Darkness

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

Raven_of_Arella on Liliana's Demons

2 weeks ago

Thank you KermitWizard! I love the card Darkness and it has definitely surprised the pod when i get to save myself with it! Lake of the Dead seems super cool to run and I may have to add it to my wishlist! Thanks!

KermitWizard on Liliana's Demons

2 weeks ago

Cool deck theme. Darkness, by the way, I always felt has fun spooky vibes. Mono black has a certain charm to it. Lake of the Dead was a classic.

legendofa on Why Has WotC Stopped Printing …

2 months ago

My guess is that it's part of a general trend to encourage activity over inactivity. Something like Solitary Confinement and a good draw engine slows the game down pretty hard, and people will be reluctant to attack if they think their opponent's holding a pile of Fog, Darkness, Dawn Charm, and Ethereal Haze.

I like stall/turbofog/attrition-y decks, but they can occasionally devolve into both sides playing draw-go while staring at the board. If you're okay with that (and I generally am), there's no problem. But they've been working to encourage progress and interaction in games, so hard damage prevention, stax effects, and similar are being reduced. I don't think they'll go away completely; control is still one of the major archetypes.

littlestavie on Imotekh

1 year ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

HeavenlyAxe on A "Hatred" for Shadow

1 year ago

I dont think I'd have any card in my deck with the sole purpose of being a blocker. Id hate it every time I drew the card.

Darkness is a fog in black

Ensnaring Bridge might work if you can play around it. Your guys are small but your buffing them.

Stuffy Doll + Pariah's Shield is cute but on their own they are sort of dead draws.

Hissing Miasma is a deterrent but not a very strong one

Crawlspace limits the number of attackers

Exquisite Blood might solve the problem in another way

Mirage Mirror acts as a great deterrent that also has a lot of utility.

Marchesa's Decree give you monarch which you can always get back so thats sweet

Revenge of Ravens meh

Davriel, Soul Broker very strong

Dread

Solemn Simulacrum the best blocker lol

Not exactly what you asked for but hopefully gave you some good ideas.

Sc000t on Xiahou Doom

1 year ago

Profet93

Thank you for your time looking at the list and input! This list has been experimental for a while but its finally getting to play in public and some of your suggestions are going to be added in! I understand the lack of spells for the scepter might make that card look like a dud, but thats why the list has tutors to grab the right spell depending on the situation. The list is convoluted with multiple different lines to take. It's designed like that so it wont play out the same way each game. Sometimes its a turn 3/4 win other times its a messy hour and a half long game. Yes, Head Games is nuts!!! Especially with recursion, everyone gets a meme hand!! Suggesting Opposition Agent will be useful and in some cases, SPICY! Since this list does not revolve around Shadowborn Apostles anymore, Infernal Darkness looks like the right replacement. (Although everyone at one card shop HATES that effect) Playing with more control might be the best route to take since this list gets a lot of threat. Adding Karn, the Great Creator 100% and with some cheaper kill spells that would slow the table down for enough time to assemble the right pieces to have more time to win.

1) Insidious Dreams is not usually cast unless you have citadel on the field. It's a spell that you wouldnt cast if you suspected someone would counter it.

2) Sacrifice works effectively when Razaketh, the Foulblooded or Rune-Scarred Demon are out for extra mana to cast the high cmc spells you tutored with them.

3) Warlock Class is used for it's loss of life effect to start the Sanguine Bond + Exquisite Blood combo for 1 mana. The second reason it's in the list is the level 3 effect that mimics wound reflection, and would kill any player that pays half their life to counter Temporal Extortion.

4) Darkness is useful against some friends' lists that dish out a lot of damage. The spell can be recurred with Xiahou Dun, the One-Eyed's ability but can also be put on the scepter.

From your suggestions: Karn, the Great Creator, Imp's Mischief, Syphon Mind, Opposition Agent, Mana Vault, Read the Bones, Sign in Blood, Peer into the Abyss, and Dauthi Voidwalker all seem to be good cards to add. Might consider moving Sensei's Divining Top from another list into this one for better card draw and also Skullclamp might make a return.

Last_Laugh on Chicken Dinner @ FemBoi Farms

1 year ago

It's a lot of fun (you should check out my Marisi deck too, I think you'd dig it.). My meta is pretty creature heavy so one of my favorite random things I included was the trifecta of Fog, Holy Day, and Darkness. It's hilarious how frustrated people get when they get fogged and your crackback kills them or when they're fogged multiple times in general. The whole point of the deck was to make me and my board really hard to interact with.

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