Coalition Relic

Coalition Relic


: Add one mana of any color to your mana pool.

: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

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Have (3) metalmagic , Azdranax , Bluboltar
Want (4) jpv , Camypo , chexmixtoon , Internetjay

Printings View all

Set Rarity
Masters 25 (A25) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Future Sight (FUT) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coalition Relic occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rules Q&A

Coalition Relic Discussion

Kjartan on Door to Winning

1 week ago


I think you could improve a lot of aspects of this list without raising the price too much.

First of all, there are much more better mana rocks for what you're trying to achieve, I'd say.

Coalition Relic is the obvious one, but it is somewhat expensive. But honestly, just even Darksteel Ingot would be a slight improvement over for example Manalith. But there are plenty of options there. I would perhaps like to see Pentad Prism as it makes your win-con a full turn faster potentially. Or perhaps even better Rattleclaw Mystic. That card seems like a very good fit here.

Secondly, your mana base is abysmal. You're trying to go off like this with only Forests and a few scattered multi-lands? Seems unlikely. (What are you even playing Evolving Wilds for if you're only running forests?)

I'd remove 4 forests for 1 of each other basic land, at the very least.

I also have a few issues with you running Sylvan Scrying. It's a tool-box card, but it doesn't really help you get to your win-con. You have plenty of lands so you'll never be in shortage. Rampant Growth would be far, far better I'd say.

Also, my final point is that you're pretty slow... Which is fine, but slow decks need to be able to slow the game down to a pace where they can get to their win-con without getting killed on turn 4.

A card like Sylvan Caryatid can help you both ramp and block, (but that card is expensive so I understand if you're not getting it.)

Thragtusk is another tool to help you get there and it is currently very cheap. (Especially compared to its high power level)

Gl with it all.

Squirrel_of_War on Korvold EDH - Gotta sac 'em all!

2 weeks ago

Thanks for the comment on my deck. I agree with your comment I would make these changes and it should smooth out the deck a little bit.

-1 Golgari Signet

-1 Gruul Signet

-1 Rakdos Signet

+1 Goblin Bombardment

+1 Phyrexian Altar

+1 Coalition Relic

If you like infinite combos toss in Dockside Extortionist, combined with Temur Sabertooth you have infinite treasures/mana and with Korvold out you can draw you whole deck.

Since you run Ob Nixilis, Unshackled I would toss in a few more ways to utilize his best feature by forcing opponents to search. Ghost Quarter, Field of Ruin, and Assassin's Trophy should definitely be in here. I personally would lower your curve a little by replacing Casualties of War or at least use a more versatile wipe such as Descent of the Dragons. Hope that helps, let me know if you would like more feedback or advice. Good luck in your games.

hkhssweiss on Fiesty Peckers

3 weeks ago

Yo DanTheBear, have you ever consider using these cards?

Aside from that direct straight upgrades for the rocks will definitely help Kangee out, as he is pretty mana hungry. So the fast acceleration rocks like Fellwar Stone, Talisman of Progress, Azorius Signet, Arcane Signet, and Coalition Relic really helps to bring him out faster with the feather counters. Hope that helps!

Ezzed247 on Elsha of the Infinite

3 weeks ago

I have Chromatic Lantern in the deck now, and I think I'am going to put in Coalition Relic, it is also good with Unwinding Clock.

I think of puting Urza, Lord High Artificer in the deck but is it worth it, because all most of my artifacts are mana rocks.

I also thought about Mirrodin Besieged, how you do you think of it like a win con, good/bad, or do you think I have enough win cons.

oo7x7oo on Elsha of the Infinite

3 weeks ago

Sunforger is very strong but your deck lacks creatures to equip and you don't have enough red or white instants. I run it in my zurgo deck with 17 red/white instants, I wouldn't run it unless you have around 12 targets to search for.

Mana rock wise it depends on the money you want to spend and the quality of the rocks. You should get all the colored 2 cmc rocks, for 3 cmc or more I recommand Victory Chimes, Coalition Relic, Chromatic Lantern, try to get at least 12 or more.

Daedalus19876 on We Love Freebies! *Primer*

1 month ago

This deck is pretty sweet! However, the commander-reliance concerns me. If she gets removed/countered a few times, you're gonna have a bad time. Same if you get hit by a few artifact wipes -- it doesn't seem like you have much draw.

Have you considered running God-Eternal Kefnet, to get access to several other infinite-turn combos? He goes infinite with things like Brainstorm on Isochron Scepter, or with Scroll Rack + an extra turn spell.

...Oh, wait, shoot. That screws up your Proteus Staff line. Ignore me. I'm gonna leave the suggestion here, though, in case you ever choose to change your combo lines and this becomes relevant.

Beyond that, Arcane Signet is strictly better than any of your other 2-mana rocks, and you're not running Fellwar Stone. I'd run either of those over Coalition Relic or Chromatic Lantern.

I'd also test with Cavern of Souls, solely to make your commander uncounterable. Hall of the Bandit Lord and Academy Ruins may both help as well.

Hope at least the artifact discussion helped XD

Suns_Champion on Plasma In The Sky

1 month ago

Hi there! Welcome to the Legion!

Since you are new I must tell you about some very basic deckbuilding fundamentals.

Short Story:

  • 36 lands
  • 10 Ramp
  • 10 Draw

Long Story: Command Zone episode on deckbuilding templates

So let's talk about draw and ramp, the two most important and fundamental aspects of the game. Every deck needs them. and Boros is not particularly good at it. That said, we've got some solid options. Ramp first. I like to focus on 2cmc because it has the best $ to usefulness ratio. I can't comment on all of them, pick according to your budget.

Draw: You need to draw into the spells you want to play. Here's how. Again pick based on budget.

Over deck thoughts:

You want dragons and knights. Start cutting all else.

Dump Sunforger. It's a distraction.

That's all for now. Let me know if you have any questions.

Anacksunamoon on My1

1 month ago

More Handy Deck tech:


Beacon Bolt

Clout of the Dominus

Role Reversal

Mind Stone

Gilded Lotus

Thran Dynamo

Coalition Relic

Potential Win Conditions:

Insurrection (strong if a player has a creature deck popping off)

Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)

Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)

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