Emperor's Vanguard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Emperor's Vanguard

Creature — Human Scout

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

trippy_mcfly on Cumly Cube

1 year ago

Introducing Cumly Cube 1.2! 12 months ago, Cumly Cube was updated to Cumly Cube 1.1, offering many needed changes to the card pool. While this fixed some glaring errors, other faults in the cube remained, and a year of careful consideration has hopefully identified all of them. For Cumly Cube's 1.1's 1-year anniversary, I have chosen to make some changes. These changes serve a few functions:

One of them is to smooth the power level of cards in the pool. There should be very few slam-dunk picks or unplayable cards.

Another is to remove the snow card type from the pool. This makes it so players only have the option of including regular basic lands in their deck, increasing accessibility and ease for drafting.

A third is to balance the level of aggression in strategies. It was identified that playing strong, expensive creatures was a dominant strategy in Cumly Cube 1.1, since there was not enough support for aggressive decks to go under this strategy. While aggressive decks are still not supported heavily, a few changes in the card pool have hopefully shifted the meta to a point in which tempo will be an important dynamic in most matchups.

A fourth and final change is in the creature types. All creatures now belong to a supported creature type, and all non-creature cards that produce creature tokens produce tokens that belong to a supported creature type as well, meaning that tribal synergies are going to be emphasized in Cumly Cube 1.2, as was an original goal of this Cumly cube.

One more thing to note is an important change to the rules. Rule 907 has been removed. Players can no longer use this rule to conjure a basic land of any type into their hand, increasing a need for disciplined drafting. While this rule allowed players to play more ambitious decks, it removed the use for Banners, Lockets, and other methods of fixing mana. Ambitious decks are still possible in Cumly Cube 1.2, they just require some extra effort to draft.

Here are the individual card changes, provided with brief justifications:

CUTS:

ARTIFACT

Arcum's Astrolabe: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Ankh of Mishra: Too weak in power level Coalition Relic: Too much utility for general decks Coat of Arms: Ideally, this card would often be symmetrical, since opposing players would have tribal synergies, thus making it too weak in power level Coercive Portal: Too strong Coldsteel Heart: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Crowded Crypt: Creates zombie creature tokens, a creature type not supported in Cumly Cube 1.2 Explorer's Scope: Too strong and too much variability Fellwar Stone: Too strong Glasses of Urza: Too weak in power level Grafted Skullcap: Too narrow Mask of Memory: Too much utility for general decks Paladin's Shield: Too weak in power level Scroll Rack: Too little synergy with the rest of the card pool Sword of Feast and Famine: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Fire and Ice: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Light and Shadow: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Sword of Truth and Justice: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Talisman of Conviction: Too powerful Talisman of Hierarchy: Too powerful Talisman of Resilience: Too powerful

