Mulldrifter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mulldrifter

Creature — Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke (You may cast this spell for the evoke cost. If you do, this creature is sacrificed when it enters the battlefield.)

DemonDragonJ on Modern Horizons 3

2 months ago

I presume that Nulldrifter's card drawing ability is a cast trigger and not an enters-the-battlefield trigger to prevent players from abusing it, as they can with Mulldrifter?

GingerLife117 on Horde of Notions

5 months ago

It could probably use a little more card draw......I do have a Mulldrifter and the cluestones can draw if I sacrifice them....the one that would help the most is the Vanquisher's Banner....I also really want to run all of the Omnaths and an Animar, Soul of Elements and maybe a Maelstrom Wanderer but it doesn't necessarily need a wanderer.....Greensleeves, Maro-Sorcerer would also go good in it but also doesn't need need it....and any of the Titanias would go better in it than greensleeves

Theasus7 on Horde of Notions

5 months ago

Looking good! I think you might enjoy having a little more card draw in the deck. Just to make sure that you are drawing all the cool elements and ramp you need to play. Mulldrifter is a great start.

Vanquisher's Banner, Omnath, Locus of the Roil, Risen Reef, Distant Melody, Soul of the Harvest

GeminiSpartanX on Animar Horde 4

6 months ago

I know that you want creature versions of spells, but I don't think that means you should run sub-optimal choices like Armillary Sphere over Cultivate or other green ramp spells. Similarly, there are plenty of creatures that draw cards that you could use over Fevered Visions. Animar works pretty well with creatures that have X in their casting cost too. Hormagaunt Horde and Aberrant are pretty good newer cards that might fit the bill here. Mulldrifter fits with the panharmonicon and minor elemental strategies in the deck, not to mention the new creature version of panharmonicon- Roaming Throne (naming elementals). Most of your deck seems pretty on-theme for what you're trying to do. Hope some of those suggestions help!

thefiresoflurve on Counter Spells & Draw Cards

11 months ago

This looks like a really fun commander! So, right off the bat, there's a cool way day/night interacts with this commander and your opponents: if you can force it to night consistently, you'll more heavily punish your opponents for playing spells, since they're going to switch it back to day and power up your commander. The easiest way to do that is by playing more instants / at flash speed.

Desperate Ravings / Thrill of Possibility / Big Score + Unexpected Windfall all help positively synergize with your "draw" effects like Ominous Seas and Teferi's Ageless Insight, and also help you trigger the day/night change by electing to play on other people's turns instead of your own.

Seize the Spotlight gets an honorable mention for being great, if you find the slot for it.

For cuts, I would consider: Pouncing Shoreshark (low impact)

Laboratory Maniac - Kind of an all-or-nothing strategy, and sounds like from your description that you'd rather win with combat.

Khenra Spellspear  Flip - doesn't fit with commander, since you want to be able to force it to night whenever your turn rolls around.

Boon of the Wish-Giver - sorcery speed is kinda meh IMO - I imagine people will be trying to kill your commander before it makes this cost.

Mulldrifter - there are instants and sorceries that can draw more for the same cost.

Happy building!

SteelSentry on (Mid-power playgroups) Do you value …

1 year ago

Thanks for the responses so far! Normally I wouldn't make a forum post asking people to help pick a commander, but it felt a lot like deckbuilding philosophy debates I've had with myself in the past: for example, my boros deck cutting Osgir, the Reconstructor for Hofri Ghostforge, or whether or not to cut from my Jund lands deck.

Gidgetimer is right on the money, as well; this is just as much a Sun Titan vs Mulldrifter pet card fight as it is a fight between the commanders. That's where the real fun in deckbuilding is though. b( OuO)b

kortioznikas on

1 year ago

Sweet commander choise, I might "steal" it from you for my own decklist.

Mulldrifter would fit the theme quite right.

Cheap instant removals like Cast Down might perform better than 4 CMC sorceries.

Spirits on

1 year ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

Load more