|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2015 (C15)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2014 (C14)||Common|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elemental
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (4)||GeminiSpartanX , pskinn01 , , shinbatsu|
|Want (5)||Popengton , governor52 , ramen08 , Kilian2012 , ppfox|
3 days ago
If you want to go comboy then a bunch of low cost mana dorks like Llanowar Elves , Elvish Mystic , and Lotus Cobra with Intruder Alarm to eventually pop down Craterhoof Behemoth ... But I wouldn't do that for someone's first deck. Especially in a more laid back meta.
Since you are a more laid back meta I would go for a focus on his second ability and just go all in on ETB effects. You might still include intruder alarm but it would be a value alarm rather than a combo alarm. Some awesome ETBs: Eternal Witness , Tatyova, Benthic Druid , God-Eternal Oketra , Mulldrifter , and Sun Titan .
1 week ago
That might be a little bit difficult to set up, indeed, but that sounds pretty good to me already :D
I also thought about how i could approach such a pile. The draw would could be fairly easy, i thought to maybe start with the one Grenzo activation to get Mulldrifter , then Gush to draw the remaining two cards. From there i would have 3 cards to work with.
Let Mulldrifter enter with your one activation to draw 2, play Peregrine Drake for 7 (thats what you needed the mana for). Now you untap 5 Lands and play Ghostly Flicker , floating 2, you will get to draw 2 cards and get to untap 5 more lands. Now you play Mnemonic Wall , get Ghostly Flicker back and flicker it and your Drake until you have cast enough cards to Grapeshot your opponents to death
1 week ago
seuchansauce enchantment and artifact tutors are kind of a moot point here because the deck depends on creatures to make the combo go off. Almost all enchantments and artifacts are purely for card draw and utility. I do think I will be replacing Vedalken Orrery with something else, more than likely Spellseeker , the only issue being Spellseeker can't find the combo pieces Displace and Ghostly Flicker . The reason I'm not running cantrips is the same reason, they don't build a graveyard or provide body blockers to throw in front of attacks, stuff like Elvish Visionary , Mulldrifter , and Coiling Oracle do, and are recurrable with blinks and graveyard recursion. Familiar's Ruse does seem playable, as does Disappearing Act , so I might slot them in. Yavimaya Coast seems good as well, same as Adarkar Wastes . Thanks for the help!
1 week ago
The rest of my suggestions are budget lands to help to improve the manabase:
- Command Tower
- Opulent Palace
- Llanowar Wastes
- Yavimaya Coast
- Exotic Orchard
- Ash Barrens
- Woodland Cemetery
- Sunken Hollow
Lands to consider cutting:
- Simic Guildgate
- Dismal Backwater
- Foul Orchard
- Thornwood Falls
- Vivid Grove
- Warped Landscape
- Skyline Cascade
- 1x Forest
2 weeks ago
I would value the repeatability above the card draw with Mulldrifter - I dunno, I haven't played the deck and you have, but I can imagine it running out of gas once all your blinky effects have been played.
3 weeks ago
I'd say Liege of the Tangle in multiplayer is just a big target on your forehead once they know it's in your deck... but if your play group goes full degenerate, it's an option you can have
3 weeks ago
I'm not sure what you play group finds "degenerate" so I can't make some suggestions but here are some cards. drop the number of lands you are playing by like 3 and instead put in mana dorks.
now here is the part where im not sure is degenerate
Dream Halls (works for you and your opponents, and yes you can cast stuff from your graveyard or even muldrotha)
To be honest i would remove most cards above like 5cmc in your deck but I don't know your meta...how are you supposed to win with this deck? besides just board-wiping for 5 with Pernicious Deed or a 5/6 card combos i dont see how you win...or is that the point?
it confuses me how you/your playgroup says no degenerate combos and yet you have all the pieces except the fast mana for a competitive deck. you might want to get people to proxy out cards to just play competitive edh.
1 month ago
That is a cool base, and you got a couple of cool green tron cards like grazer and rotation. When you include the chromatic artifacts, you can also include all other colors you want, some utility lands like a Bojuka Bog and Haunted Fengraf .
Additionally, remove 4 devastators, 4 blisterpods and 2 or 3 crushers (6 big dudes are quite enough), add 1 Rolling Thunder (+2,3 mountains instead of all forests); 4 Mulldrifter as it is incredibly good; 3 Prophetic Prism and 2-3 utility cards - Weather the Storm , Scour from Existence , Mnemonic Wall are examples of that.
Mulldrifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
RUG (Temur): 2.38%
BUG (Sultai): 0.74%
WUB (Esper): 0.4%