Siren Stormtamer

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying

, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

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Printings View all

Set Rarity
Commander Legends (CMR) Uncommon
Ixalan (XLN) Uncommon

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Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Siren Stormtamer occurrence in decks from the last year

Latest Decks as Commander

Siren Stormtamer Discussion

Pikobyte on Muldrotha Tap-out Control Toolbox

1 week ago

Well, get a Siren Stormtamer to counter gravehate. It even counters bojuka bog.

And lotus petal + altar of dementia + Kaya’s ghostform is infinite mill. You can mill your opponents or mill yourself and win with a labjace or thassas oracle.

multimedia on Beckett's Treasures

1 month ago

Hey, I see you're already adding Commander Legends Pirates. Malcolm, Keen-Eyed Navigator is among the best because it's a combo with Glint-Horn Buccaneer and this is a new powerful Pirate combo in multiplayer Commander. Honestly it's a reason to want to play Pirates in Commander. Without the combo Malcolm is a repeatable source of creating Treasures who has helps Brass.

Malcolm + Glint is a combo if you have two or more opponents to draw/discard the rest of your library, make lots of extra Treasures if have three or more opponents and it can be a win condition. When Glint attacks activate him and you need at least 40 cards in your library to consistently make him a win condition. If you have three or more opponents then each time you activate Glint you create three or more Treasures with Malcolm. Sac two Treasures to activate Glint again and repeat.

More flying Pirates especially one drops can help to trigger Brass easier such as Spectral Sailor, Siren Stormtamer and Kitesail Freebooter. Stormtamer and Sailor are in the maybeboard. Chaos Warp is a versatile instant removal spell for Grixis. Exotic Orchard is a good Rainbow land.


Cards to consider cutting:

  • Akoum Refuge: Orchard could replace any always ETB tapped land.
  • Walk the Plank: Warp could replace it.
  • Pillar of Origins: it's not good enough as ramp, only able to tap it for mana to cast a Pirate.
  • Vraska's Contempt: not needed and four mana is high for a removal spell that only targets one of two different permanents types.
  • Brass's Bounty: not a fan of this card since you can't ramp into it to get enough value for seven mana and needing six or seven actual lands to get enough value for seven mana is not worth it.
  • Adaptive Automaton: Malcolm could replace it.

Good luck with your deck.

multimedia on Muldrotha Dredge/Self Mill Budget Commander

2 months ago

Hey, good budget version of Muldrotha.

Mystic Remora, Kaya's Ghostform, Siren Stormtamer, Crop Rotation are one drops to consider adding. These cards provide good value for only one mana. Muldrotha enchanted by Ghostform makes it difficult for your opponents to remove since it doesn't even go back to Command Zone when it dies or exiled.

Exotic Orchard, Llanowar Wastes, Yavimaya Coast, Sunken Hollow, Tainted Wood, Ash Barrens, Simic Growth Chamber, Golgari Rot Farm, Dimir Aqueduct are budget land upgrades to consider.


Cards to consider cutting:

  • Dismal Backwater
  • Jungle Hollow
  • Jwar Isle Refuge
  • Thornwood Falls
  • Traveler's Amulet
  • Aligned Hedron Network
  • Levitation
  • Brawn

Good luck with your deck.

Sweepea38 on Diabolical Machinations

2 months ago

I love the general theme of the deck, although I feel like most of the time, you're plopping down at most 1 (admittedly great) creatures per turn, with very little space for protection.

I'd consider adding some cards that you can play early which give you lots of value, and can absorb some painful removal, or boardwipes. Siren Stormtamer Kess, Dissident Mage Nightscape Familiar

These are just a few cards, but definitely some great cards I'd recommend for your deck. My suggestion for determining which cards you should take out, is try some playtesting with friends, and take out the cards that feel terrible to play even when you're in an unpressured position.

zapyourtumor on 1 mana heckticity

3 months ago

Why Ajani's Welcome instead of the Soul Sisters?

Also, instead of stuff like Fanatical Firebrand isn't it better to include mana dorks or 1 mana hate creatures like Dryad Militant, Cabal Therapist (requires black though), Topplegeist, Cursecatcher (I see you have the judges familiar already), Siren Stormtamer, etc.?

