|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
Forerunner of the Coalition
Creature — Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
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Forerunner of the Coalition Discussion
3 days ago
Hey friend, love the direction you're going here. Pirates are my favorite tribe of Ixalan and I'm glad to see someone else jamming them.
What's your goal for this deck? Competitive play, or just beating down at a casual table? Do you prefer control, aggro, or a mix?
Either way, I'd include Forerunner of the Coalition as a 4-of -- that way, you can cut down on the more expensive Pirates like Brass, Prosperous Pirates, and Angrath's Marauders, since you can easily tutor them out.
Knowing the direction you're going will help with more suggestions! Cheers!
4 days ago
Thanks for the suggestions! I've actually had the opposite experience with Fell Flagship, and often find it's ability to be crewed by a summoning-sick 1 or 2 drops that it anthems up to 3 power to be just the speed boost I need to hit a turn 4 or 5 win when I otherwise wouldn't. It's definitely not good when you're already behind, but as an aggro deck, if I'm behind then it's not a game I'm going to win anyways. To that same idea, Forerunner of the Coalition and Kitesail Freebooter are really strong cards when you're playing from behind or against control, but the first situation is not where I want to be anyways, and against control I usually have just been swapping in Duress for Abrade, but freebooter might actually be the better option. I like both in a Dimir or Grixis list for sure, but this deck is really trying to be as low to the ground and hit as hard and as fast as possible. That said, freebooter is a great help against removal-heavy matchups, so I'll probably look into swapping a few in for Dire Fleet Captain and see if the slight speed drop is made up for by consistency. Thanks again for the help!
4 days ago
Hello, I was looking over your list and have a few suggestions.
I tried playing Fell Flagship in my BR pirates list, and found it far worse than I expected. It costs 3 mana, and then after that it still has crew 2 for a 3 power boat. The only real upside then it the anthem, which is only going to add a max of 2-3 power to the board in a perfect world. More often, it will add about zero power to the board, as most people are able to keep your pirates somewhat under control, so it will only help if you're already going to win. I would try playing a much more impactful 3- or 4-drop such as Forerunner of the Coalition (He's been great for me, I know he seems subpar, but chaining them every turn in the late game gives the deck far more reach) or Dire Fleet Neckbreaker, who provides a much better anthem effect, as he buffs the turn he hits the board and doesn't require you to tap a decent number of your creatures.
The other card that I dislike to some extent is Dire Fleet Captain. I will admit that he seems like the best thing in the world when he becomes a 5/5 or so, but he will only be a max of a 3/3 on turn 3, and after that you are likely to face some removal. Now your meta might run less spot removal than mine, but I prefer a creature like Kari Zev, Skyship Raider. I'm also not too much of a fan of Fathom Fleet Captain as he tends to eat removal, but if he is working for you by all means keep him.
I would definitely try to find room in the deck for Kitesail Freebooter, as he can win games on his own. I know that at first glance he seems like an unimpactful creature, but he is far from that. Your opponent should never have more than 1 or 2 spot removal spells, so he can grab the only one, leaving them with no removal, or grab one of the two, which forces them to use the other kill spell on him. He is even more powerful when played with good timing, as if you can slam him down to grab a boardwipe the turn before it's going to be played, and then they have to spend their turn removing him to get the wipe back. I cannot tell you how many games I've won because of this guy, he is amazing.
Sorry that got kind of long...
5 days ago
1 month ago
1 month ago
Hi TheAmazingRebel, I playtested your deck against a control deck and an aggro deck, and I have some suggestions for you.
First off, your pirate picks are quite solid. There's great synergies between evasive creatures and enchantments/Brass, and your curve looks good in my opinion. Your lands look pretty good, and you didn't overdo the removal.
Here are my thoughts of what you can improve on:
Dire Fleet Poisoner is incredible against creature heavy decks. You get a surprise deathtouch blocker, a surprise deathtouch attacker, or 1 extra damage for just 2 mana!
Forerunner of the Coalition is such a fantastic card. It denies land flooding, controls your draw, and stacking them together lets you hit your opponents in the face while still developing a board. Great in the early game, great in the mid-late game when you just need a final push. Add 1-2.
Rigging Runner is not a card to be underestimated. Getting a 2/2 first strike on turn 2 plus another 1-drop is really strong. It's a great pressure tool against opponents who also run aggro or lower health creatures because you can make fantastic trades. It combos well with Dire Fleet Poisoner too.
Protean Raider is an interesting card to toy with. At worst, it's the best creature on the field. Works well with Hostage Taker, Forerunner of the Coalition, and Dire Fleet Neckbreaker. It works as a good fallback option if the opponent develops better creatures than you and starts to stabilize.
Those are my thoughts on how you can improve this deck. If you're going for a more midrange feel, take out some early game cards and add in your more expensive stuff, like Angrath and River's Rebuke to OTK your opponent. Thanks for reading and I hope this helps!
3 months ago
First of all, this is looking a lot better than most beginner's decks, so you've got a decent place to start from.
Second point: Pirates are a tempo-based, aggressive tribe, even the relatively slower U/B ones. You're going to have a very difficult time capitalising the late game unless you manage to play Fleet Swallower or Nezahal on curve and your opponent doesn't have an answer, so you're better off playing to your strengths and going lower to the ground. You're also 7 cards over 60, so this is what I'd recommend you take out:
3 months ago
You could try using Forerunner of the Coalition to tutor for the Pirates you need, and get your opponent down on life