CREATURE

Allosaurus Shepherd: Removed to lower the presence of elves and green creatures Angelic Curator: Too weak in power level. Additionally, protection leads to less interactive games, a dynamic not desirable in Cumly Cube Apex Devastator: Card advantage should require more synergy than slamming one creature card Apex Hawks: Too weak in power level Arcbound Reclaimer: Too weak in power level Avacyn's Pilgrim: A mana dork that costs 1 mana with no drawback is too powerful and too obvious a choice of a Cumly Ascendant Spirit: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Battered Golem: Too weak in power level Beast Whisperer: Too powerful Birds of Paradise: A mana dork that costs 1 mana with no drawback is too powerful and too obvious a choice of a Cumly Boreal Druid: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Boreal Outrider: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Bosh, Iron Golem: Too weak in power level Bottle Golems: Too weak in power level Brokkos, Apex of Forever: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Cartographer: Too weak in power level Chillbringer: Too weak in power level Dryad of the Ilysian Grove: Not a supported creature type, plus too much utility for general decks Elvish Visionary: Removed to lower the presence of elves and green creatures Erebos, God of the Dead: Too strong of an engine for an indestructible card Eternal Witness: Removed to lower the incentive for primarily green strategies Ethereal Valkyrie: Card advantage should require more synergy than slamming one creature card Garth One-Eye: Too complicated of a card Goldspan Dragon: Too strong in the treasure matters archetype Hellkite Tyrant: Too strong of an alternate win condition in multiplayer games and too powerful after sideboarding against artifact-based strategies Hogaak, Arisen Necropolis: Not a viable addition to almost any deck Icehide Golem: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Illuna, Apex of Wishes: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Ingot Chewer: Too powerful against artifact-based strategies Karmic Guide: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Kozilek, Butcher of Truth: Too strong Kozilek, the Great Distortion: Too strong Looter il-Kor: Not a supported creature type Lotus Cobra: Too obvious a choice of a Cumly Master Skald: Too weak in power level Metalworker: Too strong in artifact-based strategies Mirror Golem: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Omnath, Locus of Creation: Too strong Prosperous Innkeeper: Not a supported creature type Rimescale Dragon: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Sea Drake: Too weak in power level Sea-Dasher Octopus: Mutate cards have been removed to make Cumly Cube 1.2 more accessible Skeletal Wurm: Too strong Snapcaster Mage: This card is commonly played in many formats, and fits the same role in Cumly Cube as it does in other formats. That is too boring for Cumly Cube Solemn Simulacrum: Too much utility for general decks Svella, Ice Shaper: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Thada Adel, Acquisitor: Too powerful after sideboarding against artifact-based strategies Thassa, God of the Sea: Too weak in power level Tireless Tracker: Too powerful Torgaar, Famine Incarnate: Too direct of an impact on life total True-Name Nemesis: Protection leads to less interactive games, a dynamic not desirable in Cumly Cube Ulamog, the Ceaseless Hunger: Too strong Waterfront Bouncer: Too much utility for general decks

ENCHANTMENT

All That Glitters: Too generically-useful of an effect given the presence of artifacts in many decks Ascent of the Worthy: Too cheap for a reanimation effect Blood Sun: Too narrow Curiosity: This effect exists with Keen Sense, and it is more interesting to have that effect be in Green than Blue Duelist's Heritage: Too weak in power level Endless Scream: Too weak in power level Grounded: Too weak in power level Havoc: Too weak in power level Hero's Resolve: Too weak in power level Moonlit Wake: Too weak in power level Path of Mettle  Flip: Too weak in power level Shared Animosity: Too aggressive Sunbond: Too generically-useful of an effect given the presence of life gain in many decks The Mending of Dominaria: Mill of any kind is not supported in Cumly Cube 1.2 True Conviction: Too weak in power level Unfulfilled Desires: Too much utility for general decks Unspeakable Symbol: Too aggressive Cold Snap: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Freyalise's Radiance: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Glacial Plating: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Rime Transfusion: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks

INSANT

Abrade: Too much utility for general decks Artifact Blast: Interaction with artifacts should be found as removal, allowing artifact decks to realize their synergies Assert Authority: Too generic of a counter spell for artifact-based strategies Blazing Salvo: Too weak in power level Burning Hands: Color-specific hate cards lead to less interesting sideboarding strategies Celestial Purge: Color-specific hate cards lead to less interesting sideboarding strategies Confound: Too strong in certain matchups after sideboarding Crop Rotation: Too strong in Dark Depths decks Dark Remedy: Too weak in power level Darkness: This effect already exists in Batwing Brume, a more interesting card Dazzling Lights: Too weak in power level Flashfreeze: Color-specific hate cards lead to less interesting sideboarding strategies Fry: Color-specific hate cards lead to less interesting sideboarding strategies Generous Gift: Creates an elephant creature token, a creature type not supported in Cumly Cube 1.2 Mardu Charm: Creates warrior creature tokens, a creature type not supported in Cumly Cube 1.2 Pyroblast: Color-specific hate cards lead to less interesting sideboarding strategies Red Elemental Blast: Color-specific hate cards lead to less interesting sideboarding strategies Repopulate: Too strong in certain matchups after sideboarding Selesnya Charm: Creates a knight creature token, a creature type not supported in Cumly Cube 1.2

