: Gain .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)
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|Commander / EDH||Legal|
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Faceless Haven Discussion
1 month ago
Thanks for the suggestions. The deck list a was a quick idea I was testing based on cards I had on Arena and was meant to try and allow people to try and use cards that would be easy to acquire.
The reason for choosing Crawling Barrens over Faceless Haven was to make it so I could have a land that could build to be a larger threat that most control decks that really on Heartless Act would not be able to remove. Faceless Haven feels strong for decks that are trying to be as aggressive as possible, while this deck really tries to sit back and build up for combo. Another nice thing about the Barrens is that you can sacrifice it to a Tend the Pests if the opponent tries to direct remove it and gain a board (speaking from experience). The deck also only uses, 2 of these lands in the deck as we do not really want to draw it early or in every game as a lot of the decks costs do not really make it the best land to have in play. All in all, the deck would be fine cutting the man land in general as it was only added to help fight against control decks.
I did forget to update the deck list from what is is currently using for a side deck. The Fractal Summoning and 1 copy of Environmental Sciences was removed for Containment Breach and Necrotic Fumes .
As for why the deck is not using Sedgemoor Witch is this was to be a budget deck. I was trying to find areas to trim around to keep the costs lower and lower the number of rare cards needing to be used on the deck as it was meant to be budget friendly (1 copy of Professor Onyx permitted for flavor). To include Sedgemoor Witch the deck idea also would probably change to not rely on Tend the Pests + Daemogoth Woe-Eater combo to be making tokens and would be using more cards like Hunt for Specimens and similar spells to generate tokens to combo.
PS: Plumb the Forbidden was in the deck already and was written into the deck description on how to make use of it. The reason the deck was called "Storm" was because of this spell.
1 month ago
I like the this deck concept I have several similar(I'll list one with the simplest concept I use) I love Witherbloom!
My suggestions come in your Lands, ie. instead of 2xCrawling Barrens, I'd run 4x Faceless Haven I'd also suggest running 26 lands if you are going to run with "Manlands". I would use 4x Darkbore Pathway Flip. No "jungle hollows" nor "Campus" they are too slow for Witherbloom. 9x Snow-Covered Forest and 9x Snow-Covered Swamp . One because the are considered "Basic" Land and two it only takes 3 Snow-Covered Lands to activate Faceless Haven instead of 4 for crawling barrens.
Here is the deck I had mentioned sharing with you earlier.
These are all just my suggestions, take them with a grain of salt. Ultimately what matters is designing and playing a deck you like/love.
1 month ago
Vamps getting some new toys.
Callous Bloodmage is honestly a really good vamp. His third effect turns him into a 3 mana Tormod's Crypt on legs.
Faceless Haven is Mutavault's big brother, turns into a 4/3 vigilance vampire for 3 mana. Vigilance on a manland means it can attack AND tap for mana. Only problem is he needs SNOW mana. Given what makes multicolored decks work is fetches and shock lands, Rakdos/Orzov/Mardu vampires need to be running Blood Crypt and/or Godless Shrine plus the fast or pain lands for their respective colors. So, Haven only works really in monoblack vampires. I'm certain there are other new supports on the way. If nothing else for black, if not vamps. Such as Baleful Mastery , or the black tribal boardwipe Crippling Fear , which is mainboard-worthy.
1 month ago
Maybe board (8)
1 month ago
harley - # Mana fixing to thin your deck makes your deck faster.
Mathematically - it's not going to give you the spells you want faster. I acknowledge that.
Another good option is to just hold it in your hand as a bluff.
2 months ago
I see. So this is more like a mono-black sacrifice deck, I guess? Most of the cards I suggested still sort of fit into that.
Castle Locthwain helps fix one of mono-black's biggest disadvantages: card advantage. You get to draw cards for a few life, but since you're gaining life with your drain effects, that's mostly inconsequential.
Faceless Haven is just a good card. It helps protect against flooding as you can always pay 3 to make a 4/3 for the turn. It's also immune to a lot of forms of removal. The main reason people don't play it is because they need the mana slots for dual lands, pathways, etc. but in mono-colored decks that's not a problem. It's not key to any synergy or strategy in this deck, it's just a good card.
2 months ago
Sorin_Markov_1947 thank you so much for your suggestions! I'm new here (obviously) so I mislabeled the format. This is an arena deck, so there aren't actually legality problems.
I may have also mis-labeled the strategy a bit, I still don't really speak the lingo. It really does hinge around Piper of the Swarm and/or Sanitarium Skeleton , Ayara, First of Locthwain , Lampad of Death's Vigil .
In an ideal turn, I make a rat with the Piper, this takes one life via Ayara. I then sacrifice it with the Lampad, which also takes one life. If I can't keep a Piper out, I have the Skeleton, and Liliana is a cheaper way to regenerate a skeleton each turn. Bastion of Remembrance doubles damage from the sacrifice with the Lampad, and Vito, Thorn of the Dusk Rose doubles everything. With Sanctum of Stone Fangs and Dogged Pursuit a turn with only 1 rat creation and sacrifice has the potential to do 10 damage.
That's the plan, at least.
I have trouble keeping Liliana and the piper out, so I end up defaulting to the Skeleton's ability a lot.
2 months ago
Pretty standard elf tribal. Just a few card suggestions.
Wildborn Preserver is a strong add, Toski, Bearer of Secrets is a good card for go-wide decks like this (probably only 1-3 though), the rest of the Skemfar Avengers and Haralds will be important for keeping card advantage.
Removal section! You're in Golgari, the colors of the best removal in the game. Poison the Cup is one of the weaker options. Binding the Old Gods , Heartless Act , Bloodchief's Thirst , all three of those are so much stronger than Poison.
Lands now! Darkbore Pathway Flip is an instant four-of. Faceless Haven (2-3) is also a good idea in a tribal deck, and that means turning your basics into snow lands. Hagra Mauling Flip can help you prevent flooding, but only if you don't mind a tapped land now and then. Having more than 20 lands will help with that. I'd probably recommend 24 for this deck.
Those aren't exactly budget options, so if you're just working with what you have, I understand, and you've done great!