True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

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Trade

Have (2) metalmagic , jecder
Want (3) Skranbets , OrionTheBrave , _signal_

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Limited Legal
Leviathan Legal
Vintage Legal
Unformat Legal

True Conviction occurrence in decks from the last year

Latest Decks as Commander

True Conviction Discussion

DespairFaction on Rograkh with His Faithfull Horse

2 weeks ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger  Flip, Explorer's Scope.

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

DespairFaction on Rograkh with His Faithfull Horse

2 weeks ago

Alright heres my main tips. First cut the creatures that dont matter, thats going to be swiftspear, and segovian angel. Next I dont really love being in on Auras. One removal spell and they all go away so, I believe that sentinel eyes and dragon mantle are going to be underwhelming, cut battlemastery. While its good, you can get more permanent sources of double strike from things like duelist heritage, bloodmist or True Conviction.

I think you are going to want 2-3 extra combat cards. Pick the ones that you have access to. Aurelia is the best, and Waves of Aggression and Aggravated Assault combo with sword of feast and famine. You are going to want a mask of memory, and probably a tome of legends, and because Tome of Legends, likely a Manifold Key. Finally you are going to want more things that put size and abilities on Rograkh. Thats going to be as many swords of X and Y as you have, with Sinew and Steel being the next best in line and dont forget about sword of DnD. I would get a Citadel Siege in the deck somewhere as another way to add more size. Other good equipment are Champion's Helm and Hammer of Nazahn, Maul of the Skyclaves, Loxodon Warhammer, Embercleave, Sword of Vengeance. A few value equipments you are missing are the alreayd mentioned, Mask of Memory, Dowsing Dagger  Flip, Explorer's Scope.

Once you get the equipment figured out, you'll want to get a bit more removal. 10-12 pieces for midpower metas and 13-15 for high power is usually about right. Volcanic Offering is a great piece, blasphemous act especially if you load up on red swords. Heliod's Intervention and Dismantling Wave are great artifacts and enchantments, Chandra's Ignition could be another nice 1 sided board wipe.

Since this is partner deck dont be afraid to go lower on the creature count. YOu have 2 in the command zone, so you could safely go down around 15 creatures or so. Good luck!

Mcat1999 on 7 Days to the Wolves

2 weeks ago

I see you have 9 creatures who are wolves, and another dozen or so that produce wolf creature tokens with a good portion of these being repeatable, either triggers or activations. However, these wolves are also very small bodies compared to what EDH games can see. Fighting will cause you to almost certainly lose your wolf while doing little to shake up the boardstate of other players.

I see you have Elesh Norn, Grand Cenobite and Beastmaster Ascension but I feel like this isn't enough. You definitely need some more anthems to pump your wolves up so they are far more threatening. So here's a list of permanents that can really help you out.

  • Collective Blessing I'd recommend slotting in others before this, but if you have the room it can be a good fit
  • Commander's Insignia this is a far better option. You have a lot of lands, and casting your commander is advantageous, meaning the more you cast her the more powerful this becomes
  • Dictate of Heliod again, not the best as the one below is better since it can be free-cast, but if you have the room why the heck not
  • Force of Virtue this is basically a free-cast
  • Mirari's Wake this will really help with some of your repeatable activation costs
  • Path of Bravery this combos extremely well with the next card
  • True Conviction the doublestrike won't help you, but you will gain life from your wolves fighting as it's still considered damage the creature dealt, and yes the doublestrike really strengthens your boardstate since you're trying to go wide here
  • Adaptive Automaton counts as a wolf and carries a banner for them
  • Door of Destinies while it's true that you only get the counters on DoD when you CAST a wolf, it's equally true that ALL of your wolves get +X/+X, tokens included
  • Hall of Triumph not the best but hey, it's good on curve

Also

Now you'd also want to build up your draw. Your wolves may not naturally be this large, but with one enchantment on the field they will be. So...

Tzefick on Teysa Karlov’s Double D's

2 months ago

For sure.

Also Black Market is not a bad card, but sometimes you get caught up in the "what if"s and you don't actually see the results you want as consistently as you want.

Take True Conviction. It's an extremely powerful card and if you drop it and can immediately swing for huge damage, it might be worth it. However I found it was always getting countered, removed, board wiped or similar, so it drew too much attention to the point it wasn't really adding to my chance to win.


PS - seeing MrKillStar's comment.

Considering there are so many life gain cards in this build, I wouldn't worry too much about Dark Prophecy.

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