|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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|Have (37)||Wazerwifle , MorningGlory45 , mcstang1986 , clayperce , TheAnnihilator , NobleSlay3r , JeremyTheMiner , the.beanpole , abby315 , MattN7498 , Zhorus_The_Bauqret , Vasbear1 , hardhitta71194 , Sun_Djinn_Kari , perrin515 , , tragic_slip , RedSinR , westdoorblowsnow , Roadhog , Lindough , Wolfninja , voidruby , Nemesis , Rez09 , TehDelta , Skydra2 , joshw335 , Brandamn , RedMulligan , mziter501 , zn.tportlock , Venser_the_Sojoner , thetechzombie , jaustinhowald , Archegos , GoldGhost012|
|Want (2)||MoJoMiXuP , Ariumlegion|
Thing in the Ice Discussion
19 hours ago
Well the cards you want to avoid spending on are pretty much the core of the deck. I also wouldn't recommend playing Blue White Control if you're new to magic and on a budget. It's one of those decks that needs an experienced pilot to do well in the current meta.
That being said, I don't know what half those creatures you listed do but U/W Control typically plays only Snapcaster Mage with Celestial Colonnade as its primary win condition. Control usually runs 3 win conditions and most find the third in a planeswalker like Elspeth, Sun's Champion.
The 1 Spell Queller you have is legit but I'd drop all the other creatures. Fill in the empty slots with some of the following: Opt, Serum Visions, Think Twice, Vapor Snag, Repeal, Dispel, Negate, Spell Pierce, Mana Leak, Rune Snag, Condescend Logic Knot, Detention Sphere and additional Supreme Verdicts. You could use Day of Judgment but being uncounterable is relevant.
1 day ago
Surgical Extraction could help you get your Thing in the Ice Flip to flip quicker. Also 4 copies of Polluted Delta is where you want to be at. Ditch the Sunken Hollows for Creeping Tar Pit and drop 1 Spell Pierce/1 Spellskite for 2 more deltas. Nice deck though. +1
2 days ago
For creatures we can use 14 of them:
4 Thing in the Ice
Flip - really good cheap wall that is a ticking clock.
3 Baral, Chief of Compliance - makes everything non-creature in the deck cost less. With counterspells, we can make use of his second ability too.
4 Enigma Drake - cheap and effective wall that grows.
2 Cryptic Serpent - big beater that can be very cheap.
1 Kefnet the Mindful - we can easily maintain a high card count and his ability is nice.
22 lands - I will let you figure out which ones you want to use.
34 instants and sorceries - we want cheaper ones to fill the yard more quickly.
4 Remand - buys time and replaces itself
4 Lightning Bolt - cheap and effective
3 Sweltering Suns - the creatures not named baral survive it and it can be used for cycling too!
4 Mana Leak - we want counters!
3 Staggershock - double triggers all the way.
4 Censor - same as suns, but for countering.
3 Thought Scour - card draw that fills the yard.
4 Opt - cheap filtering
1 Condescend - useful one-of.
1 Think Twice - useful one of.
1 Flame Slash - useful one-of.
This should be about budget. Tell me what you think.
2 days ago
Ok, so prowess is mostly an offensive mechanic. Counterspells and prowess do not mix well together. Geting the benefit on the opponents turn is rarely useful.
Expensive prowess creatures and cheap spells do not mix well together either - you want as many creatures as possible to benefit from the prowess bonus.
So, there are two routes for me - either go small aggressive creatures like Monastery Swiftspear and Soul-Scar Mage and Stormchaser Mage with cheap spells to maximize benefit of prowess OR spell control deck with prowess-like finishers of the sort of Cryptic Serpent, Thing in the Ice Flip and Enigma Drake.
Which do you prefer me to elaborate on?
2 weeks ago
2 weeks ago
I feel like Aggro and Mid-Range decks arent going to be controlled enough for this deck to consistently win, but you might have a solid deck against Tron or Living End decks of you can keep their lands off the field through mill.
Heres some suggestions I think would work for you...
It isnt as efficient as some other choices but provides a solid turn one mill spell that can be paid for by either mana in the deck. I think it may be an important card for this deck because you dont have a solid turn one mill spell.
This is a one of card for the deck but essentially wins games.
This is a great way to control an opponents land, which is really important for mill.
She cant be Fatal pushed, abrupt decayed, Lightning bolted, etc. its a fat body creature with built in removal for two mana. Maybe a good sideboard, maybe a good main board.
A board wipe and alternate win condition for mill all in one. Also an early game blocker that avoids Bolts.
I dont think milk is quite competitive in modern at the moment, but it certainly can win some matchups and it is really fun to play. Good luck! If you take it out for a spin at FNM I would like to see how you do.
2 weeks ago
Maybe add some Remand, and Lava Spike to the deck, but maybe cut some lands, add more vapor snags and Thing in the Ice Flip, or Rift Bolt or Skullcrack also I still like Serum Visions in this deck over Thought Scour because you don't have many ways of using your graveyard
2 weeks ago
If I were you, I'd drop a few of you mill option. Especially the non recurring spells. You also need to be ready to face aggro deck and stop their advance. I'd recommend a few walls that will help in the longer run. Thing in the Ice Flip, Wall of Frost, Ludevic's Test Subject Flip, Drift of Phantasms can also be backed up as a Tutor. Doorkeeper might be something, wouldn't bet too much on it.