|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|FNM Promos (FNM)||None|
|Promo Set (000)||None|
Combos Browse all
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Unmanning a man land with land-changing abilities?
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
Price & Acquistion Set Price Alerts
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Fatal Push Discussion
8 hours ago
Also, there is an entire story depiction in Aether Revolt.
It begins (I believe) with Fatal Push. We see the Aetherborn kill someone.
He than blows up the ship and flees in Daring Demolition.
20 hours ago
I don't usually play midrange but I'd love to give you suggestions:
Your creature base is very solid, good job on that. Focusing on Snapcaster Mage considering the amount of instants and sorceries you have.
Other than that, you have brewed a very competent deck, I wish you luck in competitions.
21 hours ago
I'd recommend Sorin, Solemn Visitor as it is another anthem effect, as well as more efficient removal such as Fatal Push over Doom Blade. The mana base is a bit lopsided, with equal amounts of Swamp and Plains in a deck with more white than black. However, I like this deck, it looks fun, interesting, and new to the format.
3 days ago
3 days ago
Sweet deck! The one small thing that jumps out to me is I think that Satyr Wayfinder is better than Glowspore Shaman. While Glowspore does have +2 power, there is a big difference between putting a land on top of your deck and into your hand. Also, I absolutely love a deck with a playset of Ghoultree! Most of the time people's removal is stuff like Fatal Push and Lightning Bolt, and those don't really get it done against a turn 3-4 10/10. +1!
6 days ago
I really like the idea of this deck, and it passes the eye test for modern with the CMC costs. I feel like it could use some more removal though, and the land count is a bit high considering our largest spell is 3 CMC. I think you could take the dredge lands or the Urborgs out for some Fatal Push and Victim of Night.
1 week ago
Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.
I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.
Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.
I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.
I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.
In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.
1 week ago
Phyrexian Crusader is a very strong card, and probably worth running over Plague Stinger. I'd also cut Giant Growth, as it doesn't have great mana-to-power value compared to Groundswell and Krosa. Maybe considering running some efficient removal like Go for the Throat or Doom Blade? I might also swap out the Abrupt Decay for Fatal Push.