Temur Sabertooth

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Temur Sabertooth

Creature — Cat

: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

dominionloser123 on Meria [Egg Storm]

9 months ago

If you want a deterministic combo, Sensei's Divining Top does combine with Mystic Forge and Grinding Station/Battered Golem/Traxos to draw your deck and gives you an artifact cast trigger for each time you replay your Top. Not infinite, but it doesn't sputter out. Another combo option could include Temur Sabertooth to infinitely replay Ornithopter (either via Dockside or just having one of the untapping artifacts).

1empyrean on

9 months ago

Given this is intended to be a sunforger deck, you should consider Swirl the Mists and/or Painter's Servant.

Also, consider how you plan to close out the game. I'm not seeing anything here that I'd consider a wincon. Perhaps try Temur Sabertooth to turn Dockside Extortionist into a win with Aragorn's red spell trigger.

x1AlphaWolf36 on Minsc, Beloved Ranger CEDH

11 months ago

Pabs4444 Thank you for taking the time to check out my deck. The main goal of my deck is to win through pod/hulk combos and I have thought about adding other combos enablers like Temur Sabertooth or Restoration Angel for Kiki. When I first built the deck I had them in it but I have found more success by running other combos like Gerrard, Weatherlight Hero and Saffi Eriksdotter loops with Twinshot Sniper in my games. Thank you for the suggestion and sorry to hear Kiki has been glitching on your end. I didn’t do anything special when I made my deck list, besides selecting the version I have show in the decklist. Maybe it’s the version you choose that is glitching. Again thank you for checking out my deck.

Pabs4444 on Minsc, Beloved Ranger CEDH

11 months ago

I thought I left a comment but I guess I didn't. What are your thoughts on other combos like Temur Sabertooth for dockside or Restoration Angel for Kiki? Speaking of, Kiki has been glitching out on my end. Did you code yours a certain way to be visible?

Crow_Umbra on Old One-Eyed Willie

1 year ago

I can't recommend Druid of Purification highly enough. You could probably swap it with Acidic Slime. It's easily become one of my favorite pieces of removal in green. Especially useful if you plan on recycling stuff with Temur Sabertooth

I recently took apart my mono-green Saryth, the Viper's Fang deck, but if you lean into the Deathtouch anthem subtheme, I'd recommend giving Scattershot Archer a look lol

thefiresoflurve on Meria x Rocks

1 year ago

This looks really fun!

As far as cuts: I would honestly drop a lot of the control pieces. Magus of the Moon / Blood Moon hurt you just as much as your opponents due to having only 2 basic Forests.

Glacial Chasm doesn't particularly make sense in a deck where combat is a wincon. If you needed to stave off combat, I think board wipes would probably be more effective (Chain Reaction for instance).

Clown Car can get cut since it doesn't do a ton here. Ditto for Avarice Totem and Glaring Spotlight.

Temur Sabertooth is kind of mediocre unless you have really strong ETB effects and want the indestructible. Arcbound Crusher is also much worse than it looks - I ran it back in the day when I played kitchen table magic and it didn't particularly hold its own even there.

Hope those help you with cuts, GL HF!

Helnas on

1 year ago

Dorks die voor 3+ mana tappen: Priest of Titania, Circle of Dreams Druid, Elvish Archdruid ,Karametra's Acolyte, Marwyn, the Nurturer, Wirewood Channeler


Sword of the Paruns of Umbral Mantle + dork die voor 4 mana tapped = infinite

Staff of Domination + dork die voor 5 mana tapped = infinite

Cloudstone Curio + Wirewood Symbiote + dork die voor 3 mana tapped +1 cmc elf

Combo's met Ashaya, Soul of the Wild op het veld.

Quirion Ranger + dork die voor 2 mana tapped.

Quirion Ranger + Lightning Greaves of Concordant Crossroads = tap ashaya voor mana, speel quirion, tap quirion voor mana, return quirion, untap ashaya.

Scryb Ranger + dork die voor 3 mana tapped.

Argothian Elder zonder summoning sickness = beide teams infinite mana

Combo's met Temur Sabertooth op het veld.

Wirewood Symbiote + 1 cmc elf om te bouncen + mana dork die voor 5+ tapped.

Lightning Greaves of Concordant Crossroads of Thousand-Year Elixir + 2 cmc dork die voor 5 tapped, 3 cmc dork die voor 6 tapped of 4 cmc dork die voor 7 tapped.

Eternal Witness + Vitalize + creatures die voor 7 mana tappen.

Eternal Witness + Benefactor's Draught + creatures die voor 8 mana tappen.

Combo's involving lands

Elvish Guidance + Arbor Elf + een untapper zoals Umbral Mantle of Sword of the Paruns

Argothian Elder +Wirewood Lodge + Nykthos, Shrine to Nyx of Gaea's Cradle

Aanvallen met Argothian Elder + Maze of Ith + infinite mana outlet

hellspawned on JLK's Urtet | Game Knights #60

1 year ago


I'm also looking at building an Urtet deck, and this deck is a masterclass in flexibility already, even while lacking the likes of intruder alarm.

I think Temur Sabertooth is just there for general value plays, same as with Crystal Shard. If you have the mana, you get at least one extra ETB per turn, and that seems to be the primary mode of play for this deck: Not to go high, but to go wide, to do the shake-n-bake boardstate.

As for Intruder Alarm, it's a great value piece, but only in a meta that doesn't mind solitaire'y plays. This last bit is what makes it less fun for filmed content, where people generally will wanna see quick and splashy plays, and not the endless repetition of "Cast this, trigger that, repeat" for 10 minutes. This can be said for Urza and Thrasios as well, especially combined with Mana Echoes, but not to the same extreme.

As for the absence of artifact lands, I think it is cause of the recent ubiquity of artifact sweepers, in response to how powerful and plentiful treasures have become and how frequently they've been printed/reprinted. I have a fair few artifact decks, and it flippin hurts when half your lands are gone because someone throws down an artifact sweeper. The slight advantage it gives to your artifact count is hardly worth the risk of losing half your lands to a board wipe, unless you run a lot of recursion as well so you can rebuild quickly and efficiently.

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