Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player draws X cards.
SniperFrog on Oona
3 months ago
Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.
I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.
So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.
More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.
Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.
If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.
Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:
Into the Story for some card draw.
Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.
I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol
Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.
Mesmeric Orb is money in these decks. Gives mad inevitability.
Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.
Sands of Delirium seems sweet.
Some cards I would just outright cut:
Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.
All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.
Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.
Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.
I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)
4 months ago
Hive Mind is essentially a win condition in this deck if you add it from the maybe board (it's a little pricey so that's why it's in the maybe board). Combine it with a card like Prosperity and all players are forced to play copies of it with the same x value. You can also combine it with Windfall or Whispering Madness. Having Torbran, Thane of Red Fell + commander = 3 damage per card drawn. Spiteful Visions also turns into 3 damage with Torbran, Thane of Red Fell. So the sudden mass card draw that Hive Mind can initiate can cause hundreds of damage to everyone.
5 months ago
6 months ago
McToters Hey, thanks for all the upvotes! I'm glad you seem to enjoy my decks.
That is not a combo I had considered. I'm only running Suture Priest of the three of them though. That 10 CMC cost on Storm Herd scares me off a bit, although any game that gets Smothering Tithe going generates plenty of mana. That could interact in an interesting way with Angel's Trumpet (another card I've considered but am not running currently) if Suture Priest isn't going to kill everyone immediately. That would require a pretty strong pillow fort situation to feel safe. Probably not going to include the Herd mostly because I would think that if I have the mana to cast it and win with that combo, then there's a pretty good chance I can get there with my Hippo Storm strategy anyway. If I did want to lean even more into pillow fort and include Angel's Trumpet, I'd probably find a slot for the Herd though.
Hive Mind however has my wheels spinning a bit. Probably not for this deck, but I love thinking about the amount of chaos this could introduce to the game. I decided that my philosophy for this deck is that everyone can draw all the cards and have all the lands they could want, but I don't want to share anything else. I wouldn't want to share my tutors or counterspells, or certainly Approach of the Second Sun. I love that Hive Mind doesn't even give you the option, you have to copy it. Imagine everyone drawing their entire deck by casting a large Prosperity... Now my imagination is piqued and I'm gonna start thinking about a deck that does nothing but cause chaos.
So again, thanks for all the upvotes, and indeed now for planting the seeds for my possible next deck!
1 year ago
Cards I'd consider adding (in addition to your list above): Spiteful Visions, Liliana's Caress, Dark Deal, Peer into the Abyss, Incendiary Command, Winds of Change, Kederekt Parasite, Kess, Dissident Mage, Whirlpool Warrior, Runehorn Hellkite, Snapcaster Mage, Baleful Mastery, Vision Skeins, Deflecting Swat, AEtherize, Rakdos Charm, Cerebral Vortex, Prosperity, Echo of Eons, Wheel of Misfortune, Demonic Tutor, Commit / Memory, Day's Undoing, Solve the Equation, Collective Defiance, Fascination, Game Plan, Scheming Symmetry, Mizzix's Mastery, Tasha's Hideous Laughter, Folio of Fancies, Memory Jar, Crawlspace, Primal Amulet Flip, Forced Fruition, Underworld Breach, No Mercy, Sphinx's Tutelage
1 year ago
Dads are proud of both of you. ♡
1 year ago
Love this :)
Here are some other cards you might want to consider trying out! Helm of Awakening, Well of Ideas, Horn of Greed, Anvil of Bogardan, Otherworld Atlas, Prosperity, Kami of the Crescent Moon, Jester's Mask, Horn of Plenty
1 year ago
Yes that's how it will work. The number of cards drawn by each player is based on the total paid by everyone, not how much they paid individually. It's essentially a Prosperity that anyone can get in on to make the effect more powerful.