Mulldrifter

Mulldrifter

Creature — Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Common
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

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Legality

Format Legality
Limited Legal
Pauper Legal
Block Constructed Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Mulldrifter Discussion

ellie-is on Ellie's Elementals

7 hours ago

Peoyogon: Thank you!!

The problem with that is that all the lands that generate colored mana generate mana that can only be spent on creatures. So until I upgrade the mana base, I can't run any non-red noncreature spells, haha.

But so far I think empty hands are far from being an issue, with Risen Reef in play every creature is a draw, but actually more than that since creatures like Thunderkin Awakener bring creatures from the graveyard every turn, each of them triggering additional draws. And if needed Mulldrifter can be tutored and works as Divination when you cast it with evoke - and recurs every turn if you've got Awakener in play, or can be recurred once with Vesperlark. And in longer attrition matches Omnath, Locus of the Roil turns lands into draws as well :)

From my tests I've found that this deck struggles the most with really fast decks, and with disruption combined with graveyard hate. But any deck that wants the game to last longer is in a bad place, because if this has time it just grows exponentially thanks to all the draw, tutoring and graveyard recursion.

Beroestheenvoy on Yarok, the Descrated - ETB Value/Reanimation

4 weeks ago

Dance of Many with Risen Reef and yarok gives you 10 triggers. Or 4 triggers of any other creature. Both really good cards in any Yarok deck. Also, Yarok, Mulldrifter and Avenger of Zendikar are elementals so they trigger Risen Reef 2 times when they enter. He might be slower than Coiling Oracle (1 generic more to play, wow) but when he is put into proper use he is 10000x better than that snake. You can go 3 mana -> Risen Reef (1 trigger) -> 5 mana next turn (if you hit a land) -> Yarok (2 triggers). You don't search for creatures directly to play from the deck, so using Necromancy is just better than using Phyrexian Delver, costs less, doesn't cost life, can be cast at instant speed and still reanimates two things but not only from your graveyard.

fmastrome2008 on All Creature Animar Primer

1 month ago

Keeping all creatures in mind, here are a few classics you're missing for your typical Animar combo deck...

  1. Bond Beetle gets you 2 counters on Animar for 1 green mana.

  2. Walking Ballista is the other wincon for combo decks alongside Purphoros once Ancestral Statue does its thing.

  3. I utilize Sakura-Tribe Elder alongside Sylvan Ranger for land grabbing at the 2 CMC slot. Of course with Animar, he typically just costs a green mana.

  4. Since you have 2-3 ways to draw your entire deck, utilize Thassa's Oracle to win on the spot. Laboratory Maniac does the same thing, but Oracle is better since its effect goes onto the stack immediately and it being countered doesn't matter.

  5. Mulldrifter is great card draw for a single blue mana.

  6. Sylvan Safekeeper is a great way to push through commander damage, counter spells, keep Animar safe, etc...

fmastrome2008 on Tribal Horrors

1 month ago

You're missing some of the best cards for a Yarok build. Mulldrifter, Shriekmaw, Sire of Stagnation, Wood Elves, Tatyova, Benthic Druid, Thassa, Deep-Dwelling, and Massacre Wurm are great additions to start with.

The second problem is mana and lands. With a curve at 3.86 and 29 lands, you're going to be mana screwed more often than not. Increase this to 36 lands for consistency and you'll hit your 4th land drop 32.5% more often. Remember, no bounce lands!

Sol Ring belongs in every commander deck. Sorcery land grab spells are great additions as well. Good budget options are Rampant Growth, Farseek, and Cultivate. ~10 slots for mana acceleration is a good rule of thumb to go by.

fmastrome2008 on Twice Enters

1 month ago

This seems like a budget build, so I'll keep it in mind. I've been tuning my list for almost a year, and I love this guy.

  1. This deck abuses mana all day. The land count needs to increase to the 35-36 range for consistency. Remember, mana flood > mana screw. Good lands to add on a budget are Bojuka Bog, Exotic Orchard, and Myriad Landscape.

  2. Lands are also harder to interact with than artifacts, so adding some sorcery fetch spells is a good idea. Consider Farseek, Rampant Growth, Cultivate, and Kodama's Reach.

  3. Panharmonicon is perhaps the best artifact for this deck. It is the only spell I recommend breaking the budget for.

  4. Wood Elves, Farhaven Elf, and others are great ETB effects to nab lands from the deck.

  5. This deck doesn't function well without the commander. Come up with ways to protect him via counter spells or protection artifacts like Lightning Greaves.

  6. Tatyova, Benthic Druid and Sire of Stagnation are straight gas. Worth including both. Neither are that pricy.

  7. Great utility spells are Mulldrifter, Shriekmaw, Reclamation Sage, and Ravenous Chupacabra.

  8. A great combo is Woodland Bellower -> Fierce Empath and Wood Elves. It sets you so far ahead of your opponent with the double ETB trigger.

Good luck!

fmastrome2008 on Yarok EDH ETBs

1 month ago

Some thoughts and recommendations to help with the game plan.

  1. You have 2x Risen Reef in here FYI

  2. How are you protecting your commander? I recommend either a suite of counterspells, which take up a decent number of slots OR run something like Lightning Greaves that's fetchable with Rune-Scarred Demon.

  3. Shriekmaw is a great utility spell like Mulldrifter that also triggers Risen Reef.

  4. Sol Ring belongs in this list. It's great acceleration. In fact, there's only 2 commander decks I can think of that it doesn't belong in.

fmastrome2008 on Yarok and a Hard Place

1 month ago

Here are some recommendations to assist with your gameplan.

  1. You're missing some of the best value finishers in Avenger of Zendikar and Craterhoof Behemoth.

  2. You're missing some of the best card draw in Mulldrifter and Sire of Stagnation.

  3. You're missing some of the best mana acceleration in Birds of Paradise and Deathrite Shaman, as well as Farseek, Rampant Growth, etc.. for further land acceleration.

  4. Ob Nixilis, the Fallen is a beat stick.

  5. Tatyova, Benthic Druid is a nightmare if left unchecked.

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