Fatal Push


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None
Promo Set (000) None

Combos Browse all

Fatal Push


Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Fatal Push Discussion

colton815 on Sorin Tribal

4 hours ago

this isn't an "aristocrat" deck, nor is it tribal. tribal refers to creature type. "sorin" is not a creature type. you're gonna have an awful hard time casting anything with a cmc of 5 or higher in modern without some more removal. i'd strongly recommend making room for Path to Exile and Fatal Push.

Dergam on Esper Mill

9 hours ago


Thanks for your comment. I tried using Snapcaster Mage but it didn't hold to much value on early and mid game, so I removed it...

I also played with a Ethereal Haze (because Darkness is too expensive, and since I'm playing with White, there's no need to play it), it's good, but I'd rather put one more Path to Exile or Fatal Push or Ensnaring Bridge..

Thanks again :D

8vomit on Returing player. need a help ...

10 hours ago

antacidbrn Let me point out that it doesnt matter if the guildmage dies, you just need to activate him, and the opponent loses when Fatal Push hits the yard.

zephyr_chang on D'scarred (Lili-less 8-Rack?!)

1 day ago

I think you are not running enough removal mainboard. You only have Smallpox and Funeral Charm (conditional) in the iteration that I see. I think you should consider some numbers of Fatal Push and Dismember etc.

Agent_Fire on Hyper-Aggro Jundvine

1 day ago

I would recommend some main deck removal such as Fatal Push

Freezingfist on Shinning Death

1 day ago

Cool idea, Reba04.

Not sure if you're open to suggestions, and if not, go ahead and just skip over the rest of this post =)

I'd look into adding some more 2 and 3 cost creatures to smooth your mana curve out. having a hand full of 5/6/7 drops in your opening hand feels bad... and if the Magic Gods treat you anything like they treat me, it's going to happen. A lot.

2 CMC: Gifted Aetherborn(probably the best, but requires which can get weird) Adanto Vanguard(give you something to do with all the life you're gaining and hard to remove if you're willing to pay)

3 CMC: Yahenni, Undying Partisan... there isn't much on this slot. Maybe Legion Conquistador to fill your hand back up with creatures.

I'd pull out about 4 lands, 2Deathless Ancient(expensive for what it does and the body isn't impressive for the mana cost. 4Gravedigger(same reasons), 2-4Queen's Agent(same reasons), 1Mavren Fein, Dusk Apostle(he's legendary, so once you have one out, the rest in your hand are dead cards until they kill him), 2Liliana, Death Wielder(expensive to cast. doesn't synergize well with vampes since her abilities are -1/-1 counter up until the ultimate), and 2Vanquisher's Banner(I like this card but expensive to cast before it starts giving you benefits).

That's a lot of cards to pull... what else is going in?

Removal. 2-3Cast Out IMO runner-up for best removal in Standard. Cycling and a lot of decks don't play enchantment removal, so you can remove whatever it is... forever.Fatal Push and/or Walk the Plank Push IS the best removal... but pricey.

This is getting longer than I Anticipated... so I'll stop here. Sorry for the novel. Regardless, +1 from me, and keep brewing. Have you played this in paper yet? How's it been for you?

colton815 on Ninjas be like~But Wait!There's more!(UltraBUDGET)

2 days ago

meh. i've seen better ninja decks. Familiar's Ruse is not a good counterspell. Mana Leak and Remand are better. theres also Slip Through Space or Artful Dodge to make stuff unblockable which are both better than Aqueous Form. why is there no Fatal Push? or Polluted Delta? or Watery Grave?

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