Dryad of the Ilysian Grove
Enchantment Creature — Nymph
You may play an additional land on each of your turns.
Lands you control have are every basic land types in addition to their other types.
|Want (3)||Lord_Ruesch , gobzombie , Ozurot|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
- Courser of Kruphix + Dryad of the Ilysian Grove
- Dryad of the Ilysian Grove + Emeria, The Sky Ruin
- Dryad of the Ilysian Grove + Valakut, the Molten Pinnacle
- Cabal Stronghold + Dryad of the Ilysian Grove
|Commander / EDH||Legal|
Dryad of the Ilysian Grove Discussion
1 day ago
Haha DarkStarStorm. Nice segue.
Well aside from Amulet Titan decks, I'm liking the metagame with regards to Jund's position. Even still, with the semi-recent banning of Once Upon a Time the deck is more in line with lists prior to Throne of Eldraine. Which even though it is a bad match-up, it's beatable G1 with some luck and G2 after SB with Grafdigger's Cage, Fulminator Mage, and Assassin's Trophy.
Everything is a wash though if they get Primeval Titan out early. Dryad of the Ilysian Grove can make that happen if not dealt with. It used to be that leaving in Lightning Bolt was preferred G2 but Dryad of the Ilysian Grove makes Fatal Push slightly better.
It's definitely a bad match-up and I could see going to 3 or even 4 Assassin's Trophy to combat it. Pillage could take the place of Ancient Grudge as a flexible card in addition to Fulminator Mage since i can also hit Amulet of Vigor if they leave it in.
I'm confidant in the other match-ups for now. Burn is always slightly less than 50/50 but that's pretty much the case with almost every Modern deck against Burn.
3 days ago
Beanstalk got switched for Nyxbloom Ancient; Search for tomorrow got replaced with a more reliable Rampant Growth, and I took out a card that has been with the deck since the very first, enrage version, Ranging Raptors, and put in Dryad of the Ilysian Grove.
Wash your hands!!
4 days ago
I just made some changes, taking out: Eel Umbra Lignify Omen of the Sea Soul Snare Celestial Ancient Ravenous Slime Crystal Chimes
Adding in: Auramancer Ever-Watching Threshold Yavimaya Enchantress Return to Nature Energy Flux Creeping Renaissance Seal Away
Need some help ramping and color fixing if I don't draw Dryad of the Ilysian Grove. Also think I could really used a tutor or two.
6 days ago
Sorry for the triple post but I wanted to clarify as I have now taken a good long look at the rulings and interactions and layers.
Dryad of the Ilysian Grove and Blood Moon work perfectly as imagined for basic lands, (all your basic lands have 5 basic types) however, if you have any nonbasic, then the timestamp order does matter. If the Moon has the later timestamp, all your nonbasics are mountains, if the Dryad has the later timestamp, all your nonbasics are every color. This is certainly an extremely helpful and exploitable interaction between these cards.
6 days ago
All extremely sound reasons for running Dryad over Azusa, the blocking Tymna/Najeela especially.
Also Blood Moon and Dryad of the Ilysian Grove both impact permanents on the same layer, meaning whichever has the later timestamp is going to be the effect that takes over. Dryad is still live against Blood Moon, it just has to be played after the Moon effect to work. While it does help a lot against seeing Moon, it can still get locked out if it comes down turn 2 and Moon comes down turn 3.
I wouldn't run this combo in a tournament without having seen it play around for a while, so I'm not too focused on its interactions or card selections for fighting tier 0 decks right now, just what its capable of in a general competitive sense. Especially with new printings it has quite a bit of potential. This is definitely an excellent find and worthy of some brewing.
6 days ago
Here's a tl:dr summary of what I started to post and didn't.
You have multiple ways to get combo pieces out that don't have synergy with each other. e.g. Prime Speaker Vannifar and only 1 Gargos, Vicious Watcher to pull the Agent of Treachery with. The triggered ability on Gargos is really going to waste here. I know that's not it's intended purpose but you could find other 6 drops that give you etb value even if it's only 1 time. e.g. Primeval Titan or Drowner of Hope Why not try something like Weird Harvest or Idyllic Tutor to pull combo pieces.
I think you could do well to cut a lot of the creatures out and run more control elements such as wrath effects and counterspells. It would be more consistent and only leave you more time to assemble your win. If you want to keep the creature plan then up the numbers on things that help you get to the late game more and cut some of the more niche things like Dryad of the Ilysian Grove and Kruphix, God of Horizons. A couple more vannifar's might not be a bad idea if you are really set on the creature route.
3 Other cards to consider: Eldritch Evolution ...more to come later on.
6 days ago
Azusa not as a commander but as a card for value inside a Sultai deck running this. Azusa is better than Dryad of the Ilysian Grove. Mana fixing has not been a problem in the format due to the inclusion of all the fetches. Dryad has mana fixing powers, but they don't outweigh the speed benefit of 2 extra lands a turn instead of 1. The Island land type is nice for memeing with Mystic Sanctuary, but fully teched decks are looking at 2 island ABU duals and 2 island shocks, more than plenty to hit 3. Azusa certainly shouldn't be the commander but when you are in Sultai and have options like Rhystic Study and Mystic Remora and Necropotence to fill your hand, it becomes much more appealing for grinding. It also functions fully with Ramunap Excavator and Crucible of Worlds, meaning a single fetch in your graveyard guarantees 3 lands/turn. If you aren't running some funtastic Dryad of the Ilysian Grove + Crypt Ghast/Cabal Coffers combo, Azusa is going to outperform.
1 week ago
To go infinite doesn't Mystic Sanctuary need to see 3 other islands in play, which might be a little difficult to always have at the ready without sparkling nipple guy (Dryad of the Ilysian Grove). Seems very strong though as a surprising midgame mana/carddraw/MLD loop with lands as a toolbox. I very much like the idea, nice Combo/Synergy :)