Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
|Want (4)||brownwaterboys , ljpritch , Khanshi , Rabu|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Thing in the Ice occurrence in decks from the last year
All decks: 0.19%
Commander / EDH:
All decks: 0.01%
Thing in the Ice Discussion
6 days ago
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
1 week ago
Can we make a viable Pioneer deck that takes advantage of a big fat Hedonist's Trove ? Let’s try so I can take it to my LGS and see how it does.
First things first: my local meta consists of RBu midrange, RU Thing in the Ice Flip, RDW, Black Devotion, Gruul Aggro, White Weenies, Dredge, Lotus Field, and we have a guy that brings whatever was on top the previous week.
This clearly needs to be some type of control deck. I would prefer to stay away from mill, as it is less competitive, but do we have enough good control cards to fill a graveyard so we can slam down Trove in turn 7?
If this isn’t competitive viable, please let’s just make a fun deck and see what happens.
I am thinking we need a lot of removal and board wipes. We can go in the direction of burn or straight up kill.
What can we play?
2 weeks ago
This list looks really good. I've been running something very similar, with the only difference being that I cut Finale of Promise for a third Brazen Borrower , as Finale was good when I wasn't casting Treasure Cruise , and pretty rough when I was. I also cut one Strategic Planning for a Fiery Temper . This is a personal call, but in conjunction with Lightning Axe / Chart a Course , it is very powerful.
As for the sideboard, I really like having both Chandras, as they are very good against UW Control. I'd cut the Scions (they seem better with a list that runs Bonecrusher Giant and Thing in the Ice Flip, both which have performed only adequately) and either a Magma Spray or an Aether Gust , depending on how often you see things like Gruul or Mono-Black Aggro, Hardened Scales, etc.
4 weeks ago
For sure! Here's some sideboard ideas, too:
Crush of Tentacles , Whelming Wave , Cyclonic Rift , Mystical Dispute , Negate , Aether Gust (a must for Oko), Tormod's Crypt , Grafdigger's Cage , Ashiok, Dream Render , Ratchet Bomb , Thing in the Ice Flip, or either Ugin.
Also: 1-2 Blast Zone in the deck will help hedge you against aggro.
1 month ago
Thanks for your comment. Inrememberance.
Your right that the deck could be, needs to be more consistent.
The problem is that Miracle decks take a LOT of at least semi necessary parts to work right.
You say the deck is trying to do to much and that that is the reason for the too many semi necessary parts.
I disagree that the deck is trying to do to much.
Here is what the deck is trying to do:
Scry, stack the deck, discard, draw to help do the first 2 points o of point 1, point 2 above.
Counterspell, removal, to: A. Disrupt opponents, slow them down, so that can have the time to achieve the above objectives. B. To Prevent other decks from disrupting what this deck is trying to do.
Board Wipe. Related to Points 3,4 above.
So those 5 points show that the deck is not trying to do to much, those 5 things are semi necessary to necessary, and without those 5 points, things, the deck wont work period, let alone be a little less consistent.
So because of the deck needing those 5 points, things, and because that does make the deck a little less consistent, then all one can do is:
Put in those 5 needed points, things, parts, etc, into deck. If that makes deck go over 60 cards, then so be it.
The trade off of the deck working is WORTH the deck not being as consistent, not having as good of drawing odds, because the DECK NOT WORKING IS WORSE then not as good drawing odds, less consistency.
The deck has at least 18+ something SEMI VERSATILE DRAW CARDS THAT DRAW AND DO OTHER NEEDED THINGS.
The deck has about 9,10,11+ SCRYER'S THAT STACK THE DECK, DIG, GO THRU CARDS, PUT UNWANTED CARDS SO THAT THOSE UNWANTED CARDS ARE NOT AT, NEAR TOP OF DECK, SO THAT WONT BE DRAWN.
Because of the 18+ LOTS of draw, and the 9-12+ scryers, deck stackers, the deck is, has a lot more at least semi consistent, to consistent, better, drawing odds, etc, then you think.
You say that your decks have had draw in them. I seriously doubt your deck, decks had anywhere remotely close to as much draw, scrying, deck stacking as this deck has.
