Thing in the Ice

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Awoken Horror

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Thing in the Ice

Creature — Horror

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Price & Acquistion Set Price Alerts

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Thing in the Ice Discussion

TheSurgeon on Better Bigger Bluerer Eraserer

4 days ago

shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!

Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.

You may be able to replace these with some hard milling cards like Mind Sculpt, Tome Scour, Sanity Grinding, or Memory Erosion. All much cheaper than Orb, but will ultimately do less in the long run.

Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.

Thing in the Ice  Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.

On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.

The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.

Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!

Any more questions, or I can help, let me know!!
Go! Conquer!

maxon on It Came From THE SURFACE

4 days ago

Thanks DrukenReaps, and ads2972 for your suggestions. I definitely will try to obtain a Dark Depths as well as Thespian's Stage when funds permit.

It's kinda funny though. Stormtide Leviathan was one of the first sea beasts that I fell in love with. However, it prevents almost all of my beasts from attacking, so it doesn't really make sense to include it in the deck. I wish it had "creatures your opponents control" as a clause instead of a global effect. Perhaps in the future as I tweak the deck it might warrant an include. Until that time however, I will have to forgo the big beastie.

With regard to the no Sol Ring, I sort of have a love hate relationship with it. Early game it's great. Mid-Late game it's marginal. I like the idea of a turn 2 Arixmethes, the Slumbering Isle, however late game it's just colorless mana that I don't need. Maybe. As ads2972 pointed out, it might be a good safe bet.

I do like Thing in the Ice  Flip. However, I'm concerned that it is sort of a non-bo with my entire strategy of swinging with big beaties.

Whatever the choices may be at the current moment, I will note all of your suggestions and in the future as this deck progresses I will refer to those cards as potential includes.

Thank you for taking the time to take a look and recommend cards. :) If you have any decks you want me to take a look at let me know. I'd be happy to paruse your choices.

Liquidbeaver on Argent Moon: Liquimetal Control

4 days ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more 1 cost spells), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

Liquidbeaver on Argent Moon: Liquimetal Control

5 days ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more cantrips to fuel hands like Serum Visions and Thought Scour), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

Liquidbeaver on Argent Moon: Liquimetal Control

5 days ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more sorceries to fuel hands like Serum Visions and Thought Scour), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

ads2972 on It Came From THE SURFACE

5 days ago

Hey, how you doing?

I've got a Kruphix, God of Horizons list that was originally a sea-monsters themed list before turning into its current iteration. Just thought I'd throw in my two-cents.

I suppose I have to ask - no Sol Ring? Seeing as how its a cheaper Weaver of Currents, hence faster ramp that's (in theory) more difficult to remove, seems to make sense.

Some creatures I'd recommend for flavour/strategy: Thing in the Ice  Flip - perhaps a bit iffy to put in your list currently, but I can't think of anything more sea-horror-esque than a creature frozen in the ice.

Stormtide Leviathan - this combos nicely with Archetype of Imagination, as well as being a huge sea monster and a potentially defensive card, as well as offensive, if needed.

Dark Depths - whilst potentially pretty hefty on the budget, the flavour of the card is again stellar for this deck.

Thespian's Stage - Pairs with Dark Depths nicely as well as Arixmethes (did a bit of research into the rulings, pretty sure that works the way we want it to).

Boundless Realms - this might be a good shout for some mid-to-late game ramp.

wallisface on Mission Briefing vs. Snapcaster Mage

1 week ago

The only use i’ve figured for it so far is as a quicker way to flip Thing in the Ice  Flip. While it makes the flip massively easier, it also means you won’t be getting a snappy back in your hand either, so requires some playtesting

Kelvin-escesare on Hoarders **Primer**

1 week ago

Did you see my grixis version linked in the Discussion? Rise / Fall (which has both bounce and discard) and Snapcaster Mage are probably the biggest benefits of blue. Thing in the Ice  Flip might be good. The other options seem ok, not great. We should probably only play bounce spells that are already great in their own right. We only have 4 copies of Waste Not. Having Waste Not AND discard along with our bounce spell is a 3-card combo that not only doesn't win the game, it only gives slight card advantage.

I wouldn't ever play Leyline of Anticipation unless it serves as a combo piece. Does adding the text "cast as though it had flash, discard a random card in your hand (to play Leyline)" make Thoughtseize better?

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