Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fatal Push Discussion
6 hours ago
Also, what're your thoughts on Fatal Push in the deck and in cEDH as a whole? The fact that it can kill things like Yidris seems really strong to me, especially since most decks max out at ~5CMC cards.
10 hours ago
This is basically a standard deck I played back in the day. Modern is a very different format, running that much removal is going to leave a lot of dead cards in certain matchups. If I were you, I would do this:
+4 Inquisition of Kozilek, +4 Lightning Bolt, +2 Fatal Push, +1 Kolaghan's Command, +1 Kalitas, Traitor of Ghet, +1 Stormbreath Dragon, +1 Young Pyromancer, +3 Read the Bones, +3 Night's Whisper, +4 Bloodstained Mire, +2 Polluted Delta, +1 Wooded Foothills
These changes upgrade your removal and early interaction, especially against control strategies. It also gives you much fewer dead cards, seeing as Lightning Bolt and Kolaghan's Command can go for the dome. I cut all of the weaker creatures in the deck, to streamline the early game's combination of disruption, removal, and draw power.
As for the sideboard, I think it needs a lot of work. You're already playing too much removal in the main board, and your sideboard is more of the same. The deck really doesn't need to be siding into removal that is worse than waht's already in the main deck. (Looking at Doom Blade < Terminate, Dark Betrayal < Fatal Push/Lightning Bolt , Mizzium Mortars and Drown in Sorrow < Anger of the Gods.) If you really want a sweeper, I would easily put in Languish or Damnation over Mizzium Mortars. I understand Mizzium Mortars only hits their things, but in the match-ups where that's relevant, you're dead way before you get to 6 mana.
My sideboard for the deck would look something like:
Obviously, this is your deck, so feel free to do whatever you want with it, this is just what my take on the deck would be to gear it more towards modern, so it doesn't feel like you have dead draws all of the time. Hope this at least inspires some changes, and happy deckbuilding.
12 hours ago
WhisperingBlade - While I'm not the most experienced player and haven't played toooo many different styles of decks, I will say that Emeria decks are a lot of fun!
Blasting Station sounds pretty interesting! Might have to pick a couple up and play around with them..
As for the Athreos, I've been going back and forth lately. You're right, there are a lot of great cards to play in this list. Athreos sometimes is worth it - Supreme Verdict when there's a board full of creatures and Athreos, God of Passage out there puts a smile on my face, but other games he basically does nothing. Black also let me put Fatal Push in the sideboard, but lately I've been wanting Negate in the sideboard. Removing black would solve that problem. Overall, I think the deck would perform better without black. I could add a third Emeria, which I've been wanting to do, and another basic so I don't run out from Path to Exile and Sakura-Tribe Elder.
Perhaps I'll just try Blasting Station in Athreos' place. I also feel like I want a third Sun Titan, too. Court Hussar was always a great card... There's too many options. What are your thoughts on replacements for removing the black from the deck?
13 hours ago
Thanks for the comments guys!
13 hours ago
I concur on your conclusion that Metallic Mimic is the weakest performer in this deck. I haven't been playing this deck too much recently (back to my Pummeler), but I contemplated swapping in a pair of Woodland Wanderer to take advantage of our converge capability. As an added bonus, he doesn't fall as easily as Skyrider Elf to Fatal Push and he can sometimes power through a Grasp of Darkness. I am also considering mainboarding a pair of Tireless Tracker and a couple more removal like Fatal Push or Grasp of Darkness to the mainboard.
I did make several changes to my build based on your very helpful comments on AER Aether Elves. I feel like there is still some room to make more use of blue in this build - maybe mainboard a couple Metallic Rebuke?
14 hours ago
I'm running a similar U/R control deck. I tried out Baral, Chief of Compliance and found him not nearly as much fun/useful as a couple Thing in the Ice Flip. I will, however, be running one mainboard Baral's Expertise for the lulz.
I'd switch around the number of Fatal Push and Grasp of Darkness in your mainboard. With the current B/G value creature decks floating around, 4 Fatal Push seems bonkers and doesn't care how many counters they drop on things.
I ended up with 3 Dynavolt Tower main to improve reliability of getting extra burn and removal on the field. Its super important to be able to deal 3 damage to creatures to keep yourself stabilized until you can Torrential Gearhulk to smash face and hopefully Glimmer of Genius to restock your hand.
Don't forget about Unsubstantiate, Jace, Unraveler of Secrets and Dispel for your sideboard. They are super useful when your opponent least expects it. Unsubstantiate let's you get a second shot at negating a Gideon, Ally of Zendikar when it uses its +1 to attack you. I've had this work many times and feels good man.
I think that having 4x Aether Hub would smooth out your mana quite a bit and at least give you something to do with the Glimmer of Genius energy that you hope to be generating. Dropping 2x Choked Estuary is probably best if you want to swap out this way as the Sunken Hollow will come into play untapped after turn 3, but the Choked Estuary will be a tapped land in the late game.
Izzit Awry? is what I'm trying to play nowadays, see if there's things in it you might find useful
14 hours ago
Dropped to 25 lands, to fit an extra Dynavolt Tower. 3 seems to be about the right number to get it cranking out damage.
Going to play 1 Baral's Expertise on Friday for the lulz. Its 5 mana and its a sorcery that can't be hit with Torrential Gearhulk, but it sure does look fun to reset the board when you get into trouble.
19 hours ago
@ghostdesigns I suggest replacing 2-4 Scars depending on the type and how many annoyances you're dealing with; if they're only teching in 2 Melira, Sylvok Outcast and nothing else, you likely only need 2-3 answers in the deck to hold in your back pocket.