Erebos, God of the Dead

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

Recommendations View more recommendations

Quickspell on 32 Sustainable Spells to Burn Body Fat

1 month ago

RiotRunner789 Thank you for the suggestions! While Thrumming Stone is an absolute wincon, Spellweaver Helix and Locket of Yesterdays are important targets for Beacon of Unrest, too. I will put it on the testing list. Phyrexian Arena is too slow I think, as well as Dark Confidant, who will also kill me before I do my opponents. The same goes for the other options, this deck barely has time to cast anything other than Dragon’s Approach. I do like Erebos, God of the Dead, as he will most likely always remain an indestructible enchantment. The life gain hate is great, too.

RiotRunner789 on 32 Sustainable Spells to Burn Body Fat

1 month ago

If Thrumming Stone is a must, consider Beacon of Unrest is case it gets destroyed or milled.

Phyrexian Arena: Bit slow but reliable card draw engine. Dark Confidant is similar but dies to wipes and drains you.

Erebos, God of the Dead and Greed are also reliable engines.

There also quite a few Sign in Blood effects in black.

Massacar on Sheoldred's Dream Drainer

2 months ago

ladygaura keep in mind that the competitive meter on the site doesn't accurately represent how competitive your deck is. From my understanding, it mostly serves as an aggregator, and looks to compare how many "competitive" cards for your color are present as well as your mana curve etc. Here's a link to the forum thread where this was discussed when the feature launched on the site. For reference, yeaGO is the site admin. So I'm saying don't sweat the rating too much as it won't ultimately be judging the nuances of your own particular deck.

Personal opinion, but one of the most substantial things you can do to increase the relative competitiveness of your deck without specifically delving into combos would be to lower your CMC. Example would be to consider dropping something like Defiant Bloodlord and maybe replacing it with a repeatable draw engine like Greed or Erebos, God of the Dead. Other draw based includes I would consider Teferi's Puzzle Box (arguably one of the best includes for Sheoldred, every turn you gain life and your opponents lose big time) Black Market Connections, Phyrexian Arena, and Vilis, Broker of Blood (high cmc, but he's busted as hybrid removal and draw for this commander).

Also, I know you don't want infinite combos, but a synergy you should consider is just adding in Urborg, Tomb of Yawgmoth to squeak out ever bit of mana from the Cabal coffers etc.

I know you've seen my deck already otherwise I would refer you to take a look, but if you want I can try to give more feedback.

FolkOccult on Sheoldred, Rising Dead v2

3 months ago

Boxfish Of course! If I see any other cards that make me think of this deck, if you don't mind that is, I wouldn't mind down the road just leaving suggestions here and there. This looks like a fun mono black deck and hearing how it may shine when in use, delights me.

I totally get it, when I bring my deck boxes with me to shops, or even casual games. I have a stack of unsleeved cards that I want in the deck, but can't physically add dude to format constraints. It really does feel like, that at some points 99 cards just never is enough. (It is, it's perfect, but we all like to look at a card and imagine the scenarios in which we get to use them).

Down the road, if speed ever becomes an issue, replacing Charcoal Diamond with Arcane Signet may be a decision to make, instead of having two turns of investment for the same effect, you get to immediately use your mana rock, and seeing all this removal; I can already imagine the internal maniacal laughter. Though I don't see too much draw. Though all interaction is good interaction. Creatures like Erebos, God of the Dead and Grim Haruspex are decent and cheap forms of draw, though with Greed and all the mana I can imagine you producing this might not be the biggest issue. Also, if you ever look into some degeneracy involving reanimator stuff. Gravecrawler is a fairly quick way to develop infinite death triggers, mana, reanimation if those sorts of things ever matter.

If cards like Gravepurge ever become a favored strategy at manipulating what you're milling into grave, for triggers, protection, or just reanimation, Haunted Crossroads can do a lot with a Dark Ritual or Cabal Coffers.

Yesterday on Is there significance to the …

6 months ago

It does seem unintuitive at first, but tokens are not cards according to the rules of the game, despite the fact that Wizards print out literal cards of them for representation. So you can't just continually sacrifice the token Devils to spawn new ones.

It could just say "whenever a nontoken creature you own dies", but then it wouldn't trigger off self-milling effects that put creature cards into your graveyard. There are other more niche differences, such as the fact that it doesn't trigger if an animated Vehicle you control dies, but it does trigger if you sacrifice a noncreature Erebos, God of the Dead.

plakjekaas on Questioning the Iona Banning

8 months ago

You didn't specify which deck you were playing when you bashed Mindbreak Trap. You were arguing that Iona would help the situation in the same paragraph, I assumed you were playing white. Rule of Law wouldn't prevent the Trap from being cast, it would prevent your plays being "countered for free, because, you know, blue" because 4 spells in a turn under Rule of Law is kinda hard to realize. Red Elemental Blast breaks the Mindbreak Trap in mono red.

Of course the blue player could play many artifacts to get out under Iona. If it's right to play Wurmcoil Engine in your deck, 40% of your deck will likely be colorless cards and you will shrug about Iona the way Ardenn, Intrepid Archaeologist shrugs about Null Rod. Just because you're not effected doesn't mean the card is not breaking something.

I once had a Heliod, Sun-Crowned mono white +1/+1 counter deck that really relied heavily on the Commander's ability to generate those counters. Then the Mogis, God of Slaughter player ramped out an Erebos, God of the Dead on turn 3, and got mana screwed after, never gathering enough devotion for my Swords to Plowshares to solve this Indestructible enchantment that was blocking out the very tactic I built my deck around. Now I know there's a few cards in white that could exile enchantments, but I'm not playing Forsake the Worldly when Shinewend has a similar function with a lot more synergy with my deck. My opponents wouldn't touch the player with Erebos, because it seemed to be completely immobilizing me. Yet I got by with a Mother of Runes, a True Conviction and my commander for player removal and went on to win that game after the Mogis player died.

My Juri, Master of the Revue deck got Leyline of the Voided, rendering all my Nether Traitor clones and Blood Artist variants useless for what they were supposed to do. Yet Ophiomancer, Goblin Bombardment and Impact Tremors made for a fast enough clock to make the leyline player regretting making themselves a target.

So yes, I think you're a bit of a drama queen for complaining this much about single card counterplays for your main strategy and how they shouldn't exist because you want to be able to do unimpeded what your deck is supposed to do.

Especially because at the same time, you started this topic to argue bringing back a card that does exactly that to others in a different deck you play.

You've said in this topic that Rest in Peace shouldn't exist in the format because specifically your archetype can't deal with it. At the same time you said Iona, Shield of Emeria being unbanned would "help the situation". You're both salty about being locked and advocating you should be able to lock others. And yet you don't see what's wrong with that, despite your superior reading comprehension.

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