Erebos, God of the Dead
Legendary Enchantment Creature — God
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Erebos, God of the Dead occurrence in decks from the last year
- Losing devotion for an enchanted god
- I have a Soul Warden and I Mercy Killing my opponent's erebos god of the dead. Do I gain life from the tokens?
- Sorin, Solemn Visitor, how you work?
- will any of the god creatures count as a creature spell even if i do not have met the devotion needed.
- How does portcullis interact with enchantment creatures?
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Erebos, God of the Dead Discussion
1 week ago
As the previous posters mention, once the +1/+1 counters are placed on a creature, that permanent still retains those counters even if it stops being a creature. The counters just have no effect.
Another example to this would be the Theros gods. If you put +1/+1 counters on Erebos, God of the Dead and it ended up not being a creature any more due to losing devotion, Erebos, God of the Dead would still have the counters on him, but they would do nothing until he becomes a creature again. This is mentioned in the Oracle rulings.
From the Gatherer for Erebos, God of the Dead :
1/24/2020: Counters put on a God remain on it while it’s not a creature, even if they have no effect.
2 weeks ago
This is an awesome modern build, and frankly a super affordable one! I would like to ask how it's supposed to win, as from what I can tell the plan is to stall out the game for a long while? Or is it supposed to win thanks to Blood Artist , the Cruel Celebrant , and Zulaport Cutthroat ? because if that is the case it might be weak to lifegain focused decks like Heliod Company, and I would put in an Erebos, God of the Dead to fight that lifegain. And in response to Death and taxes (my personal favorite modern archetype) and other creature focused decks like Death's Shadow (an ever-popular one in modern), I'd run a few Path to Exile s, both suggestions would at least help round out the sideboard and make a 2nd or 3rd game a bit more in your favor.
Overall, I think this deck has some major potential! +1
3 weeks ago
Wow, that's one hell of a deck description nice work, would love to see the description finished and get a look into all of your card choices reasoning. For now, I just wanted to run some questions past you on your deck.
Is this actually an aggro deck? In your description and discussion, you say it is so, but from personally playing Edgar Markov Aggro strategies I see my goal as building my deck towards the goal of ending the game as quickly as possible. However your deck includes cards like Vona, Butcher of Magan , Drana, Kalastria Bloodchief , Olivia Voldaren , Erebos, God of the Dead , Greed , Anointed Procession , Vanquisher's Banner and all your two mana mana rocks. These cards are cards that do not pay off immediately but accumulate value over time, cards more fitting for midrange or control strategies. I think that Edgar Markov midrange can work, I may not think it is the strongest way to build Edgar Markov, but it can be a fun and powerful way to play the commander. All of this is to say that I wanted to challenge you to think about your card choices, and how they further your intended strategies. I think all the cards I listed are generally powerful cards in commander and can be good inclusions for your commander deck. However, just because a card is strong does not mean it is going to help you achieve your goals.
As an example, in my Edgar Markov List My deck has two main strategies. One, to storm off, this strategy to work I need a large board presence of vampires on turns five and six with select cards integral to the combo to pull it off. My aggressive strategy wants a large board presence of vampires on turn 5-7 with select aggro enablers that allow my opponents to die very quickly. Both of these strategies have the same gaols a large board presence with strong card selection or very efficient card draw in order to attain the strategy. So if I'm evaluating a card like Olivia Voldaren or Vanquisher's Banner I am asking potentially four questions. One, which I will always ask, is this card good? For both of these two cards that are going to be a check yes. Two, does this card help me get a large board presence of Vampires into turns 5-7, this won't be a relevant question to ask of Vanquisher's Banner but for Olivia Voldaren that will be a no. Three, does this card give me the card draw or card selection that I need? For Olivia Voldaren that is a no and for Vanquisher's Banner it can get me cards, but it will be too slow and too late and does not buff vampires enough to make them a kill threat. Lastly, does this card enable my storm or aggro strategies? For both of these cards, the answer is going to be no. Olivia Voldaren is a card for removal and steal so does not enable either and Vanquisher's Banner is an anthem that accumulates long-term value which does not enable either.
Of course, the questions I ask about my own deck are most likely not relevant to your deck. You are the one that has to create and pilot the deck so you are the best person to figure out how you evaluate what cards are a good fit for your deck and what cards are not a good fit for your deck. Maybe for your evaluation of the card choices I asked about they are a great fit for the goals you wish to achieve with the deck. If they are then any of the questions I asked your deck are not very relevant, but still creates the opportunity to clarify in your strategy section more of your overall strategic purpose. I would love to hear personally if you could hone in on the criteria you evaluate cards for your deck on, as I can see from your updates and descriptions you clearly put a lot of thought into your card choices. Would love to hear back from you, and also to get your thoughts on my own decklist in which I posted a link earlier in the post.
