Ranging Raptors

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Ranging Raptors

Creature — Dinosaur

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it into the battlefield tapped, then shuffle your library.

thefiresoflurve on Isla Nublar

12 hours ago

Chain Reaction may be a slightly better boardwipe than Vanquish the Horde. There are a few enrage creatures that I can't see benefiting from it, like Siegehorn Ceratops or probably Bellowing Aegisaur, but some others definitely would like Ranging Raptors and Ripjaw Raptor. Just not sure if it's worth the higher (usually) cost.

Starstorm is another option that is really interesting, too, since you can A) use it at instant speed and B) possibly leave some of your giant creatures alive while getting rid of all your opponents' stuff. And cycling is always nice.

DreadKhan on Dino

2 days ago

I'm guessing you usually kill creatures with Lighting Bolt, right? Flame Slash is a heavier hitter, but only hits creatures. I'm not sure what you should replace it with, but Frenzied Raptor doesn't look like a very good card, 4/2s don't last very long and 3 mana is a bunch to invest in something that won't be sticking around. Maybe you could try Ranging Raptors? it's Green, but it's also possibly going to ramp you, and 3 toughness can handle 2 power First Strikers. It would benefit from one of those ping effects obviously, as would your Mutant/Hatchling to make extra 3/3s. If you want a nice ping effect, I saw a deck using Forerunner of the Empire and Reckless Rage to help hit their own dinosaurs to trigger abilities. Now that I check, Rage is pretty expensive, probably outside your budget, so probably disregard that.

You might try a 1 or 2 of Return of the Wildspeaker, it can either buff your dinosaurs nicely or offer a nice new hand if you've played out a big Dino.

KongMing on Forest Fire

3 weeks ago

Mirrorweave on the sideboard for boardwipes with the Peddler/Staticaster combo? Also works pretty well with Primordial Hydra to make everything else 0/0 on resolve.

Also, is there a reason you don't have Polyraptor in here? Seems like a great addition. Ranging Raptors and Ripjaw Raptor also give you options.

I doubt it would be reliable or worth it in the mainboard, but a possible sideboard addition for longer games or hexproof/indestructible enemies would be Silverclad Ferocidons.

lhetrick13 on Spared No Expense!!!

4 weeks ago

DreadKhan - Ya, both of those two can be knockout punches with the right support around them but running 3xTrapjaw Tyrant feels excessive at times and same with 4xForerunner of the Empire. I will need to play around with that and see if I like Utopia Sprawl and if so, how many copies I feel like the deck needs...I am imagining like a turn 1 Utopia Sprawl, turn 2 Kinjalli's Caller and Marauding Raptor, followed by a Turn 3 enraged dino that has up to a CMC of 5...that is not shabby...

I have done alot of swapping things around over the last couple weeks for testing and you are right, I likely need to balance my lands again based on the cards I currently have or will add to it. With the shock, filter, fetch lands as well as Ranging Raptors I usually do not have issues getting the mana I need to cast what ever but there are times where I have a killer opening hand but I have the wrong color mana to cast everything within the first 3 turns :(

Niko9 on Spared No Expense!!!

2 months ago

Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.

One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.

But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn  Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )

But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!

mrweaselman on Stompy Boys

4 months ago

Budget based, 1x more Ghalta, Primal Hunger is pretty good.

Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.

Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.

The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.

Let me know if you want me to comment on mana base after you make changes.

LeechBoy on Dinosaurs go wild!

6 months ago

Hey wallisface First of all, thanks for your suggestions. Let me explain some of my decisions:

1.The lack of white in this deck is just a personal decision I made. We already had a dinosaur deck with white in our MTG-group. On top of that, I wanted to build a different dinosaur deck than so many others out there. So it´s just a personal choice.

  1. It´s pretty funny what´s the standard level of decks is in different play-groups. I had Ripjaw Raptor and Ranging Raptors in this deck at first. But they seemed to go against the strength of the deck. In our casual games, the deck was fast and overwhelming. (obviously this depends on the speed of the other decks in the group) That´s why I put them away and made some substitutes.

  2. On top of that, I really like Rile and Drover of the Mighty. Will definetly put them in this deck.

  3. I will think about the other dinosaurs and see what I am doing with em

wallisface on Dinosaurs go wild!

6 months ago

Some thoughts:

  • i’m surprised Ripjaw Raptor isn’t in the deck, as it’s one of the best dinos out there, especially backed-up by cards that can let it fight. Similarly, Ranging Raptors is better than most of the other dinos you’re currently running.

  • you should defo be running the full playset of Savage Stomp.

  • your mana curve is waaay too high. Look to run some lower-cmc cards.

  • you’re currently running what i would consider to be a bunch of “trash dinos”. I’d suggest removing the following: Snapping Sailback, Thrash of Raptors, Raging Swordtooth, Cherished Hatchling, Crested Herdcaller. I’d also consider Raging Regisaur pretty “meh”.

  • other cards to consider adding are Drover of the Mighty and Rile, though you’ll get your biggest upgrade by adding a third colour to the deck (white) - there are loads of strong dino effects in that third colour.

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