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Creature — Siren Pirate Wizard
, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
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Siren Stormtamer Discussion
8 hours ago
Love the Deck I run something extremely similar and it has been testing well. Have you tried Siren Stormtamer for a bit of protection and early game damage. Curious Obsession has been testing so well for me especially with Dimir Spybug.
SCORE: 2 | 3 COMMENTS | 238 VIEWS | IN 1 FOLDER
1 day ago
Looks like you've got it figured out rudderdudder, sorry for the late reply.
I like how drsnailtrail thought the process through. I avoided Dismissive Pyromancer before but they're correct in its synergies with Jumpstart. It has some potential. Works well with the Dimir mechanic Surveil also.
Siren Stormtamer is a fun idea. At worst they burn a removal spell targeting it over your more important pieces. At worst you counter their spell to save a key piece. But it does focus somewhat on a longer game which you may not be shooting for here.
In testing with a friend of mine we decided to avoid Crackling Drake and Niv-Mizzet, Parun completely in favor of Ral, Izzet Viceroy. The filter ability of Ral is insane in potential with standard mechanics and his Ult ability leaves you constantly drawing into more spells. But this never happened before turn 8. Aggro wizards is losing some steam from rotation taking Soul-Scar Mage but in any aggro deck you still want the possibility of doing serious damage by turn 4.
We did completely focus the deck for Ral by the end due to my friend's preference. Its his deck. And it became a Temur set up, losing most early game damage in exchange for early game ramp. He could play Ral by turn 3 with a Llanowar Elves turn 1 and a Chromatic Lantern turn 2. It was fun.
2 days ago
Just my opinion, but I feel like Adeliz, the Cinder Wind is best in a hyper aggressive build. I would rather have something like Warlord's Fury or Crash Through than Ionize in almost every case with this deck, as it allows you to cast a low cost spell, and draw a card to potentially draw another. Just think, on you turn would you rather spend three mana on Crash Through, draw a card, lets say Opt, cast that, and opt into a Wizard's Lightning, or would you rather hold up 3 for Ionize? Given you can sac Siren Stormtamer, you don't really need to worry about countering your opponents spells unless they target your creature, which is what the tamer is for.
2 days ago
on the topic of Dismissive Pyromancer vs League Guildmage, I'd say that Dismissive is a better card on the sole respect that it can also fill your graveyard with stuff you don't necessarily need at the moment but might be able to bring back with jump start. Keep that in mind, it might be a good idea. Plus it costs less mana, so that's a positive in itself.
On the subject of what I'm putting in my version, I think I'm replacing Soul-Scar Mage with Siren Stormtamer, as Stormtamers ability is REALLY hard to counter, and it can counter Planeswalker abilities as well. Better get your copies now before it skyrockets! As for a two drop, you've got it going good with Electromancer, he makes it so that both Lightning Strike and Wizard's Lightning are Lightning Bolt in Standard, which is crazy powerful and so valuable it's a big reason I'm looking to make this deck viable post-rotation. All in all, I'll be watching your deck to see what you come up with. Let us know how you do in tournaments!
2 days ago
Really nice deck. I like the combenition of surveil-flyers, with Favorable Winds and Curios Obsessions. However i think i would maybe reconsider two cards:
I´ve tested alot with my own Surveil list, but even though i run 28 Cards with surveil, i felt that its not worth it running Enhanced Surveillance unless your deck relies heavily on a filled graveyard (when you play cards like Mission Briefing or Blood Operative) or if you play cards that rely on self-mill triggers like Narcomoeba or Creeping Chill.
On the oser hand i think you can use better options than Jace, Cunning Castaway as he relys on your creatures and even then its not card advantage but card-filtering, as you always have to discard a card for his first abilty.
Have you tried Pilfering Imp? It is an early flyer, that can always trade with the best card in your opponetnts hand.
Another route that might be worth a test is running Pilfering Imp along some valuable thre-drops like Siren Lookout and Vampire Nighthawk together with Siren Stormtamer and the other two drop flyers you already included to get a huge blowout-potential with Gruesome Menagerie. Generally i think that Favorable Winds benefits mostly from many smaler cmc-creatures instead of some bigger ones, but thats just the way i prefer to play the winds.
3 days ago
Thanks for the feedback guys! I have made changes based on what you suggested. I also added Lookout's Dispersal, as it benefits from both Siren Stormtamer and Goblin Electromancer. The deck is much more consistent and powerful in playtesting!
4 days ago
the mana-base and the balance of creature- and non-creature-spells look good. The problem I see is that your threats like Enigma Drake and Erratic Cyclops have relatively high mana-costs and do nothing the turn you play them. They can easily be dealt with with cards like Cast Down, Assassin's Trophy or Teferi, Hero of Dominaria.
So my proposal is to add Siren Stormtamer, so that you can cast Erratic Cyclops on turn 5 with protection. This way you could maybe also add Wizard's Lightning because of Siren Stormtamer and Goblin Electromancer. Wizard's Lightning also works well with Erratic Cyclops because of its cost-reduction - you get to pay one mana for a 3cmc-spell.
Another card that seems to work nicely with Erratic Cyclops seems to be invert//invent. When you cast invert//invent the cyclops will get +1 power, so when invert//invent resolves, you'll have an 8/1. Unfortunately, I cannot link the card right now.
That's all for now. Have fun
1 week ago
Embodiment of Spring is pretty terrible just because it suffers from summoning sickness, so you have to wait until your next turn to sac it and wait another round for the land to untap before you can even use the mana.