Temur Sabertooth

Temur Sabertooth

Creature — Cat

: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Newersni

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Modern Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Oathbreaker Legal
Frontier Legal
Vintage Legal

Temur Sabertooth occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.59%

Latest Decks as Commander

Temur Sabertooth Discussion

RNR_Gaming on Combo Golos EDH

2 days ago

So, if you have a world gorger line you're going to want Entomb and Buried Alive they're easy ways to get the dragon into the yard. Additionally, you could add a Phyrexian Delver and Karmic Guide (to a lesser extent due to it being pro black) into the mix to double solidify your back up plan. Faeburrow Elder and Bloom Tender with Freed from the Real have proven to be super efficient for generating infinate mana but you may struggle getting all 5 colors but running Thrasios, Triton Hero fixes that; lastly, Dockside Extortionist with Temur Sabertooth or Emiel the Blessed have been the spicy tech people have been on for any 5c infinite mana combo.

Uzeep on Yeva Draw-Grow (Budget)

2 days ago

Hey Inkmoth!

Thank you very much for your build and I'm really enjoying it as my first EDH deck to start with.

I'm planning to build this deck someday once quarantine ends but I'm still fixing up my buylist before I commit into the game. I got a few questions that I hope you can answer when you are free.

1) I've only been playing this deck online so far but I saw your comment on using Hyrax Tower Scout and Kogla, the Titan Ape to replace Cloudstone Curio. Would it be viable for this version or the exclusion of Cloudstone would make the deck too slow?

2) Is there any replacements for old cards like Heartwood Storyteller and Touch of Vitae since my country/LGS doesn't have a lot of old cards?

3) How exactly do you use Glademuse? I find that my opponent gets more value than I do. Am I suppose to bounce the Glademuse back via Temur Sabertooth or Cloudstone Curio, so my opponents don't capitalize on it?

4) Any thoughts on the cards below to be put in the deck?

Castle Garenbrig, Vivien, Monsters' Advocate, Nylea, Keen-Eyed

Sorry for the long wall of text.

SaberTech on Animar, Soul of Combos | Animar cEDH

1 week ago

Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.

The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.

To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.

The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.

Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.

In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.

On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.

So, cards to cut:

Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.

The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.

If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.

Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.

To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.

Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.

SynergyBuild on Building a commander deck... Help

2 weeks ago

Yisan, the Wanderer Bard is right up your alley, it has a strong tutor ability that can be activated at instant speed.

You go from Wirewood Symbiote into Priest of Titania, then using that mana, each turn you (with the help of Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, etc.) you can win super fast, just by getting Temur Sabertooth out.

Also, it's incredibly budget!

With Wirewood Symbiote, Priest of Titania, Temur Sabertooth, and a cheap elf, as well as the Priest tapping for at least 4 mana, (Elvish Archdruid, Karametra's Acolyte, etc. all work) you can make infinite mana. Toss in a card like Great Oak Guardian to make them all infinitely big and untap them infinitely, you should be able to get the win. Acidic Slime bounced infinitely is great too!

Daedalus19876 on Ghidorah, King of the Cosmos EDH

3 weeks ago

1) I know that you wanted to go 100% permanents, but have you considered Primal Surge as your only non-permanent spell? It's so rare that decks fit it correctly...

2) Dockside Extortionist (making 5 or more treasures) + Temur Sabertooth is infinite mana, which can be transmuted into infinite triggers of your commander's mutate ability!

3) Fauna Shaman is a MUST here. Survival of the Fittest as well, if you can afford it.

4) Cold-Eyed Selkie is an amazing creature to mutate onto, to keep the card advantage flowing.

5) I'm not convinced you have enough ramp to really keep the spells flowing. But since you're already casting splashy things off the top of your deck with Illuna, have you tried Chromatic Orrery as an option here?

6) I'm not fully sure what you're trying to do with Dismiss into Dream -- you don't seem to run very many things which target. That and Essence Symbiote could be natural cuts.

Cool deck, man!

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