: Add one mana of any color to your mana pool.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
|Have (2)||metalmagic ,|
|Want (3)||ViRSneG , Conderon , Lyzen|
Printings View all
|Masters 25 (A25)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Coalition Relic occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
Coalition Relic Discussion
3 days ago
Many thanks to both and SPACEgun!
So I agree on several points:
Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.
For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.
I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.
For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.
Mana ratios need to be fixed for more green mana for early game.
Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.
Some play tips I've come to learn:
- Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.
on Crew is Big
1 week ago
Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.
I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.
- Mana Confluence
- Ancient Tomb
- Forbidden Orchard
- Maybe Gemstone Mine
- Maybe Gemstone Caverns
- All black decks should also include Urborg, Tomb of Yawgmoth
- Wasteland or Strip Mine?
- Tarnished Citadel
- Maybe Reflecting Pool?
- Now here's an interesting idea. Atraxa proliferates, so what if you based some lands around this as well? Things like Aether Hub, Mirrodin's Core, Tendo Ice Bridge, now suddenly can be used much more than once with Atraxa. Maybe worth a shot no?
So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.
That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following
- Birds of Paradise
- Nature's Lore
- Three Visits
- Bloom Tender (It taps for FOUR mana with your commander out!)
- Lotus Petal
- Noble Hierarch
- The Medallions, Emerald Medallion, Pearl Medallion, Jet Medallion, and Sapphire Medallion
- Land Tax
These are all so AMAZING. There's also the fact that charge counters can work for ramp too. Astral Cornucopia, Shrine of Boundless Growth, Coalition Relic, etc. I;m sure there's a lot I'm missing, so you may want to look into charge (or Other) counter ramp.
In the end, I would pretty much consider some more multicolor lands like City of Brass, lands that work with proliferate, some more green ramp like I mentioned, and maybe some ramp that works with Atraxa's Proliferate ability as well! If you find any of this helpful be sure to check out, upvote, and give me suggestions on some of my decks, (Double Trouble EDH, The x Files EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
1 week ago
Land base looks good. I would just change Gavony Township and Temple of the False God for something like Reflecting Pool and Cavern of Souls. Its a bit expensive upgrade, but totally worth it.
For mana rocks, I would switch signets (and probably Ikoria 3mana mana rocks too) for Darksteel Ingot, Arcane Signet, Coalition Relic, Commander's Sphere, Mana Geode.
Chance for Glory - I probably wouldnt go with this, unless I could guarantee I wouldnt lose the game. There is a lot of stuff that can easily get you out of the game after you cast Chance of Glory.
I would recommend some cards I use in my Roar of the Behemoths and The First Sliverhorde deck, which could work nicely even here.
Greater Good - would be great card draw as response to someone's removal, etc.
Lurking Predators - with that high amount of big creatures, this could be pretty fun to have.
Finale of Devastation - A creature deck with green, cant miss this... especially if its dino tribal deck. :D
Amulet of Vigor - probably not that useful here, but nice to have this in case you go on lower budget and use tapped lands.
Herald's Horn - to make your dinos even cheaper + again, you have a lot of them, so there is a big chance to draw an extra card at the beginning of your turn.
Aura Shards - Very good artifact/enchant removal for creature decks.
Defense of the Heart - to easily tutor for some big dinos and eat your opponents alive.
2 weeks ago
You could use Animate Dead with Worldgorger Dragon for either infinite mana or some stupid combos with Terror of the Peaks.
Amulet of Vigor for those tapped lands is sweet.
Arcane Signet; Coalition Relic; Mana Geode - Also very good manarocks.
Exotic Orchard; Ancient Ziggurat; Spire of Industry; Unclaimed Territory are all relatively cheap and nice for 5c decks.
Defense of the Heart - tutor easily for some big beefy dragons to burn your enemies!
Trace of Abundance - to protect some of your important land and another source of any color.
Rhythm of the Wild - to make your creatures counter-proof and another source of haste.
With so many legendary creatures, I would totally throw in Primevals' Glorious Rebirth. It has dragon flavor and you could just kill everyone in single reanimator turn.
Cards I would most likely remove:
Bloodchief Ascension - cool and good card, but would better in some discard orientated deck.
Fractured Identity - there are better removal/"steal" cards.
2 weeks ago
Lanzo493 now Coalition Relic is a direct upgrade to Tooth of Ramos. I made the swap. Your suggestions have all worked out very nicely. DeinoStinkus thank you for the suggestions, those are decent options I'll consider them. My only gripe about them it's their cost, I don't run a way to cheat artifacts into play and if I'm going all in for one of those options I'll likely not have enough for a good board wipe that turn, potentially giving my opponents time to upset my combo. Thank you for noticing Soulscour though, it's a very evil board wipe that hits lands. Massacar I appreciate you taking the time to come up with some good suggestions. Ravnica at War is honestly a bit too narrow for me, most of the real staple commander cards are actually mono-colored, I did consider it but chose more pure wrath effects over it. Coercive Portal is actually very decent and I'll consider it, the only thing I don't like is giving your opponents the choice, out can make this a dead card sometimes. Endless Horizons is decent and I'll have to find some room for it. As per the graveyard hate, while I do run against a few graveyard decks I find that if I can just board wipe them away every turn then they're wasting resources trying to bring cards back and I'm usually getting 2 for 1 value on their cards, there's a few effects like Grave Pact and Living End that this deck can't overcome, and I'll look into your suggestions there as a way to combat that
2 weeks ago
3 weeks ago
It's awesome that you play with your sons. My dad taught me magic back in 2000 and we used to play plenty of EDH until he went through chemo and lost memory of how to play.. anyway I'm really thankful that he taught me and I'm sure your sons feel the same.
I'd be happy to check out your Brudiclad deck. Do you have a decklist you can send me? So far I can recommend the following cards if you don't use them already. They're for getting Brudi out quicker, which is vital for high-level games: Generator Servant, Pentad Prism, Worn Powerstone, and Coalition Relic.
Hope this helps
1 month ago
Love the ideas! Keruga can actually perform just well, Ancient Tomb, Gemstone Caverns, Mystical Dispute, Search for Tomorrow, Force of Vigor, Emry, Lurker of the Loch, Force of Will, Force of Negation, Misdirection, etc. all work super well in those decks.
Really, filling the game early on with a sometimes slower start is perfectly fine, when most of the Keruga lists can go off by casting some Kydele, Chosen of Kruphix into it for a big storm turn, with Coalition Relic-type ramp to set up, and Ghostly Flicker/Deadeye Navigator type effects to win.
Do either of you want to make a sample list for some of you favorites. I'll write the lists in this post and may make a separate decklist mini-article over them all!