Chain Reaction

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
Worldwake (WWK) Rare

Combos Browse all

Related Questions

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Chain Reaction Discussion

goodair on Budget Prossh

1 week ago

Considering your on a tight budget, Id cut these:
Rhythm of the Wild (unless you play vs alot of blue control, Love this card but I cut this quick when I realized how many things it doesn't affect that I care about)
Comet Storm
Chain Reaction (maybe keep, it kinda liek blasphemous act but you would have a betetr idea how well it does in your group!)
Stronghold Assassin
Savage Ventmaw
Vampiric Rites
Chancellor of the Forge
Forgotten Ancient
Plaguecrafter
Catacomb Sifter
Deathbringer Thoctar
Atarka, World Render

Strike_Rouge on KOTH FLING (Oathbreaker wins)

1 month ago

Before I begin, I'd like to preface this with the fact that I want this to work, you have no idea.

1.) How do you intend to fish out Genju of the Spires ? It seems fairly important for the deck to run, but I worry it will get flooded out of the odds by the 56 Mountains.

2.) How do you cast things when there's little/no land on your side of the field? I think a deck like this would appreciate some kind of ramp, especially since Fling is going to get hella pricey after the first one or two castings.

Recommendations:

What others already said:

Mana ramp:

Misc. Utility:

. . .

That's all that comes to mind off the top of my head. I'll be interested in seeing if/how this deck progresses.

BasicBrett on Rakdos control

2 months ago

Definitely need Chaos Warp and Bedevil . I feel like I have enough board wipes between Chain Reaction and creature combos

PhotogenicParasympathetic on General problems with Deckbuilding

2 months ago

The answers to your questions vary more based on your deck than they do based on your meta.

If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.

Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.

As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.

Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.

eliarbreton on Omnath Turboramp v1.0

3 months ago

03/13/19

Game One: regular

Ravenous Slime out, cast Blasphemous Act , killing everything except the slime, then cast Tectonic Break for 7, leaving opponents with 2 and 1 land. (one opponent had already been taken out by a lethal attack from another one). Attack twice with the 58/58 slime for the win

Game Two: star

Died to Vaevictis Asmadi, the Dire after three swings with Strider Harness (should have realized it was a three turn kill). Resolved boundless realms for 12 but died before I could use the land. vivicutus killing omnath twice really killed me, plus having no way to kill vivictus. Might need more creature removal. Vaevictis Asmadi, the Dire with Helm of the Host really took over the game because me and his other opponent had no creature removal.

Game Three: star

Right opponent had Repercussion and I played Chain Reaction to kill one opponent )dealing 21(=7x3), the mono red player (R op) was down to one land because I played Tectonic Break for three, me and my left hand partner both won because we killed the mutual opponent (and my right hand op and his left hand op were dead)

Game Four: star

Ghalta, Primal Hunger player (my R ally) killed my left ally, then I took my right opponent out after casting Tectonic Break for his four lands. Right op concedes, then ghalta attacks my left opponent and I finish him off with Omnath plus tokens, with Greater Good backup for 9 more sac damage and then Magmatic Force to close it out forsure because he would take 3 his upkeep, the 3 more R ally, then 3 on mine. (we had to finish up quick because the shop was closing). Me and right ally won together.


op: opponent, r: right

star: multiplayer format - TLDR:5 player game, the two people sitting directly on your left and right are your allied (therefore not your opponents, for cards that say that. plus you cannot attack them). The two other people are your opponents and you win if they both die.

Record 3-1

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Chain Reaction occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.2%

Rakdos: 0.17%