Creature — Incarnation
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Combos Browse all
|Commander / EDH||Legal|
Wonder occurrence in decks from the last year
Latest Decks as Commander
3 days ago
Appreciate you stopping by and leaving your thoughts!
While you make a fair point about being stuck pounding on the ground, I do have a few ways to clear the road in the deck. Several of the big fish carry strong ETB effects that can sweep away opposing creatures, and it's surprisingly easy to get Wonder into the bin. I've never felt like the deck was wanting for additional ways to punch through.
I can see mana doublers being powerful, but they tend to draw a lot of table hate. It's been my experience that things like Gauntlet of Power and Caged Sun are just lategame rituals a lot of the time, and while that's not necessarily bad, I don't feel like this deck is well-tuned to make the most of that.
I would absolutely play a Training Grounds in this deck, but I have had a bear of a time tracking one down, and always seem to forget about it when I'm shopping for Commander upgrades online. If I got one, I would definitely revisit some of my small utility creatures, and try to work in a couple more with activated abilities.
1 week ago
3 weeks ago
multimedia on Varina
1 month ago
Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.
You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.
Budget cards all less than $1 each to consider adding:
- Lord of the Accursed
- Wayward Servant
- Etchings of the Chosen
- Midnight Reaper
- Carrion Feeder
- Silversmote Ghoul
- Changeling Outcast: Changelings are Zombies.
- Nevinyrral, Urborg Tyrant
- Tormod, the Desecrator
- Eternal Taskmaster
- Tomebound Lich
- Binding Mummy
- Corpse Knight
Amass is an effect that creates a Zombie token.
Consider more cards that require you use life because Varina is a life gaining engine with Zombies.
- Caves of Koilos
- Talisman of Hierarchy
- Command the Dreadhorde
- Feed the Swarm
- Malakir Rebirth Flip
- Read the Bones
- Dire Tactics
Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.
Some budget lands $1-$2 or less each to consider adding:
- Command Tower
- Unclaimed Territory
- Path of Ancestry
- Exotic Orchard
- Arcane Sanctum
- Caves of Koilos
- Sunken Hollow: Island for Wonder.
- Prairie Stream: Island for Wonder.
- Ice Tunnel: Island for Wonder.
- Irrigated Farmland: Island for Wonder.
- Tainted Field
- Esper Panorama
- Ash Barrens
- Evolving Wilds
- Witch's Cottage
Good luck with your deck.
1 month ago
Hey dude long time no see, I saw 5 cards on your deck that interest me. So now, I don't know if you're familiar with Yuriko deck, but I feel like it could be very good addition of replacement for some of my cards.
I would like to have your thoughts about it if you don't mind of course.
I also found : Wonder the other day and was thinking about adding it.
Check out my deck here : Yuriko and the ninjas
2 months ago
Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.
Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.
Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."
Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.
Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.
Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.
2 months ago
I see Wonder in your maybeboard. If you add Bower Passage and move that incarnation into your main deck, then you can have a very subtle "my creatures can't be blocked except by creatures with Reach" situation. It only costs and can be cast from the grave.