Extract from Darkness

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. (To mill a card, a player puts the top card of their library into their graveyard.)

fluffyeel on Help make deck good

1 year ago

Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.

UltimateRoxas40 on Krothuss - From Below and Beyond

1 year ago

Looks like a fun deck! I always appreciate any deck that makes you start chanting to the Great Old Ones haha! I've been meaning to make a Runo Stromkirk  Flip deck at some point, so I'll keep this deck in mind when I get around to it.

You've got a good suite of self-Mill/top-deck manipulation and Reanimate cards, but I think you're running too many mana rocks, especially the two Diamonds. You could probably get away with replacing those two. You could probably replace at least one of those with something like Tidal Terror, which gets you an Island and a CMC 6 relevant creature into the graveyard.

Depending on budget availability, something like Entomb or Unmarked Grave would also be really handy to get a specific creature into the graveyard to reanimate or trigger Runo.

Extract from Darkness is another card I'd suggest, both for function and flavor! It self-mills and you can get something BIG back from any graveyard onto your field.

A final suggestion would be Elder Deep-Fiend. It's both an Eldrazi and an Octopus, so it plays into both your big creature groups, you can sacrifice another creature to make it cheaper (and thus have a target in your graveyard to reanimate later), and has Flash, so you can tap down four permanents whenever you cast it.

These suggestions come from some of the cards that I've put aside in my deck-building binders for whenever I build my version, but overall, you've got a good deck with a solid strategy!

KongMing on Zombies

2 years ago

Hmmm, you're really not taking full advantage of Scarab God's second ability, which interacts with opposing graveyards.

How about Extract from Darkness and Ashiok, Sculptor of Fears to start putting some more gas that way?

LeonSpires on How to Lose Friends and Alienate People

2 years ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Ravenot on Octo-Jesus

2 years ago

Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):

You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.

Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg  Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.

Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.

Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.

I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.

Neurok Stealthsuit is a straight upgrade to Whispersilk Cloak for protection, and I've tended to find Thassa, God of the Sea and Deepchannel Mentor have more value for unblockable utility.

Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.

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