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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Icehide Golem
Snow Artifact Creature — Golem
( can be paid with one mana from a snow permanent.)
trippy_mcfly on
Cumly Cube
11 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault  Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
VampDemigod on
Into the Unknooown
2 years ago
Icehide Golem might be a better version of Marshmallow.
zapyourtumor on
Sultai Snow tribal
2 years ago
I think you can probably drop Conifer Wurm and Icehide Golem , they don't seem good enough to keep. In addition to Abrupt Decay for removal, have you considered Fatal Push for cheap ass removal and Assassin's Trophy for permanents with cmc>3? Maybe also some Thoughtseize or Inquisition of Kozilek for hand disruption?
Destroyerbirb on
3 years ago
(Forgot to say in the comment above remember that Icehide Golem is an underrated card. It either smacks face early on, pops up your snow count, or baits out removal. The only time it's really bad is in your late game draws, but it usually doesn't come to that.)
juanchite86 on
3 years ago
Thanks a lot for your comment Destroyerbirb! I definitely love the snow archetype. If you have your deck posted please share it, I would love to see more snow decks (at least for casual play).
As for your suggestions, these are my thoughts:
-
Add Diamond Faerie: the issue I have with it is that, is not only hard to cast, but the +1/+1 ability does not do a lot for me in this deck.
-
Add Phyrexian Soulgorger: is definitely a card I would consider as a one of or 2 max, because once I play it I need to win on that turn.The fact that is colorless helps a lot. Is probably worth trying.
-
Add Icehide Golem: I like this card a lot and I used to have them in the deck, but my experience with it is mostly negative. It dies to everything, it is hard to keep in in play for more than one turn.
-
Add Engineered Explosives: is definitely a card to include, I just do not own one at this moment, but is the natural replacement for Ratchet Bomb.
-
Add Pithing Needle: I do have a couple of them, the only reason I went with Sorcerous Spyglass is because this is kind of a ramp deck and 2 mana is not hard to get.
-
Remove Dryad of the Ilysian Grove: I find it hard to cut him from the deck since it not only fixes the mana, but also adds an extra snow permanent into play as early as turn 2 if you get a perfect opening hand by playing extra lands. The only way to replace it would be to lower the mana curve a lot so as to be able to put something into play every turn, like the options you suggested, Phyrexian Soulgorger and Icehide Golem are probably the best options to replace him since they are colorless and cost little mana.
Destroyerbirb on
3 years ago
Have you thought of adding Diamond Faerie for more casual play, plus Phyrexian Soulgorger as a threat and Icehide Golem. (It's such an underrated card) I play a snow deck like this, and it's fun. I would add the Engineered Explosives in the sideboard instead of the Sorcerous Spyglass, and a Pithing Needle instead of the other Sorcerous Spyglass. Also, the Dryad of the Ilysian Grove has little synergy in the deck, so I would cut it. But that's just my opinion.
WolfishHat on
Rainbow Snow
3 years ago
I appreciate the suggestions. So far Flooremoji the Ohran Viper has been stuck in my hand. It’s 3cmc competes with Dead of Winter, Glacial Revelation, and Blood Moon. I am debating replacing them with Icehide Golem or Boreal Druid.
juanchite86 on
3 years ago
Thanks a lot for the input Funkydiscogod!
In the original build I had Wayward Swordtooth instead of Dryad of the Ilysian Grove , but when Dryad of the Ilysian Grove appeared it looked like a natural replacement. I also tried with Azusa, Lost but Seeking , but being a legendary is a major downside in this deck. The reason to include Dryad of the Ilysian Grove is not just the mana fix, but the ability to dump lands onto play adding to the snow count to get to 10. This helps a lot when casting Glacial Revelation so you can dump your hand into the battlefield.
I also tried with the tapped dual snow lands, but I had 2 issues:
-
They are extremely slow without something like Amulet of Vigor
-
Only 5 of these lands exist, there is no snow land :(
I also had Icehide Golem at one point, but it would be no surprise to know that it dies to everything. Coldsteel Heart seems like it may have a place in the deck, but I still feel that this card is very slow. I will try it again.
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