Nightmare Shepherd

Nightmare Shepherd

Enchantment Creature — Demon


Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield), you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 that's a Nightmare in addition to its other types.

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Have (2) echohites , Taki117
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Printings View all

Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all



Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Nightmare Shepherd Discussion

Panharmonika on Veiled-Control

1 week ago

Sorry to potentially be a downer, but I don't think the Nightmare Shepherd interaction works like you've said in the description?

Because either Nightmare Shepherd exiles the card from your graveyard, so Athreos, Shroud-Veiled can't return the card from your graveyard.

Or, Athreos, Shroud-Veiled returns the creature, and then there's nothing in the graveyard for Nightmare Shepherd to exile, so the "If you do" clause to make the token is never fulfilled.

That said, this deck looks rad as hell.

Titus7007 on Demonic Embrace

1 week ago

yeah, I was toying with Ranckle in here. I like Gray Merchant of Asphodel him + Ayara, First of Locthwain and Nightmare Shepherd would end the game.

I am always bad at making the mana base. You think 22 land would do, even if I add 2x Gray?

pistolpeteiii on Vito Corleone, Gain and Drain Mafioso

2 weeks ago

I think you are dipping into too many styles of play with your deck selection. If you streamline into a certain style of build I think you will have some more success. Looking at the choices of cards you've picked, I think a Mono-Black aggressive style Vito deck would suit what you are looking for.

Early turns you can play creatures such as; Vampire of the Dire Moon (4), Serrated Scorpion (4), Priest of Forgotten Gods (4), Yarok's Fenlurker (4)

Your mid-game would be; Vito, Thorn of the Dusk Rose (3), Ayara, First of Locthwain (3), Dread Presence (4)

And finishers in the form of; Nightmare Shepherd (4), Gray Merchant of Asphodel (3)

Pack some removal in the form of; Murderous Rider (3), Eliminate (3)

and then 21 Swamp and there's your deck! (Castle Locthwain if you've got em)

Strangelove on Omertà - Torgaar's Mafia

3 weeks ago

A trick that really helps me cut is setting up custom categories like this:

1x Pawn of Ulamog #Combo
1x Sol Ring #Ramp

Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).

Sling-Gang is definitely one of my favorites for a deck like this (keep it).

I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:

Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.

Gonti, Lord of Luxury... fun, yes, but really its just "2BB: Draw a card" ...see Dusk Legion Zealot.

Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.

Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.

Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.

Also, you're going to want Living Death.

Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.

I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.

ConstantVigilance on Card creation challenge

4 weeks ago

Isn't that just Nightmare Shepherd but legendary and very slightly better?

Anyway, my card: (wildcard):

Infernal Demonbat

Creature - Demon Elemental Beast (mythic rare)

Whenever an opponent would draw one or more cards for the second time each turn, you may pay 3 life. If you do, prevent that draw. (They don't draw those cards.)

Menace, flying, haste


another wildcard, or a card that prevents your opponents from gaining resources in a less generic way

9-lives on Self Hate

4 weeks ago

Nightmare Shepherd is awesome not just for its ability but also its nice 4/4! Thanks! What I need, though are damage dealing cards, especially unblockable/direct damage. If I can't do direct damage whenever my opponent has low life from my tree, or get cards in my graveyard for drawing power in Treasure Cruise, then I will need to use two or one of my other strategies. I had forgotten to keep Tome Scour for my Inverter of Truth combo, so that's there. So I'm left with few card options to keep it at 60. I could get rid of my hand control cards, but those are very useful as well, but not important to my main strategy. Low cost U/B Boardwipe or low cost U/B Fog cards would also be nice to replace my hand control cards.

plakjekaas on Self Hate

4 weeks ago

Nightmare Shepherd to make a 1/1 copy of tree?

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