Nightmare Shepherd

Nightmare Shepherd

Enchantment Creature — Demon


Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield), you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 that's a Nightmare in addition to its other types.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Nightmare Shepherd occurrence in decks from the last year

Latest Decks as Commander

Nightmare Shepherd Discussion

Named_Tawyny on Interaction between Merieke Ri Berit, …

1 day ago

Yes, moving a Commander from the Graveyard to the Command zone happens when state-based actions are checked, so it would occur before Nightmare Shepherd has the possibility to exile the Commander.

When the Shepherd tried, it won't be able to find the commander, because it's been moved from the Graveyard to the Command Zone, causing the Shepherd to lose track of it.

Gidgetimer on Interaction between Merieke Ri Berit, …

1 day ago

The rules on commanders changing zones is now a SBA from the graveyard. Your opponent's commander will hit the graveyard and Nightmare Shepherd will trigger. SBAs will be performed and then the trigger will go on the stack. If your opponent puts their commander in the command zone it will not be in the graveyard when the Nightmare Shepherd trigger resolves and you will be unable to exile it.

CamraMaan on Interaction between Merieke Ri Berit, …

1 day ago

So I steal my opponent's commander with Merieke Ri Berit , untap her to destroy the commander/creature, then Nightmare Shepherd can in theory exile the commander to copy it as a 1/1. But the wording on Nightmare Shepherd is where I'm stuck... when the creature dies, I can exile it and copy it, but does my opponent get to exile it first, putting it into the command zone, preventing me from copying it...?

Spirits on Undying Persistence

3 weeks ago

Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

Last couple topics,

I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

Further on Card Advantage (which includes draw):

I know why your doing it and the thought process behind it, but here's an alternative perspective.

Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

Topic Interaction:

Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

MLS91 on Relics of Fear

1 month ago


My name on here is just my initials and birth year, I have another account here on tapped out I lost both the email and password to due to the sands of time, but im sure you can still find the account here: Oltos01

  1. understood, i was more referencing your reference to the Lethal Vapors i think our bullets points when numbered get moved after previewing the comment

  2. Honestly, i also liked Nightmare Shepherd a lot to. I would still consider running him, but the rulings are to a deterrent to me where as with Homeward Path I just straight get my stuff back, not to mention given people their creatures back then casting a Living Death ...idk sounds pretty brutal to me

  3. Speaking of this, dismember will be staying slaughter will be leaving. On a side note I picked up a Volrath's Stronghold from my LGS today (thank goodness for wishlist notifications) as well as a copy Vesuva and Jeweled Lotus . Super excited about these pick ups considering proxying the lotus into this deck, can't quite decide.

  4. I don't quite know yet, but your suggestion is hilarious as I had cut Mind Stone from the deck earlier in our discussions for the Arcane Signet . about your question, I would assume that everyone exiles their original hand and ends up with no hand? Another ruling question to pose

MLS91 on Relics of Fear

1 month ago


  1. I don't understand? please fill me in on how this works?

  2. Homeward Path vs. Nightmare Shepherd - i know exactly what your talking about, it does because the interaction with Skullclamp , i'm more understanding and valuing the slot at what it is im trying to accomplish. In my mind Nightmare Shepherd is a symmetrical effect, where as Homeward Path makes the possibility of an asymmetrical effect.

  3. I'm actually thinking of cutting To the Slaughter for Feed the Swarm i'd rather have the choice and the answer rather then present my opponent with a choice, secondly Slaughter has a restriction. this way I can keep Dismember or replace Dismember with Executioner's Capsule


Looking back at your suggestion of Kaervek, the Spiteful here is why it didn't make the cut. put simply it turns of Skullclamp and effects the board compared to Massacre Wurm which eats peoples life totals and has no effect on my own board. Great thought though, ill keep him in mind for decks in the future

MLS91 on Relics of Fear

1 month ago

*** Twilight Shepherd was actually meant to be typed as Nightmare Shepherd

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