Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

This has indestructible as long as you control at least two other Merfolk.

Whenever this attacks, draw a card.

Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Svyelun of Sea and Sky Discussion

TypicalTimmy on Anyone else burnt out from …

1 month ago

As Yisan mentioned, there's also Svyelun of Sea and Sky from Modern Horizons 2, June 18th.

Merely four months after Kaldheim and what, two months prior to The Forgotten Realms?

sigh...

Caerwyn on Anyone else burnt out from …

1 month ago

The only MTG God I have a problem with is Ilharg, the Raze-Boar. Clearly shoehorned in to complete a cycle, Ilharg had no prior mention in Ravnica's lore and, as far as I am aware, was not even mentioned in the novelizations of the War of the Spark. In fact, the only source cited as authority on the RS Wiki page for Ilharg is the Guildmaster's Guide to Ravnica--there is more information in the D&D canon about Ilharg than there is in MTG's lore.

Everything else makes sense to me. Greek mythology is so intertwined with the gods that it would be silly to create a set based on Ancient Greece without having Gods. That would be like making a movie based on the Iliad and leaving out divinity. Looks pointedly at the garbage fire of a movie that is Troy.

The same goes with Egypt and, to a slightly lesser extent, the Norse. It makes sense that cultures substantially remembered for their gods would have gods on any plane inspired by them.

Gods are such an integral part of D&D's lore that it would be silly to make a set without a few gods.

The Zombie Gods of WAR were the entire purpose of Bolas' plan on Amonkhet--these exist because the story demanded it; Bolas was trying to create the perfect zombie for his machinations, and Zombie gods fit that bill.

You also missed Svyelun of Sea and Sky, the only card depicting a Dominaria God. However, unlike Ilharg, Svyelun was mentioned in the game as a god well before her depiction on the card (Svyelunite Priest, High Tide).

All told, I do not see the proliferation of gods as that big of a problem. We have only had one who probably did not need to exist, and that is because (a) War of the Spark was a complete mess that botched the landing of a story years in development, and (b) Wizards put a cycle above lore.

zapyourtumor on High Tide - Modern Merfolk Primer

2 months ago

Kazuhahaha Merfolk has aether vial to get its creatures in, which is why it usually plays some counterspells since it can afford to hold up the mana. The Counterspell s could maybe be cut, but Force of Negation is an important piece of disruption for a merfolk deck.

No one uses Aquitect's Will because it says "in addition to its other types," which is why most used Spreading Seas instead. But now we have Tide Shaper so both of these are obsolete.

Taking out Tide Shaper for a total of 24 lands in a merfolk deck is insane.

The reason merfolk plays a playset of vial over coco is that a lot of the merfolk have 2 cmc. There is an increase in three drops due to Svyelun but it still isn't enough to warrant playing CoCo, while vial is a lot less mana intensive.

In the three drop slot, Merrow Reejerey is a lord and lets you tap down your opponent's creatures to let your attackers through, or tap down their lands, etc. Svyelun of Sea and Sky gives some protection to your whole team, is indestructible, and generates tons of card advantage. What does Kopala, Warden of Waves do in comparison? It gives a slightly improved version of the protection that Svyelun gives, on a 2/2 without any board impact and generates no card advantage. Not anywhere near as good.

Kazuhahaha on High Tide - Modern Merfolk Primer

2 months ago

Kumena's Speaker should come out for Phantasmal Image to copy your P/T buffs. the counter spells don't really fit in an aggro deck. you'll be casting creatures every turn and not have mana up to counter with, and you'll empty your hand too fast to play Force of Negation for free. instead you can use Collected Company to help swarm the field and Aquitect's Will to force an island onto your opponent before swinging with islandwalk. Tide Shaper can come out for 4 Misty Rainforest and -3 Merrow Reejerey and -1 Svyelun of Sea and Sky for +2 Kopala, Warden of Waves and the 4th copies of Collected Company / Aquitect's Will (after taking out the counter spells for the first 3 copies of each).

also no need to worry about Boil at all. nobody really uses that anymore, so you're free to just use the better lands like Misty Rainforest and Breeding Pool . Barkchannel Pathway  Flip would also be a good addition.

chrisiver on MH2 Merfolk

2 months ago

Needs 4 Svyelun of Sea and Sky according to merfolk master Nikachu

Pheardemons on The sea's rage is a mere glimpse of our power

2 months ago

blueiris - Thanks for the comment and compliment. I'm glad I could help you!

I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.

The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.

If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.

I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.

I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.

Azeworai on The Pragmatist's Pet

3 months ago

As more cards are added to the game of Magic, each bearing the modern design philosophy that urge them to be relevant in near to all formats, there comes the time for a player to edit their decks.

I shall confess that I primarily dwell in the realm of Commander, but this is an argument that can be made for all methods of casting spellls. (Mostly Commander)

Within each set is a card that is fated to find a home in a specific archetype, yet this entails that another piece of the machine is removed. I have a mono-black discard deck built around Chainer , but they have since printed Tinybones , Tergrid  Flip, and Tourach . Each of these are more potent in the command zone, but Chainer is closer to my twisted heart and nocent at shackling my foes.

I have a Naya-lands list around Hazezon Tamar , but they have put forth into the world, Zacama and Obuun , but Hazezon offers nostalgia and tokens.

This especially pertains to the list below the commander, such as Murderous Rider over Hero's Downfall , Fierce Guardianship over Counterspell , Usher of the Fallen over Savannah Lions , and the list goes on for eternity. I enjoy adding asinine old artifacts to lists (see: Temporal Aperture and Phyrexian Portal ), yet felt as if I had no choice but to cut Moonring Mirror for Sevylun .

My query of this thread is when do players feel obliged to cut cards from lists despite any strong emotions towards maintaining their inclusion? When can the poignant piece of cardboard at last meet anguish? When does power eclipse pet?

Note: This is not a question of whether it is correct or not to snuff the asinine spell. Optimization is a separate topic than what is meant to be discussed here.

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