Creature — Elemental
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (2)||GeminiSpartanX ,|
|Want (9)||Dobby3 , BasedNorseman , gmillion , vaelroth , Barthie , mcbacon , uqj2131 , jakwok21 , T-lis|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2015 (C15)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Duel Decks Anthology (DD3)||Common|
|Commander 2014 (C14)||Common|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mulldrifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
RUG (Temur): 2.38%
BUG (Sultai): 0.74%
WUB (Esper): 0.4%
18 hours ago
I am not surprised that WotC again reprinted Mulldrifter and Vampire Nighthawk, despite the fact that neither of them truly needed another reprint, but I wish that they had given those cards new artwork, because they have reused the same artwork on every printing of those cards, except for promo versions of each. Why is WotC doing that?
2 weeks ago
Mulldrifter seems like a shoe-in.
Deadeye Navigator is very strong.
Duplicant has the removal.
Ephara, God of the Polis can draw you 2-3 extra cards per turn cycle, which is awesome.
Glen Elendra Archmage is a repeatable Negate effect.
Knight of Autumn is an extra Rec sage.
Kiora's Follower can ramp or untap Roon.
Palace Jailer can exile things permanently if you blink him.
Perplexing Chimera is just bat-shit crazy, it messes the game up so much.
Reveillark resurrects people.
Solemn Simulacrum is still good ol' sad robot.
Soul of the Harvest... does its thing.
Sundial of the Infinite can skip the end step, permanently exiling a creature with Roon.
Guardian Project is bonkers.
2 weeks ago
PDH needs a good grixis control deck.
I like a lot of the elements in your deck; mass discard, ETB creatures, board wipes and some of the most effective card draw and removal in Pauper.
Now, being in Blue and Black, I wonder about some of your card draw choices. You seem to play a lot of the rummaging spells like Cathartic Reunion when you could just be playing better Divination effects. Artificer's Epiphany seenms like a solid choice since you have a good number of artifacts. Compulsive Research is excellent for raw card draw. If you're going to rummage, you might as well be looting... for free. Frantic Search is great. I am not sure you run enough islands for it, but Gush is a busted card to have if you can pull it off. You could also run Hypothesizzle which does a lot of what you want to be doing. This deck in particular might be a good home for Krovikan Sorcerer. Also, no Mulldrifter? It seems perfect for this deck! I've been Probed a few more times then I'd like and I think your opponents would feel the same way. Tragic Lesson has a pretty soft drawback that you can actually take advantage of. Rhystic Study should be in your maindeck!
There's tons of good card draw out there, so it would be pretty easy to replace Cathartic Reunion, Wild Guess, Scarscale Ritual Tormenting Voice, Thrill of Possibility and Funeral Rites with basically strict upgrades.
So your main win condition is to kill the opponent with Commander damage on an empty board? You're scraping the bottom of the barrel for equipment to get there. Cranial Plating would be an excellent option for you. Copper Carapace is just as good as Vulshok Morninstar since you probably won't do much blocking and it can also be fetched with Trinket Mage. Giant's Skewer seems like it could be good with your first-striking commander. Neurok Stealthsuit is pretty much an auto-include in my deck as soon as I play Blue. Lastly Vorrac Battlehorns is great on a first-strike Creature and prevents you from being gang-blocked or chump-blocked, which is often equal to (or better than) a Bonesplitter effect.
1 month ago
Blink decks revolve around "Enter the Battlefield" (ETB)/"Leaves the Battlefield" (LTB) effects either attached to permanants being blinked i.e. Mulldrifter or a triggered effect i.e Elemental Bond. Working with the examples I've given you could add something like Laboratory Maniac to draw your Library and win, or Atemsis, All-Seeing as a win condition. Drawing out your deck isn't considered infinate as your deck as a finite number of cards.
Another route to go is theft if in a creature heavy meta. Steal opponents creatures, blink them with effects that read "return under your control" not owners, then you keep them permanently to swing or sacrifice.
Other than that you can just try to generate enough advantage via ETB/LTB effects to outpace your opponents.
1 month ago
Ay yo, this isnt the best list but it's what i've got being quick about it:
- Thran Dynamo
- Syr Konrad, the Grim
- Pyreheart Wolf
- Izzet Chronarch
- Helium Squirter
- Goblin Electromancer
- Flux Channeler
- Forerunner of the Coalition
- Dire Fleet Daredevil
- Dire Fleet Poisoner
- Deadeye Plunderers
- Crafty Cutpurse
- Brazen Buccaneers
- Contract Killing
- March of the Drowned
- Lookout's Dispersal
- Siren's Ruse
- Kefnet's Monument
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- Arcane Signet
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Woe Strider
- Yahenni, Undying Partisan
- Exava, Rakdos Blood Witch
- Grim Haruspex
- Viscera Seer
- Drana, Liberator of Malakir
- Zealous Conscripts
- River Kelpie
- Solemn Simulacrum
- Puppeteer Clique
- Glen Elendra Archmage
- Dreadhorde Butcher
- Cytoplast Manipulator
- Toothy, Imaginary Friend
- Olivia, Mobilized for War
- Ravenous Chupacabra
- Domineering Will
- Last One Standing
- Decree of Pain
- Kari Zev's Expertise
- Chain Reaction
I know there are more INs than OUTs but i didn't want to just try to tell you everything to take out - it's your choices!
1 month ago
You might like these: Domineering Will (steal 3 dudes, keep one of them permanently using Thassa's ability!), Ray of Command, Chamber of Manipulation, Overtaker, Mulldrifter, Sea Gate Oracle, Diluvian Primordial, Agent of Treachery, Conjurer's Closet, Verity Circle, Wall of Stolen Identity, Meteor Golem, AEther Adept, Venser, Shaper Savant, Sunken Hope, Nevermaker
1 month ago
Squandered Resources can help ramp you early game by allowing you to sacrifice a few lands to play Muldrotha early. Then late game you can use it (and any other land sacrifice outlet) to combo with World Shaper. The Mending of Dominaria is an "OK" alternate to World Shaper but The Mending of Dominaria takes too long unless you have a way to proliferate.
Gravebreaker Lamia is a direct replacement for Sidisi, Undead Vizier I guess its worse because its an entomb instead of a tutor, but you already have support with Eternal Witness and Tamiyo, Collector of Tales and the added benefit is you can play it without having to have another creature around for exploitation. the cost reduction is well worth it as well.
Walking Ballista you already want to dump mana into X spells this card is a great way to manage and control boards early. Its an artifact and a creature so you can use muldrotha to cast it two times in a turn and it can be used as a kill con from the grave yard without needing anything other than muldrotha to make it a viable option.
Growth Spiral - you have two better creature options than this card; Coiling Oracle or Risen Reef. You have 3 other elemental creatures in the list already so risen reef might be worth the extra 1 generic mana over the coiling oracle. especially looking at how much you're likely to be replaying Shriekmaw and Mulldrifter. however oracle lets the land enter untapped. its a trade off I'm not sure which is better.
Secrets of the Dead - between Mystic Remora and Rhystic Study you don't really need the secrets of the dead.
1 month ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.