And even if you are, were to be right, and your decks were, used to be over 60 cards, and had a lot of draw, scry, and because of that, werent as consistent, then fine the deck is less conaistent, But better being less consistent, then to not have the needed parts and to not work at all, which is worse then being less consistent, etc.
Also Miracle decks will continue to be less consistent, needing too many needed parts to be more consistent, until such time as MTG, WOTC, makes better, atronger miracles, better draw, scry, discard, enablers, etc, IF EVER.
Because of that, the most optimized Miracle decks will, would be about tier 1.83 to about tier 2, to about tier 2.15, semi competitive, dark horse, spoiler, rogue, etc, decks.
As to what you said about running more fetchlands. I might be able to run 2 more fetchlands, by running 2 Alchemist Refuge, instead of 3, and 2 Halimar Depths , instead of 3 of them to add 1 blue black shockland and 1 blue black fetch land to add 2,3 Scheming Symmetry .
If I add that card, because its a great card for the deck, I would have to run the card, color black as a splash color. I dont think going Sultai, blue, black, green would work, with what the deck is trying to do.
While black has, is better removal then Wrath, Lightning Axe, Bonfire of the Damned, unless black's removal also enables miracle cards like Temporal Mastery, Wrath, thru scry, discard, just like with Lightning Axe, Magma Jett, etc, then while black is better removal, black's removal doesnt also enable miracles thru scry, discard, draw, etc.
Because of that running Black, Sultai, dumping red, lightning Axe, wont work as well for this deck, and what it wants to do.
1 possible, theoretical problem using scheming symmetry to tutor, search up the miracle cards and putting them onto top of library, is it allows opponents who have far nastier stuff then miracles in their decks to get those things and them use those things against the deck.
Also nust like with Noxious Revival, a weakness is opponents using discard, disruption, mill, etc, against deck.
Not sure if 7 counterspells would be enough to have a counterspell avaliable to stop a opponent from ether benefiting from Symmetry, an or disrupting. 7 might probably be enough, but might need 8 counterspells, instead of 7. But not enough room for 8 counterspells, instead of 7.
As far as adding 1 more Jace the Mind Sculptor. I would love to do that.
The problem is the only way I see to add 1 more Jace Mindsculptor is to either go with 5 scryer's, instead of 6 scryer's and either go with either 3 Serum Visions , or 3 Scour All Possibilities , instead of 2 of each.
Also Jace is 4 cmc. I have noticed in playtesting, that if run only 2 Jace, he doesnt come out often enough. And if run 3 Jace, he comes out too often, cost too much mana early. If I were to run 2 Jace, Like I do now, but with even more draw, scry, etc, that might or might not work, but then if I ran more draw, scry, I might then, would have too much, and also not enough room for the other needed things
And some people say this deck DURDLES(Does the same things over and over, without doing anything, with doing nothing else, and only just drawing, scrying a lot of cards, and have recommended cutting draw, scry down(which I disagree with)
Only other way to add 1 more Jace, would be to just add 1 more card slot to deck, and go with 1 more card over 60 cards, by adding 1 more Jace
I'll take another look at trying to figure out how to add 1 more Jace, but I dont see the room,etc, to add another Jace.
Thanks again for your comment. While I aggree with, and disagree with some parts of your comment, thanks for being constructive, and explaining your comment.
While I might probably not use all your advice, suggestions, I will try out some of your advice suggestions.
1 month ago
Thanks for posting I’ve been looking for a budget Izzet Drakes deck and this is perfect for me! any advice on a budget but viable side deck? Also have you thought about Murmuring Mystic or Improbable Alliance ? For some added chump blockers? Or would that slow it down?? And would Thing in the Ice Flip be the upgrade to Pteramander ? Thank you!
1 month ago
1 month ago
If you're worried about protecting yourself, maybe add 2x Engulf the Shore , and maybe 2x Rise from the Tides . Thing in the Ice Flip could also be a solid addition. I would say that you need to up the lands to 22. Note that Ashiok, Nightmare Weaver also adds a way to protect yourself.