Erebos, God of the Dead
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

Yesterday on Is there significance to the …

1 month ago

It does seem unintuitive at first, but tokens are not cards according to the rules of the game, despite the fact that Wizards print out literal cards of them for representation. So you can't just continually sacrifice the token Devils to spawn new ones.

It could just say "whenever a nontoken creature you own dies", but then it wouldn't trigger off self-milling effects that put creature cards into your graveyard. There are other more niche differences, such as the fact that it doesn't trigger if an animated Vehicle you control dies, but it does trigger if you sacrifice a noncreature Erebos, God of the Dead.

plakjekaas on Questioning the Iona Banning

3 months ago

You didn't specify which deck you were playing when you bashed Mindbreak Trap. You were arguing that Iona would help the situation in the same paragraph, I assumed you were playing white. Rule of Law wouldn't prevent the Trap from being cast, it would prevent your plays being "countered for free, because, you know, blue" because 4 spells in a turn under Rule of Law is kinda hard to realize. Red Elemental Blast breaks the Mindbreak Trap in mono red.

Of course the blue player could play many artifacts to get out under Iona. If it's right to play Wurmcoil Engine in your deck, 40% of your deck will likely be colorless cards and you will shrug about Iona the way Ardenn, Intrepid Archaeologist shrugs about Null Rod. Just because you're not effected doesn't mean the card is not breaking something.

I once had a Heliod, Sun-Crowned mono white +1/+1 counter deck that really relied heavily on the Commander's ability to generate those counters. Then the Mogis, God of Slaughter player ramped out an Erebos, God of the Dead on turn 3, and got mana screwed after, never gathering enough devotion for my Swords to Plowshares to solve this Indestructible enchantment that was blocking out the very tactic I built my deck around. Now I know there's a few cards in white that could exile enchantments, but I'm not playing Forsake the Worldly when Shinewend has a similar function with a lot more synergy with my deck. My opponents wouldn't touch the player with Erebos, because it seemed to be completely immobilizing me. Yet I got by with a Mother of Runes, a True Conviction and my commander for player removal and went on to win that game after the Mogis player died.

My Juri, Master of the Revue deck got Leyline of the Voided, rendering all my Nether Traitor clones and Blood Artist variants useless for what they were supposed to do. Yet Ophiomancer, Goblin Bombardment and Impact Tremors made for a fast enough clock to make the leyline player regretting making themselves a target.

So yes, I think you're a bit of a drama queen for complaining this much about single card counterplays for your main strategy and how they shouldn't exist because you want to be able to do unimpeded what your deck is supposed to do.

Especially because at the same time, you started this topic to argue bringing back a card that does exactly that to others in a different deck you play.

You've said in this topic that Rest in Peace shouldn't exist in the format because specifically your archetype can't deal with it. At the same time you said Iona, Shield of Emeria being unbanned would "help the situation". You're both salty about being locked and advocating you should be able to lock others. And yet you don't see what's wrong with that, despite your superior reading comprehension.

Last_Laugh on It's Good to Be King

4 months ago

Running a few more card draw options will help your midrange strat. Forcing your opponents to discard can also offset disparity in hand size. Pain Magnification is my favorite discard enabler here and incentivizes your opponents to swing elsewhere (especially with some gentle table talk nudges that'll rip answers out of opponents hands). Dark Prophecy is great here especially with the amount of lifegain you have. Erebos, God of the Dead draws cards while keeping your opponents from gaining life. Flawless Maneuver is another good card for protecting key pieces and helps you not blow through your hand because you don't have to redeploy post boardwipe.

Cowmmunist on Rise and Shrine!

4 months ago

atroxknight So, as of right now the primary win condition is draining through Sanctum of Stone Fangs, and so far in testing it has been really strong. generally to get to a high shrine count, i will wait to play it until i have at least like maybe 10 shrines out in play. before that point I have a few sources of life gain that are pretty significant like Herald of the Pantheon, Sythis, Harvest's Hand, and Honden of Cleansing Fire. I really like including Havoc Festival as a backup to Erebos, God of the Dead if I find I am going against a deck that uses life gain as one of it's main engines (example would be Celestial Mantle).

Dovescape is kind of a gem in this deck, I think, because we have 2 cool ways to play into it while we stax our opponents. For instance Destiny Spinner completely negates the effect for us, and also we can play our stuff and let it get countered, then just recur it with Go-Shintai of Life's Origin.

With that being said, Havoc festival is kind of a dead card if we are falling behind on life and resources, but then again so would erebos. I haven't had an issue with either in my games so far, but I will definitely keep that in mind.

Optimator on Alela

4 months ago

Some good enchantment-based card draw to note:

Kumena's Awakening - this would be an excellent choice on a budget. You should always have The City's Blessing. My favorite "not-Rhystic-Study" replacements.

Dire Undercurrents - amazing card but expensive. If I were you I would make this one of your first upgrades. Seems perfect.

Curious Obsession

Vampiric Rites

Arguel's Blood Fast  Flip and Greed and Erebos, God of the Dead - Alela's lifelink would help pay

Erebos, Bleak-Hearted is playable in this deck.

Dark Prophecy - the power is there, but might be difficult early.

Military Intelligence should be reliable. Great for two mana

Staggering Insight

Curse of Verbosity - I think it's kind of underrated. Should be good with your flyers and might take some heat off you. It's no Rhystic Study.

Rhystic Study duuuuhhhhh

Fall from Favor

Ophidian Eye

Insight - huuuge upside, potentially useless. I love it though!

Monastery Siege - it's basically drawing half a card per turn for three mana, but can protect your creatures if it's that part of the game. It's all right

Verity Circle - Huge upside, potentially useless

Phyrexian Arena - one of the best, but the price tag may not be worth it in this deck since you're running blue and can easily take advantage of flying creatures

Court of Ambition - it should be easy to get The Monarch whenever you want with your flyers

Marchesa's Decree is all right. Probably better in other decks

Sanctum of Calm Waters and Honden of Seeing Winds

Soul Ransom - might be fun to recur.

Teferi's Ageless Insight - might be good, better in decks where the commander draws cards. The power is there though.

Coastal Piracy

Kindred Discovery - ridiculous power with a ridiculous price tag to match. It's not a "may" ability so you can easily deck yourself. Isn't that winning though?

Patient Rebuilding - statistically draws one card a turn. Potentially high ceiling, can also whiff. Better for decks with graveyard synergies. Animate Dead and Necromancy are excellent, and Dance of the Dead is playable.

Mind Unbound

Well of Ideas

Thought Reflection

eliakimras on Breena - Silverquill Statement Upgrade

5 months ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

plakjekaas on Why Does Red Have a …

6 months ago

Oof_Magic Well there's also:

Archfiend of Despair

Erebos, God of the Dead

Forsaken Wastes

And Everlasting Torment and Havoc Festival, but those are red too, hard to count in this discussion

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