Choose one —
- Target creature gets +2/+2 and gains trample until end of turn.
- Exile target creature with power 5 or greater.
- Create a 2/2 white Knight creature token with vigilance.
|Have (2)||orzhov_is_relatively_okay819 , 31770|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Selesnya Charm Discussion
6 months ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
6 months ago
Everything you've said about Trostani is definitely true but applies equally to Advent of the Wurm , except wurms also get hit by Abrupt Decay , non-revolt Fatal Push , and any Unsummon or O-Ring effects. The reality is that at 4 mana, neither of these cards is viable in a competitive modern environment. If your meta is cutthroat enough to see that much single-target removal flying around, I'd recommend going into black to run spirit tokens ( Spectral Procession , Lingering Souls , Kaya's Guile , etc.) which are generally better than populate staples like Call of the Conclave , Selesnya Charm , and Wake the Reflections , especially if you lean into anthems like Intangible Virtue , Leyline of the Meek , Force of Virtue , and so on. You're already pretty far in that direction anyway by running Legion's Landing Flip and Gather the Townsfolk . Those were more the cards I was thinking of cutting for a singleton Trostani or Ranks. Definitely don't cut March, as it's pretty great as a finisher. (I had a lot of fun messing around with it and Harmonious Archon in standard pre-lockdown. XD) Also, regardless of which colors you prefer, Timely Reinforcements is a classic sideboard option against burn that also loves playing with Virtue.
8 months ago
I have and it's a very fun deck. I really love making decks that overflow with synergy and theme. It's more fun to me than every deck having 50% of the same cards. That's why there's no cards like Preordain , Ponder , Swords to Plowshares , Force of Will , etc.
All the removal in this deck also has the ability to target my own creatures - Selesnya Charm , Dromoka's Command , etc. So this kind of build probably won't be best if you have a very competitive playgroup, although it is very explosive so you could maybe steal a game or two. Several of the enchantments when combined on the battlefield give the deck an almost combo-esque feel (eg, Underworld Breach + Song of Creation / Whirlwind of Thought ).
It could easily be honed with 1 mana cantrips and a couple counters if that's what you're looking for.
8 months ago
Some thoughts. I think you want to build this as an aggro stompy deck - as it’ll want to close the game out early.
From a competitive modern standpoint, i don’t think the following cards you’re running are worth it:
Inscription of Abundance is kindof good but maybe better as a sideboard option against decks where you need to fight creatures to death. I think this mostly just doesn’t get enough value.
Selesnya Charm doesn’t do enough for you.
Inspiring Call gets you good card draw, but doesn’t apply pressure, and will likely give your opponent enough breathing room to stabilise
Incubation / Incongruity isnt good imo, you want to be applying pressure every turn in the form of creatures.
Tezzeret's Gambit is again, useful, but slow. I don’t think its worth it in this build.
Hardened Scales i don’t think fits here, just cause its not a creature that can swing for damage.
Ajani, the Greathearted it waaay too slow to be useful.
1 year ago
Major Update 8/26/20
, Grave-Shell Scarab
, Glowspore Shaman
, Korozda Guildmage
, Sisters of Stone Death
, Vhati il-Dal
, Loxodon Hierarch
, Selesnya Charm
, Selesnya Guildmage
, Tolsimir Wolfblood
, Dimir Charm
, Psychic Strike
, Dimir Guildmage
, Boros Charm
, Firesong and Sunspeaker
, Sunhome Guildmage
, Mercurial Chemister
, Nivix Guildmage
, Izzet Charm
, Melek, Izzet Paragon
, Azorius Charm
, Azorius Guildmage
, Simic Charm
, Simic Sky Swallower
, Zameck Guildmage
, Nimbus Swimmer
, Debtors' Knell
, Vizkopa Guildmage
, Orzhov Charm
, Grand Warlord Radha
, Gruul Charm
, Clan Guildmage
, Murderous Redcap
, Rakdos Charm
, Rakdos Guildmage
1 year ago
I would change the GW “big bolstered butts” to a more value-style Selesnya deck. There are way too many to even list here but I’ll go for some haha
I actually recently built a cube with some of the same themes as yours such as WB Tokens, UW control, UG ramp, and Izzet Spells matter (but I call mine counter burn)
1 year ago
Okay. I've taken all of your advice to mind, and the reason why I have 3x Ajani's Pridemate is because I have 1x Brimaz, King of Oreskos, which I don't know if I need it or not. I have 2x Lurrus of the Dream-Den as I have a bunch of 2 and 1 drops, which are Ajani's Pridemate, Adorned Pouncer, Watchers of the Dead, Sacred Cat, and Fleecemane Lion. But if Ajani's Pridemate has counters on it, would reviving it from the graveyard keep those counters? If so, then that would be awesome. I got rid of Bronzehide Lion as it is kind of expensive to make a single creature indestructible for a turn, and added 1x Fleecemane Lion instead. I don't plan on getting rid of Blessed Alliance since if I have 2x Pride Sovereign, I can untap both of them, and if I am fighting a large monster that is attacking, I can use Blessed Alliance to sacrifice it, especially if I can't get rid of it with Selesnya Charm, such as a indestructible 4 P/T.
