Rise from the Tides


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Shadows over Innistrad Uncommon
Promo Set Rare

Combos Browse all


Rise from the Tides


Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

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Cardhoarder (MTGO)

0.01 TIX $0.86 Foil


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Rise from the Tides Discussion

WowzerBowzer on Baral is Frankenstein Confirmed

4 hours ago

There are so many awesome win conditions you can plug into 4 slots of this deck: Drake Haven, Rise from the Tides, Enigma Drake or Aetherflux Reservoir.

The problem is: should I include more than one of these win conditions, which ones, and what do you take out?

WowzerBowzer on Baral is Frankenstein Confirmed

4 hours ago

Thanks Zhorus!

To all those reading:

One issue with Galvanic Bombardment and Take Inventory is that when I Harness the Storm I'm effectively producing counter synergy in regards to future casts. The reason why I'd like Winds of Rebuke and Compelling Argument to remain in this deck is because I want to expedite the process of buffing the Drake as much as possible. I'm really only going to be countering important enemy spells and, thus, taking damage early in the game, so I would like to get Drake huge as quickly as possible. Harness the Storm is there because I want to be able to play 2 Compelling Arguments in the late game to give my enigma Drake +6 power before I swing in for the win.

The only problem with the deck is that I always end up with too much mana. I'm considering Rise from the Tides, like the Thing in the Ice that you suggested, because its expensive and I can throw it in the graveyard in the early game. And I'm afraid of adding more burn because I want to use Baral synergy to ram even more cards into my graveyard. Torrential Gearhulk is just an expensive counterspell that comes with a body, it spends a lot of mana and it's not our win condition but I am considering adding it if I can't find a way to not overflow with lands in the late game. Disallow is too expensive 4 me and a version of this deck contained Censor once and I'm considering adding it again. Thanks for the suggestions!

BGR on Izzet Drake Haven

1 day ago

Great idea! The additional win con of Rise from the Tides makes the deck more resilient. I added one to the main and one to the board.

kshock68 on Creatureless Temur Reclamation (second time 1st!!)

2 days ago

I ran this out late night, and went 3-2. I'm no pro, having won the "Worst Magic Player" award in 1994 & 2015.

I wasn't ran over by aggro in my losses, but the lack of interaction early did allow my opponents to set up their combo pieces for some frustrating mid-game losses...because I was soooooooo close to a pay off!

Having 9-11 lands on the battlefield by turn 4 wasn't uncommon, but I most of the time I felt like I wasn't ramping into anything because I'd have no real action in hand. I'm thinking that a couple of Pull from Tomorrows would help out with that, or maybe some Censors for early control and/or cycling.

I never had the chance to cast either Coax from the Blind Eternities, Rise from the Tides, nor Sphinx of the Final Word. My wins came from awakening Part the Waterveil, Crush of Tentacles, and some massive 14+ damage Burn from Withins.

I filled out the sideboard with a pretty generic suite of 2x Ceremonious Rejection, Essence Scatter, Negate, Imprisoned in the Moon, Sweltering Suns, and Commit / Memory.

Five games is a very small sample size, but hopefully the feedback helps tune this deck up. :)

Hyperalgialysis on Izzet Drake Haven

2 days ago

Put in Rise from the Tides as like a 1 or 2 of. Be a scary wincon they wont expect. Shreds of Sanity might be handy too.

Sandwitcher on Wanna hear a joke? "It resolves"

3 days ago

Did something similar for modern, but it went: turn 5: Crush of Tentacles, turn 6: Rise from the Tides. But I guess you can wait with the Zombies a bit longer :D Also Thing in the Ice  Flip would fit in this deck nicely.

hardhitta71194 on C4rnif3X

3 days ago

Oh yeah, casting Rise from the Tides for 10 or 15 Zombies always feels good.

Sweeeet! That would be awesome! I have 2x Delvers so far. Just like 2x of those, 4x Tasigur and some other odds and ends.

hardhitta71194 on C4rnif3X

3 days ago

Yeah that sounds sick. My Vamp deck didn't go wide, it usually got out 2 or 3 Vampires and made them as huge as possible. Either way you go Vampires are fun to play.

The catacombs are for a Grixis deck I'm building, kind of a casual/budget Delver deck. I'm also building a u/b deck around Rise from the Tides.

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