Thing in the Ice

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Awoken Horror  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Thing in the Ice

Creature — Horror

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

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Thing in the Ice Discussion

sepharus30 on Control with a Twist

16 hours ago

I would recommend Thing in the Ice  Flip you have enough instants and sorceries and it alone is either a way to draw out targeted removal or prevent them from play creatures through fear. Dream Twist is also an option if you like the mill idea.

Rasanck on Honey Bunches of Nope

17 hours ago

Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .

I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.

I'd drop 1x Void Shatter main board and go with a Disallow as disallow also prevents triggered and activated abilities. It's absolutely crazy.

I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice  Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.

Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.

I'd also drop 1x Engulf the Shore for 1x Crush of Tentacles so you have the chance of removing all of their non-land permanents, not just creatures as well as getting an 8/8 Kraken.

We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .

The total changes would look like this.

-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard

What do you think?

DarkAngel367 on AER - Grixis Control

1 day ago

Here is the lint to the decklist.

Differences Mainboard:

Taken Out:

-1 Radiant Flames

-1 Void Shatter

Put In:

+1 Yahenni's Expertise

+1 Disallow

Differences Sideboard:

Took Out:

-1 Ceremonious Rejection

-2 Dispel

-1 Release the Gremlins

-1 Weaver of Lightning

-1 Transgress the Mind

-1 Yahenni's Expertise

-2 Thing in the Ice  Flip

Put In:

+3 Fatal Push : Really good against Mardu vehicles, kills Heart of Kiran easily of you can't negate it, also decent against danger noodles Winding Constrictor.

+1 Collective Brutality : Really good card against aggro, usually kill a dude and gain some life.

+1 Ruinous Path : Added second path because I kinda hate Gideon, Ally of Zendikar

+2 Radiant Flames : One of these replaces the Yahenni's Expertise that I mainboard in my version. The other one replaces the weaver of lightning, I just found the extra board wipe more useful.

+1 Ob Nixilis Reignited : Useful against control matchups, also really good against any midrange-y deck like B/G counters.

+1 Lost Legacy : Kills Saheeli combo.

Firebones675 on Red/Blue instants + sorcery

1 day ago

Most but not all of the cards in the deck are standard legal (cards from the most recent sets). It's not too important but at present it means you couldn't enter it in a standard tournament. I wouldn't worry too much about that though. Following that not all of my suggestions are going to be standard legal.

Anyways, here are some cards you might consider adding.

Baral, Chief of Compliance, Thing in the Ice  Flip (in you maybe board now but likely has a spot here), Kiln Fiend, Lightning Bolt,

THE_WTF_Brewer on Guttersnipe is Back!

1 day ago

Nice! I just playtested it against my hatebears deck, and it didn't pretty well. Think Twice was decent, but not very exciting. I would cut 1 or 2, but not all of them. Gigadrowse was great with Guttersnipe. The only problem was the lack of creatures. I might add some number of Thing in the Ice  Flip. Great deck, plays pretty smoothly, and Guttersnipe pulls it's weight.

pauldiamond64 on Life's a Bitch

2 days ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

pauldiamond64 on Life's a Bitch

2 days ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

@Trap7x, Baral, Chief of Compliance is a interesting thing some games he does absolutely nothing, and other games a turn two Baral into a turn three Thing in the Ice  Flip and half price Harnessed Lightning gives my control deck the stronger boardstate. In control mirrors, where I see his value the most, he gets killed instantly by Dynavolt Tower or whatever lingering burn the other player has. I'm definitely leaning towards removing him.

Shielded Aether Thief is great on paper but in practice it's irrelevant. A turn two flash block that deters attacking for one maybe two turns before a G/R Energy Aggro deck has a Bristling Hydra with five power, and against Mardu F*** Vehicles or G/B Snake the issues are the same. I dropped my playset of Shielded Aether Thief for 3 Thing in the Ice  Flips and one more land (yeah I started my first event running 23 lands with control - don't judge, I already admitted I was a dunce).

That all being said, I feel like my best options are dropping 2 Baral, Chief of Compliances and 3 Galvanic Bombardments and adding 2 lands and 3 Harsh Scrutinys. The only issue now is where to fit in 2-3 Radiant Flames and how to edit the manabase so it fits the deck better. Drop 1 Unlicensed Disintegration and 1 Negate (or 1 Disallow?) for 2 Radiant Flames? With that I'm looking at 7 counters, 7 card draw, 8 single target removal, and 2 board wipe (5 if you count Thing in the Ice  Flip). 7 creatures from 9 creatures and 26 land from 24 land. How does that sound?

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