Darkness

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

Balaam__ on Dimir... uh.. Ramp Mill..

2 months ago

In the beginning you discuss the need to ramp out quickly to make good use of an early Balustrade Spy. I notice there’s no Dark Ritualfoil here, even though you’re in the right color(s) for it. I can’t decide if it’s for price reasons (the cheapest version costs less than Darkness but it isn’t as intrinsic to the gameplan as that card is) or you just don’t need to run it that badly, that what you have here works well enough already. Thoughts?

legendofa on Why Does White Not Need …

3 months ago

I've been over here trying to make mono- black Turbofog work with my Darknesses and Sudden Spoilings... Turns out just board wiping does it a whole lot better.

Raven_of_Arella on Liliana's Demons

9 months ago

Thank you KermitWizard! I love the card Darkness and it has definitely surprised the pod when i get to save myself with it! Lake of the Dead seems super cool to run and I may have to add it to my wishlist! Thanks!

KermitWizard on Liliana's Demons

9 months ago

Cool deck theme. Darkness, by the way, I always felt has fun spooky vibes. Mono black has a certain charm to it. Lake of the Dead was a classic.

legendofa on Why Has WotC Stopped Printing …

11 months ago

My guess is that it's part of a general trend to encourage activity over inactivity. Something like Solitary Confinement and a good draw engine slows the game down pretty hard, and people will be reluctant to attack if they think their opponent's holding a pile of Fog, Darkness, Dawn Charm, and Ethereal Haze.

I like stall/turbofog/attrition-y decks, but they can occasionally devolve into both sides playing draw-go while staring at the board. If you're okay with that (and I generally am), there's no problem. But they've been working to encourage progress and interaction in games, so hard damage prevention, stax effects, and similar are being reduced. I don't think they'll go away completely; control is still one of the major archetypes.

littlestavie on Imotekh

1 year ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

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