Temur Sabertooth

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Temur Sabertooth

Creature — Cat

: You may return another target creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

hellspawned on JLK's Urtet | Game Knights #60

1 week ago


I'm also looking at building an Urtet deck, and this deck is a masterclass in flexibility already, even while lacking the likes of intruder alarm.

I think Temur Sabertooth is just there for general value plays, same as with Crystal Shard. If you have the mana, you get at least one extra ETB per turn, and that seems to be the primary mode of play for this deck: Not to go high, but to go wide, to do the shake-n-bake boardstate.

As for Intruder Alarm, it's a great value piece, but only in a meta that doesn't mind solitaire'y plays. This last bit is what makes it less fun for filmed content, where people generally will wanna see quick and splashy plays, and not the endless repetition of "Cast this, trigger that, repeat" for 10 minutes. This can be said for Urza and Thrasios as well, especially combined with Mana Echoes, but not to the same extreme.

As for the absence of artifact lands, I think it is cause of the recent ubiquity of artifact sweepers, in response to how powerful and plentiful treasures have become and how frequently they've been printed/reprinted. I have a fair few artifact decks, and it flippin hurts when half your lands are gone because someone throws down an artifact sweeper. The slight advantage it gives to your artifact count is hardly worth the risk of losing half your lands to a board wipe, unless you run a lot of recursion as well so you can rebuild quickly and efficiently.

plakjekaas on Does Temur Sabertooth still bounce?

2 months ago

Yes, that would work. Abilities like that typically would fizzle when the target is made illegal, but the ability of Temur Sabertooth doesn't target anything. When the ability is on the stack, and isn't countered by a Stifle-like effect, it will resolve and do as much as is still possible on the boardstate at the time of resolving. You still may return a creature to hand, even though there's no more sabertooth to gain indestructible from it.

If you have the mana though, you could of course activate the Sabertooth again with the Hero's Downfall on the stack, to make it indestructible before the Downfall resolves ;)

Lhunthane on Does Temur Sabertooth still bounce?

2 months ago

If Temur Sabertooth is removed in response to the activation of its own ability, does the ability still allows a player to return a creature they control to its owner's hand upon resolution? Even if Temur Sabertooth is no longer on the battlefield, there is no reason this becomes an illegal action if I'm correct.


1) Activate Temur Sabertooth while controlling Lagrella, the Magpie.

2) Enemy destroys Temur Sabertooth with Hero's Downfall while ability is on the stack.

3) Hero's Downfall resolves sending Temur Sabertooth to graveyard.

4) Temur Sabertooth's ability resolves, allowing the abilities controller to choose to return Lagrella, the Magpie's controller to it's owners hand.

Thanks for your time!

Spirits on

2 months ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

DawnsRayofLight on Korvold, Fae-Cursed King of Feasts

3 months ago

You might as well run Devoted Druid With Melira

Temur Sabertooth to go with Dockside

Descent into Avernus: is a super underrated card, great in grindy decks.

Nadier's Nightblade and Mayhem Devil can help with the grind (it is good to have a backup plan if the combos are a no go for whatever reason)

Tevesh Szat, Doom of Fools is another great token producing and card draw PW

Black Market Connections is prime in this list (really any deck with black) (would recommend it over Ophiomancer

Fiend Artisan is another tutor that works with your list

a lot of treasure producing cards like The Reaver Cleaver, Ancient Copper Dragon, Old Gnawbone, Goldspan Dragon, Tireless Provisioner help, treasures are great in Korvold.

AstroAA on How Many EDH Decks Do …

3 months ago

I keep seven assembled, albeit I really only play one to two. I only really get to play once a week, and I've been having far too much fun with one of my decks lately that it's all I've really played for the last five or six months. I run the following:

  • Sythis, Harvest's Hand - This was my main deck for around a year. It's a prison deck focused on preventing your opponents from playing Magic. High power to borderline cEDH.
  • Titania, Protector of Argoth - My favorite deck I have assembled right now and in contention for my favorite deck I've ever played. It's a land combo deck based around Aluren + Temur Sabertooth + Eternal Witness combos. This is the deck I play the most right now. High power.
  • Adeline, Resplendent Cathar - I recently put this deck back together. It's human tribal, and is explosive but folds over easily. Medium to high power.
  • Kaalia of the Vast - I have played this deck once since putting it together. It's a mix of Angel Tribal and Kaalia goodstuff. High power.
  • Oona, Queen of the Fae - This was a degenerate combo deck, but I wanted to include more faeries. A mix of degenerative combo and tribal faerie. High power.
  • Jhoira, Weatherlight Captain - Artifact storm. Can win turn one but is also the most glass cannon deck I've ever built. I don't play this much because this deck is pure solitaire. High power.
  • Celestial Kirin - This is a $100 budget deck. It's a tribal spirit/boardwipe deck that isn't very good, but I keep it around for the memes. Low power.

I prefer the high power field of play. It's much more open than cEDH and you have a lot more variety in commanders and viability in other wincons that aren't Demonic Consultation into Thassa's Oracle or Underworld Breach lines.

AstroAA on Need help with Karametra God …

4 months ago

I used to play Karametra, God of Harvests as somewhat of a storm commander. She wasn't storm in the typical sense of building up to something like Grapeshot, but was built off of abusing Paradox Engine back when it wasn't banned to get infinite mana off of tapping and untapping mana dorks into using Whitemane Lion and Temur Sabertooth to recast Craterhoof Behemoth an arbitrarily large number of times. I've since rebuilt the list, but it doesn't work nearly as well as it did.

Now, it's based off of abusing Aluren to cast Whitemane Lion-esque cards an infinite amount of times. Then, paired with Cloudstone Curio, casting cards like Wall of Blossoms or Hanged Executioner an arbitrarily large number of times because you can get an additional bounce off of a Whitemane Lion cast with the Cloudstone Curio.

My list can be found here, but keep in mind - it's very outdated and I don't really intend on updating it.

[EDH][PRIMER] Karametra's Garden of Eden

Commander / EDH* AstroAA


If you have any other questions about Karametra, feel free to ask.

Triton on Need help with Karametra God …

4 months ago

It's been a long time since I've had my Karametra deck intact, but she's a really fun commander to build around! Landfall is super good with her, also cards like Whitemane Lion and Temur Sabertooth to bounce your creatures to hand for recasting are really good with the deck.

She can grab any plains/forest, so Mistveil Plains is amazing with her- don't forget to include others!

There's also the enchantress route, but based on your experience, I think you were playing a more creature-based build. Enchantresses are cool in that you can draw cards like no tomorrow, but the shell is quite expensive.

Once you have a list, feel free to tag me in the comments or link it here, I'd love to help more! :)


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