Boreal Druid

Boreal Druid

Snow Creature — Elf Druid

Tap: Add (1) to your mana pool.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Coldsnap (CSP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Boreal Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.46%

Golgari: 0.08%

Boreal Druid Discussion

Swim_ish on Chulane Trips The Alarm

7 hours ago

If you're looking to speed up the deck, 1 drop mana dorks are the way to go. They allow you to play Chulane early, and with Chulane out you can play them, in essence, for free. With this in mind, if you're looking to cast Chulane consistently at turn 3, I would recommend Arbor Elf, Boreal Druid, Fyndhorn Elves, Sakura-Tribe Scout, and Wild Growth.

Swim_ish on Chef Kruphix and his Mana Stew!-MAYBEBOARD HELP

12 hours ago

I would suggest adding more 1 drop mana dorks to this deck. The sooner you get out Kruphix, the sooner you can start saving mana to play bigger spells. So I’d suggest Llanowar Elves, Fyndhorn Elves, Arbor Elf, Birds of Paradise, Wild Growth, Boreal Druid, and Elvish Mystic for sure. These cards help assure you can get Kruphix out faster (turn 3 is a good aiming point) to store up your mana as soon as possible, and these cheep mana dorks help you stash away mana to Kruohix’s ability as well once you get him out!! I’d suggest adding all of them to be completely honest, but you can add as many as you’d like. 3 and 4 drop ramp spells, in my opinion, are a bit slow in Kruphix decks.

thinkoriginal on Ulasht, the Hate Seed EDH

6 days ago

Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.

Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.

Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.

I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.

Hope some of this helps!

Scytec on Experiment Kraj: a budget experiment

2 weeks ago

Loyal Guardian and Master Biomancer will help you get your counters on all your creatures. Fellwar Stone, Elvish Mystic, Llanowar Elves, Arbor Elf, Kiora's Follower, and Boreal Druid are all early plays that ramp you up and get you ahead on mana. This is all I can think of off the top of my head. I'll try to remember to take another look when i get home. You may also consider something like Kalonian Hydra just as an alternate win condition. Haha

WolfishHat on Rainbow Snow

3 weeks ago

I appreciate the suggestions. So far Flooremoji the Ohran Viper has been stuck in my hand. It’s 3cmc competes with Dead of Winter, Glacial Revelation, and Blood Moon. I am debating replacing them with Icehide Golem or Boreal Druid.

HezTheGod on A Song of Turns and Dongers (cEDH)

3 weeks ago

Noelqkazoo nooooooooooooooo Remora and even Wingcrafter are far too good to get booted.

oliveoilonyaasscureshemorrhoid I'd recommend removing Boreal Druid for Veil of Summer since it draws. Autumn I don't think is better than a counterspell.

GhostChieftain on Korvold's Sacrifice

1 month ago

I truthfully think you have a cool deck here, but there are a lot of things you could do for upgrades. I think you could improve your mana ramp by adding in a few 1 drop mana dorks. Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Boreal Druid, Deathrite Shaman, Joraga Treespeaker, Orcish Lumberjack, Arbor Elf, Elves of Deep Shadow etc... all make it so you have a turn 1 play and can make your korvold come out much much faster.

I think that anything over 4 mana should basically be able to win the game on its own or at least be part of a combo, so things like molderhulk or overseer could definitely go away in favor of a lower cmc card that packs just as much of a punch.

Again, this is meta dependent. If you are in a group that can't deal with a turn 3 korvold or stop a Dockside Extortionist+Temur Sabertooth combo, then it would make sense to not make these changes.

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