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As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Arcane Adaptation Discussion
4 days ago
2 weeks ago
I don't normally comment but I see someone else also loves the idea of edh mill :)
IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void
Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six
2 weeks ago
I have a theoretical list and primer here Yuriko Hidden Tiger.
3 weeks ago
I agree with the above post.....add Dimir Spybug and Doom Whisperer as they work wonders with Surveil if you still want to keep the Spirit theme you can add in Arcane Adaptation to help facilitate that need.
SCORE: 2 | 3 COMMENTS | 238 VIEWS | IN 1 FOLDER
1 month ago
+1 I've a soft spot for Dimir and cause the mention of Brago, King Eternal caught my eye as he's my very 1st EDH commander. I'm also a big fancy of funky innovative builds!
Cavern Harpy seems like a nice fit in this deck, allowing repeated bounce at a cost of 1 life.
I recently made a creatureless Yennett, Cryptic Sovereign deck and thought some of the top of library manipulation spells could come in handy in your deck should you want to strengthen this area.
Commander / EDH
SCORE: 16 | 18 COMMENTS | 833 VIEWS | IN 1 FOLDER
Dimir Machinations an underused, under-rated card. It's versatile as you can use it on yourself to rearrange the top of your library, use it on your opponent to control his next few draws, or act as a tutor for your key 3 CMC combo pieces like Arcane Adaptation or Words of Wind.
Sensei's Divining Top is awesome too if you've the budget for it.
1 month ago
Some of those are great inclusions, however, Cyclonic Rift and Mutavault cost upwards of 7€ here in europe, increasing the price of the deck by about 10% each, I consider it not worthwhile. Xenograft is good but its role is already covered by Arcane Adaptation, Unnatural Selection and Conspiracy, which I consider superior.
I'm not a fan of Helm of the Host, while it is indeed very powerful, it requires me to be able to spend 9 mana in a single turn to be able to play it, since it is unlikely in my meta that it will last an entire round on the battlefield. I used to include Rogue's Passage but I decided I had enough ways to make a given ninja unblockable and the deck is kind of colour hungry. I might have to put it back though, I'm thinking of cutting one of the counterspells
1 month ago
For just free-casting, I would recommend either going full graveyard for the best reanimation spells like Dread Return, or a ton of ramp with a few free-cast cards, namely Omniscience and Show and Tell. Those two cards can just win you the game if you have them in your hand together along with protection. Other free-casters include Elvish Piper, Dragonstorm, and Tooth and Nail.
1 month ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.