Curse of Bounty

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of Bounty

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents he or she controls.

Profet93 on Last_Laugh

4 months ago


Regarding the potential untap enabler, it really depends. Reveille Squad is asymetric but easier to destroy and has a condition. I'm unsure of how flashing him in would work with rulings and the ability to be untap your creatures. Would it be before attackers are declared, therefore telegraphing it?

Awakening is way too symmetrical and dangerous AF. I would avoid that personally given you can't break parity as easily IMO. Nothing worse than untapping the blue player.

Curse of Bounty is a middle ground between the 2, it also focuses on all non-land permanents.

I would try squad or curse out to see which suits you best. Personally, I try to mitigate risks so I squad would be my choice.

Hope my reasoning is solid.

Last_Laugh on Profet93

4 months ago

Hey lol, Seeing as you're on. For my 6th Doctor deck I'm thinking of trying an untap enabler but can't decide between Reveille Squad, Curse of Bounty, or to just go ballsy with Awakening. Right now I have Seedborn Muse, Quest for Renewal, Drumbellower, and Intruder Alarm for that effect.

carpecanum on Lathril elf token swarm commander

2 years ago

Rhys the Redeemed counts as a white creature and is illegal with this commander.

Beastmaster Ascension or Vigor could help make your guys stronger. Sylvan Offering gives you enough elves to pop off your commander's ability. Vitalize and Curse of Bounty allow you to use your commander ability twice.

king-saproling on Not your typical spell slinger

2 years ago

Untapping Gilanra seems like a good way to generate lots of mana and draw more cards. Seeker of Skybreak, Instill Energy, Nature's Chosen, Curse of Bounty, and Patron of the Orochi are good options for this.

Knowledge Pool and Possibility Storm might interest you too. They allow you to get multiple Krark triggers and they turn his downside (getting the spell bounced to your hand) into a bonus.

king-saproling on Mana Burn

2 years ago

You might like these:

Personally I would cut these:

  • Spectral Searchlight (doesn't get Yurlok out faster)
  • Greenweaver Druid (doesn't get Yurlok out faster)
  • Dictate of the Twin Gods (does not amplify Yurlok's effect)
  • Blaze (not very impactful unless you are already in a strong position, in which case it is not needed)
  • Flameblast Dragon (same as Blaze)
  • Xantcha, Sleeper Agent (helps your opponents while hosing your strategy)
  • Howling Mine (helps opponents)
  • Koth of the Hammer (slow)
  • Klothys, God of Destiny (slow)
  • Thought Vessel (doesn't produce colored mana)
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