Altar of the Brood
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
|Have (4)||metalmagic , pskinn01 , gildan_bladeborn ,|
|Want (2)||Magik0722 , offdutyninja|
Printings View all
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Altar of the Brood occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Altar of the Brood Discussion
6 days ago
I get your combo and you definitely get some bonus points for thinking out of the box. Very cool.
Regarding your above comment: I might have a language disadvantage as I'm not a native english speaker, but to me it seems that whoever didn't understand what the deck is meant to do before doesn't either after reading your explanation. These are like a hundred words without a proper punctuation or sentence structure. I don't mean to be nitpicking or mean, but it's hard to follow such paragraphs.
Back to the deck: Serpent is an awesome card that definitely has finisher potential. For this deck in particular, you might also use Changeling Outcast. Once you have infinite etb triggers, it makes no real difference, but there could be situations where an unblockable finisher is necessary. If you want to finish the job without having to attack, Altar of the Brood is even better. It reduces the amount of combo pieces you need by one and can't be hindered by something as simple as a fog.
6 days ago
That's a quite critic analysis, thanks multimedia.
I'll have to think a lot about the swaps for the next update, since trying to lower the curve and improve ramp will definitely go towards improving the deck's consistency.
Adding Muddle the Mixture is definitely a good idea, more so than Drift of Phantasms. Fact is that I don't want the deck to become too reliable or else it could overcome too easily the other decks in my playgroup.
The idea of keeping only Consuming Aberration and The Haunt of Hightower as */* creatures it's a bit of a stretch in my opinion, thus I will first try to cut in other areas. If this doesn't work out, I'll consider cutting the less efficient creatures.
I'd however like to keep Dauthi Embrace since it can be used to make big creatures unlockable. Still, it's not what the deck wants to do, but it can work in a pinch.
6 days ago
Hey, you're welcome :)
Good eye, Naru + Flicker + Phenax + Elixir to tap Naru to mill before it's blinked with Flicker, nice work. You're right, Altar of the Brood combos with Naru + Flicker and it's also a good card outside of the combo since it's repeatable. In fact Altar could replace Apprentice or another creature that has an ETB mill ability because outside of the combo these creatures are less good then what Altar does.
A reason to add more mana rocks is because the avg. CMC is high, rounded up it's 3.7 and there's a lot of four drops. When you have a lot of four drops then being able to play turn two ramp is very helpful. Phenax + Eater + Elixir is your main combo and it's a mana expensive combo. If adding Naru + Flicker combos then having more ramp makes them better too because the combo costs seven mana. Dark Ritual is a card to consider adding.
Cards to consider cutting to add Naru, Flicker, Altar, Zenith and Zone:
- Submerged Boneyard
- Mirko Vosk, Mind Drinker
- Keening Stone
- Into the Story
- Dauthi Embrace
I think you can push your deck a lot further even with the low budget. Ideally if you're playing combos you want tutors especially since you're playing black, but I understand not including them because of the lower budget. Scheming Symmetry and Diabolic Tutor are both worth adding. Mana efficient draw spells or repeatable draw sources can't completely replace tutors, but they can sure help.
- Mystic Remora
- Whispering Madness
- Read the Bones
- Drift of Phantasms
- Muddle the Mixture
These cards can be excellent support because they help to draw into or find the better cards in your deck. Wheels are good with Notion Thief and Psychic Corrosion. Madness can be repeatable with cipher. Drift can transmute to get one of Elixir, Flicker, Freed or Alarm. Muddle can transmute to get one of Guildmage, Greaves, Mindcrank, Orb or Rift. If not transmuting then both Drift and Muddle are fine since Drift has 5 toughness/flying and Muddle is a pseudo Negate.
With the lower budget draw spells and mana rocks are your best early game plays. These can help to setup combos, make land drops and have ramp for mid and late game, the stages of the game when your deck performs the best. Consider streamlining the creature base? Keep the creatures that are part of combos and cut a lot of the others?
