Abrade

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Abrade

Instant

Choose one —

  • This deals 3 damage to target creature.
  • Destroy target artifact.

Icbrgr on Naya Dragon tribal

1 month ago

I assume just as a generic midrange shell?... early game ramp/cost reduction (Llanowar Elves and Momo, Friendly Flier) for the Dragon payoff/wincon and supplement it with removal Fiery Impulse, Get Lost, Abrade and some other goodstuff like Heroic Intervention/Scavenging Ooze/Knight of Autumn kinda stuff?

JacobAGrossman on List of Bugs and Feature …

2 months ago

Also I have noticed an odd one, I see the SLD version of Abrupt Decay is linking to Abrade for some reason

CNG_Stream on token enchantment

3 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.

DreadKhan on Even The Demon Slayer Corps Fear This Deck

3 months ago

Are you aiming for a Bracket 3 deck? I'm going to go ahead and assume yes, based mostly on the budget and 2 Game Changers already included.

First off I'm going to list off some cards that I think you might cut, along with some reasons why: Rakdos Charm (none of these seem worth a card, I'd look into Abrade unless people run weird token decks that flood the board), Bedevil (it's nice to have some versatility, but paying that much for it seems harsh, it's also awkward to hold up due to it's fixing requirements), Dark Ritual (I might be missing something, but I feel like getting your Commander out a couple turns early isn't going to matter that much if people can kill them before you can follow up with other demons), Archfiend of Despair (the effect is strong but it seems hard to actually get out), Blood Speaker (4 mana per tutor doesn't sound that good to me when you already have a decent density of demons to draw into, I also think search effects are usually worse includes than lower to the ground draw effects, both in terms of how they play in games and how people react to them).

Possible cards you might want to add: Saw in Half (this is usually better than a flicker, but why not run both?), Thran Dynamo (really strong ramp to get your Commander out or recast him, if you're worried about it getting blown up then perhaps Skyclave Relic), Night's Whisper/Painful Truths (both of these are very low to the ground draw that are easy to cast, they are very able to turn a hand you'd have to mulligan into a strong keep), Burnt Offering (this is probably a stronger effect in here than Dark Ritual; there's also Sacrifice and Soldevi Adnate if the effect seems to work, the idea is you'd chain ETBs this way, and possibly use them to recast your Commander to draw cards in a pinch).

bryanedds on Godo for Shodo

4 months ago

Replace Abrade with Wild Magic Surge.

CNG_Stream on

6 months ago

I like Izzet artifacts and have some good experience building this in standard. I like some of your unique card selections, but I would like to suggest some options that you may like.

Card I would advise trimming from deck in all deck suggestion would be Hard-Won Jitte as the card doesn't really syergize too well and becomes useless if you get Raphael, the Nightwatcher on the battlefield. You would be better off running mroe copies of Improvised Arsenal as the equipment provides much better stat function for your deck for the cost and has a mana sink to create copies which I have seen be useful in some matches.

Another card I would trim is the Cinder Strike and turn this into Torch the Tower. The instant speed nature of the spell make a big difference and the exile can be helpful as well. Also it pairs really well with the Mouser Foundry as you could sacrifice it for the bargain to get the token value when it leaves the battlefield and the other bonus of getting scry for the bargain even if you are burning something that doesn't need that 3rd point.

If you would like to make your deck more aggressive you could lean more into the affinity strat by using cards like Springleaf Drum, Pinnacle Emissary, Memory Guardian. These cards can help get you to the board and wide really fast. If you were to go this route I would likely take out the Casey Jones, Vigilante, Krang, Utrom Warlord, Don & Raph, Hard Science, Hard-Won Jitte for card slots. I understand the Don/Raph card gives you some good affinity discount on spells, but with this strat your spells are much cheaper or already have affinity so it's bonus would not be particualrly great helpful.

If you want to keep the Don/Raph plan for the deck then I would still suggest the Pinnacle Emissary, but would maybe try more copies of Krang, Utrom Warlord or maybe Threefold Thunderhulk as a ramp payoff to add to deck. If you do this, then you might need to trim Raphael, the Nightwatcher as the card might be awkward to play for these card synergies.

Sideboard Graveyard Hate: I would highly recommend The Ooze that also adds more artifacts to your board, but if you need a budget graveyard option then you cna go Soul-Guide Lantern.

Sideboard Removal: Abrade is a very powerful option as it lets you have a 3 damage creature burn spell that could be artifact hate if needed.

Sear or Obliterating Bolt are both good 4 damage options if you feel you want the 4 damage burn for cheap. Sear advantage is instant speed and Obliterating Bolt while sorcery speed does exile the target. I would lean more to sear as it takes out Ouroboroid if you miss it for the turn it comes down, but could be used to take it out before the combat trigger can go off.

Into the Flood Maw This spell can be good for not just bouncing creatures, but reseting cards like Cool but Rude if they have been leveled up, making htem replay and relevel to get their bonus back. Make sure if you are bouncing non-creature targets there is a reason you are doing it and not just giving them tokens for no reason.

Hope these suggestions help and best of luck with the deck.

ToastedBagl on Burnt Eggs

9 months ago

Shattering Spree, Abrade, Volcanic Fallout (vs tokens), Basilisk Collar, Loxodon Warhammer, and Grafted Exoskeleton would be really helpful for this deck.

clayperce on Gut Shot

10 months ago

Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.

The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:

Cheers and a big +1 to you!

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