Creature — Human Wizard
: Draw a card, then discard a card.
, , Sacrifice this: Return target creature card from your graveyard to the battlefield.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Obsessive Stitcher Discussion
2 months ago
The biggest thing you have to watch out for people killing your Laboratory Maniac right when you try to win, causing you to lose the game instead.
Some cards to consider:
- Spellskite , Lightning Greaves , or something else to protect your Maniac.
- Merfolk Looter
- Obsessive Stitcher can reanimate your Maniac in the event it is Lightning Bolt ed, and can even block small creatures.
- Curator of Mysteries is a beefy 4/4 flier for 4, or you can toss it to draw.
- Gitaxian Probe can be played for free.
Here's my Maniac deck, I stopped playing it: Fluctuating Maniac
Here's a version I never made: Laboratory Maniac Consultation
3 months ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.
7 months ago
7 months ago
8 months ago
Interesting take on the mill plan.
I'm glad to see Sphinx Mindbreaker used here, and mixing it with Obsessive Stitcher and Malakir Rebirth Flip seems promising. I do feel like running 4 Sphinx Mindbreaker seems like a lot though since Obsessive Stitcher is your only reliable way to cheat it into play. Using a 6 mana Ashiok, Sculptor of Fears (that's pretty bad otherwise) that might still be there to play it from the graveyard on the next turn doesn't seem like the greatest idea. I think 3 would be more reasonable.
I like the inclusion of Ghostly Pilferer since it should line-up nicely against all the foretell cards in the meta, but I feel like Vantress Gargoyle would serve you better in the main board both for staying alive, your mill plan, or winning with damage.
You are running very few lands at 21 for a deck that means that runs a bunch of high CMC cards that also wants to keep up mana for instants and creature abilities. Personally I would remove the 2 Ashiok, Sculptor of Fears and add 2 lands, probably a Castle Vantress and a Castle Locthwain .
Drown in the Loch is an amazing card in here, but it being your only counterspell and your only removal, it will have a lot of heavy lifting to do. A few Saw It Coming or Heartless Act could go a long way. You could probably cut a few Relic Golem or Ghostly Pilferer since you won't get much value out of too many creatures out at the same time with abilities you need to pay for anyway.
Hopefully these are useful, cheers!
10 months ago
Nice list! I've also been working on Araumi. In case you want to shuffle stuff around, Aphetto Alchemist can go infinite with Mesmeric Orb by itself, without being Encored. Alchemist can target itself with its ability.
Obsessive Stitcher is also cool since it has a looting and reanimate effect all on one.
Basically, have Cavalier on the board, and Glasspool ETB as a copy of Cavalier.
Sac the Mimic with the sac outlet and its copy of the 2nd Cavalier trigger goes on the stack and can target Glasspool Mimic that is now in the grave yard. As Glasspool Mimic ETBs again, have it become a copy of Cavalier & repeat.
Forbid can also work as reusable interaction
10 months ago
11 months ago
I cut Dire Fleet Ravager just because I wasn't certain if I could push through enough life loss in that single turn to not die on the backswing, but I might have to try him again. How have you found it?
I'm running Floating-Dream Zubera and Ashen-Skin Zubera over Yarok's Fenlurker because they give me a stronger ability to combine them. It's pretty easy to do both at the same time! Chronic Flooding is interesting.
Overall, this seems like a great list, I can't wait to see where it goes... :D