LAND

Cave of the Frost Dragon: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Den of the Bugbear: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Faceless Haven: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Field of the Dead: Too much utility for general decks Fire-Lit Thicket: Replaced with Mossfire Valley Gnottvold Slumbermound: Not a supported creature type Lair of the Hydra: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Hall of Storm Giants: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies Hive of the Eye Tyrant: Mono-colored creature lands have been removed from Cumly Cube 1.2 to discourage mono-colored strategies

PLANESWALKER

Garruk, Cursed Huntsman: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Jiang Yanggu: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Kiora, Master of the Depths: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Kiora, the Crashing Wave: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Liliana, Dreadhorde General: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Sorin, Solemn Visitor: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Vraska the Unseen: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Wrenn and Seven: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed Xenagos, the Reveler: To further encourage creature-type-based synergies, planeswalkers that produce a creature token with a type not supported in Cumly Cube 1.2 have been removed

SORCERY

Avalanche: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Break the Ice: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Essence Infusion: Too weak in power level Farseek: Too much utility for general decks Giant Opportunity: Too narrow Icequake: All snow cards have been cut to remove the inclusion of snow-covered basics when building decks Infernal Contract: Card advantage should require more synergy than this card Reckless Endeavor: Too much variability Strike it Rich: Too weak in power level Three Visits: Too much utility for general decks

ADDS:

ARTIFACT

Relic of Legends: Synergizes well with legendary card type strategies Thopter Shop: Supports the thopter creature type and synergizes well with artifact creature strategies

