Rise from the Tides

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Promo Set (000) Rare

Combos Browse all

Tokens

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

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Rise from the Tides Discussion

Temur_Frontier on Ojutai's Mystification

1 month ago

Hm, I was always on the fence about cards like Rise from the Tides, and especially Migratory Route. They give a bit of board presence, sure, but don't give me the swinging power that cards like Monastery Mentor and Docent of Perfection  Flip do. But I might toy with the idea of those for sure. If I put those in, Anointed Procession would be damn good. Planeswalkers are hard to squeeze in, but Elspeth, Sun's Champion is good. As always, I appreciate the suggestions and will toy around with them and see what works best :)

redace10 on Ojutai's Mystification

1 month ago

I looked closer at your deck and I have some suggestions for ramping up your deck's token generating abilities, and a few other personal favorites.

Sram's Expertise, Migratory Route, Rootborn Defenses and Rise from the Tides jump out at me. Those are just four great cards for an azorius token deck. The fact that you can rebound them makes them very powerful.

Tier 1 cards to get would be Anointed Procession and Elspeth, Sun's Champion. The former can turn a lot of your token generators into broken, game wrecking things. Elspeth, Knight-Errant might be worth a look too.

Sheltering Light is a little one dimensional but can provide excellent synergy for both letting Taigam swing freely and wrathing the board asymmetricly. Shelter and Gods Willing work in that same fashion. If they're not needed on your turn, they can be surprising cards to play in response to an opponents wrath or spot removal, respectively. Even more so with As Foretold out.

I threw a lot of cards at you, here's some cut suggestions, in no particular order:

Snap- Too one dimensional, untapping two lands at your upkeep is small value, since you lose the mana you could create when you move to your main phase.

Mind's Desire- You can't control what you cast, and all the spells you cast aren't from your hand, therefore cannot gain rebound.

Declaration In Stone, Oblation- you have lots of spot removal, gotta draw a line somewhere.

Steel of the Godhead- did you know Taigam is your only UW creature?

Bastion Protector- useful but ultimately always temporary buff. This would work wonders on an enchantment/artifact, not on a 3/3 body.

Temporal Mastery- You have the good extra turn spells. If this one makes it to your hand, which can totally happen with all your card draw, it is really kinda terrible.

Phew I hope I gave you food for thought, let me know what you think.

CalebMaSmith on The Dream Crusher

1 month ago

Thank you for the advice. All of these are great suggestions and I've been thinking of what to cut. I love Memory Adept; he's won me games and his ultimate marries well with Rise from the Tides and especially with Elixir of Immortality. But I'll cut it and see how well it works. :)

Razulghul on Token Spellslinger list?

2 months ago

Hi all, I'm in the process of trying to brew a mostly creatureless token deck using spells like Raise the Alarm, Spectral Procession, Rise from the Tides etc. I know these spells are generally not great in edh but I consider it kind of a challenge to make the deck workable.

First off, choice of commander. At first I wanted to do something with 4 colors, like Tymna the Weaver+whoever but that didn't seem great. I really like Jeskai for this but I don't think any of the commanders really seem like a fit. I settled on Taigam, Ojutai Master after much thought. The rebound ability makes a lot of the spells more impactful and the interaction with Dovescape is great and my most likely win condition.

I'm curious if anyone has advice on which token spells are best to include? Should I only stick with the ones that mostly make fliers or are the 2cmc 2 1/1 spells viable as well? Heres a link to a very rough draft of what i have so far: Ojutai Tokenslinger

Thanks for any help!

Tehseak on Blue Red

2 months ago

Hey Xyr0s thanks for the feedback, the mainly reason I chose that kind of land its because its cheap, Sulfur Falls and Spirebluff Canal are great but quiet expansive.

I Know Delver of Secrets don't match a lot with Thing in the Ice  Flip, but With Scry I guess I can flip them back pretty quickly.

Runechanter's Pike is a great idea.

I want to put some Remand instead of Rise from the Tides for 1v1. You're right for Spell Pierce it can be nice for protecting the Thing in the Ice  Flip. I'll note that.

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