Raging Regisaur

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Raging Regisaur

Creature — Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to target creature, player or planeswalker.

lhetrick13 on We’re Back! A Dinosaur’s EDH Story

2 months ago

SpeedOfLightning - Gishath Right? You cast him and suddenly games are 3v1!

Always fun to see how others build a similar theme deck as I like some of the different additions you have. I would definately recommend adding in Forerunner of the Empire. He adds a Enrage trigger you may choose to activate whenever a dino enters to field AND allows you fetch a dino to your hand (Wakening Sun's Avatar just in case). Another great potential add is Rampaging Ferocidon. Good way to completely shut down lifegain decks and token decks, both of which are run commonly at my LGS.

Otherwise, how have Bellowing Aegisaur, Burning Sun's Avatar, Raging Regisaur, Raging Swordtooth, Territorial Hammerskull, Thundering Spineback, and Snapping Sailback been? I had some of those in previous iterations of my deck but felt they were a little lackluster and dropped them.

CardTyrant on Ixalan Park

1 year ago

Thanks for all the suggestions. Sorry I haven't been very active on replying, been dealing with personal stuff so all I've been doing is Deckcycling my deck. So here we go, time to reply.

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Mortlocke: Gishath is so far the only commander that cares about Dinosaurs. Zacama, Primal Calamity is great, but has not one line of text saying dinosaur, Atla Palani, Nest Tender has a similar effect to Gishath, but she only gets one creature and again, doesn't care if it's a dinosaur or not. Morophon, the Boundless is a good commander for tribal, but I feel like Morophon should aid tribes that have zero support or commander options. Kaheera, the Orphanguard is a good lord, but she loses red. So yes, as of right now Gishath should be the end all be all dinosaur commander in my mind.

The comment about the counter triggered ability, so far there are only 9 spells that counter a triggered ability and most of them only do that or activated abilities, so I don't see them being used against me or more then once. I also have a burning hatred for blue players and tend to target them until a bigger threat arrives. But yes, every effect can be countered. I will go and change that in my description.

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BmoreBeast: I would run Urban Daggertooth, but I feel that the next time dinosaurs get a real boost, they won't be using enrage (hopefully I am wrong). That's why I am slowly moving away from enrage triggers and more so towards trample effects. If the next time dinosaurs get support and it is with enrage triggers, I will think about adding Urban Daggertooth to the deck. I've also been wanting to move away from Planeswalkers and focus more so on dinosaurs.

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iwulf411: THANK YOU! Thank you for playtesting the deck. I love hearing people testing out my deck and giving me feedback. Warms my cold heart. :D

Titanoth Rex is in the deck because he is a large trampler and I have been slowly morphing the deck towards dinosaurs with trample. Siegehorn Ceratops is in the deck because she's a 2/2 for 2 with enrage that makes her bigger. So early game I can drop her in and cump block if need be and make her stronger. Raging Regisaur is on the coping block if we never see anymore dinosaurs with enrage. Taurean Mauler can come out without any argument from me. I will find a ramp spell to replace it.

I tried to cut lands in my commander decks, but everytime I do, I always get mana screwed in the get go. 38 just seems to be my sweet spot. I will consider going down to 36, but 34 just seems way to low for me. Ancient Tomb is a great ramp spell, yes it hurts me, but 40 life means I can use it 10 times before it gets too scary for me. If I ever get an original dual land, this will hands down come out for one of them. Bonders' Enclave & War Room, you are right but I lacked room in the deck for card draw, so I threw them in. These two would be switched out for original dual lands. Cavern of Souls is simply in the deck because I HATE blue. Forbidden Orchard has been on the cutting board several times, however, its always survived because I normally use it as a political tool or if I'm in a game with my wife, to keep her alive. Yes I know, nepotism, but I am a Mardu player at heart.

Skyshroud Claim will defiantly go back in. I cut it early on but you have a point, especially if I ever get my hands on an original dual land. Cultivate or Kodama's Reach were both in the deck at the start, but the more I played the harder it was for me to justify them because I kept cutting basic lands to the point where there were times where I could only find one land. Growing Rites of Itlimoc  Flip is a pet card of mine, but I cut it from the deck long ago because a lot of times I never could get it to flip due to never having enough creatures. I will consider adding it again. Elemental Bond I will consider re-adding as well. Birds of Paradise will be a maybe, if I don't go pure dinosaurs but Bloom Tender will be a no because she requires perms to be out. Fauna Shaman and Elvish Piper will be a maybe again because I have been considering going pure dinosaurs.

