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Creature — Siren Pirate Wizard
, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Siren Stormtamer Discussion
6 hours ago
Siren Stormtamer might be good in place of Young Pyromancer . Young Peezy gives you a ton of value, but Stormtamer can keep your Drakes safe from removal, which ultimately might be more important in a format with as much removal as Modern. Otherwise, really cool deck. Looks like a lot of fun to pilot.
2 days ago
Thanks for helping out kamarupa. I decided to have less lord effects like Always Watching and Signal Pest in favor of more interactive spells such as Spellstutter Sprite and Spell Queller ; tempo cards like that reduce the need for buffs every game since you'll be able to win with incremental value from countering threats and removal; having a board of big fliers that dies to an Anger of the Gods or Damnation is worse than a board of smaller fliers that doesn't, imo. As I said in an earlier comment, the reason I'm not playing Squadron Hawk is because the Spellstutter Sprite s (ie the interactive spells) take up their spots. As for Segovian Angel vs. Healer's Hawk , I personally think it's pretty even. The angel can attack and leave a body to crew Smuggler's Copter and block (though I don't think that situation comes up too often) while hawk is more useful with buffs; either way, I might just replace those 4 cards with Siren Stormtamer since it's EVEN MORE protection and it seems fun to screw with interactive decks with it and the other tax-counter 1-drops.
In regards to the land count, I opted to go under 20 because the deck has a significant amount of drawing power with Smuggler's Copter , Curious Obsession , and Faerie Seer , plus the curve is low enough (with only four 3 cmc cards in the deck at the top end) to handle the lower land count. In testing, the deck doesn't often have trouble getting to that third land or even the fourth. I'm hesitant to add colorless lands to a budget 2-color mana base, and I probably won't. Temple of Enlightenment is a tapland so that's a no-go, Remorseful Cleric is a better answer to graveyards than Scavenger Grounds since it also serves double-duty as a threat. I won't play Immortal Servitude either since it costs a bit too much for this deck and the WWW casting cost is pretty hard to get.
I don't think any of those are substantial reasons to cut Vesperlark , Curious Obsession , Spell Queller , or Smuggler's Copter ; especially the last two. First, Curious Obsession . If you followed standard at all recently it's pretty evident how good it is, but to summarize the good things about it: it is usually able to replace itself immediately (therefore isn't a 2-for-1), gives a little bit of extra damage, and can easily run away with games (through card advantage) if left unchecked. So I really don't get what you mean when you say it's "too narrow."
Vesperlark is, I'd argue, one of the least narrow cards in the deck. As you said, Pride of the Clouds is a prime target for removal; if they have it, they'll kill it. But as long as it's not exiled, Vesperlark can get it back. The same goes for Mausoleum Wanderer or Judge's Familiar , which you can reuse for 2 mana if you've sacrificed them once and are in need of some protection again. Basically, it can serve as copies 5 and 6 of pretty much every creature in the deck. It's also a great value-generator in longer games: a full-cost Vesperlark is able to block, kill something, and leave a body on the battlefield, kind of reminiscent of Kitchen Finks but potentially better if you get a Pride of the Clouds or protection 1-drop back. If you play it on a full board and your opponent sweeps it, you'll still have a board presence afterwards which reduces the tempo swing a little bit. In short, it's a pretty flexible card.
If you search around online, Smuggler's Copter is played in nearly every Favorable Winds deck, and for good reason: it's an undercosted flier that also lets you cycle through your deck, discarding extra lands or dead removal spells and finding more threats. Some people even play Copter in Merfolk, a deck that has no apparent synergies with the card, because the ability to find gas in exchange for useless cards you draw is so good. As for Spell Queller , the mana cost is never a problem. 18 lands is plenty to get to 3 mana on curve, and add the card draw/cycling/scry from Curious Obsession / Smuggler's Copter / Faerie Seer it's even rarer that I don't get a third land eventually.
I haven't put any thought into a sideboard yet since this deck was honestly just a 10-minute draft (budget deckbuilding practice) that I had no intention of sharing with others, but I'll keep those in mind. Sanctimony 's a cool card I didn't know about :D
1 week ago
I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.
I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.
My recommendations for this deck would be:
This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.
I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.
1 week ago
Good suggestions Pikobyte!
was in the first draft of the deck, and will likely make it back in once I pick up
Glen Elendra Archmage
Mesmeric Orb is a good suggestion, though the rate at which I'm already dumping cards in my graveyard does make it seem a little redundant. Perhaps in lieu of Codex Shredder ?