Mgalangzingme on Mono Blue Spirits - Pioneer

4 months ago

Ditch the Tempest Djinn. It's the main beater in mono blue tempo, sure, but does not synergize with anything in your deck and the only way to protect it is Turn Aside. It works well with Siren Stormtamer, and Dive Down, but in your deck is feels lackluster and misplaced.

Last_Laugh on Animar the Elemental Beast Bird Octopus Elk Spider

5 months ago

Animar's main thing is if you can get an ability on a creature, run it over the spell version so Animar gets a counter and provides a discount.

Stratus Dancer, Glen Elendra Archmage, Siren Stormtamer, and Draining Whelk over most counterspells (Stubborn Denial is a good spell version here).

Soul of the Harvest and Tishana, Voice of Thunder for card draw.

Sakura-Tribe Elder, Beastcaller Savant (immediately pays for itself due to haste), Wild Cantor (turn 2 Animar), and Cloud of Faeries type cards for ramp.

Red typically adds haste enablers. Ogre Battledriver, Urabrask the Hidden, and Maelstrom Wanderer are your best bets. The rest of what red offers ranges from Imperial Recruiter to Dockside Extortionist to Stalking Vengeance (a hilarious clone target... I've had 4 copies at once before)

Feel free to check out my list for ideas. It's more of a competitive combo list at this point but there's plenty of cards that translate to aggro. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Osbert on Silent Shinobis

5 months ago

You do not have enough evasive creatures nor do you have enough ways to make it difficult to block onboard ninjas. I've been fiddling with a Yuriko deck since her release so I'll point you to some true gems in the evasion category.

Cover of Darkness: Not only thematic but very effective at making it difficult to block ninjas.

Key to the City: Make target creature unblockable for 0 mana. Yuriko decks draw like mad so discarding a card won't hurt as usually we have to discard to hand size at end of turn anyway. More fuel for delve too.

Smoke Shroud: 0 mana evasion that's recurable for a ninja. Pitch it from overdraw but honestly 2 mana is still cheap if you have to cast it.

Bitterblossom: Expensive to purchase ($30...) but an unlimited source of 1/1 flyers come in handy for chump blocking and sneaky ninjas into play. Faeries also play a lot of tricks and are sneaky so they kind of fit into the deck seamlessly.

Trickery Charm: This card was MADE for Yuriko. Every mode is good at a different point in the game.

Wonder: Have you ever seen the Kung Fu movie Hero? There's a scene where two guys are fighting while dancing on water and it's super cheesy but I love it. Pitching Wonder to overdraw is not hard and you get to make all the flying ninja sounds you want when you attack now!

Tetsuko Umezawa, Fugitive: Lots of ninja's and evasive creatures have power or toughness 1 including Yuriko. Even using him as your unblockable to shuttle in ninja's isn't so bad at 2 mana.

Wingcrafter: More flying ninjas, what's not to love!? It's cheap and can give another ninja evasion so it's a strong card in my opinion. It's decent on T1 without flying even because you only need one opponent open to swing at and it's doubtful each opponent will drop a creature.

Faerie Seer: Reusable Scry 2 on a flyer that sets up Yuriko triggers beautifully.

Mothdust Changeling: Is it a bird? Is it a plane? Well its a ninja. Keep away from bright lights.

Siren Stormtamer: Cheap flyer that protects your stuff later in the game.

Baleful Strix: A very annoying card for our opponents to play around unless they have flying tokens.

Thalakos Seer: Might as well read unblockable.

Cloud of Faeries: Essentially a 0 mana 1/1 flyer. Ninjitsu is a mana hog so deploying our evasive creatures for free is extremely valuable.

Spellstutter Sprite: Plenty of 1 CmC spells are played in EDH like Swords to Plowshares, Chain of Vapor, Sol Ring, Nature's Claim, etc. With more faeries out it can start hitting bigger spells but sometimes its just nice to flash in a flyer at EoT to get psuedo haste.

Nether Traitor: Probably the best creature printed with Shadow. Haste and it's recursion ability make it invaluable. Not a bad card to pitch to overdraw either and just sit with a up waiting for the inevitable board wipe.

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