Grim Haruspex

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Whenever a nontoken creature you control is put into the graveyard from the battlefield, draw a card.

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Set Rarity
Commander 2019 (C19) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Leviathan Legal

Grim Haruspex occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.41%

Golgari: 0.26%

WB (Orzhov): 0.78%

Rakdos: 0.22%

Grim Haruspex Discussion

Teh_Mammoth on Oops, All Apostles!

5 days ago

I see a distinct lack of card draw so I'd personally look to improve that area so you can dig through the deck to find cards you need, whether that's using

Luminous Broodmoth is always a fun one to chuck in with Athreos as well.

Last_Laugh on Brothers marchessa

1 week ago

I don't want to seem overly critical but you really need to lower the avg. cmc of your creatures by a LOT. You're currently at 4.62 avg. cmc on your creatures which is astronomically high.

You have a total of 5 creatures that cost or less and by comparison you have 17 creatures that cost to mana. This will result in VERY clunky opening hands where you consistently aren't doing anything for the first several turns and you'll hardly ever reach that sweet spot where you're able to chain multiple spells on the same turn.

Here's a list of all the and under creatures in my Marchesa list and her maybeboard that are $5 or less. Baleful Strix, Drana, Liberator of Malakir, Grim Haruspex, Legion Loyalist, Liliana's Standard Bearer, Midnight Reaper, Oona's Blackguard, Sage of Fables, Vigean Graftmage, Yahenni, Undying Partisan, Burglar Rat, Chasm Skulker, Fulminator Mage, and Judith, the Scourge Diva. I would cut from the top of your curve and work you way down.

Like I said, just trying to help. Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site and there's also a decent sized maybeboard and over 90 comments to sift through for more ideas. Upvotes are appreciated Got 99 Upvotes And A Bitch Ain't One - Marchesa

MrKillStar on Meren, Necromonger High Priestess

1 week ago

Hello there! Totally cool list, this should be upvoted more! :3

For most decks that runs black I recommend Tortured Existence. Very cool and oldschool card just for one that can easily get you some big reanimator targets into your graveyard and some smaller creature back into your hand to re-cast it, at instant speed. However, I personally use it as an engine in my Syr Konrad's For the Void deck, together with Desecrated Tomb and Phyrexian Altar. I think it could fit here aswell, since you could get infinite experience counters to reanimate literally any creature that would ever exist (most likely). :D
The bad thing is, that combo doesnt work with Necropotence :( But you can draw as many cards as you want with your Grim Haruspex (Dark Prophecy/Smothering Abomination are an alternative options).
Viscera Seer for just one is pretty great. Woe Strider does the same thing (but can't sac itself though), but costs more, but gives you 0/1 goat token and can get itself out of the graveyard.
Also, with those forcing sacrifice effects (Fleshbag Marauder etc.), how about It That Betrays to take over you opponent's stuff as either a fuel for your cards of beat them with their own cards? :D

Azeworai on Die! Die! Die!

2 weeks ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

oeliberti on Musophobia

2 weeks ago

Hi, +1 because rats :) i feel like you're missing a lot of card draw - Grim Haruspex is great but i would think you really want more draw, because you need to get more rats as fast as you can on the board and you maybe want a more consistent storm count if Aetherflux Reservoir is out...

Of course, Thrumming Stone is the no1 enabler in those decks (which is kind of easy to interact with (!)), but i highly recommend more draw either with staples like Necropotence or Phyrexian Arena; Erebos, God of the Dead is great too speaking of enchantments in mono-b.

I personally am a big fan of the trio Read the Bones, Sign in Blood and Night's Whisper, which always guarantees you a direct card-draw. Syphon Mind feels almost great too, it is of course less consistent.

Anyway, cool list :)

Last_Laugh on Marchesa Theft

3 weeks ago

Chaos Warp 100% needs to be in here. Don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Sage of Fables, Vigean Graftmage, and Metallic Mimic all allow you to abuse etb/death triggers on everyone's turn instead of once per round.

Grim Haruspex, Midnight Reaper, Liliana's Standard Bearer, River Kelpie, and Skullclamp all deserve spots. You'll want a lot of draw power here.

Lose the lockets and add Rakdos Signet, Dimir Signet, Izzet Signet, Talisman of Indulgence, Talisman of Dominance, and Talisman of Creativity. 3 drop ramp doesn't ramp you into a 4 drop commander.

I can honestly go on, but let me know if you're picking up what I'm putting down. I can also help suggest cuts if you'd like. Here's a link to my list... it's one of the top rated Marchesa lists on this site, there's over 80 comments, and it has a decent sized sideboard to sift through for more ideas. Upvotes on any of my decks are appreciated Every Masochist Needs a Marchesa To Love Them

Buffstu on Garna Combo

1 month ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

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