
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
- Does gaining life with double strike and archangel of thune give counters for the second set of damage?
- Indestructible creature blocked by many lifelinked creatures
- Are creatures under AoE enchantments enchanted?
- Does gaining double strike mid-damage let a creature hit twice?
- Cavalier of Flame with Lifelink
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
SalsaCondor on
[Primer] Helming the Host of Heaven: A Giada Guide
2 days ago
What do you think about the The Immortal Sun and True Conviction?
carpecanum on
Evra-nne24
1 month ago
Maybe use some of the creatures with Prowess? Especially the Eidolon of Countless Battles.
True Conviction, Strata Scythe, Blackblade Reforged and Spirit Loop (Spirit Loop is not Lifelink so you gain twice as much life]).
DemonDragonJ on Impactful Lifegain to improve black …
2 months ago
What about True Conviction? Are you fond of that card?
TypicalTimmy on Good Card Design
2 months ago
For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?
If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.
What I look for when I speak of value is two three key elements:
- Is it repeatable?
- If not, does it have immense bang for is buck
- And overall, does it do 2 or more things I want my deck to do?
For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.
Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.
Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.
Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.
That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.
So, to summarize, to me:
- Value = Repeatable synergy or big-boom cards.
TypicalTimmy on Ardraina, Disgraced Angel
2 months ago
Vault of the Archangel says hello, as does True Conviction alongside Whip of Erebos for that sweet, sweet recursion.
markbeloit on
No Pain No Lifegain
2 months ago
Pearl Medallion , Arcane Signet
Emeria, The Sky Ruin , Myriad Landscape , Sejiri Shelter Flip
True Conviction , Akroma's Memorial
You could look at other planeswalkers too, but this Ajani seems to stand out the most.
Optimator on
Elegeth and Rebecc
3 months ago
Potential closers:
Tempered Steel - True Conviction - Cathars' Crusade - Duelist's Heritage - Phyrexian Triniform - Darksteel Colossus - Colossus of Akros - Ancient Stone Idol - Metalwork Colossus - Cataclysmic Gearhulk - Torrential Gearhulk - Akroma's Will
gavriel1136 on Pattern Recognition #232 - A …
3 months ago
White is my favorite color in magic and I think this assessment was unfair.
First off, yes, white has catch-up mechanics, but not necessarily because it's LOSING. Red has Robber of the Rich, which wants you to have fewer cards in hand than your opponent. That's not because you're losing, but because it wants you to play fast cheap things and then refill. Sunset Revelry plays in similar space.
Second, White has like a thousand ways to destroy or exile nonland permanents, which absolutely includes planeswalkers. It has plenty of targeted things too, such as Angelic Ascension. I genuinely don't understand what you're talking about with White not interacting with them.
Third, White has admittedly fewer classic finishers than Green does (like Craterhoof Behemoth), but White still has its fair share. Akroma's Will, Bond of Discipline, and True Conviction (maybe others I'm forgetting) all fulfill the role of "I have a big board and want to get more damage through". If the only finisher you've been using is Approach of the Second Sun, I don't know what to tell you.
I love White and I enjoy reading your articles. At the same time, I think this one was not thorough enough to make the claims you're making.
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