True Conviction

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Basshunter on delney, sister lookout (help wanted for wincons)

1 week ago

Thanks mate, i actually had True Conviction in here, but i cut it out for cheaper cmc Voice of the Blessed. I think i have enough lifegain-events in here to get Archangel of Thune out of control without the need of Conviction....but still it is a super strong card - it simply doesnt synergyses with one of the key card Springjack Shepherd...I have to think about it..

Ziabo on delney, sister lookout (help wanted for wincons)

1 week ago

True Conviction with Archangel of Thune is a monster Synergy. First strike hits doubling the power on board then double strike hits getting a massive life total and doubling again.

Best I've got for a wincon

DadHumanPraetor on You Know Nuthin Jon Snow

3 weeks ago

Tocasia's Welcome Rumor Gatherer Loran of the Third Path

Moonshaker Cavalry True Conviction

I love mono-white too, it's come so far for edh the past couple of years. Cool deck, Oketra is awesome.

Lordeh on Dinosaurs go Rawr!

2 months ago

@ Koneman Yeah I reckon every combat deck benefits from a True Conviction or Duelist's Heritage type effect to really swing hard and finish people off. It just draws up so much hate from the board if you can't play both on the same turn and hope your opponents have nothing? Would I like to add one? Yes Would it make the deck arch enemy when it resolves? Yes

If I was playing a more interactive deck with more protection a better curve I would add it in a heartbeat!

Veethevvitch on Necessary Evil (Vampire Tribal)

2 months ago

griffstick True Conviction is quite important because it gives lifelink to all vampires + sanguine bond + exquisite blood makes a killer combo. Especially if many vampires are on the field! :)

However i totally agree that Fiery Emancipation would be better than Rage Reflection!

Azoth2099 on Kaalia, help wanted

6 months ago

MarioDargon

For sure, man, glad to help!

Yeah, this latest iteration is a big step forward. I think now would be a great time to discuss potential cuts.

First up, I'd definitely cut both True Conviction & Warstorm Surge under the basis that they can't be cheated out via your Commander, or retrieved from the graveyard once destroyed. Replacing them with things to streamline your strategy like Gamble, Diabolic Intent or Final Parting would be wise imo. Tutors that pair well with Reanimator are great.

Speaking of pairing well with Reanimator, I'd so recommend replacing some of your card draw pieces like Firemane Commando, Mangara, the Diplomat & perhaps even Bloodgift Demon with things that will draw you cards, ramp Treasures & feed your graveyard simultaneously upon resolution like Pirate's Pillage, Seize the Spoils & Big Score. Tectonic Reformation could also draw hella cards here, considering you're running 36 lands!

Personally I would cut both Taurean Mauler & Boros Charm for more Combo utility. Ancient Gold Dragon + Dragon Tempest will kill all of your opponents from 40 life if you roll like...a 12 or higher? I forget the math, but the fact that they're also just great cards for this Commander anyway make them worth considering. Also, I really can't overstate how powerful Ancient Copper Dragon is here, if you roll anything higher than like a 3 it gives a CRAZY advantage. Especially since you're running Revel in Riches & Hellkite Tyrant! You should just proxy it if you can't afford one lol, it's that good.

As far as getting your Commander on the field a bit faster...I'd suggest replacing Sword of the Animist with Chromatic Lantern & maybe adding a Jeweled Amulet as well.

eliakimras on Dinosaurs go Rawr!

7 months ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

DreadKhan on Your favorite, wait this works! …

7 months ago

For me I think it was realizing just how many cards have really impressive synergies with Rite of the Raging Storm, I didn't really expect much from a 5/1 but if you throw in stuff like Mask of Griselbrand, Kothophed, Soul Hoarder, and/or True Conviction and it quickly gets 'out of hand'. There is an endless array of equipment, anthems, auras, aristocrats etc that love to see those 5/1s ETB, swing, deal damage, and die, there is so much juice to squeeze out of those tokens, and they require no further input beyond the initial 5 mana cast.

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