Shuffle all creature cards from target player's graveyard into that player's library.
Cycling (2) ((2), Discard this card: Draw a card.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
Have you considered Any combination of Emrakul's Evangel , Nomads' Assembly , Sylvan Offering ? Emrakul's Evangel pretty much makes all your base 1/1 creature tokens into base 3/2 tokens--boosting the usablily of Elemental Bond. Nomads' Assembly doubles the number of creatures you control for two turns. Sylvan Offering gives you one big creature and a bunch of little ones.
Also, with so many tokens getting onto the battlefield you may want to consider finding spots for Essence Warden , Soul's Attendant and Soul Warden . The life gain from the three alone will keep you alive as you build your army.
If you're interested in an alternate win card, the enchantment Epic Struggle would definitely be up your alley--especially since it can get around prison decks. Speaking of enchantments, Leyline of the Meek will boost your creature tokens and Cindervines will deal damage to your opponents until you need to destroy someone's artifact or enchantment.
Speaking of damage, Zhur-Taa Druid deals damage to an opponent each time you tap it for mana.
Field of the Dead should be an add in due to all the different named lands you have in your deck. Other lands that can create creature tokens for you without sacrificing the lands include, but are not limited to, Khalni Garden and Dwarven Mine . If you don't mind some sacrifice the Dark Depths / Thespian's Stage combo is the best.
1 year ago
2 years ago
one strategy that works ok if you are the more aggro deck, is if you are on the draw turn one opening hand; Ulamog's Crusher Plains Barren Moor Exhume Tranquil Thicket Repopulate Secluded Steppe and draw anything like Edge of Autumn or something good like Miming Slime, go to your end step turn one discard Ulamog's crusher, turn 2 drop barren moor, turn 3 plains exhume, crusher!
3 years ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
3 years ago
That's it. That's all you get, lol. =P =)
3 years ago
Please take a look at mine, would appreciate the feedback Obligatory Meren Deck
3 years ago
Hey, thanks for the recommendations! It's definitely crossed my mind, but I'm unsure of what I'd want to take out for it. I see the potential for the zombie chains it could cause, but as a 4-mana non-creature that doesn't do anything on it's own, I haven't found something I've been willing to pull out for it yet- what would you pull out in my place?
Currently, I haven't! There's very little graveyard hate in my current meta (I'm hoping my deck forces them to change that). Riftsweeper lived in the deck for a time, but was more of an answer to things like Swords to Plowshares than graveyard hate. The cards that truly threaten my graveyard are the ones that go off immediately, such as Tormod's Crypt. The benefit here is that the majority of the time, these are one-off effects. As I'm not playing combo, no individual card is worth enough for me to worry about losing, even if I am losing 10-20 cards from the graveyard at a time. The cards that I typically have to worry about are those with a persistent PASSIVE effects, such as Anafenza, the Foremost, Rest in Peace, etc.. Since I have a modicum of control over WHEN I'm self-milling, I'd rather use the precious card slots in the deck to provide answers to the persistent effects (supplied in the form of Go for the Throat for creatures, and Krosan Grip for non-creatures, among others). The additional point to this is that the cards I'm currently using have alternative instances in which they're useful as well, which I believe outweigh the general benefit of cards like Repopulate, or even the speedy Noxious Revival.
TL;DR is that I'd rather be reactively dealing with the card that's causing the problem permanently, instead of temporarily mitigating it's effect, if that makes any sense at all.
I definitely appreciate the thought though, and welcome any counter-argument you might have for the above!