Boreal Druid

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Boreal Druid

Snow Creature — Elf Druid

Tap: Add (1) to your mana pool.

Benwatts14 on Freya Elves

2 months ago

I'd consider running more elves that tap for mana and have low cmc. Arbor Elf, Devoted Druid, Boreal Druid, Circle of Dreams Druid, and Wirewood Channeler standout. You should also look into more card draw with Guardian Project and Beast Whisperer to help you start storming off. Also ways to untapped your mana elves so you can keep the train rolling and take absurdly long turns. Love elves they're my favorite tribe so im here for it. I've got an elf deck that performs pretty well if you wanna check it out on my page

McToters on Winter is coming Jorn Snow

5 months ago

So I've freshened up my memory on some snow permanents, and I've taken a deeper look at your creature list in particular. I think you can take out Burnished Hart, Rootweaver Druid, Sakura-Tribe Elder, Wolfbriar Elemental, Yavimaya Elder and replace with the following:

Centaur Omenreader cut CMCs instead of ramp

Abominable Treefolk

Berg Strider fits tap theme

Boreal Druid mana dork

Draugr Necromancer

I suggest taking out those other five creatures because I count 8 ramp spells under sorcery and I think those all look great!

Then I'd take out one of your lands for Dark Depths, which is also huge flavor.

And lastly, I do not see any boardwipes besides Torment of Hailfire so Blood on the Snow seems pretty great here!

Sorry if that's a lot to throw on. Your card draw, counters, mana curve and control all seem excellEnt. You know your deck better than I do though so maybe some of my suggestions aren't good. Let me know!

Ardees on Meren of Clan Nel Toth EDH

6 months ago

Would recommend lowering your mana curve, increase the ramp base, and add some tutors.

I'd suggest playing all the one-mana elves (Llanowar Elves, Fyndhorn Elves, etc.) perhaps with the exception of Boreal Druid.

Run also Collector Ouphe and Manglehorn to slow down decks that heavily rely on artifacts, which is most decks at the current state of EDH.

Depending on your budget, you should definitely run Green Sun's Zenith and Worldly Tutor, and perhaps squeeze in a Profane Tutor. Also cheap pick ups that are a must are Unmarked Grave, Reanimate, and Animate Dead.

If you don't want to run infinites (like Mikaeus, the Unhallowed + Walking Ballista), a nice non-infinite combo is Dauthi Voidwalker + Mindslicer + an infinite sac outlet (you should consider running also Carrion Feeder). Also if you run Phyrexian Delver, you can have your opponents lose around 20 life points each in a turn with Kokusho, the Evening Star (if Meren is also in play).

Cards I'd remove to accomodate the changes: Burning-Rune Demon, Khalni Ambush  Flip, Hagra Mauling  Flip, Dictate of Erebos, Read the Bones, Izoni, Thousand-Eyed, Jarad, Golgari Lich Lord, Tormod, the Desecrator, Springbloom Druid, Greater Good, Satyr Wayfinder.

I have a decklist which is semi-competitive and quite expensive, but I can guarantee it is nice to have the deck running faster, smoother, and without having your opponents targeting you as the archenemy form the beginning. Meren Surgical Toolbox [2K22].

Guerric on Lathril's Relentless Elves

7 months ago

Hi again! I thought I'd put some of my specific suggestions here for easy reference, but definitely check out my answer to your forum question. I'll also post separately with cut suggestions.

1) Dorks- Llanowar Elves, Arbor Elf (which is great with Elvish Guidance and the like, Boreal Druid, Elves of Deep Shadow, Heritage Druid (might as well make everything a dork!) You want all the dorks you can get!

2) Super-Tappers- Circle of Dreams Druid, Priest of Titania, Elvish Guidance. Nykthos, Shrine to Nyx and Growing Rites of Itlimoc  Flip are also great if you can swing them financially.

3) Untappers for infinite mana with the above- Sword of the Paruns, Whispersilk Cloak

4) Mana-Sink kill spells for the above- Exsanguinate, Torment of Hailfire

5) Aristocrat payoff cards- Blood Artist, Syr Konrad, the Grim, Falkenrath Noble, Bastion of Remembrance

6) Sac Outlets- Ashnod's Altar and Phyrexian Altar if they are within your budget. Blasting Station will often kill players on its own with enough tokens. High Market and Phyrexian Tower are nice because they are lands and thus don't take up slots that could be taken up by little green men and women.

Idoneity on Crash Course: Ruxa Stompy

7 months ago

I must recommend the glory of Boreal Druid. It ramps snow problem.

meecht on Why have some mana sources …

7 months ago

For example, the site text for Llanowar Elves and Birds of Paradise have been changed to "{T}: Gain..." However, not all cards are changed. Orochi Merge-Keeper and Boreal Druid still say "Add". Was there an Oracle change I'm not aware of? This is also on some lands, like Access Tunnel.

RNR_Gaming on Ezuri 2.0

8 months ago

1) Run more dorks and no spell ramp. Dorks are good at all points in the game with your commander - ramp spells not so much.

Fyndhorn Elves, Boreal Druid, Arbor Elf, and Priest of Titania are all very solid. They'll ramp you, trigger your experience counters which can make them into big threats in the late game.

2) That'll end up being play group dependent. Personally, I'd run things that have utility like Allosaurus Shepherd, Destiny Spinner and Spellskite over things like Whirler Rogue - sure the 3 triggers are nice but 4 mana is so steep.

3) I like Pathbreaker Ibex mainly because it's a goat but it is a decent pay off card that does a good enough Craterhoof Behemoth impression that you may want to consider putting it back in. Also, Blossoming Defense is very solid and typically experience commanders do tend to get targeted and you'll end up losing progress if your commander cannot stick around.

4) that's very budget dependent. My rule of thumb is this:

Og Duals> fetches> shocks> battlebond lands> rainbows> good utility/mana positives lands that dont come in tapped>pain lands

Most other lands that come in tapped don't provide enough value to sacrifice consistency but that's only going to matter in certain groups - your land base looks fine though you can probably go down to 37 lands with the majority of your curve being on 3

5) adding a budget range and explaining the power level you're going for will probably help people provide better suggestions.

solterranean on Lathril Casually Competitive

8 months ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

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