Rise from the Tides

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon
Promo Set (000) Rare

Combos Browse all

Tokens

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

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Rise from the Tides Discussion

jolli20 on Zur Cycler

1 month ago

I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:

Abandoned Sarcophagus for Archaeomancer Cycling deck. It's a free "cast all of these now that you need them" as opposed to just bringing one back.

Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.

Approach of the Second Sun for Wander in Death oh look, a win con for one card slot in a cycle deck, hard to say no to this.

Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!

I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.

Some land changes:

Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).

Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.

(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).

JKRice on My First Blue Deck

1 month ago

You have about the right amount of lands for a deck with an average mana curve. You have lots of high cost stuff, so your landbase is pretty good. However, the submerged boneyard and unknown shores dont seem to be doing anything, as your deck has only blue cards in it. I would reccomend switching those out for some more islands, or blue lands with abilities, like Faerie Conclave or maybe something like Lonely Sandbar. In the actual deck, you have a lot of decent cards, but no general theme to the deck and no win strategy other than to overwhelm them with creature. You did note that these are the only blue cards you have at your disposal, so im not sure how to change that, but you might want to get some cards that do the same thing for a lower mana cost. for example, instead of advanced hovergard or aven fisher, you might want something like Fog Bank for defense or Cloud of Faeries to replace them. Being able to play these cards two turns sooner than hoverguard and fisher will be better in the long run. Your spells seem pretty good, but a few of them are out of place, and i think you should add in another Rise from the Tides as that is your win condition. Roiling waters seems to be a bit too much mana, i would reccomend switching it for something like AEtherize as a mass boardwipe of their creatures when they attack you for much less mana. Again, as these are the only blue cards at your disposal, you probably wont be able to make these changes.

Spirits on Mizzix of the Izmagnus for Try-Hards

1 month ago

Hi Lakebed, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH.

Thought Vessel is a great mana stone because it provides no maximum hand size, which in Izzet that's handy. And it's a mana stone so it doesn't hurt just accelerates.

Turnabout is a very easy card to abuse here, it's with 2 Experience. It's pretty much Infinite with Reiterate. Seething Song too, goes Infinite pretty easily with Reiterate. Infinite mana enables casting things like Blue Sun's Zenith to win. Guttersnipe can enable a Reiterate into a win-con too, Also works with Reset but have to exclude any sorcery spells you may want/need. Mana Geyser decent here too, but it's sorcery speed and only good for 4-Player Multi pod play. Reality Spasm is a quasi-Turnabout too but a little more mana to kick it off.

Baral, Chief of Compliance is a better Goblin Electromancer, I would include both.

Laboratory Maniac is a common win-con with Enter the Infinite, can be tutored with Imperial Recruiter if you like too. Although not needed because I know your going to Beacon of Tomorrows infinitely, you'll need to rely on some protection being drawn, like Pact of Negation at minimum, preferably a Force of Will as well.

Disallow is a good Counterspell, covers a lot of different win-con's (survive-ability).

Firemind's Foresight tutors a win-con, Tutor Reiterate + Comet Storm + Mystical Tutor > Turnabout, your there just adding Turnabout. Merchant Scroll can also tutor Turnabout.

Scalding Tarn is great. I personally like to Fabricate a Mana Crypt but Sol Ring works too for an extra .

Whispers of the Muse can draw you a bunch of cards, sometimes into a combo with 5 Experience, or it's another Enter the Infinite if you have Infinite mana.

I love Jace, the Mind Sculptor, all the modes are amazing.

Foresee feels to high a CMC for me, and a sorcery. I dislike the uncertainty of Steam Augury can toss a combo, I know you have recursion Mystic Retrieval, Past in Flames etc, but I like to control my own destiny.

I'm pretty sure there's better than Meteor Blast? I think.

I don't think Rise from the Tides will win you the game, you don't output much damage along the way, plus how many are you going to get, especially if your using Flashback, etc, you're not really playing a mill yourself base either. You have much better like Mizzix's Mastery. Tunnel Vision perhaps could enable this, also Tunnel Vision has nice synergy with Jace, the Mind Sculptor, If you +2 him and it's not a basic land, you basically Tunnel Vision their entire library. Also, Tunnel Vision is really just another Tutor ability, because it finds a card in your deck (like Mizzix's Mastery for example) and put's it ontop, then draw it Brainstorm, you're already pre-loaded (a little random albeit for the Mizzix's Mastery to go off).

