Hive of the Eye Tyrant

Hive of the Eye Tyrant

Land

If you control two or more other lands, this enters the battlefield tapped.

: Gain .

: Until end of turn, this becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Latest Decks as Commander

Hive of the Eye Tyrant Discussion

MrMortifex145 on Cookbook Reanimator

1 week ago

cyeRunner thanks for the suggestion! I tried Castle Locthwain during playtesting, the etb tapped in this deck I think is a bit too much of a downside both for early tempo and it forces to mulligan single land hands which would be good (Chancellor of the Tangle + Asmoranomardicadaistinaculdacar + Street Wraith or Chancellor of the Tangle + Unmarked Grave + Persist), plus the four lands to draw a card is probably not too relevant since this isn't a grindy deck, not to mention the dead cards that pile up and increase the damage. Hive of the Eye Tyrant fixes the control matchup since it is a constant source of damage, and in most cases it's not easily interactable, for drawn out games, and it etbs untapped if you have less than two lands, which is the critical number for this deck to function properly.

Darth_Savage on Mono Black Vampires (Modern)

1 month ago

In a Modern setting Nighthawk Scavenger is almost always going to be a strictly better Vampire Nighthawk, since it's really common for at least two card types to be in your opponents graveyard. Another upgrade is Phyrexian Arena over Dark Tutelage. To make the most of Vampire Nocturnus you probably want a couple of copies of Agadeem's Awakening  Flip (move Elixir of Immortality to the sideboard) and cut Distress for a couple of copies of Pelakka Predation  Flip (which will mostly be a land, but can grab a board wipe) lastly run one Hive of the Eye Tyrant which is basically a free include.

Your sideboard is lacking in one key are, graveyard hate; Soul-Guide Lantern Nihil Spellbomb Leyline of the Void any of these are more needed than Guul Draz Assassin.

Pheardemons on That is the most Rakdos way to win

3 months ago

wisegreenbean Thanks for the thought! I'll definitely look into that article. I have been feeling that 21 lands was too little. I was contemplating a land, but not quite three. Den of the Bugbear I like a lot more than Hive of the Eye Tyrant because the token makes for good fodder. I've also been trying to get Deadly Dispute into the deck as the treasure is solid fodder.

wisegreenbean on That is the most Rakdos way to win

3 months ago

I believe your land count is a hair on the low side. Referencing this nice little article on mana math, linked below , 21 lands has you missing your 3rd land drop like 12-17% of the time. You have tons of 3 drops and some even more expensive spells, so in those games, you're REALLY hurting.

My thought is this: very often, Light Up the Stage is going to be played early to try to find a land drop. I would suggest that you simply replace them with utility lands. 23-24 lands is much more comfortable. More Castle Locthwain, Hive of the Eye Tyrant, or Den of the Bugbear all seem like excellent lands that you'll be happy to draw and keep the curve of your early turns smooth.

https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

Gleeock on Warweaver's Chant

5 months ago

You asked me about recent adds. Karazikar, the Eye Tyrant slots in either your "Value" category or potentially "Survive" category as being Voltron'd is less of the threat with him & one big battlecruiser coming my way has been more of a problem for the spider than swing-wide. I added Fevered Suspicion because it is a fun bomb... but doesn't seem as on-point for you. Den of the Bugbear & Hive of the Eye Tyrant have been good utility lands for me.. One making more polymorph fodder. The other being more gravehate. Death Tyrant self-enables recursion & keeps the zombie train rolling.