Mardu Charm

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mardu Charm


Choose one —
• Mardu Charm deals 4 damage to target creature.
• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.
• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Rainmaker217 on Modern Midrange Mardu Minotaur

3 years ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

Kogarashi on Can I respond to a …

3 years ago

Now, if you suspect your opponent has a response, you do get priority first after your Disfigure goes on the stack and could cast something else in response to your own spell on the assumption your opponent has, say, a Counterspell or a Giant Growth or something like that.

You couldn't do it with Duress because it's not an instant, but if you had a Mardu Charm , for instance, you could try to pre-emptively get rid of your opponent's possible response before they use it (or reveal they even have one).

But as others have said, once your opponent actually responds with their spell, it's on the stack and you can't try to take it out of their hand with your spell.

wowsuchdoge on Modern Mardu Warriors

4 years ago

Catpocolypse I do like those creatures however they are not warriors and the effects from some cards like Blood-Chin Rager and Chief of the Edge would be wasted. Im thinking about making a mardu humans deck though.

Ambition's Cost looks interesting, might have to playtest it.

Mardu Charm However i've played alot before and i feel its kind of inferior when you have Boros Charm

Catpocolypse on Modern Mardu Warriors

4 years ago

I think that you have enough humans that Champion of the Parish or Thalia's Lieutenant are possible pickups.

Some card draw might be useful too. I'd suggest Ambition's Cost .

Mardu Charm might be worth looking into as well.

LeglessLegoLegolas_73 on Ramos Engine

4 years ago

Maybe take out Mardu Charm for a better charm, and consider putting in Rishkar's Expertise . Check out my deck for ideas Ramos-Daddy.

psionictemplar on ad nauseam

4 years ago

This may not be much help but have you considered a couple Pact of Negation for your combo turn. They double as protection and do not cause you any life loss off Ad Nauseam in case you have to combo before you are ready. Perhaps in place of the Mardu Charm . One of my biggest concerns is if you dont draw Reflecting Pool . Has mana availability been an issue in those games?

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