti, Lord of Luxury. If you had a Counter Spell in hand, you could have stopped those cards from taking your stuff.
For a Sideboard, I would do something like this:
2x Bontu's Last Reckoning - board wipes everything, but you can Embalm your Creatures. Deals with Carnage Tyrant.
2x Dispossess - removes annoying Artifacts.
3x Essence Scatter - Counter their biggest Creature.
3x Lost Legacy - take their Approach of the Second Sun.
4x Negate - stop Planeswalkers, Approach of the Second Sun, board wipes, etc.
1x Vizier of Many Faces - also good against Carnage Tyrant, Ghalta, Primal Hunger, and just about any annoying Creature.
This assumes you have a Counter spell and Vraska's Contempt in your Mainboard.
Hope that feedback helps.
1 day ago
Without a description, I can't see your thought process behind some card choices, but as an Infect player myself I can make some suggestions. The full set of Inkmoth Nexus is an absolute must. This card is so good against any matchup, except maybe hyper agressive strategies. 4 Blossoming Defense is necessary because in this day and age with Fatal Push running amok you need as much protection as possible, and it is versatile and doubles as a pump. Might of Old Krosa should be a 4 of because +4/+4 for one Green is too good to pass up. 21 lands is a lot for this deck, I run 19 personally. There's some finicky stuff with your spells I don't really agree with, but i'm assuming you're on a budget so Noble Hierarch and Fetch Lands and stuff are probably out of the question. If you want, here's my deck.
SCORE: 35 | 11 COMMENTS | 2098 VIEWS | IN 8 FOLDERS
Best of luck to you and let Phyrexia reign again!