Well of Knowledge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Well of Knowledge

Artifact

(2): Draw a card. Any player may play this ability but only during his or her draw step.

PaulMuadDib on Judge tower

3 weeks ago

I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto

Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability

Max_Hammer on

1 year ago

Howdy! I have some recommendations!

  • Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.

  • Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."

  • Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.

  • Mirrorpool is just good utility.

  • Thaumatic Compass  Flip is good ramp and lets you just say "Actually, no, that creature isn't attacking."

  • Luminarch Ascension is going to give you as many white angels as your heart can handle.

  • Illusionist's Bracers is just going to double whatever fuckery you're up to.

  • Mask of Avacyn, Lightning Greaves, and Swiftfoot Boots are all excellent protection for your boy.

EnbyGolem on How Good is Book of …

1 year ago

I’ve personally gotten way more mileage out of Well of Knowledge. It’s cheaper and there really doesn’t seem to be a downside. The only opponents who tend to use it are ones that are desperate and trying to recover; the player ahead is very rarely going to need it. Helping stabilize those other behind players usually curries good favors later on down the road and only provide more collective opportunities to deal with the biggest threat at the table.

That being said, Book of Rass is still a really neat effect and might be a good pairing with Well, especially if you like running those old-school cards :)

legendofa on How Good is Book of …

1 year ago

I'll give Book of Rass credit for being the second-most mana-efficient pure colorless card (not Devoid) that effects only you and doesn't sacrifice itself for the draw. That's a really narrow category, but almost every other option taps or sacrifices itself, or has a color identity. The other options are Diviner's Wand (less efficient for pure draw, but has other useful abilities), Well of Knowledge (anyone can use this), and Mindless Automaton (my choice for most mana efficient pure colorless etc. etc.)

Of course, I would expect artifact untapping and recursion to go into pretty much every artifact-centric deck, and even white, the weakest at pure draw, has been getting comparable options that are at least as good in color.

Is it a truly bad card? I don't think so. It's just outclassed by a lot of really good cards. It's an "if you have no other option" card.

CaptainToll on Are there any old cards …

3 years ago

Cadaverous Bloom has never let me down in Tasigur. Combine it with Well of Knowledge or Idle Thoughts to draw your whole deck or use it to fuel massive x-spells.

Rhadamanthus on Mana Question - How old …

3 years ago

It sounds like you're remembering a house rule. There was a period of time when mana could carry through steps in the same phase (for example: you used to be able to get mana from Thran Turbine during your upkeep step and spend it on Well of Knowledge during your draw step, since it was all part of the Beginning Phase), but there was never a time when mana stayed up all the way through the end of the turn.

Snickles@EDH_only on Most underrated commander of all time

4 years ago

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

Rabid_Wombat on Will Book of Rass Ever …

4 years ago

I like it but that 6 mana cost is killer. Well of Knowledge is superior imho and more deserving of a reprint.

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