CREATURE

Ajani's Chosen: Supports the cat creature type and synergizes well with enchantment decks Akim, the Soaring Wind: Supports the bird and dinosaur creature types Augmenting Automaton: Supports the construct creature type while also adding a cheap but scalable threat for black decks Banehound: Supports the nightmare creature type and functions as an aggressive creature for faster decks as well as a lifelink creature for lifegain strategies Be'Lakor, the Dark Master: Supports the demon creature type Bedlam Reveler: Supports the devil and horror creature type and synergizes well with the spells-matter archetype Brightwood Tracker: Supports the elf and scout creature types and offers card advantage at an expensive rate Bronzebeak Moa: Supports the bird creature type Capashen Unicorn: Supports the unicorn creature type Centaur Rootcaster: Supports the centaur creature type and synergizes well with landfall strategies Cloudblazer: Supports the human and scout creature types Deadeye Brawler: Supports the human and pirate creature types Deadeye Plunderers: Supports the human and pirate creature types Deeproot Champion: Supports the merfolk creature type and is a payoff for the spells-matter archetype Denry Klin, Editor in Chief: Supports the cat creature type Deus of Calamity: Supports the avatar and spirit creature types Displacer Kitten: Supports the beast and cat creature types and can be used as a value engine in carefully-constructed decks Divinity of Pride: Supports the avatar and spirit creature types Doom Whisperer: Supports the demon and nightmare creature types and is a solid playable for any black deck Dutiful Replicator: Supports the assembly-worker creature type Electrostatic Infantry: Supports the dwarf creature type and is a payoff for the spells-matter archetype Emperor's Vanguard: Supports the human and scout creature types Falco Spara, Pactweaver: Supports the bird and demon creature types Fathom Fleet Captain: Supports the human and pirate creature types Fathom Fleet Cutthroat: Supports the human and pirate creature types Felidar Guardian: Supports the beast and cat creature types Festival Crasher: Supports the devil creature type and is a payoff for the spells-matter archetype Fiend Artisan: Supports the nightmare creature type and provides a tutor effect that can enable combos or strong synergies Forerunner of the Heralds: Supports the merfolk and scout creature types Frontier Guide: Supports the elf and scout creature types and offers ramp for landfall strategies Gahiji, Honored One: Supports the beast creature type Galvanoth: Supports the beast creature type and synergizes well with the spells-matter archetype Gloomshrieker: Supports the beast and cat creature types and is an enchantment for enchantment-based strategies Gold-Forged Thopteryx: Supports the dinosaur and thopter creature types Good-Fortune Unicorn: Supports the unicorn creature type Greater Gargadon: Supports the beast creature type Grimdancer: Supports the nightmare creature type Harnessed Snubhorn: Supports the dinosaur creature type and is a payoff for artifact or enchantment decks Harvester of Souls: Supports the demon creature type Herald of the Pantheon: Supports the centaur creature type and synergizes well with enchantment-based strategies Huatli's Raptor: Supports the dinosaur creature type and synergizes well with proliferate strategies Hunted Nightmare: Supports the nightmare creature type and has an interesting drawback that might incentivize unique drafting Impetuous Devils: Supports the devil creature type Jetmir, Nexus of Revels: Supports the cat and demon creature types Jori En, Ruin Diver: Supports the merfolk creature type and is a payoff for the spells-matter archetype Kaheera, the Orphanguard: All five creature types meeting Kaheera's companion condition are supported in Cumly Cube 1.2, making this a great pick for many decks Kangee, Sky Warden: Supports the bird creature type Karador, Ghost Chieftain: Supports the centaur and spirit creature type Kiln Fiend: Supports the beast and elemental creature type and is a payoff for the spells-matter archetype Kuro, Pitlord: Supports the demon and spirit creature types Kykar, Wind's Fury: Supports the bird and spirit creature types Lashweed Lurker: Supports the eldrazi and horror creature types Lathiel, the Bounteous Dawn: Supports the unicorn creature type and functions as a solid payoff for lifegain strategies Leyline Prowler: Supports the beast and nightmare creature types and offers utility in the form of deathtouch, lifelink, and mana fixing Lonis, Cryptozoologist: Supports the elf and scout creature types and produces clue tokens for artifact-based strategies or just general value Mahadi, Emporium Master: Supports the cat and devil creature types Marauding Raptor: Supports the dinosaur creature type Memnite: Supports the construct creature type and is a cheap card for artifact-based strategies Messenger Falcons: Supports the bird creature type Mishra's Self-Replicator: Supports the assembly-worker creature type Murasa Rootgrazer: Supports the beast creature type and synergizes well with landfall strategies Nael, Avizoa Aeronaut: Supports the elf and scout creature types and incentivizes multi-color strategies Nightmare Shepherd: Supports the demon and nightmare creature types and is an enchantment for enchantment-based strategies Nihiloor: Supports the horror creature type and synergizes with lifegain strategies Nikya of the Old Ways: Supports the centaur creature type Niv-Mizzet Reborn: Supports the avatar and dragon creature types and incentivizes multi-color strategies Niv-Mizzet, Supreme: Supports the avatar and dragon creature types and incentivizes multi-color strategies Nulltread Gargantuan: Supports the beast creature type Opaline Unicorn: Supports the unicorn creature type and offers utility in the form of mana fixing Ornithopter of Paradise: Supports the thopter creature type and offers mana-fixing for any deck, especially if chosen as a Cumly Overgrown Armasaur: Supports the dinosaur and saproling creature types Pestilence Demon: Supports the demon creature type Phantom Nishoba: Supports the beast, cat, and spirit creature types and synergizes well with lifegain strategies Phantom Tiger: Supports the cat and spirit creature types Pheres-Band Raiders: Supports the centaur creature type and synergizes well with enchantment-based strategies Pink Horror: Supports the demon and horror creature types and is a payoff for the spells-matter archetype Prowling Felidar: Supports the beast and cat creature types and is a payoff for landfall strategies Quirion Ranger: Supports the elf creature type and works well with Stasis Radagast, Wizard of Wilds: Supports the avatar, beast,, and bird creature types Raging Regisaur: Supports the dinosaur creature type Rakdos, Lord of Riots: Supports the demon creature type Rakshasa Deathdealer: Supports the cat and demon creature types Ramirez DePietro, Pillager: Supports the human and pirate creature types Ranging Raptors: Supports the dinosaur archetype and synergizes well with landfall strategies River Hoopoe: Supports the bird creature type and synergizes with lifegain strategies Ronom Unicorn: Supports the unicorn creature type Rune-Scarred Demon: Supports the demon creature type Salvaged Manaworker: Supports the construct creature type while also providing mana-fixing for any deck Scalding Devil: Supports the devil creature type Self-Assembler: Supports the assembly-worker creature type Seton, Krosan Protector: Supports the centaur creature type and synergizes well with decks that contain the druid creature type, a creature type not purposefully supported in Cumly Cube 1.2 but definitely present Shapers of Nature: Supports the merfolk creature type Snapping Sailback: Supports the dinosaur creature type Snubhorn Sentry: Supports the dinosaur creature type Soul of Emancipation: Supports the angel and avatar creature types Soul of Windgrace: Supports the avatar and cat creature types and synergizes well with landfall strategies Species Gorger: Supports the beast creature type Spectral Sailor: Supports the pirate and spirit creature types Svyelun of Sea and Sky: Supports the merfolk creature type Tatyova, Benthic Druid: Supports the merfolk creature type and is a payoff for landfall strategies Thrasta, Tempest's Roar: Supports the dinosaur creature type Tidehollow Strix: Supports the bird creature type Trove Warden: Supports the beast and cat creature types and synergizes well with landfall strategies Tuvasa the Sunlit: Supports the merfolk creature type and is a payoff for enchantment decks Urban Daggertooth: Supports the dinosaur creature type and synergizes well with proliferate strategies Vebulid: Supports the horror creature type and functions as an interesting threat in proliferate decks Vodalian Arcanist: Supports the merfolk creature type and synergizes well with the spells-matter archetype Void Beckoner: Supports the horror and nightmare creature types and can put itself in the graveyard for reanimation strategies Vorel of the Hull Clade: Supports the human and merfolk creature types Walking Atlas: Supports the construct creature type and offers ramp for landfall strategies Watcher of the Spheres: Supports the bird creature type Yarok, the Desecrated: Supports the elemental and horror creature types Ziatora, the Incinerator: Supports the demon and dragon creature types

