Hive of the Eye Tyrant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hive of the Eye Tyrant

Land

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

: Add .

: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Dead_Blue_ on BG Midrange Historic

3 months ago

I dunno what’s legal in historic but yes you should be playing manlands. Treetop Village, Hive of the Eye Tyrant, Hissing Quagmire …whatever is available

Darth_Savage on Arcanist Thoughtseize

4 months ago

Demilich, as much as I like the card is a trap, something like Bedlam Reveler or Kroxa, Titan of Death's Hunger might serve you better... Without Demilich you could essentially be a BR deck which will be easier on your mana. Mystic Sanctuary and Witch's Cottage potential to be tapped lands makes them bad, while lands like Den of the Bugbear and Hive of the Eye Tyrant are more suited to a low to the ground deck lick this. Cut Down should probably be Fatal Push or Bloodchief's Thirst leaning more to the latter as an answer for planeswalkers as well as creatures... Shrieking Affliction could be something you want, if you are wanting to go down the discard route.

Max_Hammer on Witchcraft

4 months ago

Hey!

Try Witch's Cottage or Castle Locthwain to upgrade your mana base!

I'm also rather fond of Hive of the Eye Tyrant, although it's not the best card, it's fun to have.

Chasmolinker on Mono Black Nighthawk

4 months ago

Hey mememan3310. First off, welcome back!

Some amount of removal is always necessary. Combo and Flying can be tough match-ups for Mono Black without enough discard/removal. 3-4 Fatal Push and 1-2 Murderous Rider are good options with 1-2 copies of Infernal Grasp I like 6-8 hard removal spells as Mono Black is typically a Mid-Range deck. Don't sleep on Gelatinous Cube either. I've stolen plenty of games with that card.

I would stick with 4 Duress and probably cut Agonizing Remorse since the only thing you really need to hit with discard in Mono-black are Non-creature spells. If you want something more versatile, Thoughtseize is your best option.

Sword-Point Diplomacy is a cute card draw spell, but they probably just let you draw the lands or irrelevant cards, (i.e. creature removal against planeswalkers). I personally prefer Sorin the Mirthless or Reckoner Bankbuster for card draw. Unwilling Ingredient is another pet favorite of mine although probably not what you should be running.

I know a lot of people run Evolved Sleeper The card just doesn't resonate with me. It often dies to removal after you've already sunk your mana into it. It reminds me of Hexdrinker in that it can be great if you max it out but getting there uninterrupted is difficult to pull off. I prefer Concealing Curtains  Flip and Knight of the Ebon Legion in the 1-drop spot.

Gray Merchant of Asphodel or Invoke Despair are two really solid finishers in Mono-Black. If you can swing Liliana of the Veil and Sheoldred, the Apocalypse you won't be disappointed.

There are so many good cards in Mono-Black that it is tough to squeeze everything in sometimes. 22 Lands seems too low. A single Takenuma, Abandoned Mire, Field of Ruin, and Hive of the Eye Tyrant are worth looking at as utility lands. I'd try to get 24-25 lands in there since most of the powerful Mono-Black spells fall in the 3+ MV range.

Gearhead93 on Rakdos Reanimental

7 months ago

I'd be tempted to go full ham and swap the Cathartic Reunion for Burning Inquiry. One mana less and it can disrupt your opponent's hand. Obviously there's risk with RNG but it could be worth it. I'd also consider adding one or two creature lands for reach. If you do Den of the Bugbear and Hive of the Eye Tyrant are both solid but Lavaclaw Reaches is just funny.

Sorin_Markov_1947 on Hellkite Casualty

8 months ago

There are better removal options in Standard than Roil Eruption and Baleful Mastery. Infernal Grasp and Voltage Surge are probably the two best options, though Soul Shatter does well against Jeskai and Play with Fire isn't bad. Additionally, you need to be running 4x Fable of the Mirror-Breaker  Flip simply because you are in red. Manabase could use some work too, but I think you just hadn't gotten that far yet. Hive of the Eye Tyrant is an obvious choice, Field of Ruin (especially multiple copies) can punish tri-color decks that forget to include basics and help you remove troublesome manlands. A sacrifice-like deck like this will always benefit from Immersturm Predator, which is very strong. Probably trim on removal and/or sacrifice targets for him.

legendofa on Dragon Control

9 months ago

Drown in the Loch is best in a mill deck. It might not be too bad here, but I would switch it out for some one-mana discard. Dread Fugue is a decent budget option, or Thoughtseize is the power option.

I don't think Castle Embereth is pulling its weight here; the only creatures I expect to see attacking by turn 3 are the Sprite Dragons, and you have better things to spend mana on. Maybe switch it for another Hive of the Eye Tyrant to help fill the four-mana spot.

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