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Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fatal Push Discussion
33 minutes ago
Hmm Fatal Push is out of my budget at the moment and so is Inquisition of Kozilek if I were to buy a playset of it. I was thinking of Ultimate Price or Victim of Night as a replacement for Fatal Push and Despise to replace Inquisition of Kozilek
1 hour ago
The first card we need to be looking at is Ishkanah, Grafwidow. That can help you close out games. Apart from that, you need general discard and removal to fill the graveyard for Ishkanah's delirium clause. Fatal Push, Inquisition of Kozilek, etc.
8 hours ago
It's definately insane to think that Tarmogoyf is no longer the best creature in the format, and Delver of Secrets Flip decks are even more scarce. Modern has changed a lot in the past year. Lightning Bolt use to be considered the single best card in modern by many. Now it is rarely played outside of Burn and Titan Shift. Fatal Push caused some of these changes although not all. We've been getting a lot of bannings in the past year and the format is still adapting. New fringe decks are on the rise it seems every couple of months. So I think we need more time to decide if Push is truly too powerful for the format. I personally don't think it is but time is the true testament.
11 hours ago
Not overpowered? Not overpowered? Path to Exile ramps your opponent, which while not always relevant, is highly so in the first few turns of the game. This made it slightly less preferred than Lightning Bolt was before Fatal Push was printed, and rightly so. Fatal Push warped the meta singlehandedly though. Tron went from R/G to G/B just for push. Eldrazi tron rose back up to the ranks of tier 1 simply because a good half of its creature base cannot be hit by Fatal Push. Death's shadow aggro (formerly grixis delver) stayed at the top of Tier 1 after the probe ban simply because push created a meta where bolt-proof creatures were king; after all, you can't afford to run creatures that might die to both bolt and push. Jund and Junk decks of all flavors maintained their spots in the meta. Meanwhile, infect completely fell off the map along with U/W control builds. Affinity endured because its so fast and already can interact with removal via arcbound ravager, but it did lose a good 1% hold on the meta.
Fatal Push might not be completely borked, but its definitely powerful enough to warp the meta. It's probably not ban worthy... but like I said its powerful.
11 hours ago
It's pretty great.
It's very hard for a removal spell to fit the definition of "broken", though. That's reserved for things that are manipulative of the game engine, usually. Dark Ritual is in the discussion for "broken". Terminate and Fatal Push are not.
11 hours ago
11 hours ago
I'm not sure if this already has a thread, but here goes.
Fatal Push is an instant-speed, 1 mana, basically kill any creature spell. For Standard, it's different, but as a Modern player, it seems way too good.
Decks like Death's Shadow that use Fatal Push, you crack a fetch and you've got an opponent's creature dead. Awesome for black decks, a bane for others.
Do you think it is too broken?
12 hours ago
Hey What's Up Genuine
I would recommend to take a look at Sly Requisitioner As you can Improvise her out and she gens more Servos for you also, this with your Marionette Master that way killing also gens more servo's for ya. I think also Kambal, Consul of Allocation would be good in your build running 2 should be good he comes out and puts pressure on your opponent for playing non-creatures cards and combat tricks gives you another combo strategy with Marionette Master.
As far as removal I would have the one board wipe but with you being a token gen I think you will find yourself in a positions most times where you have it and it would be a good idea but it will leave you weaker some cases not all I would just run 1 board wipe and a few Fatal Push if you have them with you sacrificing servo's you will be able to take out 4 mana creatures for one black mana.
Also for mana related matters I put in two Cultivator's Caravan and they have put in a lot of work 3 mana for a manalith and you can also crew and attack with a 5/5 creature great card atleast a great sideboard card.