Thank you again for playtesting the deck.

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bushido_man96: I'd love to see your list! I always like seeing what others come up with.

I run the reduce cost creatures to get Gishath out earlier or if a high costing dinosaur gets stuck in my hand for I have no ways of cheating them out anymore or returning them to the deck. However, your comments have won me over and the next time dinosaurs get support (I've heard rumors that Ixalan may be getting a new set next year), I will turn it into a pure dinosaur build.

-=-=-=-=-

Thank you all again for the comments. Once things calm down in my personal life and I return to work and pay off these medical bills, I will defiantly take a look at revamping Ixalan Park with your suggests and some of my own. Till then, keep the comments rolling and the upvotes a coming. :D

wallisface on Dinosaurs go wild!

1 year ago

Some thoughts:

  • i’m surprised Ripjaw Raptor isn’t in the deck, as it’s one of the best dinos out there, especially backed-up by cards that can let it fight. Similarly, Ranging Raptors is better than most of the other dinos you’re currently running.

  • you should defo be running the full playset of Savage Stomp.

  • your mana curve is waaay too high. Look to run some lower-cmc cards.

  • you’re currently running what i would consider to be a bunch of “trash dinos”. I’d suggest removing the following: Snapping Sailback, Thrash of Raptors, Raging Swordtooth, Cherished Hatchling, Crested Herdcaller. I’d also consider Raging Regisaur pretty “meh”.

  • other cards to consider adding are Drover of the Mighty and Rile, though you’ll get your biggest upgrade by adding a third colour to the deck (white) - there are loads of strong dino effects in that third colour.

TheVectornaut on Red Green Dinos

2 years ago

It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.

DanMcSharp on Deathtouch, Trample, & Poison Counters

2 years ago

Hey there, I used to play a lot with your friend Raging Regisaur back then. Glad to see you're doing much better than Rotting Regisaur btw, not sure what happened to him.

Anyway, that's an interesting take on the poison counter deck. It's a clever idea to use Rune of Might and Setessan Training to get through blockers with deathtouch. Actually I don't want to nitpick too much but an enchanted Varragoth, Bloodsky Sire would actually do 1 damage to the blocking creature and 2 damage to face because of the +1 attack. This means that it would work nicely with any 1/1 deathtouch creature, not just with Varragoth, Bloodsky Sire as you seem to imply.

Speaking of 1/1 creatures, this is a deck that ideally wants to win quickly by throwing as many deathtouch creatures at your opponent as possible to reach that 10 poison counter with Fynn, the Fangbearer asap, and just a quick look at your curve tells me that you would benefit a lot from having more 1 drops. You should definitely run 4 Foulmire Knight and probably even some extra Moss Viper . It would also improve your chances of having a target for your enchantments on turn 2, just in case.

I don't think you want too many Chevill, Bane of Monsters since he's legendary, and while Nighthawk Scavenger can be a powerhouse in the right decks, it's not really at home here since it's expensive, slow, and the amount of damage it deals should be mostly irrelevant. Vengeful Reaper in comparison seems like a great call to get that surprise finishing blow, I would run more than 1.

I'm not sure what you're trying to achieve with Garruk's Uprising since you already have the trample plan covered and giving trample to 1 power creature doesn't do anything for you. If you want card advantage, you might as well just run Call of the Death-Dweller instead to bring back 2 creatures from the graveyard, especially since giving one of them menace can be a big deal. Then if you get to enchant that creature it would really become a nightmare to block.

For your sideboard, running 4 Heroic Intervention under any circumstances will always be too many, it's too situational on top of taxing your mana. If you want boardwipe protection you might as well just remove like 2 of them in favor of more recursion spells again like Call of the Death-Dweller .

Another card you might want to consider is Binding the Old Gods because it's an amazing card already even in decks that ignore the 3rd chapter, but for you it could make your Toski, Bearer of Secrets even more annoying to manage.

Hopefully these are useful, cheers!

multimedia on Dig Up Her Bones

2 years ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

multimedia on Welcome to Gishathic Park

2 years ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.


Cards to consider cutting:

Good luck with your deck.

WUBRG97 on Ixalan Park

3 years ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

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