|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
|FNM Promos (FNM)||None|
|Promo Set (000)||Uncommon|
Combos Browse all
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Unmanning a man land with land-changing abilities?
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
- Fatal push with dimir Aqueduct
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
Fatal Push Discussion
11 hours ago
The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.
Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.
A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.
I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).
I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.
Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.
You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.
If this was my list, here's the changes I would make
- 2x Essence Extraction -> 2x Duress
- 2x Urge to Feed -> 2x Duress (so 4x total)
- 2x Undying Evil -> 2x Fatal Push (4x total)
- 2x Dark Favor -> 2x Asylum Visitor
- 1x Vampire Nighthawk -> 1x Asylum Visitor (so 3x of each)
- 2x Indulgent Aristocrat -> 2x Vampire Cutthroat (4x total)
- 2x Blade of the Bloodchief -> 2x Captivating Vampire
In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!
14 hours ago
Well, here's what I would do:
-all 15 creatures
+4 Fatal Push
+4 Rune Snag
+1 Mana Leak
16 hours ago
Bolas in modern, huh. The only way you're gonna be getting to 7 mana in this format is by going all-in on the control plan, so a Spirit subtheme probably won't work out too well as they're more for tempo/aggro decks. Instead, I'd go for a good ol' grixis control shell, like this: Grixis Control. Lots of removal, usually 4-6 hand disruption spells, and some counterspells.
Your most important cards are Fatal Push and Lightning Bolt , which are two of the best removal spells in the format. If you're willing to buy I suggest that you make getting playsets of them a top priority since they're used in pretty much every deck with their colors. Next, I should ask how you want to play: do you want to focus more on killing creatures, countering spells, or be proactive and make your opponents discard cards? I only ask this because I assume you don't want to shell out your entire fortune on buying cards like Snapcaster or Liliana, which let grixis decks do all of those things equally well. Your answer will help with card choices and also with mana base building, which is kind of tricky in budget 3-color control decks. I suggest going more counterspell/removal heavy since there are good, cheap counterspells like Mana Leak that make it easier to build a decent deck for less money and it'll stack up better against what you face locally (except maybe the UR control deck) if you focus on those.
Basic advice is this: focus more on removal and counterspells, less on spirits and you're pretty much good to go. If you're willing to spend money on this deck, all the cards you need to know of are in the deck I linked above. Recommended budget spells for the main: Mana Leak / Rune Snag , Terminate , Mission Briefing , Cry of the Carnarium / Anger of the Gods , Inquisition of Kozilek (not budget but if you're buying them anyway you should put them in), Opt .
3 days ago
I think Dark Withering is a fine card for this. It depends on your metagame, but black creatures are underrepresented in competitive modern: Death's Shadow , Gurmag Angler and Dark Confidant are the only creatures out of the top 50 most played where "nonblack" will be an issue. This, arguably makes it as good as Fatal Push .
3 days ago
you certainly don't want Anger of the Gods in a creature based deck. the only creatures here that even survive it are the ones that aren't even minotaurs. Rakdos's Return isn't very good either. 3 mana to make an opponent discard a card and take 1 damage is a horrible exchange. theres lots of better removal you could be using like Lightning Bolt , Terminate , Fatal Push , or Cast Down . you can upgrade your lands with fetchlands like Bloodstained Mire and checklands like Dragonskull Summit . Felhide Petrifier combos really well with Rageblood Shaman . if an attacking creature has both deathtouch and trample, you only need to assign 1 damage to each blocker before the rest can be
Flooremoji on Dimill
4 days ago
My sugestions are to:
Cut the Non-Ashiok Pwks. They are two slow.
Cut All of your creatures.
Cut your Enchantments.
Cut Your Instants.
Cut 1 land.
This gives you 27 free slots.
To fill them up:
4x Hedron Crab ,
4x Visions of Beyond ,
4x Archive Trap ,
2x Crypt Incursion ,
2x Surgical Extraction ,
2x Mission Briefing ,
3x Fatal Push ,
3x Ensnaring Bridge ,
2x Mesmeric Orb .
The lands can be upgraded as follows:
You can add 1x Bloodstained Mire ,
2x Darkslick Shores ,
3x Field of Ruin ,
2x Flooded Strand ,
4x Polluted Delta ,
2x Shelldock Isle ,
and 2x Watery Grave .
If you want cheaper upgrades, ask me for some budget replacements :)
Another good thing to do to upgrade you decks is to look at similar decks without buget restrictions so you can see what sort of cards the decks play.
4 days ago
I've personally never found the need to run all 4 copies of Raven's Crime . Maybe swap one for a copy of Syphon Life or look at a few copies of Funeral Charm (instant speed discard is great when you get them into top-deck mode).
I'm wondering if Force of Despair may be a good inclusion, even as a sideboard card. It seems like it would be good against fast decks like Affinity.
My big quandary right now is whether it's worth tossing snow-lands in to run some copies of Dead of Winter to clear the board.
Finally, I'm personally a big fan of Shadow of Doubt , even as a sideboard card.
5 days ago
Thanks for the comment Dragaan
I agree that Narset is pretty strong, but ONLY in certain matchups. Therefore it's a sideboard card. I will probably, as i said, add another to the sideboard. As for Path, i already have 4 Fatal Push , so the fourth copy isen't as needed. I do agree that there's a lot of graveyard shenanigans running around currently, so that's the reason for the spellbombs.
Kaya's Guile just seems a little expensive, but maybe a single copy in the sideboard could be an option.
Fatal Push occurrence in decks from the last year
All decks: 0.83%
All decks: 0.52%
Commander / EDH:
All decks: 0.01%