Lookout's Dispersal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Lookout's Dispersal

Instant

Lookout's Decision costs 1 less to cast if you control a Pirate.

Counter target spell unless its controller pays 4.

Price & Acquistion Set Price Alerts

XLN

Ebay

Lookout's Dispersal Discussion

BlaineTog on Can't Touch This -- $11 Mono-Blue Unblockable

2 weeks ago

@Allerian1004:

That could work, but Warkite Marauder would be strictly better (and it's only $1 a copy, too, so it wouldn't explode the budget or anything). I've found Daring Saboteur to be really good but you do sometimes have to hold off on attacking with it for a turn or two. Marauder would be a more aggressive choice; I specifically avoided including flyers in this deck so we could still attack through other decks with flyers, but Marauder is kinda ok against those decks as well since it can turn enemy flyers off.

That said, now that we have the full GRN spoilers, I've started coming to the conclusion that this deck may need to be back-burnered for now. Losing Slither Blade and Unsummon is a big deal and we don't have great replacements coming from GRN. As such, switching over to full Flyers is probably just the way to go, as Favorable Winds and Tempest Djinn are amazing payoffs for that deck and you aren't quite so dependent on small tempo plays. Something like:

4x Siren Stormtamer

4x Artificer's Assistant

4x Warkite Marauder

4x Storm Fleet Aerialist

3x Nightveil Sprite

4x Tempest Djinn

4x Favorable Winds

4x Lookout's Dispersal

3x Unexplained Disappearance

4x Chart a Course

22x Island

That's just off the cuff, of course, but a deck like that would probably just play better overall.

Elf0491 on Standard Izzet

3 weeks ago

Thanks for the feedback guys! I have made changes based on what you suggested. I also added Lookout's Dispersal, as it benefits from both Siren Stormtamer and Goblin Electromancer. The deck is much more consistent and powerful in playtesting!

fettywapmtg on Monoblue Midrange *rotation proof*

1 month ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

PhoenixNest on Beckett Brass’ Bloodthirsty Band of Buccaneers

1 month ago

Smuggler Captain is essentially just a 2/2 for 4, so I recommend switching it out with something like Lookout's Dispersal

tjjonny2000 on Wizard Counter Burn (old)

2 months ago

16 land? i have to query if you are crazy? Control decks cant offord to miss land drops. stick some of the Memorial to Genius in to help balance the flooding. Wizard's Lightning and Wizard's Retort seem some what backward concidering you are only running 5 wizards? Averages less than 1 in 6 cards being a wizard? you will be lucky to get the reduction value off either of them.

Baral, Chief of Compliance seems a very backward include with Wizard's Retort since he doesnt reduce the cost..

Lookout's Dispersal with only 2 pirates means youre putting alot of hope on the 2 of baral coming down (and staying around)... otherwise its just a bad Supreme Will? which surely at that point you would rather just run a solid counter?

Honestly.. the deck will fail to double spell with that land count, meaning you are very suseptable to your opponent getting something past your wall of counters...

over all it looks concerning and definately needs a rejig.

i would look at cutting the dispersal, the treasure map and the precognition field for lands (you probably want 22-24 land).

Kjartan on

3 months ago

Looks better now, but I don't think Lookout's Dispersal is good. You can only ever play it with Servant of the Conduit.

-Gabriel- on Find a home/Island for Crappy Jace

4 months ago

Hey there FastIsFaster, thank you for the comment and ideas!

Hmmm, I have been thinking about the counterspells... I am thinking of swapping out Censor for Syncopate. I lose a draw spell kind of, but I get a possible harder counter.

Lookout's Dispersal is actually a very good idea, because I have pirates yes! Hmmm... I will have to think on it. I should either use Admiral's Order as a hard counter, or Lookout's Dispersal for the possible cheaper counter but the 4 could actually be paid later in the game.

FastIsFaster on Find a home/Island for Crappy Jace

4 months ago

I built something very similar around Jace, Cunning Castaway early in Ixalan. Have you thought about Lookout's Dispersal and Heart of Kiran? Lookout's Dispersal is pretty easy to cast for 1B, as you have 8 pirates (and with Arcane Adaptation you could turn your whole creature set into pirates pretty easily. With Skyship Plunderer you can get Jace to 5 loyalty on T3, and on T4 you have 2 Jace to work with, one you can keep building up to 5 and splitting, and the other can crew Heart of Kiran until it runs out of counters, by which point you move on to a new Jace and start all over again.

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