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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. (To mill a card, a player puts the top card of their library into their graveyard.)
fluffyeel on Help make deck good
1 year ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
UltimateRoxas40 on Krothuss - From Below and Beyond
1 year ago
Looks like a fun deck! I always appreciate any deck that makes you start chanting to the Great Old Ones haha! I've been meaning to make a Runo Stromkirk Flip deck at some point, so I'll keep this deck in mind when I get around to it.
You've got a good suite of self-Mill/top-deck manipulation and Reanimate cards, but I think you're running too many mana rocks, especially the two Diamonds. You could probably get away with replacing those two. You could probably replace at least one of those with something like Tidal Terror, which gets you an Island and a CMC 6 relevant creature into the graveyard.
Depending on budget availability, something like Entomb or Unmarked Grave would also be really handy to get a specific creature into the graveyard to reanimate or trigger Runo.
Extract from Darkness is another card I'd suggest, both for function and flavor! It self-mills and you can get something BIG back from any graveyard onto your field.
A final suggestion would be Elder Deep-Fiend. It's both an Eldrazi and an Octopus, so it plays into both your big creature groups, you can sacrifice another creature to make it cheaper (and thus have a target in your graveyard to reanimate later), and has Flash, so you can tap down four permanents whenever you cast it.
These suggestions come from some of the cards that I've put aside in my deck-building binders for whenever I build my version, but overall, you've got a good deck with a solid strategy!
KongMing on Zombies
2 years ago
Hmmm, you're really not taking full advantage of Scarab God's second ability, which interacts with opposing graveyards.
How about Extract from Darkness and Ashiok, Sculptor of Fears to start putting some more gas that way?
LeonSpires on How to Lose Friends and Alienate People
2 years ago
The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.
If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”
Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.
Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.
Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).
Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.
Phaeophyta on Steal Yo Girl for Connor
2 years ago
Scrib Nibblers Siphon Insight Wizened Snitches Expel from Orazca Cathartic Adept Vantress Gargoyle Mind Flayer Sage of the Beyond Krydle of Baldur's Gate Consuming Aberration Dazzling Sphinx Palladium Myr Ruin Crab Dark Ritual Negate Dimir Charm Infernal Grasp Aetherspouts AEtherize Winds of Rebuke Stolen Goods Extract from Darkness Necromantic Selection Talent of the Telepath Ravenform Pyxis of Pandemonium Commander's Sphere Hedron Archive Firemind Vessel Sisay's Ring Ur-Golem's Eye
Ravenot on Octo-Jesus
2 years ago
Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):
You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.
Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.
Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.
Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.
I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.
Neurok Stealthsuit is a straight upgrade to Whispersilk Cloak for protection, and I've tended to find Thassa, God of the Sea and Deepchannel Mentor have more value for unblockable utility.
Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.
Pellaeon on Customized Sneak Attack
3 years ago
I updated the deck based on some ideas from [https://cardgamebase.com/sneak-attack-upgrade-guide/]upgrade-guide/)
I removed the following cards: Endless Obedience , Extract from Darkness , Rise from the Grave , Sepulchral Primordial , Nighthowler , Ogre Slumlord
I added: Zareth San, the Trickster , Nighthawk Scavenger , Agent of Treachery , Thieves' Guild Enforcer , Maddening Cacophony , Door of Destinies
bobdaduck on Rogue's Paradise
3 years ago
Good & cheap Covetous Urge Deadeye Plunderers Evil Twin Extract from Darkness Mask of Riddles Nightveil Specter Victimize Soul Ransom
Expensive$$ (one to ten dollars but I favor cheap) Fallen Shinobi Memory Plunder Mind Grind Sire of Stagnation Vile Consumption
possible themes Slitherwisp Soulquake
Silly Flooded Woodlands
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Want (4) | pabloriv , beesaurs , XxSirKittehxX , Butcher1981 |