Erebos, God of the Dead
Legendary Enchantment Creature — God
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
|Have (2)||metalmagic ,|
|Want (6)||slightlynobody , ephemeralAubade , maelstromverdy , KokiriLink , ArcadianHybrid , Zevoodoo|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Erebos, God of the Dead occurrence in decks from the last year
- Losing devotion for an enchanted god
- I have a Soul Warden and I Mercy Killing my opponent's erebos god of the dead. Do I gain life from the tokens?
- Sorin, Solemn Visitor, how you work?
- will any of the god creatures count as a creature spell even if i do not have met the devotion needed.
- How does portcullis interact with enchantment creatures?
Recommendations View more recommendations
Latest Decks as Commander
Erebos, God of the Dead Discussion
1 week ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
2 weeks ago
KibaAlpha I would say Bitter Ordeal is a possible wincon when you are able to go infinite, and when not it can disrupt against opponents you know are mainly combo orientated. I would not consider it interaction like I would removal on the board like Wrath of God or Despark.
The way you'd go infinite would most likely be through Bolas's Citadel, at which point I would argue that Aetherflux Reservoir serves the same wincon but is a lot more flexible/valuable throughout the game.
I feel like you have a few too many cards dedicated to card draw/card advantage.
Erebos, Bleak-Hearted, Erebos, God of the Dead, Yawgmoth, Thran Physician, Arguel's Blood Fast Flip, Dark Prophecy, Greed, Liliana, Dreadhorde General, Skullclamp - and adding card advantage cards; Phyrexian Reclamation, Bolas's Citadel, Athreos, God of Passage.
I would probably cut some of the less efficient / most mana hungry, like Erebos, God of the Dead and Arguel's Blood Fast Flip. You have a lot of sources giving you card draw, but if you spend your mana on getting cards, you cannot cast those cards you draw. If you still feel too light on card draw, I would rather suggest one-tricks like Night's Whisper or Ambition's Cost.
I like being practical, so this bit is a bit tongue in cheek. Commander is about the big splashy stuff, so I get the motivation behind these but...
Black Market feels a bit like a greedy fantasy, without much intention. You hope to drop it down, sac some creatures and cash in on the mana next round, but there's no X spell finishers or particularly demanding costs. It would seem most likely that this mana will be used to cast a few spells in hand, pay Commander tax, or sink into Greed-esque cards. It feels like it doesn't support much in your game plan. The same could be said of Cabal Coffers. It's there to fill a fantasy, but one that is unlikely to see reality.
Reading through your deck's comment history it seems like you've walked back and forth from using infinite combos. It also makes more sense to me why you have so many Doomed Traveler-esque cards instead of token generators and death synergy cards.
If you want a more casual structure, I would say Pontiff of Blight is a good way to sink mana into, and it turns even the smallest and crappiest creature spell into a meaty drain chunk with the Extort of a few creatures on board.
2 weeks ago
Any particular reason for no Vindictive Vampire?
If you want a bit more life gain I suggest Deathgreeter.
3 weeks ago
I don't love Castle Locthwain as it essentially reads ", draw a card and lose a fuck ton of life potentially", which isn't ideal. I would rather have an Underworld Connections, and even then that's fairly weak. A good replacement would probably be an Erebos, God of the Dead or Arguel's Blood Fast Flip, both of which allow for repeatable card draw for a great rate.
Great deck, fun Commander, good ideas!
3 weeks ago
Firstly, I apologize for the late response. I got caught up a bit with schoolwork at the end of last week. I typed out my response a couple of days ago, but I must've managed to only click Preview and not Post. That makes me feel a little silly, hahaha.
I love Geier Reach Sanitarium as a way to discard impactful creatures that have ended up in your hand. On the topic of cards like Library and Arena, there's also other persistent sources of card draw, like Erebos, God of the Dead, Greed and Arguel's Blood Fast Flip.
Doom Whisperer is really great in this deck. Dumping cards in the yard as you please and its control over those cards really greases the gears of our machine. Regarding Elder Gargaroth, I must admit that I'm primarily running it for the keywords, so I'd definitely recommend getting a Doom Whisperer before the Gargaroth.