ENCHANTMENT

Conquer: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2 Detention Sphere: A strong removal spell that can win the game with Worldfire Fungal Plots: Supports the saproling creature type Offspring's Revenge: Possibly a very strong engine in carefully-constructed decks Rumbling Crescendo: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2 Thopter Spy Network: Supports the thopter creature type Trace of Abundance: Offers utility in the form of mana fixing Urban Utopia: Offers utility in the form of mana fixing Verdant Haven: Offers utility in the form of mana fixing

INSTANT

Bedevil: A strong and flexible removal spell Fungal Infection: Supports the saproling creature type Fungal Rebirth: Supports the saproling creature type Schismotivate: A strong combat trick to be aware of in Cumly Cube 1.2 Seed Spark: Supports the saproling creature type Spore Swarm: Supports the saproling creature type Stun: A good tempo play for more aggressive decks

LAND

Dragonskull Summit: Bolsters fixing for non-blue decks Mossfire Valley: Bolsters fixing for non-blue decks Rootbound Crag: Bolsters fixing for non-blue decks Shadowblood Ridge: Bolsters fixing for non-blue decks Vitu-Ghazi, the City-Tree: Supports the saproling creature type

PLANESWALKER

Aminatou, the Fateshifter: Synergizes well with blinking strategies Angrath, Minotaur Pirate: Supports the pirate creature type Chandra, Pyrogenius: Mainly added to justify the continued inclusion of Chandra's Embercat Chandra, the Firebrand: Mainly added to justify the continued inclusion of Chandra's Embercat Dihada, Binder of Wills: Synergizes well with legendary card type strategies Dovin, Architect of Law: Expensive planeswalkers that don't take over the game but add value are exactly what we want in Cumly Cube 1.2 Huatli, Warrior Poet: Supports the dinosaur creature type Jace, Arcane Strategist: Expensive planeswalkers that don't take over the game but add value are exactly what we want in Cumly Cube 1.2 Liliana of the Dark Realms: Synergizes well with swamps matter strategies, mainly thinking of the powerful engine Dread Presence

SORCERY

Aether Mutation: Supports the saproling creature type Grave Upheaval: Further support for reanimator, an archetype encouraged in Cumly Cube 1.2, and offers utility in the form of mana fixing Lava Flow: Further support for land destruction, an archetype encouraged in Cumly Cube 1.2, as well as unconditional creature removal not normally found in red Summon the School: Supports the merfolk creature type

hejtmane on Asus, lost but seeking

5 years ago

They added some new cards that I think can be great for your deck since you are land focuses Awakening of Vitu-Ghazi You may want to look at Sylvan Awakening over Rude Awakening may not but it is an option. Mobilized District and The Mending of Dominaria would go really nice.

