Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Printings View all
|Game Night 2019 (GN2)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Rise from the Tides occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Rise from the Tides Discussion
3 weeks ago
Okay bro I love you deck idea. How are you feelings about adding Josu Vess, Lich Knight Rise from the Tides or even Zombie Apocalypse they could all potentially boost the zombe aspect of the deck let me know what you would substitute for them because I really want to go in this direction for my Wrexial deck. Also Fleet Swallower could be devastating combined with Traumatize Just let me know your thoughts about them and whether or not you think they'd be worth adding. Thanks!
3 months ago
Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)
5 months ago
Hi, I'm looking around the net for some ideas on building a new common/uncommon commander. Currently have Ghave and Animar built. I saw your list and was curious why you're not running either Windfall to go with Narset, Parter of Veils or Retreat to Coralhelm to go with your put land into play creatures like Sakura-Tribe Scout? Also Thwart synergizes with Tatyova's strategy.
Seems like your only ways to win are combat damage / infect with token creatures made from Rise from the Tides, Sprout Swarm, or Zendikar's Roil. Maybe possible taking someones Eldrazi or something with Take Possession. Do you think Centaur Glade would be a decent addition to your token producers?
How has the deck played out for you? Decent win ratio? What's your meta like (very casual, mid-power, high-power, competitive)?
Are there any infinite combos that you've considered? Maybe something like Peregrine Drake + Ghostly Flicker + Mnemonic Wall or maybe Temur Sabertooth + Peregrine Drake + some lands that tap for 2 mana. Infinite mana basically just gives you a lot of token creatures though. Maybe Capsize would be your way to end the game on the same turn you get infinite mana.
6 months ago
When I was playing it, I noticed it had a lot of X spells which I don't think interact with Mizzix well. I'd try ditching a couple of those and some higher cost creatures to speed up your early game. Then I also added a couple things that should help you keep a board state.
6 months ago
From your list it looks like a quite competetive meta you are in. So my suggestions might be off as im used to a very casual meta.
You could try to get more cards that can put combo pieces back into the deck
Glimmer of Genius --> Dream Cache
Frantic Search or Radical Idea --> Amass the Components
Maybe Teferi can help you a bit with sorting cards and then give gas wheen needed
Trail of Evidence --> Teferi, Temporal Archmage
Turnabout Can also give a lot of gas or be used to get you out of a tricky situation
In my deck i have some token generators to replace Talrand if he get's hated. I think they might be too slow for you, but anyway here goes: Metallurgic Summonings, Stolen by the Fae (really wish it was instant...) and Rise from the Tides
8 months ago
8 months ago
If you're worried about protecting yourself, maybe add 2x Engulf the Shore , and maybe 2x Rise from the Tides . Thing in the Ice Flip could also be a solid addition. I would say that you need to up the lands to 22. Note that Ashiok, Nightmare Weaver also adds a way to protect yourself.
8 months ago
Hey, another odd addition that might be worth 1x, given the number of instants and sorceries: Rise from the Tides . Just a thought on an alternative win condition.
Note that when you hover the mouse over Rise from the Tides that it is not showing the correct card.