Arcane Adaptation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Arcane Adaptation Discussion

averagenovice74 on Demons Everywhere I Look

3 days ago

Hi, in terms of some criticism, To me, your deck wants to be combo orientated but it doesn't have a way of protecting it and or yourself in the process since your creature base is very low power in general. I feel your deck could get run over by aggro decks with bigger, more efficient creatures or control decks that will lock you out the game if they take away Liliana's Contract or Arcane Adaptation in some way.

I think generating more card advantage would be the first step in since you're a combo deck. You need to find your combo pieces as quickly as possible so any draw/filtering spells would help immensely. Also playing some kind of permission spells (counters) would help protect you and what you're trying to do and disrupt what you're opponent is trying to do.

Since you have them Narset, Parter of Veils and Jace, Wielder of Mysteries would be auto includes in your 60 and multiples of them would help. Adding a Full playset of Liliana's Contract and Arcane Adaptation since they are the main ways you win. More copies you have, the better chance you'll have of drawing them.

But keep plugging at it, I like the concept of it. Cheers!

DerektheRed on Ocean Bound, Yet Bound by the Ocean

4 days ago

Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).

Second suggestion is replace some of the weaker pirates/cards with pingers like Sorcerer's Wand and Quicksilver Dagger .

Last and least elegant idea: Rogues are on-theme (especially Merfolk rogues!), and are often unblockable. Play cards like Arcane Adaptation and Xenograft to make them pirates.

Lummox on Zombo's and God's

5 days ago

SideBae Thanks for the advice, While not playing against anyone I have worked out that Crypt of Agadeem may not being very helpful. The main reason Mana Geode is that I own the card and don't want to spend unnecessary money, same case for Undermine , The Call to the Grave is budget reasoning with Xenograft and Arcane Adaptation . However, I do see the point your making. I didn't know about Curse of Disturbance , Liliana, Death's Majesty , and Sanguine Blood so again thank you for that. I do appreciate the feedback and most cards you listed will be added in due time with budgeting.

SideBae on Zombo's and God's

5 days ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

multimedia on Yuriko, Seeking for a Name

1 week ago

Hey, really well made Commander deck, but it's only 94 cards :)

Thalakos Seer is quite good with Ninjutsu, getting value with Yuriko. Ninja of the Deep Hours , Higure, the Still Wind and Ink-Eyes, Servant of Oni are good Ninjas, worth playing with Yuriko. Higure is great with Arcane Adaptation because then it can tutor for any creature in your library since all creatures are considered Ninjas.

All the low mana cost unblockable creatures and flying creatures are good to get a fast Yuriko onto the battlefield. Unblockable: Slither Blade , Triton Shorestalker , Mist-Cloaked Herald , Gudul Lurker , Dimir Infiltrator , Tormented Soul . Flying: Mausoleum Wanderer , Pteramander , Jace's Phantasm . Thada Adel, Acquisitor has a good ability for multiplayer Commander since most opponents decks have artifacts. Fabricate or Trinket Mage are worth playing just to tutor for Top. Good luck with your deck.

K1ngMars on Adeliz Arcane adaptation

1 week ago

Where the hell are Naban, Dean of Iteration and Panharmonicon ?

Alongside Arcane Adaptation , I'd suggest also Xenograft for the same effect.

Lullmage Mentor is a must in a wizard deck, alongside Voidmage Prodigy for control purposes.

Izzet Chronarch , Salvager of Secrets and Archaeomancer rebuy your spells! Twice, with Panharmonicon and Naban !

Barrin, Master Wizard loves tokens, as you can sacrifice them to him and remove threats! Galecaster Colossus is maybe the strongest Wizard in tribal commander decks.

Beguiler of Wills loves of you have a high creature count.

Descendant of Soramaro almost lets you stack your deck on need.

Rayne, Academy Chancellor draws lots of cards.

Serendib Sorcerer saves you from tight spots and it's politic.

Joe_Ken_ on Adeliz Arcane adaptation

1 week ago

So I’ve been making some changes to my Adeliz wizard deck to make it more of a token spam kinda thing with Young Pyromancer , Murmering Mystic , and Talrand skysummoner . What I was thinking was including a copy of Arcane Adaptation into the deck to make the tokens into wizards so they can also get the buffs that Adeliz passes around to other wizards.

Apologies that both Murmering mystic and Talrand both link to someone else's decks, but it happens like that sometimes when others name their decks the same as a card.

Here is a non-updated version of the decklist that I will be working to get up to snuff.

Adeliz Louis Armstrong muscle wizard beatdown

McToters on B/U Clone Horror theme EDH

2 weeks ago

Well I’d say Abyssal Nocturnus and Etherium Abomination are the weakest links out of your horrors I think.

Also, Arcane Adaptation is super nifty if you end up taking some horrors out for non-horrors. I wouldn’t take out to many but it gives you more flexibility with creature choices.

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Arcane Adaptation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

U/B (Dimir): 0.97%