Erebos, God of the Dead

Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

Erebos, God of the Dead Discussion

plakjekaas on Why Does Red Have a …

1 month ago

Oof_Magic Well there's also:

Archfiend of Despair

Erebos, God of the Dead

Forsaken Wastes

And Everlasting Torment and Havoc Festival, but those are red too, hard to count in this discussion

dum321 on Hot Karl Voltron

1 month ago

Hi Sitri! Card draw can be a little hit or miss. I haven’t found great solution so if you have any ideas or suggestions, please feel free to share. The best I could come up with was to throw in a bunch of generic “good” draw spells. No real synergy or anything but they will draw you cards.

The deck’s Achilles heel are cards like Erebos, God of the Dead. Anything with the rules text “Your opponents can’t gain life” shuts down the deck pretty hard.

With that said, I still think it’s a really fun deck to pilot. It has a simple and straightforward strategy and every once and a while, you get to make a REALLY big Karlov.

Let me know how it goes if you decided to build it.

TypicalTimmy on Commander Deckbuilding Advice - A …

2 months ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

RNR_Gaming on How Good is Greed in …

3 months ago

Greed is a fine card - it's not super powerful but has some cool synergy with other cards that let you cheat on mana like krrik and is an excellent mana dump. These are how I'd rate similar cards but I view things through a competive lens so if you like these cards please take it with a grain of salt.

Underworld Connections - 1/5 - was excellent in standard but opens you up to 2 for 1s via the land destruction player.

Phyrexian Arena - 2/5 - oof waiting till upkeep for a card? It's good in those slug fest mid-power games but way too slow for anything high power

Greed - 2.5/5 - good mana dump and can synergize with some other stuff too solid but not too powerful

Arguel's Blood Fast  Flip - 2.5/5 - essentially the same thing as greed but with a lower cmc but a higher activation cost and the back side could be relevant..

Erebos, God of the Dead - 3/5 - a stax piece + a draw engine? Very solid and will annoy any life gain player

Bolas's Citadel - 4/5 - value town city furniture. This is one of the strongest black cards printed in years. Combo enabler and let's you cheap on mana with like if this cost any less I'd bet itd be a 30 dollar card in like another year or 2 if it's not reprinted

Necropotence - 5/5 - the cream of the crop draw engine. Like god damn this is the value city furniture in the best part of town.

Cosmoesis on Curse me love

3 months ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

Stardragon on Board state getting you down? Try Nukes!

3 months ago

griffstick The reason I have so many boards is one it the theme/gimmick of the deck and two commander tax it get more expensive evetime i blow it up to. Realistically I can probably one use my command 3 times at most. As for the gods ik I trying to replace most of them but creatures that indestructible period with no hoops to jump through are rare so they are mostly filler. The ones im planning one keeping are Erebos, God of the Dead for more repeatable draw power and Xenagos, God of Revels because green is my main color so he will be the most likely to be a creature but it's his effect I want so even if he's only an enchantment its fine, maybe Mogis, God of Slaughter as ill be wiping so often that he'll deal two damage often as they will rarely want to sacrifice the creature they just played after a wipe just to save on 2 damage, and he's still is on the chopping block with the other gods. Also forgot about Hour of Revelation

SpecimeN87 on The Bloodhall Season 30 - Xiahou Dun, the One-Eyed

6 months ago

If you want ramp, and another life loss effect, Bontu's Monument will help and can a lightning rod for removal in place of your commander. you had at least twelve cards that trigger it, and xiao makes that repeatable technically. If you really, really need draw, Erebos, God of the Dead and/or Erebos, Bleak-Hearted are dual purpose. They are also colored and can be retrieved, plus they have indestructible tacked on!

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