Coalition Relic

Coalition Relic

Artifact

: Add one mana of any color to your mana pool.

: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Modern Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Coalition Relic occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Coalition Relic Discussion

king-saproling on Tomorrow and tomorrow and tomorrow

1 month ago

Tomorrow is so neat. Possessed Portal is strong with him (you'll get cards thanks to Tom's replacement effect while your opps won't) though it'd definitely draw hate haha.

You might consider these too: Uba Mask (similar to Possessed Portal; only poops on opps while Tom is out), Shared Fate, Zur's Weirding, Temple Bell, Geth's Grimoire, Jace's Archivist, Windfall, Teferi's Ageless Insight, Alhammarret's Archive, Thought Reflection, Worn Powerstone (gets Tom out on turn 4), Coalition Relic, Venser, Shaper Savant

TriusMalarky on Mizzet PUNCH

2 months ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

CaptainToll on Nicky B and his Pro-Life Posse

3 months ago

Honestly the only 3 cmc rock I'd run for "power reasons" would be Coalition Relic and even then only if my CMDR is at 5 cmc. There is more to a deck than plain "this is better than that".

On the proliferate removal: it really feels like a downtrade and huge tempoloss at a table of 4 people, when you remove one single creature for one or two loyalty on a planeswalker, when tempo is the most important constant you need to get something out of your walkers. If you are reaping the desired benefits from those cards you probably already are winning. Coming back to Force of Despair: give it a try. At worst it is a better Settle the Score for one cheaper and at instant speed (more tempo for you ;) ) and at best it protects your walkers for a whole turncycle from being killed by creatures, which is what superfriends should be looking to do I'd guess.

TriusMalarky on Nicky B and his Pro-Life Posse

3 months ago

Cut all the taplands. Tar Pit was the only one with any sort of use and it was still garbage. With two Tango lands, you absolutely need basics. And, btw, a basic-heavy 3c edh manabase isn't as bad as you might initially think.

Recently I started thinking more about lands, and I've decided Evolving Wilds and Terramorphic Expanse, while easily recommended as universal lands, should never be run. They are worse fixing than a guildgate in anything with 3 or less colors.

Also, when it comes to ramp I tend to run about 10-ish, all 2 mana or less that all provide one mana every single turn. Then I go on top and add bigger or more specialized mana. Here I'm willing to provide some benefit of the doubt on Astral Cornucopia and Coalition Relic as they become really, really good with proliferate, but Lantern and Sphere are just bad. Run them on top of, not as part of, your core ramp package.

IMO, Throne of Geth, Lithoform Engine, and Solemn Simulacrum are all inefficient. I'd cut them all for more 2-mana ramp, as this looks mana hungry.

TheOneDemon on Here there be DRAGONS!

3 months ago

Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!

OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -

Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,

Feiryn on Here there be DRAGONS!

3 months ago

My bad I meant Fierce Guardianship, they're both similar in purpose and I always get their names mixed up lmfao

Since you're in 5-colour you mostly want ramp that has colours in it. Arcane Signet and Fellwar Stone are the first two cards you should look at getting since they can go in any type deck, maybe Coalition Relic as well. Birds of Paradise is top tier and so is Deathrite Shaman since you own fetchlands.

I personally like Lotus Cobra in these kinds of decks especially with fetches, meaning that with Cobra on the field you get 3 mana per each fetch you play (one from playing the fetch, one from the tutored land entering, and one from tapping that land). Nature's Lore is really good and Wild Growth is fairly decent as well.

Of course this is all on top of you already having Sol Ring, Chromatic Lantern, Dragon's Hoard, and Exploration. Keep those at the very least, though I recommend keeping your Gilded Lotus, Thran Dynamo, Farseek, and maybe Skyshroud Claim and Sylvan Scrying as well. It comes down to figuring out how fast or slow your regular playgroup is and whether or not you can afford slower artifacts like Dynamo/G.Lotus, though since you're in a more casual environment they should work pretty well.

Hope that helps!

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