The only one I don't really think I'd consider would be Jace. I don't really think it's that much better than Laboratory Maniac , and it doesn't really provide enough versatility to consider cutting another Planeswalker for it. On top of being more difficult to cast as well, I simply think this card doesn't fit this deck (though I do use it in my Niv-Mizzet, the Firemind EDH deck).
2 weeks ago
But only infinite colorless mana Solonqo, and you need both Ring AND crypt. I got less complicated ways to generate infinite mana in colors of my choice while also being a direct wincon. What do you do with infinite colorless mana? You still can play only 1 permanent of each type on your turn and it doesn’t win you the game.
As for the re-use of etb triggers, I don’t have a lot of them. Most important being sidisi and plaguecrafter and both don’t work with tyrant since you have to sac a creature in addition.
Tyrant would only be an element of board control and there are cheaper ways to do that. I love him in my animar build but I can’t see it fit here. If you like it just play it, almost every card plays well with Muldrotha and you can build your deck as you want to. I’ve played this deck hundreds of times and tuned it to the best possible list for my playstyle and my meta.
As far as elixir goes: yes it saves your graveyard from being exiled. But it leaves you with no cards in your grave and because of LED often with no cards in your hand too. It’s very hard to recover from that. For grave protection I use my proven Siren Stormtamer to counter things like bojuka bog, and he can even save me from removals or stealing effects. In addition Glen Elendra Archmage can counter other grave removing things beside bojuka bog. Those 2 were always enough to protect my grave so far and have other uses too instead of „only“ protecting your grave. But same thing here, if you like it just go for it.
Would be interesting to know which cards you did cut for your additions.
2 weeks ago
4 weeks ago
Slip Through Space is a great card but I mostly use it just to "cycle" really. Sometimes it's great to pull of a combo with Master of Cruelties, but most of the time I don't need it. Swapping 2 of them for Chart a Course . Might swap the other two for Artful Dodge , would be very useful to have it ready for use in the graveyard.
Lastly swapping out a swamp for Leechridden Swamp .
1 month ago
Right off the bat, I think you should run Preordain . The card is very powerful, and I see it in your 'Maybeboard.' Second, I saw you replaced Anticipate with Sensei's Divining Top . This is a good idea, but if you're looking for more cantrip effects, Impulse is a strictly better Anticipate . Furthermore, looking at your deck's curve, you might want to consider running Counterbalance in conjunction with top -- I have had good results with that combo, particularly if running Zendikar and Onslaught fetches to clear the top. Azami's draw ability would do just as well though.
I don't think Halimar Depths is a very good card. Sage of Epityr is a one-drop wizard who does the same thing (slightly better, actually) and doubles as card-advantage later in the game. Siren Stormtamer is another good utility one-drop wizard, as is Sidisi's Faithful . (Note that Sidisi's Faithful can be tapped to draw a card while the exploit trigger is on the stack, and you can still have it exploit itself.) Generally any low-cost wizard that has a relevant ability is a good idea. Furthermore, cards like Intruder Alarm and Paradox Engine are your friend, as they make spells into spells plus draw 4 or 5.
Pairing Azami with Mind Over Matter then becomes an auto-win in conjunction with Jace, Wielder of Mysteries . For the record, Laboratory Maniac is a wizard, but I like your choice of Jace better. I think the Lab Man/Jace combos are likely a better way to win than wizard aggro.
Riptide Laboratory is a good way to protect your general.
Sapphire Medallion , which I see is also in the 'Maybeboard,' is also a good card. Mono-blue has little ramp, so any two-drop ramp is good. Same goes for Sky Diamond , Baral, Chief of Compliance and Coldsteel Heart . With more rocks, things like Aphetto Alchemist also get better (I strongly recommend playing him).
I do not recommend Portent . Half the time I use cantrips, I am using them to find a land or some other card I want to use immediately. The Ice Age slowtrips just don't fulfill that need.
Finally, I am not sure I think Arcane Lighthouse or Detection Tower are very good. It may be a meta-call, but I feel that Azami costing triple-blue means you want to run as few colorless lands as possible.
All the best and good luck! Azami was one of my pet decks when I used to play her.
Siren Stormtamer occurrence in decks from the last year
All decks: 0.29%
Commander / EDH:
All decks: 0.02%