|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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Thing in the Ice Discussion
3 days ago
Thanks so much ancientskull! I agree Temporal Trespass does go against that strategy. The only time it gets used is to win the game if I have a Thing in the Ice Flip or 2 and I can just win the game with 2 turns. I may take it out. As for Snapcaster Mage I would run him without hesitation except he’s so expensive. I really wish I could but one copy costs as much as the rest of the deck lol.
4 days ago
Despite the higher mana cost of Sealock Monster, it seems like it's going to work much better for you. In a four-player game, it's likely that someone will be playing blue--and thus have islands--but if not, you'll have a chance to gift somebody with their very own island when you use its monstrous ability. I see Sealock Monster fitting in here much better than Thing in the Ice Flip.
4 days ago
As long as you understand that Thing in the Ice Flip's flip trigger is essentially a board wipe, seeing as you only have a single horror creature. You'll have to time that pretty well. It's great for you if your opponents don't have removal to eliminate it. Otherwise, this has potential to be bad for you. I hope it works out!
4 days ago
Replace the Sunken Ruins with Polluted Delta, the card is just about 100x better. Allows for much more consistency. Replace the 4 Darkslick Shores with 2 because it's a bad draw past turn 1 and the fetchlands will allow you more than a high chance to get something better. Replace those two with basics or land cards that count as swamps or islands so they can be targeted with Polluted Delta. Countersquall is glorious with UB control so i'd definitely run that over a card like Boomerang any day. Collective Brutality, Inquisition of Kozilek, Duress, and Thoughtseize are also amazing in UB control so don't forget to run those, they do wonders for weakening opponents. I don't recommend planeswalkers but you have two of the best in the game at your disposal also with these colors. Jace, the Mind Sculptor and Liliana of the Veil are both devastating to the opponent. A better creature than Kefnet the Mindful is Thing in the Ice Flip, and you could get one for the same price as an Arby's Beef N Cheddar so you know it's helpful to have. Cards to get rid of are Boomerang, Shadow of Doubt, and you can calm down on removal if you run any of the discard cards i showed earlier. Some of the cards are more expensive but i think this list gives you a bunch of cards that will go leaps and bounds to make this more competitive.
5 days ago
Hey Loeffner, I have put together a few decklists for you here on tappedout, keeping in mind what you have said. I don't know how much more cheaper I can make some of these though without compromising their strategies, but I will leave that up to you to decide.
In fact this first one is the Second Sun Control challenger deck that Wizards put out for sale a few months ago, in fact I play a more expensive version of this deck in standard currently. It could be a good starting point.
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Here is another control deck except this one's a little different because the goal is to mill your opponent(s). It plays a lot of fog effects like Holy Day to stall attacks against you. I won't take credit for this one either as it's originally a budget magic deck posted by SaffronOlive over at mtggoldfish, however I have made numerous changes to the deck that have made it closer to your price range. (Note there's a number of cards that I left to the side as potential changes you could make to the list).
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Next is another mill deck, but this one is different again by playing bounce spells like Engulf the Shore, Blink of an Eye etc alongside again Sphinx's Tutelage (It's cheaper than the above list even after the cuts, but I don't think it would fair as well against aggressive decks tbh). I use to play a casual standard deck like this one once in standard, but if I recall I had a few other things in the deck such as Thing in the Ice Flip and Manic Scribe?
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All of this I put together in the span of like 30 minutes and they lack sideboards atm. They all could maybe use some more changes, but I think they are a decent start to what you maybe had in mind. I think if any, you should go for either the Approach of the Second Sun challenger deck or the turbo fog deck listed above out of all of these and you can make more changes as you see fit from there. I hope some of this is of use anyways!
5 days ago
Control is probably the hardest archetype to build for casual play--you have to balance the deck's power with others' enjoyment. You can build a deck full of counterspells and removal, but your friends will likely not enjoy that too much.
If you want to go full-out on control, you can probably build a pretty inexpensive Approach of the Second Sun deck. Even without some of the pricey cards that make the card shine, you make a pretty solid build. A set of budget counterspells, some cantrips, a few removal spells, and a couple budget wraths for when your control breaks should be a good start.
Another fairly budget option that is a bit more friend-friendly is an Izzet Thing in the Ice Flip and Delver of Secrets Flip deck. Throw in a few counterspells, cantrips, and some burn spells, and you've got a pretty solid deck that doesn't just counter/remove/repeat.
1 week ago
The biggest problem is definitely your creature matchups, specifically ones that play multiple creatures per turn (goblins, humans, merfolk, etc). As said earlier, Thing in the Ice Flip is one of the best cards to improve that matchup, though I think a you'd need a few more cantrips like Serum Visions to reliably flip it quickly. Vedalken Shackles is great at slowing them down, and you could also try Plumeveil since nobody ever expects it. Engulf the Shore is another decent spell you could use.
1 week ago
Secondly I would replace you 3 mana counter spells with stuff like Deprive and knot
In my opinion modern is all about quick cheap interaction so I always pick the lower mana costing spells even if they are slightly less effective