Siren Stormtamer

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying

, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

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Set Rarity
Ixalan (XLN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Siren Stormtamer occurrence in decks from the last year

Standard:

All decks: 0.29%

Blue: 6.91%

Commander / EDH:

All decks: 0.02%

Siren Stormtamer Discussion

iNinjy on Thefty Muldrotha

1 day ago

Ooh thanks for all the suggestions Andrew30001! Since this deck is so new, a lot of cards are just ones I already owned. In terms of the counterspell suggestions, I really like the Stormtamer and Spellsnatcher. Siren Stormtamer looks perfect for all the Bojuka Bogs going around in my playgroup, and Kheru Spellsnatcher is another counter that lets me steal the spell for later use.

Speaking of the land searches too, I actually picked up a cheap Expedition Map the other day, I can use that and Sakura-Tribe Elder. However, while I was eyeing up the Saga, The Mending of Dominaria will shuffle my graveyard back into my library which is what I don’t want. I’ll have to look for an Eternal Witness and Mind Funeral for sure.

Devious Cover-Up and Bond of Insight are both for recursion of instants/sorceries but possibly replaceable once I test and see how new cards are interacting. Peregrine Drake alone is admittibly only good if I have the bounce lands out, but Deadeye with any of the etb creatures is great (Gravebreaker Lamia/Gray Merchant of Asphodel/Ravenous Chupacabra etc). Mesmeric Orb is awesome but too pricy if I want to keep this deck budget. Mindslaver is certainly interesting and I’ve seen the constant replaying to keep controlling someone, I don’t particularly want to be playing it. It’s simply not a fun card for whoever I’d be controlling and I don’t participate in any sort of tournaments.

Andrew30001 on Thefty Muldrotha

6 days ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

dingusdingo on Fish Hulk might be a ...

1 month ago

Just to catch up any readers who don't understand the combo or its implications

Flash + Protean Hulk has been a pretty potent combo for a while, even for competitive. What makes the addition of Thassa's Oracle so scary is that you can do the entire line in response to the trigger, and the hulk allows you to grab a piece of protection too, and that you don't need to be holding a draw spell/trigger.

  • Protean Hulk dies, trigger stacks and resolves
  • Search for Nomads en-Kor , Cephalid Illusionist Thassa's Oracle and any 1 CMC protection creature like Siren Stormtamer .
  • As they enter the battlefield, the trigger for Thassa's Oracle is stacked
  • You hold priority, and repeatedly use Nomads en-Kor to target Cephalid Illusionist , flipping your library into your GY
  • Resolve the triggers above Oracle trigger. You now have no library, so when the Oracle trigger resolves it will see 2 devotion (for Oracle) being greater than 0 cards in library, and you will win the game
  • Holding up Siren Stormtamer for interaction

That's not even the worst possible combo. You can crack hulk for Grand Abolisher Nomads en-Kor Cephalid Illusionist and any 1 CMC creature. Flip GY, then flashback Dread Return from GY to return Oracle, saccing Nomads, Illusionist, and the 1 CMC critter. Grand Abolisher guarantees safety during combo resolution, and you don't need any more library flip after its done once.

I'm sure you can find other protection piles too. Use Spellseeker to find Silence with Nomads + Illusionist + Dread Return , although that does require using after combo. The point remains that there is flexibility in combo protection with this little guy in play.

Think about Oracle like this. Its 1 CMC cheaper than Laboratory Maniac , and it doesn't need an additional draw trigger to win. It can still win if its removed while the trigger is on the stack, which is HUGE. The only downside is that it only checks upon ETB. This downside is pretty trivial though, as you don't wish to put the creature into play until there's an opportunity to win.

Its basically labman with a draw stapled to it for -1 mana. Normally labman + draw in a hulk package would eat 4 CMC of your 6. This only takes away 2.

So what's the solution? Honestly ban Protean Hulk . That card has been meta dominant since its unbanning. Its a compact, boring wincon, and it being legal makes the combo decks less interesting. Not really a lot of pilot skill in "gotta tutor and draw cards until I have A + B then resolve them holding a (free) counterspell". Yes, casual decks are going to lose out, but honestly kicking the tier 1 decks in the teeth would do wonders to open the competitive scene anyways.

