Choose one —
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||Rumulex , Neffle|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 days ago
MadaSV - Rogue's Passage is very inefficient. Sure we can guarantee the comment with it but wont be able to play what we get off the top in most cases. It was actually a toss up between Vandalblast and Abrade either are fine; Vandalblast has the higher ceiling when dealing with artifacts but Abrade gave us the flexibility of dealing with small creatures. Lastly, while not a bad equipment if I'm paying 3 for an equipment it'll be a sword or Whispersilk Cloak . Trying to stay as low to the ground as possible - this is a midrange lantern control style deck; the maul would probably be good in an aggro/voltron deck. Thanks for the suggestions though :)
2 weeks ago
Most EDH decks are going to want 11-ish ramp (extra mana) effects, 10-ish draw effects (that doesn't mean scry!), 36-ish lands, 11-ish interaction pieces (that means 8 things like Chaos Warp , Abrade , Path to Exile , Counterspell , etc., and 3 board wipes like the best of the ones you already have), and then the rest of the deck dedicated to exactly what your strategy is, basically--here that would mean the best available burn spells, some damage increasers ( Torbran, Thane of Red Fell is great), and a few (note I said few!) protection effects.
2 weeks ago
While Bolt would probably be the better choice, I still want to keep both Abrade and Rip Apart . Having a one mana removal is certainly pretty good, but I think the versatility of blowing up Artifacts beats it by just a little, especially after que rebirth of Affinity decks. Plus, being a removal with utility attached to it frees some sideboard spots.
Dragonlord's Servant and Dragonspeaker Shaman (which I know isn't modern legal) are traps in my mind.They don't offer any utility besides ramp and are some pretty vulnerable ones. I have a friend who had a Monored Dragon Tribal, and the servant was absolutely useless most of the time. Signets and other mana rock can ramp into spells other than just the Dragons.
Demanding Dragon is just bad in my opinion. Since this is a very slow deck, it's gonna take some time to pressure the opponent's life total, so they can probably take the 5 points and still be okay as if I'm in a position where I need to stabilise I won't be able to attack in order to pressure them. Gold Dragon on the other hand can help a lot with lifelink. Also, technically the Gold Dragon dies only to the channeller statswise and if I'm forced to block. After the channeller gets the boost, it's forced to attack, so it won't be able to block. Moreover, it can't race a 8 difference in lifetotal and every removal in the deck, expect for Pyroclasm, kills it.
Stormbeath and Thundermaw can probably come in the side. I can see both being more useful than Niv since I already have Summoning Trap for counterspell heavy matchups.
Terror is fantastic, but the price is what really stops me from considering. Otherwise, I think it's one of the best dragons and a better version than the Tempest.
The Tempest isn't as useful, at least in this particular list, because it takes a while to get going and is similar to what I was talking about the demanding dragon. This list plays the control game, with the only 4 cmc dragon being the thunderbreak. It would take a very long time for it to start generating value and allow me to ping down the opponent's board.
Charger + Ventmaw is not a bad combo but I think it's much more of a buildaround than a free inclusion. I can definitely see a deck with a playset of each dedicated to ramp into them, but this deck doesn't have the space for it.
1 month ago
Let's crank that damage!
Flamescroll Celebrant Flip, Immolation Shaman , and Scab-Clan Berserker can all come down early and start to chip in damage, and become mana-sinks in the late game if you're not doing anything else. They also bring your mana curve down versus cards like Magma Giant or Emeria Shepherd. If you're punching everyone, Arbiter of Knollridge is going to gain them all life. Why not Sulfuric Vortex to punch them more and prevent life gain?
As for removal, Boros Charm and Abrade feel like auto-includes over Shock or Inescapable Blaze. And since each activation of Pyrohemia is separate damage, you'll kill everyone else's creatures while leaving yours unscathed!
Flame Blitz is great against planeswalkers and replaces itself if no one's playing planeswalkers.
1 month ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
2 months ago
Looking at your current list, I think you should drop:
Abrade (its a sideboard card, not mainboard, and 2cmc is high for prowess).
Grapeshot (you're not storm, this does nothing for you here).
Haze of Rage (2cmc is high, the effect is average).
Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).
I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.