|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Rise from the Tides Discussion
1 week ago
Thank you for your input and apologies for the reply! Definitely happy with Sol Ring , Reliquary Tower and I love Academy Elite . Thinking a go-wide win condition with the likes of Rise from the Tides , Talrand, Sky Summoner and maybe Young Pyromancer .
1 month ago
Killzun Thanks for the comments. I do like Unsubstantiate but I don't think it fits well with my deck. I think it takes up the slot of a spell that I want in the deck. This does absolutely work though. As for Rise from the Tides , I think that it suffers from the problem of not doing anything if there aren't spells in the GY. I personally play with folks who exile and shuffle GY's into libraries and this card will suffer from that. However, if you aren't seeing those things happening in your playgroup this card is great.
oliveoilonyaasscureshemorrhoid I took a look at your deck. Looks great. I think Noyan Dar can be built loads of ways that will work. Mine is absolutely not the end all be all. I just know that it does well and will win out of nowhere. I think the combo card you're looking for is Clockspinning . This absolutely does what you want. I have not play tested it but I know that Ender666666 has based on his deck They see me Roilin', I'm Shapin'....
Ender666666 I have not played it but my buddy does. So are you essentially just exiling one of your animated lands with Vanish into Memory to draw cards and then not discard lands since it just comes back as a land?
1 month ago
1 month ago
Solid points. One thing I've lost in the switch to this build is the ability to play cheap Wraths like Winds of Rath and Slaughter the Strong . Was trying to compensate for that loss in the mid-game by holding up bounce/counter to keep opponents in check. Probably not worth giving up consistency or budget for that, though. I know some of the card draw is awful, so perhaps investing a little more in that at the cost of some of the 20 cent cards is worth it. I'll probably keep the 2-mana equipment and ditch any rock over 15 cents, just being okay with running slower. Took out Rise from the Tides , as well. I guess we're all in, no backup plan, but it's $10, so yolo. I might go down to 3 or 4 pieces of fixing, but this deck really needs a little, at least, since it needs to reliably have 4 red sources to activate Shu Yun's ability and cast a couple of pump spells, as well as a blue source to cast the commander.
1 month ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!
4 months ago
I know this isn’t mill, but it is reliant on having a fat graveyard of instants and sorceries and gives you an alternate win condition. I did scan the comments and learned a lot about focusing on mill and how to multiply the effects nicely, but I always like a back up plan. Rise from the Tides. Just one of course, and maybe just in the sideboard. I’m working on a mono blue control deck of my own right now that has the lightest mill using Drowned Secrets to make all blue spells mill spells. I’m only running two because I want to focus on control more than mill. Also from Guilds of Ravnica, it’s a little heavy yeah but works as a counter and helps you not deck out as well: Devious Cover-Up. My deck is also hardcore budget. It’s only 35 bucks cause I’m super poor. Mission Briefing is another card I think will be neat for blue for a long time. I’m not that good at magic or anything though, just some thoughts. And a new favorite of mine, Curious Homunculus Flip. I don’t have him but Baral, Chief of Compliance does the same thing with card draw potential. He’s probably the better card considering he’s a five dollar card and the Homonculus is 24 cents.
4 months ago
So I have a deck with this exact same commander and combo's except a bit wider price range and its casual-competitive (it can go against comp decks but my goal with every game is to have fun not to win Ex: some games I could get a Doomsday off when im storming and floating mana and could win that way for sure but would rather Mind's Desire or something fun other times I turn 3 Doomsday) If your making it comp I would suggest forgetting about storm entirely except as an engine for combing. Don't put in cards that are good when your storming off put in cards that will enable you to dig asap into your combo's. Cards to drop in favor of ether more draw/ramp would be Capsize Fire Covenant Geistblast Rakdos Charm Supreme Will Rise from the Tides Spelltwine and Wizard's Retort
Rise from the Tides occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%