Creature — Beast
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
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|Commander / EDH||Legal|
Greater Gargadon occurrence in decks from the last year
Latest Decks as Commander
Greater Gargadon Discussion
2 months ago
I would argue it homogenizes rather than diversifies--it's just another copy of Mana Crypt to some strategies, and a serious barrier to entry for many people. and I would also argue that two, even three-color decks could seriously consider running the Lotus (I'm speaking from perhaps a more casual standpoint). Here's the playpattern, the example being my Atla Palani, Nest Tender deck: T1--Mountain, suspend Greater Gargadon, pass. T2--Plains, Jeweled Lotus, crack it for Green, tap out and cast my commander. T3--Forest, activate my commander for an egg, cast Worldly Tutor for an Avacyn, Angel of Hope or something equally scary, sac the egg, and put her into play... and I'll remind you again, on turn three. And that's THREE color. AND I NEED TO PAY HOW MUCH MONEY TO DO THAT AGAIN??
4 months ago
I would strongly reccomend cutting a couple of Blood Moons for Greater Gargadon. Moon isn't the kind of card that you want multiples of, dosen't impact the board, and gives your opponents some time to find basics or just cast red spells. Gargadon provides an additional finisher while also destroying their lands which is usually more impactful.
6 months ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
6 months ago
In an EDH pod, we were down to 3 people. The person to my left was playing Oloro and had a Mycosynth Lattice and a Tezzeret, Master of the Bridge which he had just plussed for 22, and the person to my right had a Nevinyrral's Disk. I ended up winning at 1 life, by suspending a Greater Gargadon forcing my opponent to crack the Disk. Even with a 9 power attacker, however, it took 6-7 turns to kill the Oloro artifact player with combat damage, and was a Gut Shot away from losing the entire time.
7 months ago
Had a rather lengthy reply that got gobbled up by timeout re-log, so I'll make it short:
Suggestion for revised wording of the mechanic:
Strategize - (Rather than cast this card from your hand, pay and exile it. At the beginning of your upkeep you may put a time counter on it and pay for each time counter on it. Otherwise cast it without paying its mana cost, copy it for each time counter on it.)
Works with non-permanents. Permanents would need a specific wording.
And don't make Boza's idea to count all time counters removed this turn, or you'll have a ball-and-chain in every suspend card to consider when designing for this mechanic. Something like Greater Gargadon can result in some crazy scenarios if you're not careful.
8 months ago
The spoiler in my previous comment does not open for me so here ist the full rules text:
502.59a Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player's hand. The second and third are triggered abilities that function in the removed-from-the-game zone. "Suspend N--[cost]" means "If you could play this card from your hand, you may pay [cost] and remove it from the game with N time counters on it. This is a special action that doesn't use the stack," and "At the beginning of your upkeep, if this card is suspended, remove a time counter from it," and "When the last time counter is removed from this card, if it's removed from the game, play it without paying its mana cost if able. If you can't, it remains removed from the game. If you play it this way and it's a creature, it gains haste until you lose control of it."
Since suspending Greater Gargadon does not use the stack it can't be countered by regular counterspells.
Since it is removed from the game while suspendet your opponents can't interact with it.
8 months ago
Greater Gargadon has two major upsides that some players might not be aware of:
1) Opponents can't just counter it or destroy it like they could with Viscera Seer.
2) It comes into play with haste, so can immediately dish out damage and - if Marchesa ist out - get a counter while doing so.
That's bacause of the unique way Suspend works:
Suspend Rules Text: Show
So it's a 1 mana sac outlet that is "evasive" and doubles as a finisher.
That comes at the cost of no longer being able to be used as a sac outlet once the last suspend-counter has been removed.
In a value-oriented deck i would probably advise against it, but in this more combat-oriented version i grew to love it.
8 months ago
First, please don't put just a cry for help, give us something to work with (I need help deciding between threats...).
I love this deck. One thing that confused me was the creatures. I think that generally you should be controlling and you should side into an aggressive deck with Goblin Rabblemaster against slower decks OR you should have late game bombs (like Kroxa, Titan of Death's Hunger), but Pia and Kiran Nalaar and Stormbreath Dragon are midrange creatures that don't fit into either category. I like control, so I'd try to put more control cards in their place, like Dreadbore (I'm scared of playing without good PW removal) or Thoughtseize. Alternatively, you could look for more proactive options that are resilient (I like Bloodghast). Otherwise, looks good.
A few combos in red that I like but aren't particularly competitive: Greater Gargadon + Ichor Wellspring/Bloodghast. Boom / Bust + Darksteel Citadel/Flagstones of Trokair (which can fetch your colors with a single Sacred Foundry or Godless Shrine in the deck).