True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

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True Conviction Discussion

Joe_Ken_ on mono w soldiers

1 week ago

You'll want to tone down on creatures and look into getting some interaction into the deck.

Some enchantments like True Conviction for a game finisher , Dawn of Hope to make soldier tokens and for some card draw , or Brave the Sands to give your board some blocking power.

Second you have to have ramp. Use cards like Myriad Landscape , Burnished Hart , or Isolated Watchtower as the game goes on the player with the most mana is the most likely to win. Gift of Estates can secure you some land drops as well as Thaumatic Compass  Flip which becomes a good utility land later on. Also mana rocks like Marble Diamond , Hedron Archive , Worn Powerstone , and Mind Stone can be good. Also there is Heraldic Banner which will also be a boost for your team.

Metachemist on Iroas Samurai

1 month ago

Silver-Inlaid Dagger and Butcher's Cleaver are fantastic in Human heavy decks, though they do lack the flavor of some of the other equipment here.

Also Godo + Helm of the Host equals a massive win-con that folks might not see coming, though I understand if that is way too competitive for what you are going for with this build, but it could be a fun "side board" card to have around as a way to amp up the power of the deck if needed.

I don't know your meta but I would recommend running some more interaction pieces that can be fetched with Sunforger, Disenchant Red Elemental Blast Pyroblast and Mana Tithe can all be fun ways to throw players off their guard who are underestimating you as just another Boros Aggro deck.

For some cut suggestions, I think I'd cut both the Boros Garrison and Temple of Triumph for just a basic Plains and Mountain respectively.

I'd also suggest cutting True Conviction and Mind's Eye I think there are better, more synergistic cards you can run for the deck in place of these. The Immortal Sun does a lot of what your deck wants and then some. And Sigarda's Aid is excellent for all the equipment you're running.

All in all though, this deck looks fantastic and flavorful as is, I'd be interested in playing against on Spelltable sometime!

plakjekaas on Sword of Body and Mind …

1 month ago

If you have enough double strike enablers, mill 10 suddenly becomes mill 20, then suddenly milling out is not that far away.

True Conviction, Fireshrieker, Duelist's Heritage are all cards that are more than decent to run in mono white anyway, combining them with combat damage triggers for double value is a cool strategy. Other swords are probably still better to run, but you can defend any "whenever this/equipped creature deals combat damage to a player" inclusion in your deck this way. Green and blue are very relevant protection colors to go unblockable at at least one player on the table, even though they don't protect from much removal (although Beast Within and Rapid Hybridization are very prevalent in most decks that can run them)

There's a possibility for a very cool, albeit suboptimal, deck to include Body & Mind.

And yeah, run graveyard hate, even if you decide not to run the sword.

MagicMarc on I hate cathars' crusade but …

1 month ago

If the card makes the deck unfun for you, just remove it. If what it provides is important to you, just replace it with something similar. When you produce tokens, your deck is going wide. Upping the power of the tokens is only helping you win a turn or two sooner than you would anyways.

Replace the crusade with Divine Visitation. You get basically the same thing without a lot of tracking. Or go with stuff like True Conviction, Dictate of Heliod, Intangible Virtue, Akroma's Memorial or Eldrazi Monument.

There are many creature-boosting enchantments and artifacts that would aid your wins without the hassles.

Or put the tracking on one card like Call for Unity. This would give you what you are getting from the crusade but all the bookkeeping is only on the one card and not all of your tokens. It's slower to grow but a lot less bookkeeping.

sub780lime on Rin and Seri

1 month ago

I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.

Have you considered Strionic Resonator to copy your commander's triggers?

Consider Blasphemous Act to replace Chain Reaction.

Consider Shared Animosity in place of Volatile Claws.

I see Heroic Intervention. I think I would also want Teferi's Protection. As a budget replacement, Eerie Interlude can still save a big junk of your board.

Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.

I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.

For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).

DemonDragonJ on All Will Be One

1 month ago

King_marchesa, Renata, Called to the Hunt is nice, but it is not wise to have a create the relies upon devotion to a single color in a four-colored deck, and her ability provides only a single +1/+1 counter, whereas Archangel of Thune can repeatedly place +1/+1 counters on creatures, and I specifically have True Conviction in this deck to grant lifelink to all of my creatures.

As for Evolution Sage, that is a very nice card, so I may possibly experiment with it, to see how well it performs.

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