Creature — Elemental
When this enters the battlefield, draw two cards.
Evoke (You may cast this spell for the evoke cost. If you do, this creature is sacrificed when this enters the battlefield.)
|Have (2)||, CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Asmoeus here are some suggestions around what I would do to improve the deck on a budget
- Remove Desert of the Fervent (enters tapped with no effect) > Add Evolving Wilds (will let you find a specific colour if you are missing one)
- Remove Desert of the Mindful (enters tapped with no effect) > Add Terramorphic Expanse (will let you find a specific colour if you are missing one)
- Remove Forgotten Cave (enters tapped with no effect) > Add Mountain
- Remove Lonely Sandbar (enters tapped with no effect) > Add Island
- Look decent. Gilded Lotus does have a high mana cost so would keep an eye on how often you cast it.
- Remove Creative Technique (with your lower mana curve odds of you revealing something really good is low) > Add Arcane Denial as a good, cheap counter spell
- Remove Fiery Encore (expensive and requires you to discard a high mana cost card to deal decent damage) > Add Solve the Equation (Tutor for the spell you need)
- Remove Charmbreaker Devils (returning spell at random will not often get what you need, and does not have a way to get around blockers) > Add Runaway Steam-Kin (Will help you cast more spells and give you mana)
1 month ago
So, the fun thing about Vela is that she doesnt require anything to die to get the ping damage. So a combo for it would be Deadeye Navigator + Peregrine Drake. Target Drake with Navigators ability and you can continuously untap lands, tap all your lands, use two mana to activate the Navigators ability on Drake and eventually get infinite mana. That is nice, but what you care about with Vela is the fact that in order to generate infinite mana, you have to blink Drake infinite times. Everytime you do that with vela on the battlefield each opponent will lose one life, so you kill your opponents without ever needing to do anything else. There are many combos like that bounce/blink creatures on your battlefield. Many groups don't like infinite combo though, so you should discuss this with them before you include it to avoid the feel bads. One card that goes really well with Vela by itself is Rite of Replication if you kick it, it translates into 30 damage instantly to each opponent. Rite kicked targeting Vela will make 5 copies of Vela in addition to the original. All 5 will immediately need to be sacrificed due to the legendary rule not allowing you to have multiple copies of any legendary creature. 6 copies of Vela seeing 5 other copies of itself leaving means 30 damage gets assigned to each opponent. It is very mana intensive since the kicker is so expensive. Deadeye Navigator is really excellent because you can blink anything on your board for 2 mana. You can use it targeting Vela to save her from removal, or you could target itself and when it re-entered the battlefield you could choose a new creature to target with his soulbond ability. Anything with an "enters the battlefield" effect such as Mulldrifter, Baleful Strix, Gonti, Lord of Luxury, and Gary (Gray Merchant of Asphodel) you can repeatedly activate with Navigator by paying two mana, and you can always swap targets as well. Sorry for the novel. :p Let me know if you have and questions about anything i said. I am not the best at explaining myself, but i will do better if i need to. Haha.
2 months ago
Dethrone is an attack trigger so you don't really need evasion. Anything that dies will be back at the end step including Marchesa if she got a counter.
If it was less about the card draw and more about the evasion Herald of Secret Streams, Archetype of Imagination, and Wonder are solid options. Even Archetype of Aggression has good uses here. I don't know any cards that do both of these things...
2 months ago
I love the go wide and planeswalkers idea here. I just rebuilt my Brago deck last night actually (I should probably publish it but I keep most of my stuff private) and I would suggest a couple changes/additions.
Make sure you add Strionic Resonator, makes Brago go infinite with mana rocks. I know Mulldrifter is a staple in Brago decks but Cloudblazer is better to me with the gain 2 life. I think the evoke isn't really how you want to be using it in a Brago deck but that's just my opinion. If you can afford it, Sword of Hearth and Home is a great addition here. Altar of the Brood also seems like a great addition with the go wide strategy that you have going on, if you want to mill people to death that is. I also put in the Archaeomancer+Time Warp combo to take infinite turns (on the off chance that my playgroup doesn't have a response, I at least like having the option available).
3 months ago
Hey, nice upgrades of the precon and keeping the overall deck price under $100 is impressive.
