Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Unlicensed Disintegration Discussion
7 months ago
Hi usherp!Thanks for your comment! Bag of Holding it's very good card but to exploit it well you have to build a deck around it,maybe more based on artifacts( Skeleton Key , Mask of Memory , Pirate's Pillage , Unlicensed Disintegration for example).I think about it,thanks for the idea! if you have ideas or changes for my decks write me ^^
10 months ago
I would straight-up replace the Flasks with Wellsprings. Then I would replace the predictable, milquetoast -Burn spell with the much more flavorful spicy -Burn spell and another 1-2 other things for 2-3 more Mountains..
1 year ago
Came by this deck while looking for budget ideas for my own Gwyn deck.
I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:
You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.
Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.
When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.
You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.
I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds
Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)
Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)
1 year ago
wildturtles - Hey! I definitely agree with Knollspine Dragon and Sneak Attack needing slots. I don't have a spare of either and will have to order some copies soon. My wife really likes Magus of the Wheel in here so I don't think that will be going anywhere. I'll have to think a bit more on what to take out as Unlicensed Disintegration is a nice way to remove and ping to get Rakdos out. Tectonic Giant if not removed is a monster in this deck too. He definitely needs to stay. But great ideas on the other two. I'll have to figure out what to slot out at some point. Thank you!
1 year ago
Knollspine Dragon is amazing in this deck, maybe take out a draw spell or Magus of the Wheel? Also having things to cheat in creatures if rakdos isn't out or is being removed a lot can be a lifesaver sometimes, things like Sneak Attack, and Quicksilver Amulet are great backup in the deck. I'm not sure what I would take out for those though,maybe Unlicensed Disintegration, or Tectonic Giant?
1 year ago
A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.
I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .
1 year ago
Oh, it's also worth noting that Release the Gremlins and By Force are interesting cards that might be good for the sideboard, in case you're looking for the flexibility to destroy artifacts. Disenchant might also be good for that. (thinking of the flexibility of Bedevil without the double black in the casting cost)
Unlicensed Disintegration might also be a good addition, given that you have artifacts in this deck!
1 year ago
Sure thing Awgeez. IMO these are a little underwhelming and could be replaced with better things: Banefire , Divination , Walk the Plank , Preordain , Crackling Drake , Pyramid of the Pantheon , Shock , Opt , Murder , Unlicensed Disintegration , Cancel , Dissipate , Hour of Glory