Choose one —
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
Yeah manabase was my main concern with UU counterspells. If you think it isn't viable you can try some mix of 2x Mana Leak and 3x Drown in the Loch or something (which could also replace Abrade as additional removal).
For Iymrith, I think I would take out Ebondeath, yeah. You could also maybe take out a Niv or a Sprite Dragon (idk how good it is here or if 4 is needed--if a playset is needed then nevermind).
1 week ago
The more sources of ramp, card draw, and removal you have, the more competitive your deck will be. I would stretch for 13ish sources of solid card draw--such as the likes of Jeska's Will, Cathartic Reunion, and Sign in Blood--a similar amount of cheap ramp (just more of what you've already got going on, like Thought Vessel and Millikin), and 10ish efficient removal effects like Abrade, Deadly Rollick, Terminate, and Force of Despair.
Also, remember that each time you reanimate a sub-par creature, you're missing out on spending that trigger on a game-ender; try and make it so all your huge reanimation targets do lots of work and immediately have an impact. It's also worth noting that Olivia returns the creature to play already attacking, so if it has an attack trigger (like Drana, the Last Bloodchief or Master of Cruelties) that effect actually won't happen.
Like what you're doing here overall, though--keep it up! :3
1 week ago
Profet93 Thank you for your message, I think you deserve a complete reply.
This deck is a pre-con deck improvement. As time goes by, we see that a planeswalker from 2014 is really struggling to survive in increasing creature power creep. If you are on a table with a lot of Aggro players, honestly, it is not recommended to use Daretti, Scrap Savant as your commander.
That's been said, there is another question, "What's my thought about updating this deck?".
In recent years, we have received many new card enhancements,(Valakut Awakening Flip, Wheel of Misfortune, etc.) but with it comes more powerful Anti cards Opposition Agent, Dauthi Voidwalker, and fucking Tergrid, God of Fright Flip. We have to increase the number of removal spells. If they keep on board, there will be no game experience or only pain in the arse for the rest of the game.
As the situation of the first two is more critical, it is more flexible to use the multi-function burn spell with low CMC like Cathartic Pyre, Abrade should be good. The last one is most likely will be some opponent's commander. Even if you remove her once, she is likely to reappear. At this point, please make good use of political methods.
I hope you can be satisfied with my reply.
3 weeks ago
The Dracula promos are awesome and well done in my opinion.
I think Retrieve is sneaky strong recursion. 3 mana for two cards is a pretty high rate.
Cultivator Colossus is pretty interesting. Not sure if it is strong enough to include in my Slogurk, the Overslime lands deck, but it's definitely worth considering.
Hero's Downfall is a nice reprint, but I am sad to see that Odric got turned into a vampire.
4 weeks ago
But that's the thing people don't realise. It looks terrifying, but it isn't. Counting to 10 is easier than 20/40, but with the quality of infect creatures? Not so much. The best Infect creature, in itself, is Phyrexian Crusader, which, ironically, has some protection from Fatal Push. However, basically every other Infect creature dies to a list of things. Examples are Lightning Bolt, Abrade, Lightning Helix, Path to Exile, Declaration in Stone, Abrupt Decay and probably a bunch more I'm forgetting.
Infect has only been "overly" present when Blazing Shoal was a thing in Modern. After its banning, Infect just became of the fringiest deck to linger in the format. It has definitely had some top8s but when is the last time you heard some had to sideboard against Infect? To use some data as argument, if you go to mtgTop8 and search for in Infect in Modern, you'll see a lot of decks but most of them, at least from 2020/2021, got 4th place of below.
Also, Hammer Time is a deck that's good with Infect, but honestly doesn't even need it. And Ornithopter, or any creature, with +10/+10 is enough to win games because the hammer is waaaaay more resilient than a creature.
legendofa, I kinda liked your ideia of removing counters to activate an ability or cast a spell
2 months ago
Lightning Bolt interferes with the Chalice of the Void game plan. Some 2 Mana removal like maindeck Abrades might be nice though, particularly with the Liquimetal Coating game plan, maybe 2 over some Mind Stone. I think I prefer Desperate Ritual to stay as a 4 of because while worst late game, being able to facilitate a t2 blood moon (or t1 on the draw with gemstones) can be back breaking.
3 months ago
Thank you d_iros, I've had a lot of fun brewing and playing the deck so far. I want to get some more games in with the deck in its current form before I make anymore changes. Documenting brewing considerations and updating the primer is fun for me too, so I'll try to keep this as up-to-date as possible.
In the games I have played, I've noticed that my 2 favorite things to exile with Prosper are Lands and instant speed interaction. Even though opponents can see what instants are exiled with Prosper, it does act as a bit of a dissuasion for one turn rotation.
At this rate, I think the next 2-3 cards I might try to squeeze in are Withering Boon, Abrade, and maaayyyybbeeee Chain of Smog for a combo option with Storm-Kiln Artist and the artifact burn creature package. Just need a few more games to see what underperforms.
3 months ago
MadaSV - Rogue's Passage is very inefficient. Sure we can guarantee the comment with it but wont be able to play what we get off the top in most cases. It was actually a toss up between Vandalblast and Abrade either are fine; Vandalblast has the higher ceiling when dealing with artifacts but Abrade gave us the flexibility of dealing with small creatures. Lastly, while not a bad equipment if I'm paying 3 for an equipment it'll be a sword or Whispersilk Cloak. Trying to stay as low to the ground as possible - this is a midrange lantern control style deck; the maul would probably be good in an aggro/voltron deck. Thanks for the suggestions though :)