2 months ago
+1 for a great deckname and Shrouded Lore is a great find.
Possible adds: throw in Midnight Banshee to chip away at the board, Contamination to cripple manabases, and perhaps Ayara, First of Locthwain for the added extortion/draw (not to mention another 3 black mana pips for devotion). Phyrexian Reclamation to recover any dead buddies, and to give your Reiver Demon another chance to blow the board up. Pestilence to just bone everyone since Erebos, God of the Dead is indestructible, as long as your devotion is at 5 you can wipe the board and keep Pestilence around - you'll be at 3 devotion with Pestilence and Erebos anyway so it shouldn't be too tough.
4 months ago
Peligrad: EDHREC is not the best argument. Sure, a lot of people run a card, but I see a lot of really trash cards run in a lot of decks, so that's not always a good argument.
As for the case for Phyrexian Arena, nobody is saying it's bad - it'sa greawt card. The problem is that there are a lot of scenarios where you just want the cards now and you're happy to pay a bit more life for a one shot to draw some cards, since a lot can happen in two-three turns. Arena is great for drawn out games, where you see six-seven cards from it. But the more competitive you go, the more you value cards in hand immediately, which is why you don't see Phyrexian Arena in higher end decks. You see more Dark Confidant as A) it's less mana and B) there's no double black casting cost.
As for Necropotence, that's a tricky one. The card is definitely powerful and it has made a name for itself in hte history of MtG. but in a casual mono black deck, I don't think it's that good if I'm being honest. Most casual mono black decks run pretty high mana curves and from a lot of the ones I've seen on T/O don't run enough ramp. Which means that you're potentially only casting one-two cards a turn if you're being proactive (less if you have removal in hand you're holding onto). Which means that you may be drawing one-two cards a turn off of it. Sure, it's great when you cast it a then draw five cards, but after that you can be back to drawing not much, which you would have just gotten at the beginning of your draw step anyway.
I've played Necropotence in both a casual mono black deck that ran a crapload of ramp and I've also run it in a <2 average CMC cEDH combo control deck and I've found it to have mixed results for both. I actually cut it in the cEDH deck, since I wasn't running the Angel's Grace + Windfall line, which is where you see the most value from it.
@everyone: I think the key here is that while you can have some hard and fast rules about cards, you need to be willing to break the rules to suit the actual meta you're playing in. Phyrexian Arena is an awesome card, but if it doesn't suit the deck or how most games are played (over in 10 turns, lots of removal, etc.) then you may be able to do more consistent work with that slot.
Same thing goes for Greed (my preference) and Erebos, God of the Dead. If your games go long and you have lots of mana, I'm sure either is fine. But if the games are shorter and mana is an issue, you might get more value from Ambition's Cost or Ancient Craving. But the worst thing you can do is just say "this card needs to go in every deck" or "EDHREC says this card is good".
4 months ago
Night's Whisper is 2 mana for 2 cards and considering black has lots of tutors to top it can combo well in most decks
Phyrexian Arena is a great card as is Dark Tutelage, Dark Confidant
all offer fantastic card vantage, however they don't draw the turn they come into play
they have to survive 2-3 rounds to get the card draw vs cost value and that doesn't always happen
thats what makes cards like Erebos, God of the Dead & Greed so tempting to run
yes they are higher cmc but they combo well with tutor to top spells providing instant responses to situations
while also providing the possibility of drawing 5+ cards at your opponents end step
4 months ago
What sets Erebos, God of the Dead & Greed apart from every other suggestion
of card vantage in this thread is they are both mana dumps
it has been my experience then when people are considering cards like these
with out taking any interest in the extra 1 card per turn options
it means there deck is playing with an abundance of mana and lack of cards in hand
So my suggestion is going to remain unchanged.
4 months ago
No doubt creatures are the most vulnerable permanent type. Still, it makes value every turn with no mana required allowing you to press forward with your game plan. What I dislike about Greed and Erebos, God of the Dead is that you don't get value out of them without spending mana on them. It feels really bad to take a turn off to play a value engine, and then not get any value from it, but it also feels bad to take a turn off to play a value engine and then take another turn off make the value engine do something.
I much prefer value engines that go on their own once they hit the table. I tend to be the aggressive tempo player though. If you're the reactive player holding up mana for instant speed interaction, stuff like Greed makes more sense, as you can use your unspent mana there if you opt to not cast the removal spell that you were holding up mana for.