Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph

You may play an additional land on each of your turns.

Lands you control have are every basic land types in addition to their other types.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dryad of the Ilysian Grove Discussion

Absolumx on Muldrotha Control

2 weeks ago

Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.

Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.

Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.

Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.

Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)

Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.

Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.

Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.

I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.

I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.

Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.

Tutor: You also want to replace your Beseech the Queen for Gravebreaker Lamia or Sidisi, Undead Vizier same thing it does the same and can be replayed over and over.

Card Draw: I would replace Lifecrafter's Bestiary for Secrets of the Dead which will make you draw like crazy when you cast back stuff from your grave.

Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.

Hostage Taker is very very fun .

Steal Enchantment is a very good 2 mana value card which will make you live the dream of having a Smothering Tithe , Rhystic Study or any other broken enchantments.

I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.

Let me know what you think and what you will change I can then help you tweaking a few more things.

HELLcaster19 on Omnath, Locus of Creation

1 month ago

An important thing to note about Food Chain mana that is overlooked; it is only useable on creature casting. Nothing else. So unless you have ways to abuse creature casting, avoid Food Chain combos.

Also, in regards to the Lotus Cobra and Retreat to Coralhelm; If you also look at Ruin Ghost , you can use it to blink out a land (preferably one with a white source that enters untapped). This way, you always have the white mana to keep using Ruin Ghost. Retreat to Coralhelm will always untap Ruin Ghost when the land re-enters the field. And Lotus Cobra nets you extra mana as well. Not to mention that adding Ruin Ghost will also work in tandem with your other Landfall triggers :)

Additionally, if you have that Dryad of the Ilysian Grove on board, you can also blink out your commander to get a card draw, but more importantly, reset its Landfall ability to ping everyone for damage.

Two cards that could help streamline your deck a bit are Neoform and Traverse the Ulvenwald . Neoform will put something vital straight into play at the cost of sacking a creature as well. Traverse is one that I think is underplayed. I dont see it in many decks with green. It will search for a basic, unless you have Delerium. Which instead, allows you to pull any land or even a creature and put it in your hand. Both are very cheap :)

Mortlocke on The Predator of Predators

1 month ago

Hey KevinLandonChanning, again I appreciate the words of praise! I'm grateful that you designed and built your own deck - taking inspiration from my own, that's awesome. Terror of the Peaks is a cool Dragon, and aesthetically I see what you mean but unfortunately due to it lacking the Dinosaur creature sub-type means that it won't have much synergy overall in the deck and will only be of any real relevance when Polyraptor hits the field. I'd prefer the inclusion of cards that can manage to both play into common strategies as well as stand out on their own within the deck.

Never considered Dryad of the Ilysian Grove , as it does suffer from being super easy to remove. I think i'll stick with my mana rocks to try and fix my mana pool. Honestly, i'm just hoping for Wizards to print more Dinosaurs - specifically dinos that are low CMC (1 or 2) that can also function as mana dorks in some unique fashion that incorporates a cool Enrage trigger that nets mana. For now I haven't seen anything printed to give me pause, but i'm always paying attention to spoilers. Sword of the Animist is pretty interesting. Never considered it before, but i'll give it some thought. Thanks again for posting, I wish you all the success and luck with your Zacama deck!

somewhatclever on Nissa's Huge Tracts of Land

2 months ago

Nissa of Shadowed Boughs is a really good planeswalker in land strategies. Exploration or Burgeoning are also good includes. If you want to focus on lands and goodstuff, Yarok, the Desecrated and Ancient Greenwarden double your landfall triggers. Valakut, the Molten Pinnacle interacts nicely with Prismatic Omen and/or Dryad of the Ilysian Grove . Mana Reflection or Nyxbloom Ancient could give you a lot of mana to use on Golos, Tireless Pilgrim or maybe Helix Pinnacle .

Cloudius on Wrath of the Gods

2 months ago

+1! The deck looks fun to pilot and I'm tempted to build a deck around Esika myself!

I'd recommend Reki, the History of Kamigawa as he is a powerful card draw engine given the no. of legendary spells you run in this deck.

Being a 5C deck, I'd suggest adding a bit more ramp and color fixing to the deck to avoid color screw. Some basic green ramp spells are great - Three Visits , Farseek , Skyshroud Claim , Nature's Lore .

Bloom Tender is awesome too but on the pricey side. Joiner Adept , Prismatic Omen and Dryad of the Ilysian Grove are great too, acting as redundancy for Chromatic Lantern .

Hope you find these suggestions useful. Enjoy!

9-lives on -Deleting-

2 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

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