|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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Thing in the Ice Discussion
6 hours ago
I seriously wouldn't run any. You're basically playing this deck:
You can also splash black for Tainted Strike, although you need fetch lands and shocks in order to do so. It can be done relying solely on Manamorphose, but it's not as consistent. The benefit is that you can kill people on turn 2 or 3, especially with Simian Spirit Guides.
10 hours ago
htfilm I think these are found arguments, and I do see the reason for why a fourth Push would be beneficial. Not giving away free lands to the faster deck in the format seems good. I believe it's either a meta call or an analytic decision. Eldrazi Tron is my biggest concern, but then again the matchup is so poor that I'm not sure it's worth the third Path. I'm also worried about delve threats when cutting a path however, those are probably going down in popularity due to JtMS.
MrJohnyThanks and glad you think so! I'd love to have Field of Ruin in the deck, but I'm afraid the deck can't handle it. It's so mana intensive and requires double Black, White and Blue which is hard to achieve with colorless lands in the mix. I might try one, replacing either a fastland or filter.
Thing in the Ice Flip has been a consideration quite often, but the list is so tight that I'm always just looking at trying one copy. At that point 'one copy' isn't really where you want to be with Thing, so I'm ending up ditching the idea every time - for example Geist of Saint Traft would be a better one of.
14 hours ago
I feel like ruin can serve the same purpose as Ghost Quarter but its not as hard on your own mana base
To me flipping thing around turn 6/7 would end the game on the spot if you hit myth on turn 1
1 day ago
2 days ago
I think that you have a fun shell for right now. I'd consider running a few small creatures like Monastery Swiftspear, Delver of Secrets Flip, Young Pyromancer, Thing in the Ice Flip, and Stormchaser Mage to put pressure on your opponent early to interact with you, and then back it up using efficient countermagic like Spell Pierce. Because Narset doesn't work well with countermagic and is fairly slow I'd consider cutting it. I think something else that should be considered is cantrips, such as Thought Scour, Opt, and Serum Visions. This would not only give you more spells in the deck that would run you into more spells, but it would be able to give you a graveyard for delve in the case of Thought Scour, but also a little bit of sifting power to find the right answer at the right time with the scrying. Also because you will run through your deck faster this way, you should be able to go down a few lands so you'll have more gas. One other thing: Unsummon should probably be replaced with Vapor Snag, as Vapor Snag seems to just have pure upside. Let me know what you think, and good luck with the brewing!
2 days ago
shadowinquisiterofdoom24680 I like the idea of putting Thing in the Ice Flip into the deck, but I'm unsure as to what I take out for it and how many to include. I also feel like I'd be boarding it out for times that I bring Ajani, Valiant Protector in, because it disrupts our own combo. I was also thinking about taking Time Reversal out for a Temporal Trespass, to take out non-turn taking cards from the elixir loop.
3 days ago
bazaarmaker thanks for the input! I remember when Ashiok, Nightmare Weaver was in standard... he was crazy powerful in the Esper control of that era... maybe you're right and he belongs here too! Definitely worth consideration.... Thing in the Ice Flip has seen a recent upheaval as well, with the differing Young Pyromancer lists... but you bring up a good point, in a case where I was feeling limited on win-cons... thank you!
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