More stuff to look at Groundskeeper she would be real sweet Multani, Yavimaya's Avatar and Ramunap Excavator

also you could look into the explore mechanic cards like these Path of Discovery , Emperor's Vanguard , Jadelight Ranger

Have you thought about Ghost Town

Just some ideas to help out with your theme

The new Blast Zone

Also I really like Into the Wilds this does not count as your first land play of your turn and it is an enchantment so creatures wipes do not hurt

triproberts12 on

5 years ago

Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.

I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.

Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.

As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet  Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.

Good luck!

DuBie15 on Green Fest

6 years ago

Deck looks super good, i think that Llanowar Scout, could be replaced with something better, and Wayward Swordtooth is strong, but 4 might be too many just because without the citys blessing it is not great. Also not too sure about Sylvan Awakeningas a 4 of, since it should just instantly win the game 4 seems like too many.

Cards for the mainboard that could be good are Merfolk Branchwalker, either drawing more land or being a big green creature for 2 mana is strong. Duskwatch Recruiter  Flip is good in any green creature deck because it draws cards at instant speed, and the flip side makes those creatures cheaper. Path of Discovery could be another good card advantage engine. Emperor's Vanguard could also fit the theme, finding lands and getting huge. Ranging Raptors can also get extra lands out of the deck. Adventurous Impulse and Enter the Unknown can both be great one drops as well. finding lands and creatures. I think the impulse is better overall as a turn one play but both are definitely reasonable.

SB cards. Thrashing Brontodon serves as removal and a threat which is great, and Broken Bond gets more lands out. Heroic Intervention could probably be a 2/2 split maind and sb.

RabidWombat585 on Fall of the Dead

6 years ago

I would take out the Emperor's Vanguard for another Ramunap Excavator also even though its CMC is 2 more i think Nissa, Genesis Mage would do you alot better because it untaps 2 lands AND 2 creatures and with all the mana dorks you are running it will have much better worth. but otherwise love this deck i love homebrews that do nothing but make your opponent wanna flip the table

trey12321 on Explore This!!! 'Cabra party~!

6 years ago

Murphy77 Thanks for giving me something to reference! Panharmonicon has been working wonders so I've added a couple...! I don't really like Enter the Unknown as much even though I'm lacking in 1 drops, purely because there is no real way to cast it on turn one, and it's difficult to actually get any value out of it. The added land drop is unnecessary as well, as the entire deck can run easily off of 4 lands and doesn't require any amount of ramp.

I often find myself discarding lands with Tomb Robber, and in those cases I could see Ramunap Excavator working rather well, but those are the only times I actually put lands in my graveyard, and oftentimes the boardstate makes it just as easy to explore off of something else instead.

Rishkar, Peema Renegade will be a card I'll need to acquire and test out, and likewise with Tetzimoc, Primal Death.

The deck tends to brute-force overwhelm people, whether by creating several massive creatures, gaining massive amounts of life or flooding the board with creatures, sometimes all 3, so Cobbled Wings, with it's extreme lack of synergy compared to the rest of the cards, seems to be a no go with what we're trying to accomplish.

The purpose of Emperor's Vanguard would be to trigger explore regularly, but the big issue I have with it is that it can easily be chump-blocked or otherwise prevented from dealing damage, and at that point it becomes a 4/3 for 4, which is pretty bad. If you gave it wings then it might work out, but that also becomes 6-8 extra slots to achieve what Tomb Robber and Deadeye Tracker achieve easily by themselves.

Several people have suggested Animation Module, and it looks more promising when considered with Rishkar, Peema Renegade and Path of Discovery, but once again I'll have to test it out and see how it goes!

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