Arcane Signet is a budget staple of Commander that you should strongly consider adding in place of Sphere of the Suns . The deathtouch theme looks out of place/used as filler from the all the other cards that show me that you do have good card sense on a budget. The deathtouch theme isn't needed here as it's not giving bonus interaction with Aminatou's blink or draw/put card on top of library.
Some creatures with deathtouch are good such as Baleful Strix and Gonti, Lord of Luxury , but these cards are good not because they have deathtouch instead because they do something when they enter the battlefield (ETB) which blinking them gives you more value. The deathtouch is a nice bonus, but it's not needed.
The card spots that are being used by Mardu Hateblade , Alchemist's Gift , Coat with Venom , High Priest of Penance , Tidehollow Strix and Gifted Aetherborn could be replaced with more permanents that have interaction with Aminatou, blink or cards with miracle.
- Felidar Guardian
- Oath of Kaya
- Reality Acid
- Omen of the Sea
- Solemn Simulacrum
- Ravenous Chupacabra
Felidar Guardian + Aminatou is a combo to infinite blink Guardian and Aminatou since when you blink Aminatou with Guardian a new object of Aminatou ETB which lets you use it's -1 loyalty ability again to blink Guardian who then again blinks Aminatou and repeat. If you add Oath of Teferi then each time you -1 loyalty Aminatou you can do it again thus you can blink two permanents with each Aminatou. The first being any other permanent you control which can be a win condition and the second is Guardian and repeat.
- Oath of Kaya do 3 damage as many times as you need to each opponent.
- Gonti, Lord of Luxury to exile all your opponents libraries.
- Reality Acid or Angel of Despair to destroy all your opponents permanents.
- Peregrine Drake is infinite mana.
- Baleful Strix , Omen of the Sea or Mulldrifter is draw as many cards you want or draw Peregrine, cast it and then draw Oath to win.
- Solemn Simulacrum is put all basic lands in your library onto the battlefield tapped.
- Ravenous Chupacabra or Massacre Wurm is kill all your opponents creatures.
If interested I offer more advice including some budget land upgrades. Would you like more help? Good luck with your deck.
3 months ago
Braids is always fun! Considering that braids empties your hand pretty quick, consider adding a bit more draw effects than a normal deck might have. Blue Sun's Zenith is a good way to make use of a lot of mana, or creatures with draw effects like Mulldrifter . You can put mulldrifter into play with braids, but also have the flexibility to play it as a Divination .
3 months ago
I have replaced Drogskol Reaver , Horizon Chimera , and Laboratory Maniac with Elvish Visionary , Mulldrifter , and Yasharn, Implacable Earth , which reduced this deck's average converted mana cost from 3.62 to 3.57, which is great. While those three cards did provide an alternate win condition, that combo was too mana-intensive to execute reliably. I actually am contemplating replacing Yasharn with teleportation circle from the upcoming Adventures in the Forgotten Realms set, but I shall need to wait and see how well the deck performs after this most recent modification.
3 months ago
Grubbernaut thanks for the upvote! Generally what you said is true, but for this deck I beg to differ. Think Twice is always card advantage while Frantic Inventory , which draws more cards if you can cast all four, has to be drawn at multiple times to get the advantage. Plus if you have to discard Think Twice to Forbidden Alchemy you can still flashback it, plus having one in the gy you can do cool stuff like play Mortuary Mire a Mulldrifter and get it back by flashbacking Think Twice it if you have the mana, or get back a Gurmag Angler . This deck is mostly a "draw, land, go" kind of deck so the flashback cost isn't an issue. Curse of the Bloody Tome is a bad card generally, but it works in this deck because, as I said, many turns are just waiting for stuff to counter and having a passive wincon is cool. Plus you can discard it to Forbidden Alchemy . On MTGO it also has the advantage that if you play it on the first round by turn three, people will scoop because they aren't ready for a mill deck, side out removal for enchantment hate, and get stomped by Gurmag Angler . Cast Down I agree, but until they ban Chatterstorm you need ways to sweep by turn two. Plus against boros you can sweep First Day of Class buffed birds which is nice, and two Suffocating Fumes is necessary to survive against elves.