I find Acidic Slime to be an all star in my grindy midrange decks running green. There's always a problematic permanent it can get rid of, and in this deck in particular, the Deathtouch is also pretty nice. Angel of Finality is a card I am a little iffy on, to be honest. That being said, I like that it provides some graveyard hate outside of the common Bojuka Bog.
It is true that this deck is lacking in board wipes. The only card that comes close to that is Living Death, which can be unreliable. So far, this hasn't posed too big of a problem. I can usually get some of the most important cards in my graveyard by turn 4-5 and from there threaten with a big lifelink swing. That being said, I should probably try to fit in at least a Toxic Deluge or something.
Regarding utility spells that incidentally get things in your yard, I'll list the first cards that come to mind from the top of my head.
One of the cards that I've wanted to try but haven't found room for is Death's Oasis. The thing keeping it from being super good imo is that you're forced to return a creature to your hand, which can screw you up if you're stacking your graveyard for Kathril. Other cards that are close to being run is Splinterfright and Stitcher's Supplier
3 weeks ago
If you want to go to the angel sub-theme with life gain, then why are you not playing Lyra Dawnbringer? Pump the angels and give them lifelink. Herald of War can also help you get the board filled with angels.
Just too bad there is no cheap thing to prevent all your creatures to die from a single board wipe! Something in the form of a permanent that gives your team indestructible like Sephara, Sky's Blade! Too bad that there is no angel you can play for single mana just like Sephara, Sky's Blade with tapping a few creatures you made with something like Lingering Souls. Ow, wait there is a good one for that... !Sephara, Sky's Blade!
What I also think is that you are hard to attack well. You will have a field and you can hit hardback with revenge. Becoming the monarch is the way to get card draw. Court of Grace & Court of Ambition can help you with that.
You are trying to slowly gain value, get a big board and kill your opponents over the long game. How about you stop others from gaining life with Erebos, God of the Dead.
If you play multiple colours you can use Field of the Dead :).
1 month ago
Ramp (12): Burnished Hart, Nirkana Revenant, Pitiless Plunderer, Solemn Simulacrum, Ashnod's Altar, Mana Crypt, Sol Ring, Sword of the Animist, Thran Dynamo, Black Market, Revel in Riches, and Cabal Coffers.
Card Advantage (10): Erebos, God of the Dead, Midnight Reaper, Razaketh, the Foulblooded, Night's Whisper, Read the Bones, Sign in Blood, Geth's Grimoire, Skullclamp, Costly Plunder, and Skeletal Scrying.
Removal (16): Murderous Rider, Plaguecrafter, Shriekmaw, Bone Splinters, Consuming Vapors, Profane Command, Virtus's Maneuver, Ob Nixilis, the Hate-Twisted, Cast Down, Drag to the Underworld, Erebos's Intervention, Gang Up, Hideous End, Tendrils of Corruption, Dictate of Erebos, and Grave Pact.
1 month ago
A few suggestions:
- Erebos, God of the Dead for an additional Greed effect, plus life gain denial.
- Marauding Blight-Priest for a cheaper (or additional) Epicure of Blood effect.
- Sensei's Divining Top to complete the combo with Aetherflux Reservoir and Bolas's Citadel.
- Necropotence for insane card advantage.
- Deadly Rollick for handling indestructible creatures.
- Command the Dreadhorde for a cheaper Rise of the Dark Realms effect (plus planeswalkers!), since you can more easily offset the life loss.
- Black Market to capitalize on the creatures dying either to your aristocrat effects or simply the board wipes we experience in our play group.
- Deadly Tempest for a boardwipe whose downside is mitigated by your life gain. Obviously, things like Damnation are better, but it might be worth a slot to punish go-wide strategies.
- Defiant Bloodlord is an option for an additional Sanguine Bond effect, but I don't really recommend this one as the CMC is far too high especially considering you have the effect in the command zone.
- Pontiff of Blight can be wild if you have the mana and creature presence to abuse it.
- Vilis, Broker of Blood can be a back-breaking top end. Trading life for cards at a 1:1 ratio is wild, especially when attached to an 8/8 body with evasion. It also has the bonus ability of being able to get rid of indestructible creatures while garnering you card advantage.