Streamlined creature base example:
Bonehoard is the best card of the cards that are creatures who have power/toughness equal to all creatures in all graveyards. Because of it's ability to equip to another creature then in my opinion you don't need to also play Wright, Mortivore, Nighthowler. Hightower (flying, huge power/toughness) and Abrerration (mill, huge power/toughness) are the better high CMC creatures who are not part of combos because they can become huge and do something without having to attack.
1 week ago
Thanks for the suggestion, multimedia!
I never thought of including a Naru Meha line, but it's so brilliant!
I'll probably have to go a bit heavier on tutors to be able to pull this combo out, but it definitely seems like a fun inclusion: speaking of which, I was thinking of Scheming Symmetry.
Anyways, I see that this combo also works with Bloodchief Ascension or with Altar of the Brood (of which I have a copy in my binder). By stretching it a bit, it even works with Thousand-Year Elixir + Phenax, God of Deception, since I can use Naru Meha, Master Wizard to mill for 3 in between every cast of a copy of Ghostly Flicker.
I would definitely appreciate more advice from you, starting from which cards should I cut from the mainboard to include the new combo pieces.
1 week ago
So a few other thoughts on the list (I saw your forum post):
You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.
I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.
On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").
2 weeks ago
Cuts I would make.
Altar of the Brood because it helps other players win if they are gy based
Beetleback Chief is a 4 mana do nothing.
Neheb, the Eternal too slow
Apart from that it doesn't seem like too much is bad for this. Def cut down on some of your narrower counterspells, but they will surely keep people on their toes. Also cut more creatures. Maybe even the whole kiki bellringer package if you have trouble cutting down to 100.
Mystic Forge so you can more quickly cycle through your deck.
Krark-Clan Ironworks so you can sac artifacts in response to gerrard dying and get much more mana to go off.
2 weeks ago
Wow, this is super fascinating! I’ve never seen a mono-blue deck like this before. Naban is a great choice for a commander. Hopefully some of my advice will help! These are just my initial thoughts.
1) Hot Damn, 55 creatures! That’s the most I’ve ever seen in a deck. I can see how it works with your commander though. So that’s pretty neat you’ve been able to make that work. Props to you on that. I think you have some room to take a few out though and add some good game-changers in.
2) I see a pathway to a little more efficiency if you do take some creatures out and you put in cards like Sculpting Steel, Mirrorworks or Mirage Mirror to copy your Panharmonicon. If you do that you can add in Fabricate, Inventors' Fair, Reshape, and Tezzeret the Seeker. At least this is the route I would go because it heavily backs up support for Panharmonicon—the only other card that does what your commander does. I know you don’t want to make this an artifact deck but with those handful of cards you can have a faster way to get what you want out since you already have easy access to your commander. And in the event your commander is targeted too much you have an alternative to copying your triggers.
3) I think I you should add in Cloudstone Curio from your maybe board if you already own it or can afford it. Helps bounce creatures back to your hand to play again for value. Also, if you add in those cards from my second bullet point you’ll have another useful artifact to tutor for. Altar of the Brood isn’t even a terrible idea either. I kind if like that actually.
4) Most likely unnecessary but since you are going tribal, have you ever entertained the thought of using Arcane Adaptation? It would enable you to add in some bomb non-wizards that could still count as wizards. Probably something you may not want to do but seems like it could open up some different options.
Awesome deck! +1
3 weeks ago
Shielded by faith + Siona is an infinite combo generating an infinite number of token by itself but the problem I think here is the lack of payoff with this. Possible payoffs 1) Concordant Crossroads could give haste to those creatures and swing 2) Altar of the Brood for milling 3) Altar of Dementia for similar purposes 4) Blasting Station could be another one for pinging etc. I think Crossroads is probably the better of them but if you are short on budget the other could do. You have a lot of tutor for some of these payoff cards in these colors