Counter target spell that targets one or more creatures.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Confound Discussion

TheVectornaut on Render Silent

7 months ago

Upon re-reading the question, I think I see where the confusion is coming from. When Render Silent says "counter target spell" that means YOU are choosing the spell to target that RS will counter. It does not mean that you are choosing a spell that itself is targeting something. Most Magic cards are phrased in a similar way when they target something. Catapult Master exiles a creature YOU target, not a creature that is targeting something itself. Font of Ire deals damage to a player YOU target, not a player that's targeting something else. The wording is "target x". For the alternative, look for wording similar to "that targets x" like in Battlewise Hoplite's heroic ability, Reparations, or the aforementioned Confound. This will let you know the card cares what other things are targeting.

TheVectornaut on Render Silent

7 months ago

When cast, creatures are spells too.

"302.1. A player who has priority may cast a creature card from their hand during a main phase of their turn when the stack is empty. Casting a creature as a spell uses the stack. (See rule 601, 'Casting Spells.')"

Therefore, an effect that counters any spell (such as Render Silent) can counter creature spells. There are some ways to get creatures onto the battlefield (or "summon" them if that's the terminology you prefer) without casting them. One way is to cheat them in from the hand using something like Through the Breach or Elvish Piper. Another is returning them from the graveyard with something like Hell's Caretaker or Reya Dawnbringer. All of these creature "summon" effects can't be countered by Render Silent, although the cards themselves can be. In practice, that means a Through the Breach could be countered by RS but if Reya Dawnbringer has already resolved, her triggered ability can't be. The important thing is that these cards don't use the word "cast" as that would imply the creature is being played as a spell. Something like Skaab Ruinator would still be counter-able since it is still being cast, even if not from the hand.

It's also worth noting that instants and sorceries don't have to target anything to get countered. A Vengeance and a Wrath of God are equal in the eyes of most counterspells. Only a more narrow counter like Confound cares about what the other spell targets.

Alkadron on Sprite and Early

1 year ago


In my experience, Lotus Petal, Miscalculate, and Brainstorm are really underwhelming in this format. The conditions that make them great cards in other formats just aren't present in PDH most of the time.

Winged Words and Secrets of the Golden City are generally much better than Brainstorm.

Doublestrike spells are good enough that I'd consider running more of them, like Uncaged Fury.

Into the Roil is outstanding, I'm glad to see it on your list. Did you know there is another one?

Confound is a tiny bit more versatile than Keep Safe, since it can shut down your opponent putting auras on their stuff. Probably wise to run both.

Shruber on Illusion Tribal

1 year ago

Agrothorn Thank you for the feed back.


There is no budget besides mine I need to keep :P for now. My friends and I have all built tribal decks and I thought I would use tappedout to test this one before purchasing it. We all have fun with them and most aren't 100% competitive. I would say I would like to see a format around tribal. Making decks with at least a third of your deck as one creature type is difficult to get just right. Other tribal decks in our group go from centaurs, eldrzi (from the og zendikar and new stuff), humans, werewolves, vampires, zombie and it goes on.


I think Standstill would be a great addition. I'll be putting it in the maybe board and figuring out how to fit it in. So Kira, Great Glass-Spinner does fit but I don't think I could trade out the 4 Lord of the Unreal for any them. I'll also put it in the maybe board to see if it could work. The problem with her is she doesn't give a much needed buff to hold up to other tribal decks. Cryptic Command would be great but just to pricey for my budget. Summoner's Bane is a little to slow at a 4 drop. Confound most likely has a place and I'll do some testing with that. I choose Rescind because it is board control if we couldn't counter something or a cycle to draw if we don't need board control.

Agrothorn on Illusion Tribal

1 year ago

very cool! I like how you not only used Illusions, but you used ones that you have to sac if targeted.

My friends and I had a similar deck challenge. Is there a $$ budget limit too?

Kira, Great Glass-Spinner is a good fit, but a little pricey.

For counterspells, if you don't want to run the original because you want a cantrip, maybe Confound or Cryptic Command? Summoner's Bane is a good fit for this theme too, but no card draw.

How about Standstill? You should have early board pressure. This on turn 4 would work out nice with 3 dudes on the board.

Also why Rescind?

Looking forward how this turns out!

SerraMeya on Brago, King Eternal - EDH

1 year ago


First, Cantrips sind super :) Windfall wäre noch eine gute ergänzung.

