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Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fatal Push Discussion
4 hours ago
Well, Felidar Guardian is now banned so yay :P
I like Time to Reflect though as it takes out indestructible creatures, which is going to be a lot of the creatures in the meta with the new gods coming in, but taking one out probably wont hurt. And this is also why Voldaren Pariah Flip is in the board as it can take out the gods while being quite evasive. It just doesn't synergize well enough with the deck's theme to be mainboarded.
I think Fragmentize would be quite good in the board, but right now I'm just not sure how common artifacts will be with the amount of hate there is currently.
I think the dawn half of Dusk / Dawn is very powerful in this deck, as it can bring all of our creatures (minus Plague Belcher) back to hand. However, do you think that dropping one of these and putting Selfless Spirit in would be better? or would it just be better to put the spirits in the board instead of the fragmentize?
4 hours ago
I think your best bet is to remove Haunted Dead and reduce the amount of Time to Reflect by 1 and add in either 4 Grasp of Darkness or 4 Fatal Push as the deck needs a main-board way of dealing with flying creatures as Heart of Kiran is such a dominant card right now and it also provides a way to deal with the copycat combo. Increasing the amount of Lord of the Accursed by 1 at the cost of 1 removal piece is fine though.
5 hours ago
Thanks for that advice, i'll be swapping 2 Grasps for 2 Fatal Push and be putting the Grasps in the sideboard.
7 hours ago
Faeries needed Fatal Push and got it.
Both versions of the deck improved.
It's tough out there for the little pests.
9 hours ago
Typically, Fatal Push and Grasp of Darkness are much better, because of the instant speed and just being able to get rid of larger creatures, but Dead Weight can be used to enable Revolt, or Delirium. Even though you do have some Revolt and Delirium triggers, you should try playtesting and seeing how consistently you end up getting these abilities with Dead Weight, and ultimately seeing how useful it is. If it isn't useful, or you aren't able to get it within a decent amount of turns, then you should probably switch them out.
10 hours ago
Some questions for you all:
is Shadow of the Grave really worth keeping in deck, or is some other card better to add?
should this deck stay on it's current track, or would shifting towards more minotaurs Neheb, the Worthy be better?
thank you guys for your help so far!
11 hours ago
I would run Fatal Push over Grasp of Darkness. Grasp does hit a lot of relevant threats, but it's one mana more expensive and bb is pretty color-intensive. Fatal Push is one mana, costs b, and can hit most relevant threats as well.
13 hours ago
No i didnt, i just cracked the fetxh and didnt search :D reason for cracking was to get Fatal Push online ;)