Wonder

Wonder

Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
Penny Dreadful Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wonder occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Wonder Discussion

multimedia on Idea 2: Varina Zombie Tribal

1 week ago

Hey, impressive budget, less than $200, version of Varina.

Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.

Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.

These card suggestions would add about $10 to the budget.

Good luck with your deck.

multimedia on Muldrotha "Super Budget" The Gravetide

2 weeks ago

Hey, good budget version of Muldrotha.

I like that you have some what focused on the manabase and used some of the budget for playable lands. Sunken Hollow and Ash Barrens are two others to consider adding.

Jarad's Orders and Final Parting are budget tutors that also put a card into your graveyard. Pattern of Rebirth can be a budget repeatable creature tutor that puts the creature you tutor for onto the battlefield. Satyr Wayfinder and Grisly Salvage is self-mill that can potentially also find a land, more ways to get cards into your graveyard. Wonder can give Mudrotha flying making it a real threat to do Commander damage.

Cards to consider cutting:

  • 1x Swamp
  • 1x Forest
  • Izoni, Thousand-Eyed
  • Perpetual Timepiece
  • Embodiment of Spring
  • Villainous Wealth
  • The Mending of Dominaria

Good luck with your deck.

multimedia on Tainted soil

2 weeks ago

Hey, you're welcome. Good job with the update, but you can still do a lot more upgrading with such a high budget.

In my opinion Amulet of Vigor is not worth playing just for the few interactions that it has. Making Zombies that will ETB tapped not be tapped is fine, but if you have to use a card spot in the deck just to be able to do this interaction then it's not worth it. With such a high budget you shouldn't need to play the Bounce lands since there's many other more playable dual lands to use instead such as the three Shock lands. I feel you're playing the Bounce lands and other lands that ETB tapped only because of Vigor which is hindering your deck. Arcane Signet, two drop mana rock ramp would do a lot more than Vigor.

Temple of the False God is not a good land here because you don't have land ramp to accelerate the amount of lands you have on the battlefield. Without Urborg, you're relying too much on making a land drop on your turns. Temple can't tap for mana until turn five, more likely after which is not worth it.


To continue with upgrades my advice is to cut Molderhulk, Vulturous Zombie, Eternal Skylord, Soulless One, Havengul Lich. These Zombies are some of the least good of the rest; they're all outclassed by other creatures. You don't need Skylord because you have Wonder which is a much better card, giving flying to all your creatures including Muldrotha not just tokens.

To make Wonder more consistent consider adding more Island dual lands? Especially Watery Grave, but also Sunken Hollow. Fetch lands that can search for a Island are also helpful, Flooded Strand, Polluted Delta, etc. It's kind of a annoying to have Underground Sea and not be able to fetch it with a Fetch land. Crop Rotation can be helpful since it can tutor for an Island or Urborg or Coffers and put it onto the battlefield.

Consider adding more reanimation? Buried Alive is powerful enabler for reanimation tutoring for three creatures one of which can be Wonder. Cryptbreaker is a good one drop Zombie who's an enabler for reanimation or putting other permanents into your graveyard for Muldrotha. It can fuel it's own draw ability by creating Zombie tokens. Animate Dead for reanimation has interaction with Muldrotha since it's a permanent and it can also reanimate an opponents creature. Reanimate, reanimate any creature in your graveyard or an opponents paying life.


Upgrades to consider:

multimedia on This deck takes brains

2 months ago

Hey, you're deck seems lackluster to you because opponent mill is a lackluster strategy in multiplayer Commander. Unless you're playing infinite opponent mill combos that you do in a single turn with Altar of Dementia, Altar of the Brood or wheels then opponent mill not a very good strategy when you have many opponents. Self-mill is very powerful since it can lead to quick reanimation, mass reanimation of creatures or assembling combos from your graveyard.

Play to the strengthens of your Commander; if mill is what you want to play then Varina, Lich Queen is an enabler for self-mill not opponent mill. If you want to be different than the other deck then play more white since that deck isn't playing white. Karmic Guide + Reveillark + Altar of Dementia is an infinite combo for self-mill and it can also reanimate all the 2 or less power Zombies/creatures in your graveyard. Self-mill until you find Corpse Knight and he becomes the win condition. With the high budget here add tutors to get Dementia, Sidisi, Undead Vizier, Demonic Tutor, Diabolic Intent, Beseech the Queen, etc.

Living Death goes well with creatures + self-mill being able to reanimate all the creatures in your graveyard for five mana. Varnia gains you life when you self-mill making Command the Dreadhorde an option for a mass reanimation spell. Wonder is powerful with Varnia since she can discard it giving herself, all your Zombies/other creatures, if you control just one Island, flying. Wonder is good with Island dual lands and you have a lot of them as well as ways to search for one of them.

Good luck with your deck.

oliveoilonyaasscureshemorrhoid on Necromancer's Wet Dream: Sidisi Edition

2 months ago

@darth87 I usually don't like to include more tutors (even if it's probably just getting Wonder). This card would fit better in a Muldrotha deck, where you can cast the card you get with Gravebreaker Lamia without wasting resources like a Victimize like this deck most likely would, and you can save more mana with the more spells you cast (instead of just saving when you cast Kederekt Leviathan/Corpse Connoisseur/Vizier of Many Faces like this deck would).

Bawx1235 on The Scarab God

2 months ago

drop Barrier of Bones for something like Gravecrawler because you get tons of value from it compared to this card. drop Flight for Wonder because it gives all your creatures flying. Mind Sculpt could be replaced with something like Consuming Aberration because it hits everyone for mill. Ghoulcaller Gisa would be a fantastic addition to the deck. another great card would be Grave Titan i would drop Dread Shade for it.

Sicohippy on Mimeoplasm (ANY Help is appreciated!)

3 months ago

TurtleLordMTG

Thanks so much for your response! I am already running Wonder but Brawn is a great suggestion.

I am not sure which direction I want to take the Mimeoplasm, but I like the overall Idea of running graveyard shenanighans.

Lazav, Dimir Mastermind is a great addition to this deck! Do you think I ought to remove Jarad, Golgari Lich Lord to fit him in?

Thanks again!

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