Arcane Adaptation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Arcane Adaptation


As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

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Recent Decks

Arcane Adaptation Discussion

noshadowkick on [PRIMER] Unesh, ex Machina!

23 hours ago


I like the updated build, I'll post more in depth thoughts on your thread.

There are definitely a few convoluted infinite combos in this deck that can come up. I don't run Capsize for that very reason, but it's an awesome card in this kind of deck. 4 card infinite "oops" type combos are pretty much fine in my group though so I may give Capsize a test run.

I haven't had much luck with Grand Architect personally. I ran it in an early version of the deck but the fact that it can't ramp the majority of my creatures was a bummer. Now that I run Walking Ballista and Memnarch as win conditions I may have to give it another shot.

Sword of Feast and Famine is another interesting include. I may give that a shot as I almost always find I have tons of cards and want more mana.

Stubborn Denial does seem nice on paper but I think it's a trap card. Most of your creatures do turn it on and a 1 mana Negate is awesome, but when you don't have a 4 power creature it's REALLY bad. Counters are the kind of card that ALWAYS need to work as intended so I'd rather just run Negate or something like it.

As far as Arcane Adaptation is concerned, I'm not as high on it as I used to be. I run more non-sphinxes than you (12 if you count my clones) but sometimes it just doesn't pull it's weight. It needs two other cards to function (Unesh and a non-sphinx in hand) and when those things aren't present it's just a wasted spell. I've been toying with the idea of cutting it in favor of Blue Sun's Zenith. That said, you only really need it to hit once per game for it to pull it's weight and when it does hit multiple times it feels amazing.

I ran Oracle's Vault and Edifice of Authority in my first build of the deck, but cut them quickly because they are pretty weak without untappers online. If I were to power down my list I'd probably put them back in because they are really fun, but they just don't pull enough weight in my current list.

Mystical Tutor is insane. If you have access to one it's definitely worth a shot, especially when you run powerful spells like Rite of Replication and Cryptic Command.

Firebones675 on Please Help! Shaman Tribal

1 day ago

Also you really don't want to run Conspiracy. I mentioned it as a way to see if i could make the combo you listed work rather than suggesting it as an addition. Due to the wording of the card conspiracy overrides existing types. If you picked "ally" you would no longer have any shamans, only allies. The card you want is Arcane Adaptation/Xenograft but that's outside of your colors so you can't run it.

Stuckonpie on Sultai Merfolk Climb

3 days ago

magicsheep Arcane Adaptation is a dead card, its slow and doesn't provide that much

Unsummon wont be played but i will be playing Expel from Orazca as its a simple upgrade due to card draw and explore digs cities blessing should just happen.

magicsheep on Sultai Merfolk Climb

3 days ago

I love the decklist. It's a wonderful way of using Merfolk and the powerful Hadana's Climb  Flip. Here's a couple of my suggestions for this deck. Arcane Adaptation and Unsummon can be extremely potent in this deck. Using Arcane Adaptation can make your Constrictor and Scarab God merfolk, which can bring some benefits. Unsummon is a good card that can buy time against most aggressive attackers. Great deck Stuckonpie!

Jimmy_Chinchila on Kumena Risen: Zombie Merfolk

4 days ago

sportcarracer you make good points, and in fact Simic Merfolk is what I actually have sleeved. I guess I could just be greedy adding but also wanna see if theres anything to it. I really like Arcane Adaptation with ScrubGod and Merfolk seems like the best tribe to flood the board with and many have solid ETB effects. I dunno, just consider it a challenge to try and make Sultai Merfolk work! May not amount to much but only one way to find out...

Plazmasoul on Myr Warmachine

4 days ago

Wurmlover Zur is there to grab Arcane Adaptation and some other enchantments that I'll slowly be adding. As cool as sydri is, the real commander of the deck is Myr Turbine, zur is just here to help with consistency

Kamerot on General Tazri's Allied Forces of Awesomeness

4 days ago

I haven't the orrery, but I have been considering putting in Yeva, Nature's Herald, since I'm running Xenograft and Arcane Adaptation, I can potentially tutor for her. It's still a work in progress, I think I want to eliminate any ally that gives first strike so when I attack with Drana, Liberator of Malakir, my other allies will hit harder and hopefully kill someone. lol

HoboTSH on The Reaper's Persistence

1 week ago

@DaftVader: Hmm yeah that sounds great. However I am gonna keep the persist scarecrows as well as Scuttlemutt for when I can't hit either Conspiracy or Arcane Adaptation. So I will for sure drop Heap Doll, but I need one more card to drop.

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