Should we ban the new Oracle? I would argue no. Doomsday isn't a very big meta slice. Its more concerning for Demonic Consultation usages, but I'm still fine with it there, although this card is FAR more dangerous than labman. The difference between those decks and Protean Hulk is that those decks either win or bust at that point. You don't come back from using Doomsday if you get stopped. When Protean Hulk + Flash combo is stopped, they just pivot to yet another backup.

patrickd117 on Yuriko, the Tiger's Shadow EDH

2 months ago

I'm not sure how I feel about Xenograft and Conspiracy . I think Arcane Adaptation slips in because it's cheap. But 5 is quite a bit. Maybe it's still worth it given how powerful having Yuriko's effect on everything is? Cunning Evasion doesn't seem great. I think I'd just prefer a powerful bounce effect to dodge removal.

Siren Stormtamer seems like one of the better evasive one drops. I've always thought Thalakos Seer was a cute ninja synergy card. Kindred Dominance as a sweeper? I generally think Bident of Thassa is better than Coastal Piracy, but the artifact-ness is a factor. Dowsing Dagger  Flip is pretty powerful ramp in this.

Decisive on The Wizardly Lady of Scrolls

2 months ago

Hi multimedia! Thank you so much for your suggestions!

Before I begin, can I ask for why you think I should cut Kasmina, Enigmatic Mentor ?

On to the others

Naru Meha, Master Wizard - Yeah, another infinite combo doesn't sound bad!

Sunscorched Desert - Good idea, another win-con piece

Blink of an Eye / Into the Roil - I don't think theyre the best cards, and considering they'd be a somewhat of a winmore I don't think I could justify putting them in

Blue Sun's Zenith - It still kinda seems like a win more, cause with infinite ghostly flickers, I can get infinite mana and infinite untap, which means Azami would dram me out already, I don't think it would work to benefit me all that well

High Tide - I'll have to do some math and do a bit of playtesting, but good idea!

Siren Stormtamer - I don't know how I missed that, it's perfect for this deck, I seriously don't know how I missed it, you're a genius!

In terms of cards to cut

Nephalia Academy - It seems like a weird card, I know, but it's in there to stop opponents from messing with my hand. Blue doesn't have the best recursion in the world, and as such protecting my hand is a number 1 priority

Desert of the Mindful - It enters tapped, yes, but its better than Memorial to Genius. So I'll cut Memorial instead of Desert.

Kadena's Silencer - I dont have any way to control abilities aside from Tale' End, yes 5 mana for a stifle is bad, but its a sacrifice I am currently willing to make.

Jushi Apprentice - Yeah, I can see why you might think it's bad, and I agree, he isn't the best so he's probably gonna get the boot

Elite Arcanist - Yeah....bad, really really really bad version of Isochron Scepter.

I thank you, once again, for your suggestions, if you have any more, I am all ears! and if you think some of my reasoning to dispute cards to cut is faulty, I am also all ears!

Magnanimous on U Control

2 months ago

Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist  Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.

This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).

I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice  Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.

Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer

multimedia on The Wizardly Lady of Scrolls

2 months ago

Hey, nice budget Azami deck.

Consider adding Wizard Naru Meha, Master Wizard ? Combos with Ghostly Flicker to give you infinite blink of Naru, an Island or land and infinite copies of Ghostly resulting in infinite mana, just say you have 20,000 mana. This combo requires seven mana including three Islands.

Once you have infinite mana you can add other cards that combo with Naru to give you a win condition:

  • Azami: if you have Azami on the battlefield before you make the loop of Naru blinking then you can draw your deck since you can tap Naru to draw before she's blinked. Draw your deck until you find Labman, another win condition such as Blue Sun's Zenith or just play all the cards in your deck.
  • Sunscorched Desert : blinking Sunscorched instead of an Island with the copy of Ghostly Flicker results in killing all your opponents with damage, one opponent at a time.
  • Into the Roil / Blink of an Eye : cast it with the kicker cost to bounce Naru. Cast Naru targeting the kicker Roil; can now infinite bounce Naru and infinite copy Roil to draw your deck until you find Labman.

Budget cards to consider adding:


Cards to consider cutting:

  • Nephalia Academy
  • Desert of the Mindful
  • Kadena's Silencer
  • Jushi Apprentice
  • Kasmina, Enigmatic Mentor
  • Elite Arcanist

I offer more advice if you would like. Good luck with your deck.

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