: Gain .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)
|Have (3)||gpuddleduck , torterrapizza , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Faceless Haven Discussion
2 weeks ago
hmmm not much, you have your Sorins, hand disruption, 6 kill spells, a good mana curve and your big guys to drop with Sorin's -3.
It's good as-is but lands could improve it, and fetches got reprinted in modern horizons 2, so they've dropped from 70+ bucks each to 20-30ish. Other than that, Urborg, Mutavault, Locthwain, Nykthos, Faceless Haven if you wanna run snow lands, the now Modern-legal Cabal Coffers and of course Cavern of Souls and any fetch land that can grab a swamp untapped. Problem is the price tags.
2 weeks ago
Nice deck, blue tempo brews are always some of my favorite. I feel like Hall of Oracles might underperform here since you can only use it at sorcery speed, but the nature of a deck like this is to be mostly draw-go so you can use your counterspells.
For the same reason, Symmetry Sage is also probably going to be meh since you'll have to play things during your turn to get the 2 power.
You might consider swapping to a snow package with Ascendant Spirit instead of Sage and 2 or 3 Faceless Haven to help close put games. Spirit is nice since it gives you a proactive mana sink if your opponent doesn't do anything worth countering on their turn.
2 weeks ago
One of my favorite cards for a draw-go tempo deck is Ascendant Spirit. You can hold up mana for counterspells during your opponent's turn, then if they don't do anything worth countering you can level up the spirit. You'd just need to switch to snow islands, then you could also consider replacing the Halls with Faceless Haven.
2 months ago
Huh, only 19 creatures? I mean, I know the pool is a bit limited, but I think something like Felidar Retreat might be useful for making more cats when you potentially run out of creatures to play.
Oh wait yo you gotta include Mirri, Weatherlight Duelist dude helps your cats get in for more damage while potentially preventing your opponents from swinging back in any meaningful way.
2 months ago
My only real advice is still consider Nocturnus, Kalitas, Indulgent Aristocrat, Thoughtseize, a fourth Sorin, and maybe Mutavault or Faceless Haven while changing your swamps to snow swamps and tossing in an Urborg, Tomb of Yawgmoth or two. Lets you sit on your vistas (which is fantastic with Bloodghast, might I add) and tap for mana if you need, saving them for when you need to trigger revolt or landfall.
Urborg and Thoughtseize are my strongest recommendations btw.
2 months ago
As someone who really really wants to build skred,
The only unique thing about Skred is snow. Otherwise, you might as well play Ponza. And Snow as a mechanic is pretty underwhelming, and rightfully so.
Snow is a mechanic that cannot get all that much support. It has very little actual cost, meaning that if snow was really worth it everybody would be playing it. Just look at Arcum's Astrolabe , a singular snow card that made snow worth playing by removing the singular downside to snow. It got banned everywhere. It was far too good.
Unfortunately, Skred isn't getting any more support anytime soon, possibly ever. It is a good fun red goodstuff deck that will be good enough to compete basically forever(unless they stop printing red goodstuff).
2 months ago
Looks like a fun deck! From my experience running a Polymorph esque deck, something you may want to look at is limiting the amount of creatures in the deck, so you're better able to capitalize on your commander's ability or one of the several polymorph effects you have in the deck!
I'd also recommend trying out some of the "man lands." Inkmoth Nexus Blinkmoth Nexus Mutavault Faceless Haven Frostwalk Bastion and Mishra's Factory are all potential creature targets that can survive board wipes and tend to sick around!
4 months ago
Thanks for the suggestions. The deck list a was a quick idea I was testing based on cards I had on Arena and was meant to try and allow people to try and use cards that would be easy to acquire.
The reason for choosing Crawling Barrens over Faceless Haven was to make it so I could have a land that could build to be a larger threat that most control decks that really on Heartless Act would not be able to remove. Faceless Haven feels strong for decks that are trying to be as aggressive as possible, while this deck really tries to sit back and build up for combo. Another nice thing about the Barrens is that you can sacrifice it to a Tend the Pests if the opponent tries to direct remove it and gain a board (speaking from experience). The deck also only uses, 2 of these lands in the deck as we do not really want to draw it early or in every game as a lot of the decks costs do not really make it the best land to have in play. All in all, the deck would be fine cutting the man land in general as it was only added to help fight against control decks.
I did forget to update the deck list from what is is currently using for a side deck. The Fractal Summoning and 1 copy of Environmental Sciences was removed for Containment Breach and Necrotic Fumes .
As for why the deck is not using Sedgemoor Witch is this was to be a budget deck. I was trying to find areas to trim around to keep the costs lower and lower the number of rare cards needing to be used on the deck as it was meant to be budget friendly (1 copy of Professor Onyx permitted for flavor). To include Sedgemoor Witch the deck idea also would probably change to not rely on Tend the Pests + Daemogoth Woe-Eater combo to be making tokens and would be using more cards like Hunt for Specimens and similar spells to generate tokens to combo.
PS: Plumb the Forbidden was in the deck already and was written into the deck description on how to make use of it. The reason the deck was called "Storm" was because of this spell.