Unlicensed Disintegration

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

TypicalTimmy on What is your favorite tribe, …

1 year ago

I think it's been asked before, but we have many new players and users so I thought it would be nice to go over it again.

Title says it all.

Many users on here may be aware my favorite and most beloved tribe are the Minotaur, but why is this?

When I first began playing, I just went big or went home. Huge creatures, 8+ mana spells, massive combat swings, etc. Then, one of my former co-workers who happens to play competitively wanted to sit down at the table with us.

He brought his Modern Elfball deck, which won 1st place in a local championship. And I lost, again and again and again. At first losing wasn't so bad, but this guy also is not just a sore loser, but he has a bit of a God complex.

What do I mean by this? Any possible chance he gets in life to either put someone down, or prop himself up, he'll take. For example, when I was a machine operator maybe I'll have setup, did the fine-tune and achieved minimum scrap in about 45 minutes before production approval. He would, completely unprovoked, tell you he could have done it in 30 with zero scrap. Just to make you feel bad. Then, when it took him six hours and over 3,000 pounds of material, it was the fault of everyone else. Material suppliers for garbage plastic, engineers for poor tooling design, maintenance for failing machine upkeep, etc.

So anyway, there I am losing over and over. Eventually, I stopped playing Magic. Weeks would pass and he would still loom all of the loses over my head.

  • "Oh yeah, that's cool. But how many games did you win? Oh right, none."

Eventually I had a bit of an epiphany... He's winning with big creatures and fast combat. What if I out paced him, with midrange?

So I went to work. My Rakdos Minotaur deck had 13 (mostly) instant speed kill spells and Minotaur lords by the playset, and ramp.

He dropped an Elf. BOOM Terminate. Another Elf, MURDERED. Elf? Dreadbore. Elf? Unlicensed Disintegration.

Eventually he had a boardstate of a few Elves, and I had just three Minotaur.

Rageblood Shaman, Neheb, the Worthy and Felhide Petrifier.

I move to combat. A 2/3, 2/2 and a 2/3? He shrugs and takes it.

Well, Unlicensed Disintegration. 3 more damage to face. Fugg.

Okay so what he takes 6, so 9 in total? Big whoop.

Nope >:)

Rageblood Shaman gives +1/+1 to the others. And Neheb, the Worthy gives +2/+0 because I just lowered my hand by enough with that last spell!

So really it's a 5/4, a 5/3 and a 5/4.

So 15+3 or 18. Lethal, at this point.

He freaks the F out and puts up blockers despite us having moved to combat damage resolution. Fine.

First strike, deathtouch and trample.

Still lethal.

He sank. His jaw dropped. He couldn't believe it. His 1st place prize winning deck lost.

I may have been beaten a half dozen times, but in this moment I was victorious and it infuriated him.

And that, my friends, is why I love my cows :)

TypicalTimmy on Card creation challenge

2 years ago

A favorite deck of mine was my very old Rakdos Minotaur Modern deck. It was casual and just tribal, but it won a decent number of games. That's the one that won against a local Elfball championship deck because that player had no removal, and got cocky trying to get as much mana online as possible. Through a cluster of Terminate and Dreadbore and Unlicensed Disintegration, I was able to keep him slowed by removing key aspects as I built a boardstate out. I eventually won via a single combat round when I tapped a Rageblood Shaman, Felhide Petrifier and a Kragma Warcaller sideways.

  • 2/3 + +2/+0 = 4/3
  • 2/3 + +1/+1 + +2/+0 = 5/4
  • 2/3 + +1/+1 + +2/+0 = 5/4

That's only 14 damage? And even with deathtouch and trample, each one being blocks removes -3 damage so that's only 11?

;) 14 hits for 11, doublestrike and blockers removed hits for +14 full so 25. Second combat phase = full unblocked 14+14 but it's even more because Kragma Warcaller adds +2/+0 globally the second time, so it's actually 20+20. So 11+14+20+20 or 55 damage to face on three 2/3 bodies. Even with blockers the second round, it'll only slough off 3 damage down to 52.

The deck focused on ramp, removal and cows but it seriously lacked draw. So here's for that, while maintaining the core value of the deck.


Bloodpainter Shaman

Creature - Minotaur Shaman

Lifelink

Whenever you would gain life, you may instead draw a card.

Bloodpainters are the most visceral of their kind, seeking prophetic messages in the carrion of their fallen foes.

2/3


The deck ran Whip of Erebos as a reanimator small engine to keep combat flowing, so that combos nicely with this. And with that costed value, it's a mere with Ragemonger.


Wouldn't be a TypicalTimmy post without a book behind it, lol.

Wild.

Saccox on Madness shot Pezzent

3 years ago

Hi usherp!Thanks for your comment! Bag of Holding it's very good card but to exploit it well you have to build a deck around it,maybe more based on artifacts( Skeleton Key , Mask of Memory , Pirate's Pillage , Unlicensed Disintegration for example).I think about it,thanks for the idea! if you have ideas or changes for my decks write me ^^

Metroid_Hybrid on Electroshock Death Eggs

3 years ago

Spicy eggs indeed! I like it.. I had a similar idea sometime ago. I'm surprised to not see some number of Mycosynth Wellspring and/or Unlicensed Disintegration here..

I would straight-up replace the Flasks with Wellsprings. Then I would replace the predictable, milquetoast -Burn spell with the much more flavorful spicy -Burn spell and another 1-2 other things for 2-3 more Mountains..

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

3 years ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

hyped1221 on

3 years ago

wildturtles - Hey! I definitely agree with Knollspine Dragon and Sneak Attack needing slots. I don't have a spare of either and will have to order some copies soon. My wife really likes Magus of the Wheel in here so I don't think that will be going anywhere. I'll have to think a bit more on what to take out as Unlicensed Disintegration is a nice way to remove and ping to get Rakdos out. Tectonic Giant if not removed is a monster in this deck too. He definitely needs to stay. But great ideas on the other two. I'll have to figure out what to slot out at some point. Thank you!

wildturtles on

3 years ago

Knollspine Dragon is amazing in this deck, maybe take out a draw spell or Magus of the Wheel? Also having things to cheat in creatures if rakdos isn't out or is being removed a lot can be a lifesaver sometimes, things like Sneak Attack, and Quicksilver Amulet are great backup in the deck. I'm not sure what I would take out for those though,maybe Unlicensed Disintegration, or Tectonic Giant?

Tata on *budget* High cost high reward

4 years ago

A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.

I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .

I'd play enchantments that make the most of your mana too, like Mirrari's Wake and Zendikar Resurgent .

I'd also play ramp spells like Nature's Lore , Farseek , Rampant Growth , and Sylvan Scrying .

Your land package would become super strong if you included Urborg, Tomb of Yawgmoth and Cabal Coffers . Field of the Dead is also very powerful.

Load more
Have (3) reikitavi , metalmagic , FyreByrns
Want (0)