Definitely have lots of other ideas too, you can checkout my deck if interested has some discussion / combo / synergy. I just started working on my Mizzix of the Izmagnus again, he kind of got lots with me working on some Budget EDH decks, but now I'm back into playing him (and then tweaking him). Mine is different strategy, it's definitely more Infinite focused.

Cheers +1.

xyr0s on The Board is Mine

2 months ago

A few other things: Temporal Trespass is a nonbo with Rise from the Tides and Cryptic Serpent. I think you should remove the delve-card.

Spells with an x-cost are going to be underwhelming in a deck with relatively little land - playing Blue Sun's Zenith for 3 cards will cost 6 mana, and not be something you can expect to do much earlier than turn 11. I'll leave that hanging: 6 mana for 3 cards, in turn 11. Is it worth a slot? Aren't some of the monoblue planeswalkers better, since they give long term card advantage?

I think either Magus of the Future or Future Sight could be useful in this deck. Sure, sometimes you end up announcing to your opponent what you are going to draw. But you might also lock the game down when opponent can see a counterspell of some sort on top of your library. You could also consider Isochron Scepter for more semi-lockdown pieces (getting out of a scepter with Remand on it is just no fun at all).

Judge's Familiar is a pretty ok card, but it's 4 or 0, since it's only good in the early game. Also, it is much better in decks where you mess with your opponents mana. I don't think you'd miss it much if you removed it from this deck.

xyr0s on The Board is Mine

2 months ago

Brainstorm and Counterspell aren't legal in modern.

Why play Thought Scour? You don't really use your GY for much (the single Rise from the Tides being the exception... if it's just to cycle a card, 2 more Opt would be better.

You should probably play Faerie Conclave, since it's a man-land and pretty much immune to sweepers.

Regoober on Invincible Under the Sun 天下無双

2 months ago

@Wintermoon Yeah, if they're running creatureless Combo decks, it wins 0% of the time. It's cool because it's all in on one Idea. Its Kinda like when I was brewing a Just-counter spells Baral, Chief of Compliance build who's only win strategy was Rise from the Tides. Is it a Tier 1 or 2 deck? Probably not, but it IS fun unless you're all in on victory Spike Style.

Jote on Wizharmonicon!?

2 months ago

While I certainly see the synergies in the deck with Rise from the Tides, Precognition Field, Intruder Alarm, and Paradox Engine, I just have a feeling they could end up being dead a decent amount of the time.

One card I didn't notice in your list that I like is Equilibrium, as you can use it as removal or to reuse your wizards.

WItC on Budget Beginner Teaching Decks (#5 Blue)

3 months ago

Changes in April 2018: finally took out Rise from the Tides as the alternative finisher. These decks are all meant to feel and play like a properly built deck, and having cards that work against each other makes the deck feel awkward and less fun (bad interaction with delve). The same problem would occur with Cryptic Serpent. One option is to ditch the Treasure Cruise, but delve is an important part of our hedron exile strategy, and losing it will cripple the deck.

If Rise is removed, that makes Quicken much less useful (Treasure Cruise can often be cast for one mana in the main phase).

So at this point we need a new finisher, and a new card that lets us do something on turn one.

I like the Curator of Mysteries for both. He introduces cycle, is a sphinx, and the deck could use a flier. He is very in theme for blue. He can be cycled on turn one if needed. He already has synergy with Jalum Tome.

Only having two Curator of Mysteries makes it nearly impossible to cycle him, there is too much lost by discarding half of your alternative win condition. Instead, I prefer 4 copies.

I considered only 2 copies and a replacement for Quicken. The Quicken replacement should either cycle or discard for synergy with the sphinx. A consideration was Striped Riverwinder; he adds another late game option with artwork people either love or hate (I like it). Opt, Peek and Twisted Image were all considerations, but they don't have synergy with the Curator. I like Hapless Researcher or Careful Study. They have synergy, help the early game, provide another discard option, and have good art on theme.

Ultimately, I did the following:

Playtesting is still in progress, but this worked OK so far against the other decks. (playtesting blue takes the longest, because of the character of the deck).

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