Grim Haruspex

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Whenever a nontoken creature you control is put into the graveyard from the battlefield, draw a card.

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Grim Haruspex Discussion

jonmaior on cheerios except not

1 day ago

Thanks! I hadn't thought of those cards when making the deck. I misread Grim Haruspex and Midnight Reaper when I put Myr Sire in the deck. you should check out my newest version of the deck and let me know how to improve it. I spliced it with hardened scales because I realized that a lot of the cards overlap between the decks. it doesn't work perfectly yet but I think it has potential. here it is. Hardened Summoning

multimedia on Trigger-Happy Teysa

1 week ago

Hey, nice budget version of Teysa.

Some card upgrades to consider that are within the budget:

The majority of these upgrades to consider are lower mana cost cards to help to reduce the avg. CMC which is currently high rounded up 3.7. Most of these upgrades have good interaction with Teysa since they have dies abilities. I'm suggesting these certain ones because they improve your toolbox of creatures with powerful die abilities. Archon of Justice can be a repeatable way to exile opponents permanents. Reliquary Monk destroy opponents artifacts and enchantments.

Reveillark reanimate many creatures, creature sac outlets, aristocrats, ones with afterlife or even Teysa. Reveillark triggers Teysa if it leaves the battlefield as a result of it dying either from evoke, being saced by a sac outlet, etc. Animate Dead is great with Sun Titan as a repeatable way to reanimate your own creature or an opponents.

roguebard on Marchesa, Dethrone

1 week ago

Last_Laugh

Thanks for the suggestions. Metallic Mimic has been sitting in my awful wizards deck for months now, I never thought of it going in here, but it really helps. Especially with the majority of the creature cards being wizards, same goes for Vindictive Lich , so thank you!

Now that I think about it, Yahenni, Undying Partisan really is a cheaper, and to some extent, better version of Grimgrin, Corpse-Born , so that definitely got put in. I would be hesitant to put in Falkenrath Aristocrat due to my CMC being quite high already (I know Razaketh, the Foulblooded has a high CMC, but he tutors and I cracked him while opening a pack so I feel obligated to use him! Shhhh!) And I would love to put Yawgmoth, Thran Physician but for now I'll leave him out, though I will probably always contemplate it!

Both Midnight Reaper and Grim Haruspex work better than River Kelpie for death/ETB based draw.

I feel like if I run Jokulhaups my playgroup will disown me. At some point Last One Standing will probably replace Killing Wave .

Thanks again for the suggestions, I really appreciate the feedback, and I definitely up-voted your Marchesa deck!

Last_Laugh on Marchesa, Dethrone

1 week ago

Metallic Mimic and Sage of Fables - A: They make Marchesa enter with a counter so she's immediately protected and B: You can abuse ETB/Death triggers every turn instead of once per round (i.e. Vindictive Lich or Gray Merchant over and over)

Yahenni, Undying Partisan and Falkenrath Aristocrat are both great free sac outlets here that can protect themselves and have haste so they get a +1+1 counter the turn they enter. Yawgmoth, Thran Physician is another amazing sac outlet here assuming he's in your budget.

Midnight Reaper and Grim Haruspex are amazing draw engines in Marchesa.

Last One Standing and Jokulhaups are both really good boardwipes here as well.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Catpocolypse on Sek'kuar, Deathkeeper (a Ryles84 Production)

2 weeks ago

You could think about cards that give bodies once they die, so not only do you get value from them dying, but you actually upgrade them into a bigger creature once they are gone. Im thinking cards like Blisterpod , Bloodghast , and Doomed Dissenter . Carrier Thrall and Mitotic Slime are also cards similar to this. You seem to have the basic Sac cards in here like Blood Artist , Grim Haruspex , and Falkenrath Noble . Liliana, Dreadhorde General and Pitiless Plunderer are also cards that can get you immense value. If you are going to be saccing creatures, Dictate of Erebos is a must have. Golgari Germination nets you a body for a body, so the creatures that die are kinda still there in a sense.

SideBae on Devouring Despair

3 weeks ago

So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.

Regrowth is a strictly-better Nature's Spiral .

Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.

Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.

A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.

Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.

A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.

Runes of the Deus comes to mind as a good way to force through commander damage.

Command Tower , City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard and friends are all good ETB untapped lands to consider.

I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.

Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.

Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.

Ok! Good luck -- that's all I got.

CaptainBirdy42 on Chainer - Necrotic Ooze and Worldgorger Dragon

3 weeks ago

Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:

  1. Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...

  2. Love the idea of Corpse Dance and Shallow Grave . They were originaly on the list and got cut for some of the Aristo cards. Will try to move them back in.

  3. Blast Zone is a definite include and maybe Ingot Chewer or Shenanigans for the artefact removal?

  4. Piranha Marsh and Sunscorched Desert kill everyone in the Worldgorger loop, so I think they are good enough to keep. High Market is an oversight on my part.

  5. I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.

  6. You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.

Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.

Cheers!

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Grim Haruspex occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.41%

Golgari: 0.26%

WB (Orzhov): 0.78%

Rakdos: 0.22%