True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Latest Decks as Commander

True Conviction Discussion

golgarigirl on Griffins for a True Griffin

4 days ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

DespairFaction on Budget Equiptment

1 week ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

plakjekaas on State of Mono-Colored Decks in …

2 months ago

You can be scary in any color already, even with the social constructs already in place. When the mono white player has a Cathars' Crusade and a True Conviction out, nobody's going to "go easy on me, I'm just mono white". A single Secure the Wastes can be just as scary as a Craterhoof Behemoth on that board, even without blowing up lands.

It's weird how everyone, even Arena loading screen, will tell you that "life is a resource, winning with 1 life is the same as winning with 20" but nobody will say the same thing about cards in hand. Winning the game without cards in hand is just as good as winning with 20 cards in hand. Yes, more options give you more decisions and more to do, and having no cards in hand without winning is terrible, about as terrible as drawing a Read the Bones when you're at 2. But you're not chanceless in a game of commander if you're unable to end up with half your deck in your hand.

If you try hard enough, you'll find a way to enjoy every color combination, regardless of what the internet tells you is bad or good. And even if you don't want to try hard, there's no reason you'd have to play every color in a deck. If you don't like white, and the puzzle of coming out on top even with lesser access to cards than a green deck, then say that. Not that white is abysmal, but that you don't like playing it. I personally hate playing blue, I'm a sucker for cool permanents in play, and I don't enjoy playing on the stack that much. I don't like the table being scared of me just because I have open mana. I get hated out of games because of it, and if people will knock me out because I'm scary, I'd rather actually look scary on board and deserve it, than just die to combat with a bunch of counterspells in hand that can't protect me from it.

When you fight me in a game of magic, fear me, not the unknown!

Your mileage may vary, of course.

jamochawoke on Gishath Dinosaur Tribal

2 months ago

Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:

Blood Mist Battle Mastery Berserkers' Onslaught Duelist's Heritage Runes of the Deus True Conviction Grappling Hook Fireshrieker Embercleave

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

3 months ago

Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.

Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker

seshiro_of_the_orochi on None

4 months ago

Pretty cool with Hapatra, Vizier of Poisons or Necroskitter , but definitely not worth six mana. Look at the kind of powerhouse enchantments existing at CMC 6 and 7:

Shark Typhoon

True Conviction

Fiery Emancipation

Zendikar Resurgent

Wound Reflection

And so on and so forth. All of these basically win the game if not answered. Your enchantment definitely needs more power. I like the general idea though.

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