Nikya of the Old Ways
Legendary Creature — Centaur Druid
You can't cast noncreature spells.
Whenever you tap a land for mana, gain one mana of any type that land produced.
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|Commander / EDH||Legal|
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Nikya of the Old Ways Discussion
2 weeks ago
So just to get the facts straight, do I understand correctly that you had in play:
A few goblins
And handed an opponent your Nikya of the Old Ways
And none of your opponents were using either green or red and still broke the lock?
I am trying to go at it from an empty board, which is probably too big of a handicap, but assuming there's stuff in play, Felidar Cub was a sufficient suggestion for that. I understand that if you have Krenko, my Nikya is not going to die in combat from you, but that's where other players could come in to enable the Abolish .
3 weeks ago
I've brushed up on my rules knowledge about layers, but the reason why that lock seems to work in the end, is not intuitive at all. That's a great one to start with, I guess. Breaking out of it would require any kind of mana, which is seemingly impossible to generate when you can't cast noncreature spells, can't use mana rocks in play, can't access lands, and can't use green or red. Gold Myr and its kin, or Blood Pet already in play can let you cast spells, but no Spirit guides, no Dryad Arbor , no Lotus Cobra , no rituals or fast mana, I haven't found a way to break the lock from scratch after it has been established, at least with Nikya of the Old Ways still under my control. An esper deck would need to deal with this on the stack, have bigger creatures or bigger mana value noncreature permanents in play to win the beatdown, or shuffle up for the next game. Although, one could chumpblock the Mycosynth Lattice (or something else with more than 5 power) with Nikya of the Old Ways in combat, and use Abolish afterwards, assuming combat is the way you'd win the game after locking the table.
3 weeks ago
Raving Visionary: Feels kinda weird flavor for a Merfolk, but I'm guessing it's supposed to be a reference to the OG Looter
"Search the Premises": Meh. At least it triggers per creature and not just per attack on you.
"Sythis, Hand of the Harvest": It's surprising that we haven't gotten a general green-white enchantment commander until now; closest thing is Siona, Captain of the Pyleas . ( Daxoz would have probably been it if the OG experience commanders weren't locked into enemy pairs.)
Chitterspitter: Yeah no. I don't enjoy being the fun-hater for these kind of things, but along with Dermotaxi I feel that this is stepping things into the kind of silly territory that's more appropriate for silver border. Sacrifice in green feels kinda weird too, even if it's far from unheard of.
Dauthi Voidwalker: W-what? Even if it's not super hard to remove, a Leyline of the Void effect on legs that's usually unblockable at MV 2 is already pretty good. And on top of that, you can cast one of the things that gets exiled for free?! Yeah, just counterspell an ultimatum with this out and watch people cry. (At least timing restrictions still apply.)
Foundation Breaker: Nothing spectacular but it's a nice bread-and-butter effect for decks like Nikya of the Old Ways
3 weeks ago
3 weeks ago
1 month ago
I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.
I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.
Let me know if you have any questions and good luck with your deck!
2 months ago
This deck is actually insane. While weak in some situations, and very reliant on Nikya of the Old Ways early game, it is still an absolute powerhouse.