|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Uncommon|
Combos Browse all
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Price & Acquistion Set Price Alerts
Rise from the Tides Discussion
1 day ago
I would run 4 Shocks and just board magma spray for embalm creatures and Scrapheap Scrounger. I would also run at least two Sweltering Suns since it is a cycle card and costs nothing to have two in your deck.
2 days ago
matlpayro In the non-competitive games with my friends, I can pull it off. But the Curious Homunculus Flip never really lasts. Its mainly for turns 2-4. I normally cast Rise from the Tides on turn 6-8. I don't miss land drops often because of all the filtering, but its usually a gamble because they come in tapped.
But how many lands would you recommend running? And what would you consider cutting?
2 days ago
2 days ago
Really like the idea of this deck. Could I suggest shaving at least one copy of Bedlam Reveler? It's just not great in multiples although it might be fine with all the discard.
5 days ago
I would definitely cut Rancid Rats, Noosegraf Mob, Seagraf Skaab, Tattered Haunter, Doomed Dissenter from the creatures and Rise from the Tides, From Under the Floorboards and Drag Under from the sorcery slots. I would also probably cut Mindwrack Demon, Geralf's Masterpiece and Lamplighter of Selhoff.
Here's some of my reasoning behind those thoughts.- Rancid Rats I don't think you want to playing a 2CMC 1/1 even though it has death touch, you could be playing something more impactful even on a budget.
Noosegraf Mob 6mana creature is already pretty hard to cast and the fact that it does nothing when it comes on the board feels bad for that cmc. Even though it can take over the game after that, I still think that at 6 mana you would be better of recurring or playing multiple zombies that do more or holding up spells.
Seagraf Skaab 2mana 1/3 doesn't really kill or trade anything relevant, again could be using this slot to focus on having more impactful spells/creaturs.
Tattered Haunter Again doesn't really do anything for whats it worth.
Doomed Dissenter This could actually be playable, but I think you could still be playing something better.
Rise From the Tides This card works better in a deck that is really trying to break it. The zombies entering tapped is a big downside since they can't even block.
From Under the Floorboard I don't think you deck has enough looting effects to really take advantage of this card, Amonkhet also had this card Liliana's Mastery which is the same cmc but pumps your whole team and gets you 1 less zombie. Not sure if I would play even that though, but it is definitely more powerful.
Drag under basically reads "Delay your opponent by a turn, draw a card" or it gets rid of a blocker. But again for 3 mana you could be playing something better. 3 mana is surprisingly costly price to play for a spells that doesn't improve your board state, unless you're hitting for lethal but you need to get rid of a blocker.
Mindwrack Demon this is a powerful card, but it works much better in a deck that is dedicated on getting delirium fast.
Geralf's Masterpiece this is again a potentially powerful card. But it's very hard for a deck like this to have a near empty hand to cast this on turn 5 to get a lot out of it.
Lamplighter of Selhoff probably my favorite art in all of SOI, but sadly the card isn't very good outside of sealed/limited if you get synergies around it.
There are some other kinda bad cards as well like Liliana's Elite that could be cut for something better, but enough of that. Lets see what could help your deck perform a lot better. First of all focusing the on something for recursion or for aggro. Seeing that you're already in the camp I would suggest going for the recursion theme. Playing more 4x cards also really helps with consistency so you get to do more powerful plays more often.
I'll list a couple of cards that I would always run 4x in a zombie tribal with recursion theme.
Prized Amalgam this really the key recursion creature and one of the cards that will make your deck very resilient against removal.
Haunted Dead 4cmc 2/2 that gives you a 1/1 flyer isn't great, but the ability to pay to discard 2 cards and then bring it back is. You can even do things like have this creature die, use the ability target 2x Prized Amalgam in your hand and you would get all of them on the board. Also you can do that at instant speed during your opponents second main phase to get the amalgams ready for attacks on your next turn.
Those are what I would definitely run as 4x every time. Now I can give you some ideas of cards that I might or might not run as 4x but would definitely run 2-4 copies of.
First of all this card Voldaren Pariah Flip not a zombie, but vampire with a sweet art is almost as good right? If you got 5mana with at least 4 and a Cryptbreaker on board you can use its ability to discard this card and then cast it for madness using the zombie token you just created as 1 of the 3 creatures to flip this card and kill 3 of your opponents creatures. Most of the time you want to be probably sacking Haunted Dead and 2 Prized Amalgam since you can then just get them back on the next turn. This is a really awesome card and I would run 3-4 of these.
Lord of the Accursed make your whole team bigger and can even give them menace, very nice card since you're running almost only zombies. I don't know how many of these I would run, but this card looks like it could be worth a shot.
This is the kind of shell I would build for a deck like this other cards worth considering 4xFatal Push annoyingly pricey but a very good card. Some form of card draw is also good, like your Epiphany at the Drownyard for an example. Having 2x Geier Reach Sanitarium instead of 1 could also be nice.
I hope this comment helps or gives you some fun ideas. I didn't really want to become "play THIS or dont play" so please do brainstorm with it a bit and fit it into your own budget. Luckily none of the cards I mentioned are more than 3 dollars (aside from push), so getting a powerful deck shouldn't be very expensive :)
1 week ago
I think this needs some work. Spirits are typically a bunch of low-health evasive creatures, so i would use a tempo-approach. slow your opponent down, while constantly hitting in the air. Silburlind Snapper does not suit this playstyle and Compelling Deterrence is kind of Just the Wind. Nebelgast Herald and Selfless Spirit would be useful.
Alternatively, you could try to build a control deck, that wants to cast a big Rise from the Tides at the end of the game. In that case, you need more spells (in the deck and especially in the graveyard) and better defenses. I would suggest Catalog, Nagging Thoughts, Geist of the Archives, and Contingency Plan. These help finding your land drops and Rise from the Tides, while making it stronger. Some counterspells could also help, e.g. Deny Existence.
2 weeks ago
You made a post, and so I return.
If you're going to have a Zombie token deck, you should focus on just tokens. To that end, Gravecrawler, Spiteful Returned and Skinrender are not helping you. You want more instants and sorceries so you can control the board. In my deck I only use Lord creatures and Grave Titan and it has proven to be a worthwhile decision.
If you want a bigger board presence, make more tokens. I still recommend Rise from the Tides for that, but you would need more instants/sorceries to pull that off.
2 weeks ago
Has anyone ever made a self mill deck based on instant/sorceries to ramp up up creatures and other spells? Something like Enigma Drake from today's spoils, Spellheart Chimera, Runechanter's Pike, Rise from the Tides, Bedlam Reveler, Disciple of the Ring?
Anyone think this is something worth making?