Fatal Push

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Printings View all

Set Rarity
Aether Revolt (AER) Uncommon
FNM Promos (FNM) None
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fatal Push occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Modern:

All decks: 0.83%

Black: 13.44%

Rakdos: 3.7%

Golgari: 3.56%

Legacy:

All decks: 0.52%

Fatal Push Discussion

Zuzur on Grixis Midrange

10 hours ago

ej133 thanks for your comment, I appreciate it.

I've thought a lot about Fatal Push, and I know it may help me on those fast aggro, but yet I don't find any spot that fits it. I'll go in a MagicFest soon and I'll gather some datas around it. I would probably make some changes after that.

Against very fast aggro or burn, I'll aim to discard the hand and go for my CB's in g2+ + Pyromancers + drowns

Force of Negation sure doesn't fit in my Shell, which is more Rakdos dominant. We're not talking about a blue splash but not too far from it. Plus, this deck is built as a Midrange deck and tries as much as possible to take value from its spells ( X for 1 strategy ) and card advantages which FoN breaks with the exile.

Again I thank you a lot for your comments and suggestions ! Still thinking about it ;)

ej133 on Grixis Midrange

11 hours ago

This is cool, but have you considered some more mana efficient answers such as Fatal Push or Force of Negation? This kinda feels like is going to fall short out of resources in a long grinding game against Valakut or Tron builds, at the same time it may not handle a fast hand for a Burn deck. Maybe some global damage on main board like Anger of the Gods would add some spice to the build.

Great deck anyway!

hungry000 on Miraculously Salty Brew

22 hours ago

Interesting deck. With some optimization, I think it could do decently well competitively, like maybe be a Tier 2-3 deck. But most of that is simply because the deck is in solid colors; no matter what gimmicks you put in the deck, you can play good cards to balance out the potentially bad ones (Collective Brutality is a good example here), which makes the deck's performance floor fairly high.

If I were to make your deck more competitive I would play more early game answers, like Fatal Push and discard spells. I'd also cut some of your miracles, as you don't really need many of them to make a game-ending threat out of your Delver.

DuTogira on Mono Green Removal options in ...

1 day ago

Beast Within and Dismember are your best options in mono green. The 4 life on Dismember isn’t that bad because a mono green deck SHOULD have board control anyway, so you won’t exactly be desperate for life.
Failing that, a black splash for Fatal Push and Assassin's Trophy are your next best options. The black mana can help take the edge off Dismember too.

Bano42 on Scarab Hero

2 days ago

Pabs4444

Hmmm... I hadn’t considered the poor interaction between Detention Sphere and The Scarab God. I like that suggestion. Thoughts on trimming the Spheres for Fatal Push? Likewise, can trim the Spheres from the SB for Supreme Verdict... I was on the fence between those two anyways.

I was toying with Hostage Taker as well. I’ll have to do some play-testing.

Chainedbygod567 on Mono Black Vampire Devotion

4 days ago

Silverdrake Thanks for the suggestions! I have Fatal Push so I might play test it to see how it works. The only problem I have with it is this deck can be a little hard to trigger the revolt on the card and also deal with late game,especially if I dont have Bloodghast out. I'm thinking of taking out the geralf's messenger to add hand disruption so I'll play test the 2 you suggested in see how those work as well.

Silverdrake on Mono Black Vampire Devotion

5 days ago

I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.

Silverdrake on Nightmare Blossoms

5 days ago

Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.

These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!

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