Siren Stormtamer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying

, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Siren Stormtamer Discussion

Murphy77 on Adapting Simic deck for WAR

8 hours ago

joaoguaxinim,

Sorry for not answering your comment, which is appreciated. I started to answer twice over the easter weekend, but tapped out was super-slow and kept crashing.

Siren Stormtamer fills a number of gaps for me, providing some protection for my other creatures, coming in as a 1-drop creature with flying that can take +1/+1 counters and do some early damage in-the-air, etc.

Sharktocrab , Aeromunculus and Merfolk Skydiver are all fun cards that slot right into this deck. I went with Skydiver, I suppose, mainly for the chance of repeated proliferate which is made cheaper by Biomancer's Familiar .

Sharktocrab comes in at 4 cmc and I might use it if I could increase to 25 lands - I just don't see that happening at the moment, but I will keep the crab in mind when I start playing and refining this deck.

Hydroid Krasis just doesn't work for me. I see that card as a useful mana-sink. If you have tons of spare, untapped mana, it could be great. Under normal conditions, casting it for 4 mana doesn't give you the best 4 mana creature, similarly casting for 6 mana is nice, but not great. I am certainly not going to sit with Krasis in by hand for 9 or 10 turns in the hope of eventually getting a big whammy.

Zegana, Utopian Speaker started out in the Merfolk Skydiver slot, then got moved to the side-board, then got dropped from the side-board as I found other cards that I wanted more. It is certainly a card to think about when play-testing and refining the deck.

There are certainly a number of different options for a Simic Adapt & Proliferate deck, which could be great fun to play in WAR. Happy brewing and I am sure that we can make something competitive out of this theme. Roalesk, Apex Hybrid might very well be the apex card in the final best version of this deck - I just have not looked seriously at a higher average cmc version of this deck yet.

Zarathoustra on Izzet Wizards (War of the Spark)

2 weeks ago

I like the idea, I would just recommand you add some more cheap instant/sorcery and remove 4 creatures. 4 Adeliz might be too much, it's a legendary so you won't be able to play more than one at the time.

The way I see it : -1 Adeliz, the Cinder Wind -2 Siren Stormtamer -1 Ghitu Lavarunner +3 Spell Pierce +1 Wizard's Lightning

Not sure about Spell Pierce but any decent one-drop could do the job. In my opinion you need at least 25/26 instant/sorcery to make it work.

AmishDeathSquad on "... yet she bloomed" Muldrotha Battlecruiser

2 weeks ago

Last_Laugh I think those are some great suggestions, but what do you should I take out. Also, I'm not playing Glen Elendra Archmage just because of cost which I know seems strange with Survival of the Fittest in the deck but anything that's over $5ish are things I already have. I put in Siren Stormtamer instead just because I had one already but it would definitely be an improvement.

Last_Laugh on Muldrotha Combo Control

2 weeks ago

Glen Elendra Archmage and Siren Stormtamer both deserve spots for a counter suite. Spore Frog and Elephant Grass are both great for anti-aggro. Cephalid Coliseum and Command Beacon both deserve spots as well. I ran Imprisoned in the Moon in addition to Song of the Dryads. Also, depending on your meta, Mystic Remora and/or Aura Thief can be all-stars here.

Last is Bear Umbra which quite frankly is amazing in Muldrotha. Being able to further your own gameplan on your first main phase while holding up mana for answers is very effective here and totem armor is nothing to scoff at either.

Feel free to check out my list for ideas. Upvotes on any of my decks is appreciated. Muldrotha's Madhouse - No Infinite

Murphy77 on Tap it to me

3 weeks ago

OK - very janky, but great fun. I just had to get in on the discussion here.

Early lifegain to keep Famished Paladin untapping and giving you some board presence before you get your combo going could come from Fountain of Renewal .

If you are going to play Fountain, why not Ajani's Pridemate for an extra win-con?

A second option to provide life-link to your Paladin seems like a must and Squire's Devotion seems to do the trick, but I would tend to go with 3 Devotion and 3 Sentinel's Mark .

I really feel the need for at least 9 spell counters in the deck.

All of the above changes rather cut down on the number of search cards that you can fit in, but so what? they will only get you to your win-con 1 or 2 turns earlier at best. I would go with Shimmer of Possibility as the only search card.

Siren Stormtamer with Adamant Will , or any other card that gives your Paladin indestructible for the turn seem like must-haves in the deck.

i think that I would replace Baffling End in your side-board with something like Sheltering Light .

That leaves Sorcerer's Wand , which creates your endless loop. We really need to concentrate on protecting the wand - hence the added counter-spells.

Boroswins on Niv and his Thieves

3 weeks ago

Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.

Murphy77 on Niv and his Thieves

3 weeks ago

Working on the same steal your opponent's deck principle, I try to bring in Aether Tunnel to get an unblockable Thief of Sanity . Having a bit more creature hate (creature removal or deathtouch creatures) allows you to target your opponent's strongest creatures with Dead Man's Chest before killing them and stealing multiple cards. Hostage Taker is a bit slow and gives you a once-off partial steal (the cards return to the field if he leaves it). Enigma Drake (reprinted in M19) is cheaper and easier to cast than Crackling Drake .

I would look at replacing Crackling Drake , Hostage Taker and Chemister's Insight with Siren Stormtamer , Hired Poisoner and Dead Man's Chest then change out Opt for Aether Tunnel (which is really just one of my favourite cards, that adds a bit less to the deck) or Cast Down .

Murphy77 on Simic Ooze - No Nexus of Fate

3 weeks ago

I like the idea, but Hydroid Krasis just doesn't provide the back-up plan that it promises. Your deck just seems a bit janky - if your opponent has lots of creature removal or a strong control element, you just wont get off the ground. Similarly, A quick aggro deck will run over you before you get going. I built a similar deck, but havent played it at an FNM yet. I went with a combination of Biomancer's Familiar , Growth-Chamber Guardian and Incubation Druid to support my Biogenic Ooze . This gives you mana ramp and Familiar allows you to adapt your adapt creatures cheaply and repeatedly. Two other cards that I included are Simic Ascendancy and Siren Stormtamer .

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Siren Stormtamer occurrence in decks from the last year

Standard:

All decks: 0.29%

Blue: 6.91%

Commander / EDH:

All decks: 0.02%