Coalition Relic

Coalition Relic

Artifact

: Gain one mana of any colour.

: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Gain one mana of any colour for each charge counter removed this way.

Latest Decks as Commander

Coalition Relic Discussion

king-saproling on Wort Wort Wort!?!? <Kyle's Mom's voice>

2 weeks ago

Cool deck! These might interest you: Fork, Delina, Wild Mage, Storm-Kiln Artist, Reiterate, Reverberate, Wild Ricochet, Fury Storm, Karok Wrangler (extra good with the infinite combo spells like Fork), Worn Powerstone (gets Wort out on turn 4), Coalition Relic, Component Pouch, Nostalgic Dreams, Pir's Whim, Make a Wish, Rude Awakening

Last_Laugh on NaRsEt TuRnTaKeR

3 weeks ago

Narset wants LOTS of ramp. Stick to 2 drop or less though (3 if it adds more than 1 mana). Azorius Signet, Boros Signet, Izzet Signet, Talisman of Progress, Talisman of Conviction, Talisman of Creativity, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Crystal Vein.

A few pillowfort cards will go a long way also. Smoke is amazing here.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty

QuestionMarc on Vadrik's Discount Spell Emporium

2 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

NonetheWeisser on $40 Bullying Dragons

2 months ago

Have you ever considered Coalition Relic? It can allow you to drop your higher end dragons earlier and is a pretty effective ramp strategy.

I also feel like Draconic Roar is solid here.

NonetheWeisser on Giant Pwnage (Giant Tribal)

3 months ago

Have you considered Coalition Relic? It seems to be more reliable for ramp than Pyretic Ritual. Also, I feel like Bonecrusher Giant is a must in this list.

NonetheWeisser on Angel Tribal

3 months ago

I feel like this could benefit from a bit more ramp. Have you thought of Coalition Relic? It would allow her to play some more expensive angels(mana wise) and speed up her mid-range angels as well.

Mortlocke on The Queen's Egg

3 months ago

Tobuts, I really appreciate the chance to discuss a Burgeoning Sliver build. This is fun. Doombeard1984, it's also great to hear from you as well. I appreciate the well wishes. I'm managing my Hive just fine - I hope the same for you and yours as well. Have you had a chance to play paper magic? I've managed to get together a small casual EDH playgroup. I've been playing mostly precons as a result of that, but hey - magic is magic.

Tobuts, I must disagree with slotting in Darksteel Ingot for Mox Diamond . Indestructability is nice and all, but few players at the table would be willing to use removal on your mana rocks outside of a well timed Vandalblast effect. Not to mention, you'd be spending on a rock - there are so many better choices before you invest into spending so much mana on a turn. I maintain that the Talisman cycle is your best bet, or maybe even a Commander's Sphere , Coalition Relic (yields so much more value than Darksteel Ingot , despite having a CMC). Including Noble Hierarch or Birds of Paradise are also viable options - but more vulnerable ones. Personally, I opted to exclude anything that is a filthy non-sliver simply due to a personal build choice. Also, I must implore you to not use Lotus Bloom unless The First Sliver is your commander (and honestly even that is a stretch) to make the card viable. Just to note - when you cascade a spell with suspend, it is simply cast and is not exiled from the game with suspend counters on it. Honestly, Lotus Bloom belongs in a Yidris, Maelstrom Wielder deck.

Wheel of Fortune is a rather pricey pick up. Full disclosure - I picked mine up for about 30 USD back in the day, and even then I was upset because I thought I was overpaying lol. If only I knew about the Reserved List buyout that was to come. If you are committed to picking up a Reserved List card, and you know you will enjoy it for years to come then get it. Otherwise, i'd try out either of the previously suggested cards for the slot first - then make your decision.

I'm glad we're both on the same page in regards to Growing Rites of Itlimoc  Flip, it's a perfect substitute. As for The Great Henge - I don't think it would be a very good fit for this deck. Why? The average power for most creatures is well below 7. Additionally, I like to consider each card in silo - if for some reason my opponents were removing my Legendary slivers at just the right times, that would leave The Great Henge as a dead card as far as I'm concerned. I get why anyone would be excited about it though - it's literally keyword soup of all the things magic players like to do in green on one card. Just unfortunately, it's just a card that doesn't fit in this deck. My opinion may change in the future though - so who knows? Maybe i'll try it out one game and it just slaps

As for your manabase, use what you feel is right for you. My manabase was built with having literally the best and most efficient manabaase possible for a Sliver tribal deck with cost not being a factor. Such a ridiculous concept for a manabase won't work for everyone so I implore you to use what you know is financially feasible for you. However, i'm a big proponent of proxies. I love em'. Sure, I do own these cards as they are special to me, and all have a story (for the most part) but it would be absolutely silly to walk out of the house with a 15 thousand+ deck of cards. I wouldn't be able to even focus on the game - I'd be hoping and praying that I don't bend anything while shuffling or hope that no one steals one of my cards. Additionally, if you are in a playgroup that loves power simply ask what they would find acceptable and proxy to your heart's content. Heck, even Wizards official policy on proxies pretty much echoes my thoughts expressed here. They only care if you're bringing proxies to official DCI events. That's when they'd say "no". So again, as long as your playgroup is cool with it - then do it.

Argy on General Tazri's Allies

4 months ago

Spaghetti_boy

Join the Ranks and Unified Front do NOT do the same thing.

One is a Sorcery, one is an Instant.

The Instant can trigger Rally on an opponent's turn. The Sorcery cannot.

Therefore the Instant speed of Join the Ranks makes it better, for this deck.

Likewise, Swiftfoot Boots and Lightning Greaves have a significant difference. One gives Hexproof and one gives Shroud.

The owner of a permanent can't target something with Shroud, but they can if it has Hexproof.

That makes Swiftfoot Boots the better choice.

My guess is that you have forgotten that lands are permanents, which seems to happen a LOT when people give deck suggestions.

Amulet of Vigor is absolutely amazing in this deck, because it makes all the tri lands come in untapped, and raring to go.


The one suggestion you made that was helpful was Selfless Glyphweaver  Flip and I will insert that instead of Coalition Relic

Thanks for mentioning it.

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