Thema Counterspells: Meddle und Confound halte ich für zu situativ. Der Gedanke dahinter ist klar, allerdings erfüllen andere da mehrere Zwecke. Insgesamt muss da auch mehr Countermagie vertreten sein. Ich halte fest an einem Richtwert von +/- 10 Stück. Insbesondere sollten Klassiker herangezogen werden wie Dispel , Negate , Mana Leak , Swan Song , erweitert noch durch Dispersal Shield , Hindering Light und Rebuff the Wicked . Absolutes Must-have sollte hier Muddle the Mixture sein, da es deine wichtigsten Karten suchen kann.

Ein super Schutz für Brago selbst wäre auch Vanishing . Damit wäre der gute unantastbar, solange genug blaues Mana vorhanden ist.

Weiter würde ich mehr Instant-Anworten spielen, wie bspw. Disenchant , Swords to Plowshares . Versucht ein Gegner das Spiel in seinem Zug zu schließen, macht Brago nicht viel, außer evtl. countern. Ich denke hier kann durch die Flexibilität eine Menge Power generiert werden.

Ich gehe mal paar Karten durch, die ich rauswerfen würde. Ich beschränke mich auf Karten, die ich beim ersten blick für nicht ausreichend halte:

  • Trophy Mage würde ich rauswerfen für Trinket Mage . Artefakte mit cmc3 sehe ich nur die Scherbe und die 3Mana-Ramper. Die Scherbe gewinnt keine Spiele, von den Rocks hast du genug im deck, da brauchste nicht zwingend nach suchen. Dann lieber Sol Ring oder die extrem nervige Nadel finden.

  • Mycosynth Wellspring : Ok, es sucht Land auf die Hand. Es rampt nicht. In einem Stadium, wo man sagen könnte, es sucht sehr viel Land auf die Hand, sollte das Deck auf andere Art und Weise bereits Richtung Sieg gehen. Außerdem gibts ja noch die ETB-Carddraw-Geschichten im Deck, die ich für besser befinde.

  • Turn to Mist : Einfach weil Resto-Engel so viel besser ist...

  • Unquestioned Authority : Ok, hier bin ich hin- und hergerissen. Grundsätzlich verstehe ich, dass Brago durchkommen muss. Dennoch halte ich diesen effekt alleine für nicht ausreichend. Gut finde ich das Ding mit "ziehe karte, wenn es in spiel kommt". auf diese weise frisst du dich tiefer ins deck, was auch nötig ist. du hast mehrere solcher karten. hier würde ich insgesamt schauen, was ausreichend ist. Ich kann das nur schlecht beurteilen, da ich selbst nie pilot von brago war. aus meinen spielen gegen ihn jedoch hatte ich den eindruck, dass bis auf das ding mit karten ziehen solche karten irrelevant waren. brago war abgeschaltet und damit die möglichkeit, solche effekte wieder und wieder zu nutzen. an einem kompetitiven tisch wird dieser zustand garantiert oft gegeben sein. Preordain , Ponder und Brainstorm sind deshalb super.

fortsetzung mag folgen.... :)

Gandolfini on Dimir Longbow Tutors

2 years ago

Hi Diddle , thanks for your post on my deck! Both Nihil Spellbomb and Relic of Progenitus can be tutored by TrinketMage, but I understand why a player would want a few more copies and get it out early. I like Confound because of the fexible mana cost and card draw, it also counters spells the are most troublesome to my gameplan, but Counterspell is good too, to stop enchantments and the sort from hitting the battlefield. Negate could be the compromise. Thanks again for the comment, I've been doing pretty well with the deck so far.

Diddle on Dimir Longbow Tutors

2 years ago

Main deck looks solid, although I'd consider replacing Cerulean Wisps with an unsummon effect such as Vapor Snag in order to give you time in the early game to set up your kill engine. Sideboard is what i think needs the most work. Graveyard hate is very important and 1 Relic of Progenitus isn't enough. Relic is good, but my personal favorite graveyard killer is Nihil Spellbomb . 3 or 4 in the sideboard should be plenty for your hate package. I'd also consider replacing your situational counterspells like Dispel and especially Confound with more general ones such as good old Counterspell , but if thats above budget than Negate is a solid replacement. Your build is really interesting and I want to see this deck work as well as possible, so I hope you consider taking a few of my ideas.

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