1 year ago
Hello again. When it comes to your “toolbox” idea, I think you’ve probably got everything covered, just as long as you keep extra copies of these cards in the sideboard for once you know you’ll need specific ones. About the only card I think might be worth considering for this is Selesnya Charm, which to be honest I can’t believe that I’d forgotten about. In terms of what it counters, it gives you the ability to deal with huge creatures and even get around indestructible, which makes it particularly good against big Eldrazi, Dinosaurs or Dragons. But where this really shines is in its flexibility, since it can also be an instant speed blocker if needed, or a pump spell that gets a creature through to end a game. For two mana I don’t think you can get much better. I might also consider Return to Nature over Sundering Growth, since it also has the potential for very effective graveyard hate, particularly against decks using the Theros titans, or any big reanimation targets. With Adorned Pouncer being the only source of a good populate target (a 1/1 is never really a good hit), the value of Growth seems inconsistent, and most of the time it will be a more limited version of Return.
Unfortunately, G/W doesn’t have access to all that many tutors, especially not in pioneer, and even then the green ones only really find creatures, while white finds enchantments. Idyllic Tutor can help grab Anointed Procession, but that’s probably not enough hits. The green tutors I could find were more expensive, both in terms of mana and money, but are both very strong since they also get the creature onto the battlefield. Chord of Calling can be good since you can ramp it out with your wide board, as well as use it to tutor up a win con on your opponents end step, effectively giving it haste. Finale of Devastation is the other alternative, but I feel it’s strictly worse since you’ll never cast it for 12 mana to get the extra effect. However, I wouldn’t really recommend running any of these, they just seem too inefficient to me.
As you have pointed out regarding Huatli, Radiant Champion, unfortunately most card draw in these colours is reliant on you playing out creatures, since most of the time these colours produce creature based strategies. It is important to remember though that tokens would also trigger her ability, so a Leonin Warleader could attack and draw you two cards if you have the emblem, or even more if you have Anointed Procession. I find that tokens are he best way to exploit these effects for maximum value, and since your deck makes so many I think it would be a good effect to have access to.
I would not call Initiate's Companion a ramp card, especially not in this deck. If I used the card, I would mainly do so to untap my Pride Sovereign in order to get around the exert, rather than untapping a land, especially since it ramps you into two spells rather than into a single bigger threat. Even then, the effect is very disruptable, since it needs to hit the opponent first to activate the ability and has no eveasion built into it. As a 3/1, it is also very easy to trade into, so I think it will very rarely give you good value. In actuality, you do already have a form of ramp in the deck form Oketra's Monument, and I don’t think you anything more than that.
Lurrus of the Dream-Den is another very good card, provided that you have enough things that you can bring back. Since both Fleecemane Lion and Ajani's Pridemate, and even Adorned Pouncer can all be big threats, being able to just bring them back is really powerful, but it can also feel pretty bad if your graveyard is just filled with bigger creatures.
On a final note regarding how companion works, while your companion card starts the game in a zone where your opponent can’t touch it, you do still have to cast it and have it on board to gain the effects, and in fact you also have to pay three to move it from it’s starting zone to your hand. I wasn’t sure whether I’d fully explained how the mechanic worked, so I just thought I’d clarify.